#include <GteHLSLShader.h>
Public Attributes | |
| D3D_TESSELLATOR_DOMAIN | domain | 
| D3D_PRIMITIVE | inputPrimitive | 
| unsigned int | numControlPoints | 
| unsigned int | numGSInstances | 
| unsigned int | numPatchConstants | 
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE | outputPrimitive | 
| D3D_TESSELLATOR_PARTITIONING | partitioning | 
Definition at line 60 of file GteHLSLShader.h.
| D3D_TESSELLATOR_DOMAIN gte::HLSLShader::Description::TSParameters::domain | 
Definition at line 68 of file GteHLSLShader.h.
| D3D_PRIMITIVE gte::HLSLShader::Description::TSParameters::inputPrimitive | 
Definition at line 65 of file GteHLSLShader.h.
| unsigned int gte::HLSLShader::Description::TSParameters::numControlPoints | 
Definition at line 64 of file GteHLSLShader.h.
| unsigned int gte::HLSLShader::Description::TSParameters::numGSInstances | 
Definition at line 63 of file GteHLSLShader.h.
| unsigned int gte::HLSLShader::Description::TSParameters::numPatchConstants | 
Definition at line 62 of file GteHLSLShader.h.
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE gte::HLSLShader::Description::TSParameters::outputPrimitive | 
Definition at line 66 of file GteHLSLShader.h.
| D3D_TESSELLATOR_PARTITIONING gte::HLSLShader::Description::TSParameters::partitioning | 
Definition at line 67 of file GteHLSLShader.h.