Namespaces | Classes | Typedefs | Enumerations | Functions | Variables
tf2 Namespace Reference

Namespaces

 cache
 
 impl
 

Classes

class  BufferCore
 
struct  CanTransformAccum
 
class  ConnectivityException
 
class  ExtrapolationException
 
class  InvalidArgumentException
 
class  LookupException
 
class  Matrix3x3
 
struct  Matrix3x3DoubleData
 
struct  Matrix3x3FloatData
 
class  Quaternion
 
class  Stamped
 
class  StaticCache
 
class  TestBufferCore
 
class  tf2Vector4
 
struct  TimeAndFrameIDFrameComparator
 
class  TimeCache
 
class  TimeCacheInterface
 
class  TimeoutException
 
class  Transform
 
struct  TransformAccum
 
struct  TransformDoubleData
 
class  TransformException
 
struct  TransformFloatData
 
class  TransformStorage
 
struct  Vector3DoubleData
 
struct  Vector3FloatData
 

Typedefs

typedef uint32_t CompactFrameID
 
typedef std::pair< ros::Time, CompactFrameIDP_TimeAndFrameID
 
typedef boost::shared_ptr< TimeCacheInterfaceTimeCacheInterfacePtr
 
typedef uint32_t TransformableCallbackHandle
 
typedef uint64_t TransformableRequestHandle
 

Enumerations

enum  TransformableResult
 
enum  WalkEnding
 

Functions

TF2SIMD_FORCE_INLINE tf2Scalar angle (const Quaternion &q1, const Quaternion &q2)
 
TF2SIMD_FORCE_INLINE tf2Scalar angleShortestPath (const Quaternion &q1, const Quaternion &q2)
 
 ATTRIBUTE_ALIGNED16 (class) QuadWord
 
void convert (const A &a, B &b)
 
void convert (const A &a1, A &a2)
 
TF2SIMD_FORCE_INLINE tf2Scalar dot (const Quaternion &q1, const Quaternion &q2)
 
void doTransform (const T &data_in, T &data_out, const geometry_msgs::TransformStamped &transform)
 
template<>
void doTransform (const tf2::Stamped< btVector3 > &t_in, tf2::Stamped< btVector3 > &t_out, const geometry_msgs::TransformStamped &transform)
 Apply a geometry_msgs TransformStamped to a Bullet-specific Vector3 type. This function is a specialization of the doTransform template defined in tf2/convert.h. More...
 
template<>
void doTransform (const tf2::Stamped< btTransform > &t_in, tf2::Stamped< btTransform > &t_out, const geometry_msgs::TransformStamped &transform)
 Apply a geometry_msgs TransformStamped to a Bullet-specific Transform data type. This function is a specialization of the doTransform template defined in tf2/convert.h. More...
 
void fromMsg (const A &, B &b)
 
void fromMsg (const geometry_msgs::PointStamped &msg, tf2::Stamped< btVector3 > &out)
 Convert a PointStamped message type to a stamped Bullet-specific Vector3 type. This function is a specialization of the fromMsg template defined in tf2/convert.h. More...
 
void getEulerYPR (const A &a, double &yaw, double &pitch, double &roll)
 
const std::string & getFrameId (const T &t)
 
const std::string & getFrameId (const tf2::Stamped< P > &t)
 
const ros::TimegetTimestamp (const T &t)
 
const ros::TimegetTimestamp (const tf2::Stamped< P > &t)
 
getTransformIdentity ()
 
double getYaw (const A &a)
 
TF2SIMD_FORCE_INLINE Quaternion inverse (const Quaternion &q)
 
TF2SIMD_FORCE_INLINE tf2Scalar length (const Quaternion &q)
 
TF2SIMD_FORCE_INLINE Vector3 lerp (const Vector3 &v1, const Vector3 &v2, const tf2Scalar &t)
 
TF2SIMD_FORCE_INLINE Vector3 operator* (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE Quaternion operator* (const Quaternion &q1, const Quaternion &q2)
 
TF2SIMD_FORCE_INLINE Quaternion operator* (const Quaternion &q, const Vector3 &w)
 
TF2SIMD_FORCE_INLINE Vector3 operator* (const Vector3 &v, const tf2Scalar &s)
 
TF2SIMD_FORCE_INLINE Quaternion operator* (const Vector3 &w, const Quaternion &q)
 
TF2SIMD_FORCE_INLINE Vector3 operator* (const tf2Scalar &s, const Vector3 &v)
 
TF2SIMD_FORCE_INLINE Vector3 operator* (const Matrix3x3 &m, const Vector3 &v)
 
TF2SIMD_FORCE_INLINE Vector3 operator* (const Vector3 &v, const Matrix3x3 &m)
 
TF2SIMD_FORCE_INLINE Matrix3x3 operator* (const Matrix3x3 &m1, const Matrix3x3 &m2)
 
TF2SIMD_FORCE_INLINE Vector3 operator+ (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE Vector3 operator- (const Vector3 &v)
 
TF2SIMD_FORCE_INLINE Quaternion operator- (const Quaternion &q)
 
TF2SIMD_FORCE_INLINE Vector3 operator- (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE Vector3 operator/ (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE Vector3 operator/ (const Vector3 &v, const tf2Scalar &s)
 
bool operator== (const Stamped< T > &a, const Stamped< T > &b)
 
TF2SIMD_FORCE_INLINE bool operator== (const Transform &t1, const Transform &t2)
 
TF2SIMD_FORCE_INLINE bool operator== (const Matrix3x3 &m1, const Matrix3x3 &m2)
 
bool operator> (const TransformStorage &lhs, const TransformStorage &rhs)
 
TF2SIMD_FORCE_INLINE Vector3 quatRotate (const Quaternion &rotation, const Vector3 &v)
 
void setIdentity (geometry_msgs::Transform &tx)
 
