#include <algorithm>
#include <cassert>
#include <cmath>
#include <limits>
#include <map>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <Eigen/Core>
#include <boost/chrono.hpp>
#include <boost/shared_ptr.hpp>
#include <ros/ros.h>
#include <sensor_msgs/PointCloud2.h>
#include <sensor_msgs/point_cloud_conversion.h>
#include <nav_msgs/Odometry.h>
#include <sensor_msgs/Imu.h>
#include <geometry_msgs/PoseArray.h>
#include <geometry_msgs/PoseWithCovarianceStamped.h>
#include <geometry_msgs/TransformStamped.h>
#include <visualization_msgs/MarkerArray.h>
#include <mcl_3dl_msgs/ResizeParticle.h>
#include <mcl_3dl_msgs/Status.h>
#include <std_srvs/Trigger.h>
#include <diagnostic_updater/diagnostic_updater.h>
#include <tf2_geometry_msgs/tf2_geometry_msgs.h>
#include <tf2_ros/transform_broadcaster.h>
#include <tf2_ros/transform_listener.h>
#include <tf2_sensor_msgs/tf2_sensor_msgs.h>
#include <pcl_conversions/pcl_conversions.h>
#include <pcl/point_types.h>
#include <pcl_ros/point_cloud.h>
#include <pcl_ros/transforms.h>
#include <pcl/conversions.h>
#include <pcl/filters/voxel_grid.h>
#include <pcl/kdtree/kdtree.h>
#include <pcl/kdtree/kdtree_flann.h>
#include <pcl18_backports/voxel_grid.h>
#include <mcl_3dl/chunked_kdtree.h>
#include <mcl_3dl/cloud_accum.h>
#include <mcl_3dl/filter.h>
#include <mcl_3dl/filter_vec3.h>
#include <mcl_3dl/imu_measurement_model_base.h>
#include <mcl_3dl/imu_measurement_models/imu_measurement_model_gravity.h>
#include <mcl_3dl/lidar_measurement_model_base.h>
#include <mcl_3dl/lidar_measurement_models/lidar_measurement_model_beam.h>
#include <mcl_3dl/lidar_measurement_models/lidar_measurement_model_likelihood.h>
#include <mcl_3dl/motion_prediction_model_base.h>
#include <mcl_3dl/motion_prediction_models/motion_prediction_model_differential_drive.h>
#include <mcl_3dl/nd.h>
#include <mcl_3dl/noise_generators/multivariate_noise_generator.h>
#include <mcl_3dl/parameters.h>
#include <mcl_3dl/pf.h>
#include <mcl_3dl/point_cloud_random_samplers/point_cloud_sampler_with_normal.h>
#include <mcl_3dl/point_cloud_random_samplers/point_cloud_uniform_sampler.h>
#include <mcl_3dl/point_conversion.h>
#include <mcl_3dl/point_types.h>
#include <mcl_3dl/quat.h>
#include <mcl_3dl/raycast.h>
#include <mcl_3dl/state_6dof.h>
#include <mcl_3dl/vec3.h>
#include <mcl_3dl_compat/compatibility.h>
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