Classes | Namespaces | Defines | Typedefs | Enumerations | Functions
Opcode.h File Reference
#include "OPC_IceHook.h"
#include "OPC_Settings.h"
#include "OPC_Common.h"
#include "OPC_MeshInterface.h"
#include "OPC_TreeBuilders.h"
#include "OPC_AABBTree.h"
#include "OPC_OptimizedTree.h"
#include "OPC_BaseModel.h"
#include "OPC_Model.h"
#include "OPC_HybridModel.h"
#include "OPC_Collider.h"
#include "OPC_VolumeCollider.h"
#include "OPC_TreeCollider.h"
#include "OPC_RayCollider.h"
#include "OPC_SphereCollider.h"
#include "OPC_PlanesCollider.h"
#include "OPC_Picking.h"
Include dependency graph for Opcode.h:
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Classes

class  Opcode::AABBCollisionNode
class  Opcode::AABBCollisionTree
class  Opcode::AABBNoLeafNode
class  Opcode::AABBNoLeafTree
class  Opcode::AABBOptimizedTree
class  Opcode::AABBQuantizedNode
class  Opcode::AABBQuantizedNoLeafNode
class  Opcode::AABBQuantizedNoLeafTree
class  Opcode::AABBQuantizedTree
class  Opcode::AABBTree
class  Opcode::AABBTreeBuilder
class  Opcode::AABBTreeCollider
class  Opcode::AABBTreeNode
class  Opcode::AABBTreeOfAABBsBuilder
class  Opcode::AABBTreeOfTrianglesBuilder
class  Opcode::AABBTreeOfVerticesBuilder
class  Opcode::BaseModel
struct  Opcode::BuildSettings
 Simple wrapper around build-related settings [Opcode 1.3]. More...
struct  Opcode::BVTCache
class  Opcode::Collider
class  Opcode::CollisionAABB
class  Opcode::CollisionFace
class  Opcode::CollisionFaces
class  Opcode::HybridModel
class  Opcode::HybridPlanesCollider
class  Opcode::HybridSphereCollider
struct  Opcode::LeafTriangles
 Leaf descriptor. More...
class  Opcode::MeshInterface
class  Opcode::Model
struct  Opcode::OPCODECREATE
 Model creation structure. More...
struct  Opcode::PlanesCache
class  Opcode::PlanesCollider
class  Opcode::QuantizedAABB
class  Opcode::RayCollider
struct  Opcode::SphereCache
class  Opcode::SphereCollider
struct  Opcode::VertexPointers
struct  Opcode::VolumeCache
class  Opcode::VolumeCollider

Namespaces

namespace  hrp
namespace  Opcode

Defines

#define __int64   long long int
#define __stdcall   /* */
#define OPCODE_API

Typedefs

typedef void(* Opcode::CullingCallback )(udword nb_primitives, udword *node_primitives, BOOL need_clipping, void *user_data)
typedef CullMode(* Opcode::CullModeCallback )(udword triangle_index, void *user_data)
typedef bool(* Opcode::GenericWalkingCallback )(const void *current, void *user_data)
typedef void(* Opcode::HitCallback )(const CollisionFace &hit, void *user_data)
typedef bool(* Opcode::WalkingCallback )(const AABBTreeNode *current, udword depth, void *user_data)

Enumerations

enum  Opcode::CollisionFlag {
  Opcode::OPC_FIRST_CONTACT = (1<<0), Opcode::OPC_TEMPORAL_COHERENCE = (1<<1), Opcode::OPC_CONTACT = (1<<2), Opcode::OPC_TEMPORAL_HIT = (1<<3),
  Opcode::OPC_NO_PRIMITIVE_TESTS = (1<<4), Opcode::OPC_CONTACT_FOUND = OPC_FIRST_CONTACT | OPC_CONTACT, Opcode::OPC_TEMPORAL_CONTACT = OPC_TEMPORAL_HIT | OPC_CONTACT, Opcode::OPC_FORCE_DWORD = 0x7fffffff
}
enum  Opcode::CullMode { Opcode::CULLMODE_NONE = 0, Opcode::CULLMODE_CW = 1, Opcode::CULLMODE_CCW = 2 }
enum  Opcode::ModelFlag { Opcode::OPC_QUANTIZED = (1<<0), Opcode::OPC_NO_LEAF = (1<<1), Opcode::OPC_SINGLE_NODE = (1<<2) }
enum  Opcode::SplittingRules {
  Opcode::SPLIT_LARGEST_AXIS = (1<<0), Opcode::SPLIT_SPLATTER_POINTS = (1<<1), Opcode::SPLIT_BEST_AXIS = (1<<2), Opcode::SPLIT_BALANCED = (1<<3),
  Opcode::SPLIT_FIFTY = (1<<4), Opcode::SPLIT_GEOM_CENTER = (1<<5), Opcode::SPLIT_FORCE_DWORD = 0x7fffffff
}
 Tree splitting rules. More...

Functions

FUNCTION OPCODE_API bool Opcode::CloseOpcode ()
FUNCTION OPCODE_API bool Opcode::InitOpcode ()
OPCODE_API bool Opcode::Picking (CollisionFace &picked_face, const Ray &world_ray, const Model &model, const Matrix4x4 *world, float min_dist, float max_dist, const Point &view_point, CullModeCallback callback, void *user_data)
OPCODE_API bool Opcode::SetupAllHits (RayCollider &collider, CollisionFaces &contacts)
OPCODE_API bool Opcode::SetupClosestHit (RayCollider &collider, CollisionFace &closest_contact)
OPCODE_API bool Opcode::SetupInOutTest (RayCollider &collider)
OPCODE_API bool Opcode::SetupShadowFeeler (RayCollider &collider)
inline_ void Opcode::TransformPoint (Point &dest, const Point &source, const Matrix3x3 &rot, const Point &trans)
 Quickly rotates & translates a vector.

Detailed Description

Main file for Opcode.dll.

Author:
Pierre Terdiman
Date:
March, 20, 2001

Definition in file Opcode.h.


Define Documentation

#define __int64   long long int

Definition at line 38 of file Opcode.h.

#define __stdcall   /* */

Definition at line 39 of file Opcode.h.

#define OPCODE_API

Definition at line 68 of file Opcode.h.



openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:43:58