Here is a list of all class members with links to the classes they belong to:
- n -
- name
: gte::Controller
, gte::GLSLReflection::BufferVariable
, gte::GLSLReflection::DataBlock
, gte::GLSLReflection::EnumMap
, gte::GLSLReflection::Input
, gte::GLSLReflection::Output
, gte::GLSLReflection::SubroutineUniform
, gte::GLSLReflection::TransformFeedbackVarying
, gte::GLSLReflection::Uniform
, gte::HLSLResource::Description
, gte::HLSLShaderVariable::Description
, gte::LCPSolverShared< Real >::Variable
, gte::MemberLayout
, gte::MinimalCycleBasis< Real >::Vertex
, gte::Shader::Data
, gte::Spatial
- NAN_PAYLOAD_MASK
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NAN_QUIET_MASK
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NaturalSplineCurve()
: gte::NaturalSplineCurve< N, Real >
- NearestNeighborQuery()
: gte::NearestNeighborQuery< N, Real, Site, MaxNeighbors >
- NEG_INFINITY
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NEG_ZERO
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- Negate()
: gte::SIMD
- negativePolygon
: gte::FIQuery< Real, std::vector< Vector3< Real > >, Plane3< Real > >::Result
- negChild
: gte::ExtremalQuery3BSP< Real >::SphericalArc
- negVertex
: gte::ExtremalQuery3BSP< Real >::SphericalArc
- networkId
: GLXHyperpipeNetworkSGIX
- nIndex
: gte::ExtremalQuery3BSP< Real >::SphericalArc
- NO_IDLE_LOOP
: gte::MSWWindowSystem
, gte::WindowSystem
- NO_INTERSECTION
: gte::FIQuery< Real, Arc2< Real >, Arc2< Real > >
- NO_SOLUTION
: gte::LCPSolverShared< Real >
- Node()
: gte::Node
- NOFRC
: gte::SIMD
- NONCOCIRCULAR_ONE_POINT
: gte::FIQuery< Real, Arc2< Real >, Arc2< Real > >
- NONCOCIRCULAR_TWO_POINTS
: gte::FIQuery< Real, Arc2< Real >, Arc2< Real > >
- normal
: gte::Circle3< Real >
, gte::Ellipse3< Real >
, gte::ExtremalQuery3BSP< Real >::SphericalArc
, gte::Fluid3InitializeSource::Vortex
, gte::Halfspace< N, Real >
, gte::Hyperplane< N, Real >
- Normal()
: gte::Mesh< Real >
, gte::MeshFactory
- normal
: gte::Torus3< Real >
, gte::VertexCollapseMesh< Real >::VCVertex
- Normalize()
: gte::CullingPlane
- normalize
: gte::GL4InputLayout::Attribute
- Normalize()
: gte::SIMD
- NormalizeGetLength()
: gte::SIMD
- NormalizePlane()
: gte::BspNode
- NormalizeRobust()
: gte::SIMD
- NormalizeRobustGetLength()
: gte::SIMD
- Not()
: gte::SIMD
- NOT_SIGN_MASK
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NotEqual()
: gte::SIMD
- NSIGN
: gte::SIMD
- NUM_COLS
: gte::SIMD::Matrix
- NUM_ELEMENTS
: gte::SIMD::Matrix
, gte::SIMD::Vector
- NUM_ENCODING_BITS
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NUM_EXPONENT_BITS
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NUM_LOAD_FORMATS
: gte::WICFileIO
- NUM_LOOKUP_INDICES
: gte::Shader
- NUM_ROWS
: gte::SIMD::Matrix
- NUM_SAVE_FORMATS
: gte::WICFileIO
- NUM_SIGNIFICAND_BITS
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NUM_TARGETS
: gte::BlendState
- NUM_TRAILING_BITS
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- NUM_VORTICES
: gte::Fluid2InitializeSource
, gte::Fluid3InitializeSource
- numArray
: gte::HLSLShader::Description::InstructionCount
- numBarrierInstructions
: gte::HLSLShader::Description::CSParameters
- number
: gte::IEEEBinary< Float, UInt, NumBits, Precision >
- numBoundResources
: gte::HLSLShader::Description
- numBytes
: gte::HLSLShaderVariable::Description
, gte::Shader::Data
- numChannels
: gte::GL4InputLayout::Attribute
- numChildren
: gte::HLSLShaderType::Description
- numClosestPairs
: gte::DCPQuery< Real, Circle3< Real >, Circle3< Real > >::Result
, gte::DCPQuery< Real, Line3< Real >, Circle3< Real > >::Result
- numCols
: gte::MeshDescription
- numColumns
: gte::HLSLShaderType::Description
- numConstantBuffers
: gte::HLSLShader::Description
- numControlPoints
: gte::HLSLShader::Description::TSParameters
- numControls
: gte::BasisFunctionInput< Real >
- numCutInstructions
: gte::HLSLShader::Description::GSParameters
- numDeclarations
: gte::HLSLShader::Description::InstructionCount
- numDefines
: gte::HLSLShader::Description::InstructionCount
- numDynamicFlowControl
: gte::HLSLShader::Description::InstructionCount
- numElements
: gte::HLSLShaderType::Description
, gte::MemberLayout
- numEmitInstructions
: gte::HLSLShader::Description::GSParameters
- numFloatArithmetic
: gte::HLSLShader::Description::InstructionCount
- numGSInstances
: gte::HLSLShader::Description::TSParameters
- numInputParameters
: gte::HLSLShader::Description
- numInstructions
