#include <RuntimeMeshRendering.h>

Public Member Functions | |
| virtual void | Bind (FLocalVertexFactory::FDataType &DataType) override |
| FRuntimeMeshUVsVertexBuffer (EUpdateFrequency InUpdateFrequency, bool bInUseHighPrecision, int32 InNumUVs) | |
Public Member Functions inherited from FRuntimeMeshVertexBuffer | |
| FRuntimeMeshVertexBuffer (EUpdateFrequency InUpdateFrequency, int32 InVertexSize) | |
| int32 | GetBufferSize () const |
| virtual void | InitRHI () override |
| int32 | Num () |
| void | Reset (int32 InNumVertices) |
| void | SetData (const TArray< uint8 > &Data) |
| void | SetNum (int32 NewVertexCount) |
| ~FRuntimeMeshVertexBuffer () | |
Private Attributes | |
| bool | bUseHighPrecision |
| int32 | NumUVs |
Additional Inherited Members | |
Protected Attributes inherited from FRuntimeMeshVertexBuffer | |
| int32 | NumVertices |
| FShaderResourceViewRHIRef | ShaderResourceView |
| const EBufferUsageFlags | UsageFlags |
| const int32 | VertexSize |
Definition at line 146 of file RuntimeMeshRendering.h.
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inline |
Definition at line 155 of file RuntimeMeshRendering.h.
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inlineoverridevirtual |
Implements FRuntimeMeshVertexBuffer.
Definition at line 162 of file RuntimeMeshRendering.h.
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private |
Whether this uv buffer is using high precision uvs
Definition at line 149 of file RuntimeMeshRendering.h.
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private |
Num UV's in use
Definition at line 152 of file RuntimeMeshRendering.h.