Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 CDepthSelfFilteringNodelet for filtering meshes from depth images. e.g. meshes of the robot or any attached object where a transformation can be provided for
 CFilterJob< void >
 CGLMeshGLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers
 CGLRendererAbstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl
 CJobThis class is used to execute functions within the thread that holds the OpenGL context
 CMeshFilterMeshFilter filters out points that belong to given meshes in depth-images
 CSensorModelAbstract Interface defining a sensor model for mesh filtering
 CParametersAbstract Interface defining Sensor Parameters
 CStereoCameraModelModel for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices
 CParametersParameters for Stereo-like devices
 CFilterTraits< float >
 CFilterTraits< unsigned short >
 CSemanticWorldA (simple) semantic world representation for pick and place and other tasks
 COccupancyMapUpdaterBase class for classes which update the occupancy map
 CShapeMaskComputing a mask for a pointcloud that states which points are inside the robot
 CTransformProviderClass that caches and updates transformations for given frames
 CTransformContextContext Object for registered frames

Author(s): Ioan Sucan , Jon Binney , Suat Gedikli
autogenerated on Sun Oct 18 2020 13:17:23