TF2SIMD_FORCE_INLINE Quaternion shortestArcQuat (const Vector3 &v0, const Vector3 &v1)
 
TF2SIMD_FORCE_INLINE Quaternion shortestArcQuatNormalize2 (Vector3 &v0, Vector3 &v1)
 
TF2SIMD_FORCE_INLINE Quaternion slerp (const Quaternion &q1, const Quaternion &q2, const tf2Scalar &t)
 
bool startsWithSlash (const std::string &frame_id)
 
std::string stripSlash (const std::string &in)
 
TF2SIMD_FORCE_INLINE tf2Scalar tf2Angle (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE Vector3 tf2Cross (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE tf2Scalar tf2Distance (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE tf2Scalar tf2Distance2 (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE tf2Scalar tf2Dot (const Vector3 &v1, const Vector3 &v2)
 
TF2SIMD_FORCE_INLINE void tf2PlaneSpace1 (const Vector3 &n, Vector3 &p, Vector3 &q)
 
TF2SIMD_FORCE_INLINE void tf2SwapScalarEndian (const tf2Scalar &sourceVal, tf2Scalar &destVal)
 
TF2SIMD_FORCE_INLINE void tf2SwapVector3Endian (const Vector3 &sourceVec, Vector3 &destVec)
 
TF2SIMD_FORCE_INLINE tf2Scalar tf2Triple (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
 
TF2SIMD_FORCE_INLINE void tf2UnSwapVector3Endian (Vector3 &vector)
 
toMsg (const A &a)
 
geometry_msgs::PointStamped toMsg (const tf2::Stamped< btVector3 > &in)
 Convert a stamped Bullet Vector3 type to a PointStamped message. This function is a specialization of the toMsg template defined in tf2/convert.h. More...
 
void transformMsgToTF2 (const geometry_msgs::Transform &msg, tf2::Transform &tf2)
 
void transformTF2ToMsg (const tf2::Transform &tf2, geometry_msgs::TransformStamped &msg, ros::Time stamp, const std::string &frame_id, const std::string &child_frame_id)
 
void transformTF2ToMsg (const tf2::Transform &tf2, geometry_msgs::Transform &msg)
 
void transformTF2ToMsg (const tf2::Quaternion &orient, const tf2::Vector3 &pos, geometry_msgs::TransformStamped &msg, ros::Time stamp, const std::string &frame_id, const std::string &child_frame_id)
 
void transformTF2ToMsg (const tf2::Quaternion &orient, const tf2::Vector3 &pos, geometry_msgs::Transform &msg)
 
btTransform transformToBullet (const geometry_msgs::TransformStamped &t)
 Convert a timestamped transform to the equivalent Bullet data type. More...
 

Variables

 FullPath
 
 Identity
 
static double QUATERNION_NORMALIZATION_TOLERANCE
 
 SourceParentOfTarget
 
 TargetParentOfSource
 
 TransformAvailable
 
 TransformFailure
 

Detailed Description

Author
Wim Meeussen

Function Documentation

◆ doTransform() [1/2]

template<>
void tf2::doTransform ( const tf2::Stamped< btVector3 > &  t_in,
tf2::Stamped< btVector3 > &  t_out,
const geometry_msgs::TransformStamped &  transform 
)
inline

Apply a geometry_msgs TransformStamped to a Bullet-specific Vector3 type. This function is a specialization of the doTransform template defined in tf2/convert.h.

Parameters
t_inThe vector to transform, as a timestamped Bullet btVector3 data type.
t_outThe transformed vector, as a timestamped Bullet btVector3 data type.
transformThe timestamped transform to apply, as a TransformStamped message.

Definition at line 63 of file tf2_bullet.h.

◆ doTransform() [2/2]

template<>
void tf2::doTransform ( const tf2::Stamped< btTransform > &  t_in,
tf2::Stamped< btTransform > &  t_out,
const geometry_msgs::TransformStamped &  transform 
)
inline

Apply a geometry_msgs TransformStamped to a Bullet-specific Transform data type. This function is a specialization of the doTransform template defined in tf2/convert.h.

Parameters
t_inThe frame to transform, as a timestamped Bullet btTransform.
t_outThe transformed frame, as a timestamped Bullet btTransform.
transformThe timestamped transform to apply, as a TransformStamped message.

Definition at line 109 of file tf2_bullet.h.

◆ fromMsg()

void tf2::fromMsg ( const geometry_msgs::PointStamped &  msg,
tf2::Stamped< btVector3 > &  out 
)
inline

Convert a PointStamped message type to a stamped Bullet-specific Vector3 type. This function is a specialization of the fromMsg template defined in tf2/convert.h.

Parameters
msgThe PointStamped message to convert.
outThe point converted to a timestamped Bullet Vector3.

Definition at line 91 of file tf2_bullet.h.

◆ toMsg()

geometry_msgs::PointStamped tf2::toMsg ( const tf2::Stamped< btVector3 > &  in)
inline

Convert a stamped Bullet Vector3 type to a PointStamped message. This function is a specialization of the toMsg template defined in tf2/convert.h.

Parameters
inThe timestamped Bullet btVector3 to convert.
Returns
The vector converted to a PointStamped message.

Definition at line 74 of file tf2_bullet.h.

◆ transformToBullet()

btTransform tf2::transformToBullet ( const geometry_msgs::TransformStamped &  t)
inline

Convert a timestamped transform to the equivalent Bullet data type.

Parameters
tThe transform to convert, as a geometry_msgs TransformedStamped message.
Returns
The transform message converted to a Bullet btTransform.

Definition at line 47 of file tf2_bullet.h.



tf2_bullet
Author(s): Wim Meeussen
autogenerated on Mon Jun 27 2022 02:43:10