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| LaneletMapConstUPtr | lanelet::utils::createConstMap (const ConstLanelets &fromLanelets, const ConstAreas &fromAreas) |
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| LaneletSubmapConstUPtr | lanelet::utils::createConstSubmap (const ConstLanelets &fromLanelets, const ConstAreas &fromAreas) |
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| LaneletMapUPtr | lanelet::utils::createMap (const Areas &fromAreas) |
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| LaneletMapUPtr | lanelet::utils::createMap (const Lanelets &fromLanelets) |
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| LaneletMapUPtr | lanelet::utils::createMap (const Lanelets &fromLanelets, const Areas &fromAreas) |
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| LaneletMapUPtr | lanelet::utils::createMap (const LineStrings3d &fromLineStrings) |
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| LaneletMapUPtr | lanelet::utils::createMap (const Points3d &fromPoints) |
| | Efficiently create a LaneletMap from a vector of things. All elements must have a valid id! More...
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| LaneletMapUPtr | lanelet::utils::createMap (const Polygons3d &fromPolygons) |
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| LaneletSubmapUPtr | lanelet::utils::createSubmap (const Areas &fromAreas) |
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| LaneletSubmapUPtr | lanelet::utils::createSubmap (const Lanelets &fromLanelets) |
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| LaneletSubmapUPtr | lanelet::utils::createSubmap (const Lanelets &fromLanelets, const Areas &fromAreas) |
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| LaneletSubmapUPtr | lanelet::utils::createSubmap (const LineStrings3d &fromLineStrings) |
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| LaneletSubmapUPtr | lanelet::utils::createSubmap (const Points3d &fromPoints) |
| | Efficiently create a LaneletSubmap from a vector of things. All elements must have a valid id! More...
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| LaneletSubmapUPtr | lanelet::utils::createSubmap (const Polygons3d &fromPolygons) |
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| | lanelet::geometry::EXTERN_CONST_FIND_NEAREST (Area) |
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| | lanelet::geometry::EXTERN_CONST_FIND_NEAREST (Lanelet) |
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| | lanelet::geometry::EXTERN_CONST_FIND_NEAREST (LineString3d) |
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| | lanelet::geometry::EXTERN_CONST_FIND_NEAREST (Point3d) |
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| | lanelet::geometry::EXTERN_CONST_FIND_NEAREST (Polygon3d) |
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| | lanelet::geometry::EXTERN_CONST_FIND_NEAREST (RegulatoryElementPtr) |
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| | lanelet::geometry::EXTERN_FIND_NEAREST (Area) |
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| | lanelet::geometry::EXTERN_FIND_NEAREST (Lanelet) |
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| | lanelet::geometry::EXTERN_FIND_NEAREST (LineString3d) |
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| | lanelet::geometry::EXTERN_FIND_NEAREST (Point3d) |
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| | lanelet::geometry::EXTERN_FIND_NEAREST (Polygon3d) |
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| | lanelet::geometry::EXTERN_FIND_NEAREST (RegulatoryElementPtr) |
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| template<typename PrimT > |
| std::vector< std::pair< double, traits::ConstPrimitiveType< PrimT > > > | lanelet::geometry::findNearest (const PrimitiveLayer< PrimT > &map, const BasicPoint2d &pt, unsigned count) |
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| template<typename PrimT > |
| std::vector< std::pair< double, PrimT > > | lanelet::geometry::findNearest (PrimitiveLayer< PrimT > &map, const BasicPoint2d &pt, unsigned count) |
| | returns the nearest n primitives to a point. More...
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| template<typename PrimitiveT > |
| std::vector< ConstLayerPrimitive< PrimitiveT > > | lanelet::utils::findUsages (const PrimitiveLayer< PrimitiveT > &layer, Id id) |
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| ConstAreas | lanelet::utils::findUsagesInAreas (const LaneletMapLayers &map, const ConstPoint3d &p) |
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| ConstLanelets | lanelet::utils::findUsagesInLanelets (const LaneletMapLayers &map, const ConstPoint3d &p) |
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| Id | lanelet::utils::getId () |
| | returns a unique id by incrementing a counter each time this is called. More...
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| void | lanelet::utils::registerId (Id id) |
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