11 namespace depth_to_rgb_calibration {
27 std::vector< double3 >
const &
vertices,
28 calib const & calibration,
36 std::vector< double >
const &
values,
std::vector< double2 > uvmap_t
GLint GLsizei GLsizei height
std::vector< double > biliniar_interp(std::vector< double > const &vals, size_t width, size_t height, uvmap_t const &uv)
GLsizei const GLfloat * values
static const struct @18 vertices[3]
uvmap_t get_texture_map(std::vector< double3 > const &points, const calib &cal, const p_matrix &p_mat)