assimp.h
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37 
38 #ifndef HPP_FCL_MESH_LOADER_ASSIMP_H
39 #define HPP_FCL_MESH_LOADER_ASSIMP_H
40 
41 #include <hpp/fcl/fwd.hh>
42 #include <hpp/fcl/config.hh>
43 #include <hpp/fcl/BV/OBBRSS.h>
44 #include <hpp/fcl/BVH/BVH_model.h>
45 
46 struct aiScene;
47 namespace Assimp {
48 class Importer;
49 }
50 
51 namespace hpp {
52 namespace fcl {
53 
54 namespace internal {
55 
56 struct HPP_FCL_DLLAPI TriangleAndVertices {
57  std::vector<fcl::Vec3f> vertices_;
58  std::vector<fcl::Triangle> triangles_;
59 };
60 
61 struct HPP_FCL_DLLAPI Loader {
62  Loader();
63  ~Loader();
64 
65  void load(const std::string& resource_path);
66 
67  Assimp::Importer* importer;
68  aiScene const* scene;
69 };
70 
79 HPP_FCL_DLLAPI void buildMesh(const fcl::Vec3f& scale, const aiScene* scene,
80  unsigned vertices_offset,
82 
90 template <class BoundingVolume>
91 inline void meshFromAssimpScene(
92  const fcl::Vec3f& scale, const aiScene* scene,
93  const shared_ptr<BVHModel<BoundingVolume> >& mesh) {
95 
96  int res = mesh->beginModel();
97 
98  if (res != fcl::BVH_OK) {
99  HPP_FCL_THROW_PRETTY("fcl BVHReturnCode = " << res, std::runtime_error);
100  }
101 
102  buildMesh(scale, scene, (unsigned)mesh->num_vertices, tv);
103  mesh->addSubModel(tv.vertices_, tv.triangles_);
104 
105  mesh->endModel();
106 }
107 
108 } // namespace internal
109 
117 template <class BoundingVolume>
119  const std::string& resource_path, const fcl::Vec3f& scale,
120  const shared_ptr<BVHModel<BoundingVolume> >& polyhedron) {
121  internal::Loader scene;
122  scene.load(resource_path);
123 
124  internal::meshFromAssimpScene(scale, scene.scene, polyhedron);
125 }
126 
127 } // namespace fcl
128 } // namespace hpp
129 
130 #endif // HPP_FCL_MESH_LOADER_ASSIMP_H
Definition: assimp.h:47
Main namespace.
HPP_FCL_DLLAPI void buildMesh(const fcl::Vec3f &scale, const aiScene *scene, unsigned vertices_offset, TriangleAndVertices &tv)
Recursive procedure for building a mesh.
Definition: assimp.cpp:158
std::vector< fcl::Triangle > triangles_
Definition: assimp.h:58
void meshFromAssimpScene(const fcl::Vec3f &scale, const aiScene *scene, const shared_ptr< BVHModel< BoundingVolume > > &mesh)
Convert an assimp scene to a mesh.
Definition: assimp.h:91
A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as ...
aiScene const * scene
Definition: assimp.h:68
res
std::vector< fcl::Vec3f > vertices_
Definition: assimp.h:57
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:66
void load(Archive &ar, hpp::fcl::BVSplitter< BV > &splitter_, const unsigned int)
void load(const std::string &resource_path)
Definition: assimp.cpp:80
void loadPolyhedronFromResource(const std::string &resource_path, const fcl::Vec3f &scale, const shared_ptr< BVHModel< BoundingVolume > > &polyhedron)
Read a mesh file and convert it to a polyhedral mesh.
Definition: assimp.h:118
Assimp::Importer * importer
Definition: assimp.h:67
#define HPP_FCL_THROW_PRETTY(message, exception)


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:00