▼Nmesh_filter | |
CDepthSelfFiltering | Nodelet for filtering meshes from depth images. e.g. meshes of the robot or any attached object where a transformation can be provided for |
CFilterJob | |
CFilterJob< void > | |
CGLMesh | GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers |
CGLRenderer | Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl |
CJob | This class is used to execute functions within the thread that holds the OpenGL context |
CMeshFilter | MeshFilter filters out points that belong to given meshes in depth-images |
CMeshFilterBase | |
▼CSensorModel | Abstract Interface defining a sensor model for mesh filtering |
CParameters | Abstract Interface defining Sensor Parameters |
▼CStereoCameraModel | Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices |
CParameters | Parameters for Stereo-like devices |
▼Nmesh_filter_test | |
CFilterTraits | |
CFilterTraits< float > | |
CFilterTraits< unsigned short > | |
CMeshFilterTest | |
▼Nmoveit | |
▼Nsemantic_world | |
CSemanticWorld | A (simple) semantic world representation for pick and place and other tasks |
▼Noccupancy_map_monitor | |
CDepthImageOctomapUpdater | |
CLazyFreeSpaceUpdater | |
COccMapTree | |
COccupancyMapMonitor | |
COccupancyMapUpdater | Base class for classes which update the occupancy map |
CPointCloudOctomapUpdater | |
▼Npoint_containment_filter | |
▼CShapeMask | Computing a mask for a pointcloud that states which points are inside the robot |
CSeeShape | |
CSortBodies | |
▼CTransformProvider | Class that caches and updates transformations for given frames |
CTransformContext | Context Object for registered frames |