#include <RuntimeMeshRendering.h>
Index Buffer
Definition at line 256 of file RuntimeMeshRendering.h.
FRuntimeMeshIndexBuffer::FRuntimeMeshIndexBuffer |
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FRuntimeMeshIndexBuffer::~FRuntimeMeshIndexBuffer |
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inline |
int32 FRuntimeMeshIndexBuffer::GetBufferSize |
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const |
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inline |
Gets the full allocated size of the buffer (Equal to IndexSize * NumIndices)
Definition at line 282 of file RuntimeMeshRendering.h.
void FRuntimeMeshIndexBuffer::InitRHI |
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overridevirtual |
int32 FRuntimeMeshIndexBuffer::Num |
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inline |
void FRuntimeMeshIndexBuffer::Reset |
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int32 |
InIndexSize, |
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int32 |
InNumIndices, |
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EUpdateFrequency |
InUpdateFrequency |
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void FRuntimeMeshIndexBuffer::SetData |
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const TArray< uint8 > & |
Data | ) |
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void FRuntimeMeshIndexBuffer::SetNum |
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int32 |
NewIndexCount | ) |
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int32 FRuntimeMeshIndexBuffer::IndexSize |
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private |
int32 FRuntimeMeshIndexBuffer::NumIndices |
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private |
EBufferUsageFlags FRuntimeMeshIndexBuffer::UsageFlags |
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private |
The documentation for this class was generated from the following files: