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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Author: Tully Foote. More...
#include <chrono>#include <memory>#include <list>#include <sstream>#include <string>#include <utility>#include "tf2/visibility_control.h"#include "tf2/transform_storage.hpp"#include "tf2/exceptions.hpp"
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Classes | |
| class | tf2::TimeCacheInterface |
| class | tf2::TimeCache |
| A class to keep a sorted linked list in time (newest first, oldest last). This builds and maintains a list of timestamped data. And provides lookup functions to get data out as a function of time. More... | |
| class | tf2::StaticCache |
Namespaces | |
| namespace | tf2 |
Variables | |
| constexpr tf2::Duration | tf2::TIMECACHE_DEFAULT_MAX_STORAGE_TIME = std::chrono::seconds(10) |
| default value of 10 seconds storage | |
Author: Tully Foote.