Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pair. More...
#include <collision_detector_allocator.h>
Public Member Functions | |
virtual CollisionRobotPtr | allocateRobot (const robot_model::RobotModelConstPtr &robot_model) const |
virtual CollisionRobotPtr | allocateRobot (const CollisionRobotConstPtr &orig) const |
virtual CollisionWorldPtr | allocateWorld (const WorldPtr &world) const |
virtual CollisionWorldPtr | allocateWorld (const CollisionWorldConstPtr &orig, const WorldPtr &world) const |
virtual const std::string & | getName () const |
Static Public Member Functions | |
static CollisionDetectorAllocatorPtr | create () |
Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pair.
Definition at line 72 of file collision_detector_allocator.h.
virtual CollisionRobotPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateRobot | ( | const robot_model::RobotModelConstPtr & | robot_model | ) | const [inline, virtual] |
create a new CollisionRobot given a robot_model
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 90 of file collision_detector_allocator.h.
virtual CollisionRobotPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateRobot | ( | const CollisionRobotConstPtr & | orig | ) | const [inline, virtual] |
create a new CollisionRobot by copying an existing CollisionRobot of the same type.
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 95 of file collision_detector_allocator.h.
virtual CollisionWorldPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateWorld | ( | const WorldPtr & | world | ) | const [inline, virtual] |
create a new CollisionWorld for checking collisions with the supplied world.
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 80 of file collision_detector_allocator.h.
virtual CollisionWorldPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateWorld | ( | const CollisionWorldConstPtr & | orig, |
const WorldPtr & | world | ||
) | const [inline, virtual] |
create a new CollisionWorld by copying an existing CollisionWorld of the same type.s The world must be either the same world as used by or a copy of that world which has not yet been modified.
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 85 of file collision_detector_allocator.h.
static CollisionDetectorAllocatorPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::create | ( | ) | [inline, static] |
Create an allocator for FCL collision detectors
Definition at line 101 of file collision_detector_allocator.h.
virtual const std::string& collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::getName | ( | ) | const [inline, virtual] |
A unique name identifying the CollisionWorld/CollisionRobot pairing.
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 75 of file collision_detector_allocator.h.