#include <RuntimeMeshRendering.h>

Public Member Functions | |
| virtual void | Bind (FLocalVertexFactory::FDataType &DataType) override |
| FRuntimeMeshColorVertexBuffer (EUpdateFrequency InUpdateFrequency) | |
Public Member Functions inherited from FRuntimeMeshVertexBuffer | |
| FRuntimeMeshVertexBuffer (EUpdateFrequency InUpdateFrequency, int32 InVertexSize) | |
| int32 | GetBufferSize () const |
| virtual void | InitRHI () override |
| int32 | Num () |
| void | Reset (int32 InNumVertices) |
| void | SetData (const TArray< uint8 > &Data) |
| void | SetNum (int32 NewVertexCount) |
| ~FRuntimeMeshVertexBuffer () | |
Additional Inherited Members | |
Protected Attributes inherited from FRuntimeMeshVertexBuffer | |
| int32 | NumVertices |
| FShaderResourceViewRHIRef | ShaderResourceView |
| const EBufferUsageFlags | UsageFlags |
| const int32 | VertexSize |
Definition at line 223 of file RuntimeMeshRendering.h.
|
inline |
Definition at line 226 of file RuntimeMeshRendering.h.
|
inlineoverridevirtual |
Implements FRuntimeMeshVertexBuffer.
Definition at line 232 of file RuntimeMeshRendering.h.