5 #include "Engine/Engine.h" 6 #include "Components/MeshComponent.h" 19 : Normal(FVector(0.0
f, 0.0
f, 1.0
f))
20 , Tangent(FVector(1.0
f, 0.0
f, 0.0
f))
21 , Color(FColor::Transparent)
22 , UV0(FVector2D::ZeroVector)
67 bool WantsToRenderInStaticPath()
const;
69 bool CastsShadow()
const;
73 void CreateMeshBatch(FMeshBatch& MeshBatch,
bool bWantsAdjacencyInfo);
75 void BuildVertexDataType(FLocalVertexFactory::FDataType& DataType);
FRuntimeMeshVertexFactory VertexFactory
FRuntimeMeshTangentsVertexBuffer TangentsBuffer
FRuntimeMeshUVsVertexBuffer UVsBuffer
FRuntimeMeshVertexFactory * GetVertexFactory()
TSharedPtr< FRuntimeMeshSectionPropertyUpdateParams, ESPMode::NotThreadSafe > FRuntimeMeshSectionPropertyUpdateParamsPtr
TSharedPtr< FRuntimeMeshSectionUpdateParams, ESPMode::NotThreadSafe > FRuntimeMeshSectionUpdateParamsPtr
EUpdateFrequency UpdateFrequency
FRuntimeMeshIndexBuffer IndexBuffer
FRuntimeMeshPositionVertexBuffer PositionBuffer
TSharedPtr< FRuntimeMeshSectionCreationParams, ESPMode::NotThreadSafe > FRuntimeMeshSectionCreationParamsPtr
FRuntimeMeshIndexBuffer AdjacencyIndexBuffer
FRuntimeMeshSectionNullBufferElement()
FRuntimeMeshColorVertexBuffer ColorBuffer