#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stdio.h>
#include <stb_image_write.h>
Go to the source code of this file.
#define STB_IMAGE_WRITE_IMPLEMENTATION |
static void error_callback |
( |
int |
error, |
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const char * |
description |
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) |
| |
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static |
const char* fragment_shader_text |
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static |
Initial value:=
"#version 110\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n"
Definition at line 65 of file offscreen.c.
const char* vertex_shader_text |
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static |
Initial value:=
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n"
Definition at line 53 of file offscreen.c.
const { ... } vertices[3] |
Initial value:=
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
}