#include <GteHLSLShaderVariable.h>
Public Attributes | |
| std::vector< unsigned char > | defaultValue |
| unsigned int | flags |
| std::string | name |
| unsigned int | numBytes |
| unsigned int | offset |
| unsigned int | samplerNumSlots |
| unsigned int | samplerStart |
| unsigned int | textureNumSlots |
| unsigned int | textureStart |
Definition at line 19 of file GteHLSLShaderVariable.h.
| std::vector<unsigned char> gte::HLSLShaderVariable::Description::defaultValue |
Definition at line 29 of file GteHLSLShaderVariable.h.
| unsigned int gte::HLSLShaderVariable::Description::flags |
Definition at line 24 of file GteHLSLShaderVariable.h.
| std::string gte::HLSLShaderVariable::Description::name |
Definition at line 21 of file GteHLSLShaderVariable.h.
| unsigned int gte::HLSLShaderVariable::Description::numBytes |
Definition at line 23 of file GteHLSLShaderVariable.h.
| unsigned int gte::HLSLShaderVariable::Description::offset |
Definition at line 22 of file GteHLSLShaderVariable.h.
| unsigned int gte::HLSLShaderVariable::Description::samplerNumSlots |
Definition at line 28 of file GteHLSLShaderVariable.h.
| unsigned int gte::HLSLShaderVariable::Description::samplerStart |
Definition at line 27 of file GteHLSLShaderVariable.h.
| unsigned int gte::HLSLShaderVariable::Description::textureNumSlots |
Definition at line 26 of file GteHLSLShaderVariable.h.
| unsigned int gte::HLSLShaderVariable::Description::textureStart |
Definition at line 25 of file GteHLSLShaderVariable.h.