#include <RuntimeMeshRendering.h>
FRuntimeMeshVertexFactory::FRuntimeMeshVertexFactory |
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ERHIFeatureLevel::Type |
InFeatureLevel, |
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FRuntimeMeshSectionProxy * |
InSectionParent |
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) |
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uint64 FRuntimeMeshVertexFactory::GetStaticBatchElementVisibility |
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const class FSceneView & |
View, |
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const struct FMeshBatch * |
Batch |
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) |
| const |
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virtual |
void FRuntimeMeshVertexFactory::Init |
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FLocalVertexFactory::FDataType |
VertexStructure | ) |
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Init function that can be called on any thread, and will do the right thing (enqueue command if called on main thread)
Definition at line 148 of file RuntimeMeshRendering.cpp.
The documentation for this class was generated from the following files: