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00001 /* 00002 * Copyright (c) 2008, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 * 00029 */ 00030 00039 #include <occupancy_grid_utils/geometry.h> 00040 #include <queue> 00041 #include <set> 00042 #include <boost/foreach.hpp> 00043 00044 namespace occupancy_grid_utils 00045 { 00046 00047 namespace gm=geometry_msgs; 00048 namespace nm=nav_msgs; 00049 using std::vector; 00050 typedef std::set<Cell> Cells; 00051 00052 struct Line 00053 { 00054 Line (const gm::Point32& p1, const gm::Point32& p2) 00055 { 00056 const float dx = p2.x-p1.x; 00057 const float dy = p2.y-p1.y; 00058 if (fabs(dx) < 1e-3 && fabs(dy) < 1e-3) 00059 { 00060 boost::format e("Points (%.2f, %.2f) and (%.2f, %.2f) are too close"); 00061 throw GridUtilsException(e % p1.x % p1.y % p2.x % p2.y); 00062 } 00063 a = dy; 00064 b = -dx; 00065 c = p1.y*dx - p1.x*dy; 00066 } 00067 00068 // Line intersects a convex polygon if two of the vertices have opposite signs 00069 bool intersects (const gm::Polygon& poly) const 00070 { 00071 bool seen_nonnegative = false; 00072 bool seen_nonpositive = false; 00073 BOOST_FOREACH (const gm::Point32& p, poly.points) 00074 { 00075 const float d = a*p.x+b*p.y+c; 00076 if (d>=0) 00077 seen_nonnegative = true; 00078 if (d<=0) 00079 seen_nonpositive = true; 00080 if (seen_nonnegative && seen_nonpositive) 00081 return true; 00082 } 00083 return false; 00084 } 00085 00086 // Coefficients of line equation ax+by+c=0 00087 float a; 00088 float b; 00089 float c; 00090 }; 00091 00092 // Visitor for the flood fill 00093 struct CellsInPolygon 00094 { 00095 CellsInPolygon (const nm::MapMetaData& info, const gm::Polygon& poly) : 00096 info(info) 00097 { 00098 const size_t n = poly.points.size(); 00099 for (size_t i=0; i<n; i++) 00100 { 00101 const size_t j = i>0 ? i-1 : n-1; 00102 sides.push_back(Line(poly.points[i], poly.points[j])); 00103 } 00104 } 00105 00106 // Add cell to the set of visited cells. If cell doesn't intersect the 00107 // boundary of the polygon, return true (continue propagating), else false. 00108 bool operator() (const Cell& c) 00109 { 00110 cells.insert(c); 00111 const gm::Polygon cell_poly = cellPolygon(info, c); 00112 BOOST_FOREACH (const Line& s, sides) 00113 { 00114 if (s.intersects(cell_poly)) 00115 return false; 00116 } 00117 return true; 00118 } 00119 00120 Cells cells; 00121 const nm::MapMetaData& info; 00122 std::vector<Line> sides; 00123 }; 00124 00125 00126 00127 // Generic flood fill 00128 template <class Visitor> 00129 void flood_fill (const nm::MapMetaData& info, const std::set<Cell>& start, 00130 Visitor& vis) 00131 { 00132 Cells seen; 00133 std::queue<Cell> q; 00134 BOOST_FOREACH (const Cell& c, start) 00135 q.push(c); 00136 while (!q.empty()) 00137 { 00138 const Cell c = q.front(); 00139 q.pop(); 00140 ROS_DEBUG_STREAM_NAMED ("flood_fill", "Cell " << c); 00141 if (seen.find(c)==seen.end()) 00142 { 00143 seen.insert(c); 00144 ROS_DEBUG_NAMED ("flood_fill", " Visiting"); 00145 if (vis(c)) 00146 { 00147 ROS_DEBUG_NAMED ("flood_fill", " Adding neighbors"); 00148 for (int dy=-1; dy<=1; dy++) 00149 { 00150 for (int dx=-1; dx<=1; dx++) 00151 { 00152 if (dx!=0 || dy!