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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Author: Tully Foote. More...
#include "tf2/visibility_control.h"#include "tf2/LinearMath/Vector3.hpp"#include "tf2/LinearMath/Quaternion.hpp"#include "tf2/time.hpp"

Go to the source code of this file.
Classes | |
| class | tf2::TransformStorage |
| Storage for transforms and their parent. More... | |
Namespaces | |
| namespace | tf2 |
Typedefs | |
| typedef uint32_t | tf2::CompactFrameID |
Author: Tully Foote.