tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Namespaces | Functions
utils.hpp File Reference
#include <tf2/visibility_control.h>
#include <tf2/LinearMath/Transform.hpp>
#include <tf2/LinearMath/Quaternion.hpp>
#include <tf2/impl/utils.hpp>
Include dependency graph for utils.hpp:

Go to the source code of this file.

Namespaces

namespace  tf2
 

Functions

template<class A >
void tf2::getEulerYPR (const A &a, double &yaw, double &pitch, double &roll)
 
template<class A >
double tf2::getYaw (const A &a)
 
template<class A >
A tf2::getTransformIdentity ()