=0) 00153 { 00154 const Cell c2(c.x+dx, c.y+dy); 00155 if (withinBounds(info, c2)) 00156 { 00157 q.push(c2); 00158 ROS_DEBUG_STREAM_NAMED ("flood_fill", " Added " << c2); 00159 } 00160 } 00161 } 00162 } 00163 } 00164 } 00165 } 00166 } 00167 00168 // Generic flood fill 00169 template <class Visitor> 00170 void flood_fill (const nm::MapMetaData& info, const Cell& start, 00171 Visitor& vis) 00172 { 00173 std::set<Cell> s; 00174 s.insert(start); 00175 flood_fill(info, s, vis); 00176 } 00177 00178 00179 Cell center(const nm::MapMetaData& info, 00180 const gm::Polygon& poly) 00181 { 00182 float sx=0; 00183 float sy=0; 00184 BOOST_FOREACH (const gm::Point32& p, poly.points) 00185 { 00186 sx += p.x; 00187 sy += p.y; 00188 } 00189 gm::Point p; 00190 p.x = sx/poly.points.size(); 00191 p.y = sy/poly.points.size(); 00192 return pointCell(info, p); 00193 } 00194 00195 // We do this by starting at the center and flood-filling outwards till we 00196 // reach the boundary 00197 Cells cellsInConvexPolygon (const nm::MapMetaData& info, 00198 const gm::Polygon& poly) 00199 { 00200 CellsInPolygon visitor(info, poly); 00201 flood_fill(info, center(info, poly), visitor); 00202 return visitor.cells; 00203 } 00204 00205 struct DistanceQueueItem 00206 { 00207 DistanceQueueItem (const Cell& c, const float distance) : 00208 c(c), distance(distance) 00209 {} 00210 00211 inline 00212 bool operator< (const DistanceQueueItem& other) const 00213 { 00214 // Higher priority means lower distance 00215 return (distance > other.distance); 00216 } 00217 00218 Cell c; 00219 float distance; 00220 }; 00221 00222 DistanceField distanceField (const nav_msgs::OccupancyGrid& m, 00223 const float max_dist) 00224 { 00225 // Initialize 00226 vector<unsigned> dims; 00227 dims.push_back(m.info.width); 00228 dims.push_back(m.info.height); 00229 DistanceField::ArrayPtr distances(new DistanceField::Array(dims)); 00230 for (unsigned x=0; x<m.info.width; x++) 00231 for (unsigned y=0; y<m.info.height; y++) 00232 (*distances)[x][y] = max_dist; 00233 std::set<Cell> seen; // Set of cells that have already been added to distance field 00234 std::priority_queue<DistanceQueueItem> q; 00235 00236 // Sweep over the grid and add all obstacles to the priority queue 00237 for (index_t i=0; i<m.info.width*m.info.height; i++) 00238 { 00239 if (m.data[i]!=UNOCCUPIED && m.data[i]!=UNKNOWN) 00240 { 00241 DistanceQueueItem item(indexCell(m.info, i), 0); 00242 q.push(item); 00243 } 00244 } 00245 00246 // Iteration guaranteed to be in nondecreasing order of distance 00247 while (!q.empty()) 00248 { 00249 DistanceQueueItem item = q.top(); 00250 ROS_DEBUG_THROTTLE_NAMED (1.0, "distance_field", 00251 "Distance %.4f, %zu seen", 00252 item.distance, seen.size()); 00253 q.pop(); 00254 00255 // If not already seen, add this cell to distance field, and 00256 // add its neighbors to the queue 00257 if (seen.find(item.c)==seen.end()) 00258 { 00259 seen.insert(item.c); 00260 const Cell& c = item.c; 00261 (*distances)[c.x][c.y] = item.distance; 00262 if (max_dist>0 && item.distance>max_dist) 00263 continue; 00264 for (char vertical=0; vertical<2; vertical++) 00265 { 00266 for (char d=-1; d<=1; d+=2) 00267 { 00268 const char dx = vertical ? 0 : d; 00269 const char dy = vertical ? d : 0; 00270 const Cell neighbor(c.x+dx, c.y+dy); 00271 if (withinBounds(m.info, neighbor)) 00272 { 00273 const float dist = item.distance+m.info.resolution; 00274 q.push(DistanceQueueItem(neighbor, dist)); 00275 } 00276 } 00277 } 00278 } 00279 } 00280 00281 return DistanceField(distances); 00282 } 00283 00284 00285 } // namespace