: gte::HLSLShader::Description::InstructionCount
- numInterlockedInstructions
: gte::HLSLShader::Description::CSParameters
- numIntersections
: gte::FIQuery< Real, Circle2< Real >, Arc2< Real > >::Result
, gte::FIQuery< Real, Circle2< Real >, Circle2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, AlignedBox2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Arc2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Circle2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Line2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Ray2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Segment2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Triangle2< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, Capsule3< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, Cylinder3< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, Ellipsoid3< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, Plane3< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, Sphere3< Real > >::Result
, gte::FIQuery< Real, Plane3< Real >, Circle3< Real > >::Result
, gte::FIQuery< Real, Plane3< Real >, Triangle3< Real > >::Result
, gte::FIQuery< Real, Ray2< Real >, Arc2< Real > >::Result
, gte::FIQuery< Real, Ray2< Real >, Ray2< Real > >::Result
, gte::FIQuery< Real, Ray2< Real >, Segment2< Real > >::Result
, gte::FIQuery< Real, Segment2< Real >, Arc2< Real > >::Result
, gte::FIQuery< Real, Segment2< Real >, Segment2< Real > >::Result
, gte::FIQuery< Real, std::array< Real, 2 >, std::array< Real, 2 > >::Result
, gte::TIQuery< Real, Line2< Real >, Line2< Real > >::Result
, gte::TIQuery< Real, Line2< Real >, Ray2< Real > >::Result
, gte::TIQuery< Real, Line2< Real >, Segment2< Real > >::Result
, gte::TIQuery< Real, Plane3< Real >, Triangle3< Real > >::Result
, gte::TIQuery< Real, Ray2< Real >, Ray2< Real > >::Result
, gte::TIQuery< Real, Ray2< Real >, Segment2< Real > >::Result
, gte::TIQuery< Real, Segment2< Real >, Segment2< Real > >::Result
- numLCPIterations
: gte::DCPQuery< Real, AlignedBox3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, OrientedBox3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, Rectangle3< Real >, AlignedBox3< Real > >::Result
, gte::DCPQuery< Real, Rectangle3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, Triangle3< Real >, AlignedBox3< Real > >::Result
, gte::DCPQuery< Real, Triangle3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, Vector3< Real >, ConvexPolyhedron3< Real > >::Result
- numMacro
: gte::HLSLShader::Description::InstructionCount
- numOutputParameters
: gte::HLSLShader::Description
- numPatchConstants
: gte::HLSLShader::Description::TSParameters
- numPath
: gte::Delaunay2< InputType, ComputeType >::SearchInfo
, gte::Delaunay3< InputType, ComputeType >::SearchInfo
- numPoints
: gte::FIQuery< Real, Ellipse2< Real >, Ellipse2< Real > >::Result
, gte::FIQuery< Real, Halfspace3< Real >, Segment3< Real > >::Result
, gte::FIQuery< Real, Halfspace3< Real >, Triangle3< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, AlignedBox3< Real > >::Result
, gte::TIQuery< Real, AlignedBox< 3, Real >, Cone< 3, Real > >::Polygon
- numRows
: gte::HLSLShaderType::Description
, gte::MeshDescription
- numSamples
: gte::HLSLResource::Description
- numSIntArithmetic
: gte::HLSLShader::Description::InstructionCount
- numSites
: gte::NearestNeighborQuery< N, Real, Site, MaxNeighbors >::Node
- numStaticFlowControl
: gte::HLSLShader::Description::InstructionCount
- numTemporaryArrays
: gte::HLSLShader::Description::InstructionCount
- numTemporaryRegisters
: gte::HLSLShader::Description::InstructionCount
- numTextureBias
: gte::HLSLShader::Description::InstructionCount
- numTextureComparison
: gte::HLSLShader::Description::InstructionCount
- numTextureGradient
: gte::HLSLShader::Description::InstructionCount
- numTextureLoad
: gte::HLSLShader::Description::InstructionCount
- numTextureNormal
: gte::HLSLShader::Description::InstructionCount
- numTextureStoreInstructions
: gte::HLSLShader::Description::CSParameters
- numThreads
: gte::ComputeModel
- numTriangles
: gte::MarchingCubes::Topology
, gte::MeshDescription
- numUIntArithmetic
: gte::HLSLShader::Description::InstructionCount
- numUniqueKnots
: gte::BasisFunctionInput< Real >
- numVertices
: gte::MarchingCubes::Topology
, gte::MeshDescription
- NURBSCurve()
: gte::NURBSCurve< N, Real >
- NURBSSurface()
: gte::NURBSSurface< N, Real >
- NURBSVolume()
: gte::NURBSVolume< N, Real >