Public Member Functions | Static Public Member Functions
collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType > Class Template Reference

Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pair. More...

#include <collision_detector_allocator.h>

Inheritance diagram for collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >:
Inheritance graph
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List of all members.

Public Member Functions

virtual CollisionRobotPtr allocateRobot (const robot_model::RobotModelConstPtr &robot_model) const
virtual CollisionRobotPtr allocateRobot (const CollisionRobotConstPtr &orig) const
virtual CollisionWorldPtr allocateWorld (const WorldPtr &world) const
virtual CollisionWorldPtr allocateWorld (const CollisionWorldConstPtr &orig, const WorldPtr &world) const
virtual const std::string & getName () const

Static Public Member Functions

static
CollisionDetectorAllocatorPtr 
create ()

Detailed Description

template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
class collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >

Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pair.

Definition at line 72 of file collision_detector_allocator.h.


Member Function Documentation

template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
virtual CollisionRobotPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateRobot ( const robot_model::RobotModelConstPtr &  robot_model) const [inline, virtual]

create a new CollisionRobot given a robot_model

Implements collision_detection::CollisionDetectorAllocator.

Definition at line 90 of file collision_detector_allocator.h.

template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
virtual CollisionRobotPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateRobot ( const CollisionRobotConstPtr &  orig) const [inline, virtual]

create a new CollisionRobot by copying an existing CollisionRobot of the same type.

Implements collision_detection::CollisionDetectorAllocator.

Definition at line 95 of file collision_detector_allocator.h.

template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
virtual CollisionWorldPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateWorld ( const WorldPtr &  world) const [inline, virtual]

create a new CollisionWorld for checking collisions with the supplied world.

Implements collision_detection::CollisionDetectorAllocator.

Definition at line 80 of file collision_detector_allocator.h.

template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
virtual CollisionWorldPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::allocateWorld ( const CollisionWorldConstPtr &  orig,
const WorldPtr &  world 
) const [inline, virtual]

create a new CollisionWorld by copying an existing CollisionWorld of the same type.s The world must be either the same world as used by or a copy of that world which has not yet been modified.

Implements collision_detection::CollisionDetectorAllocator.

Definition at line 85 of file collision_detector_allocator.h.

template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
static CollisionDetectorAllocatorPtr collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::create ( ) [inline, static]

Create an allocator for FCL collision detectors

Definition at line 101 of file collision_detector_allocator.h.

template<class CollisionWorldType, class CollisionRobotType, class CollisionDetectorAllocatorType>
virtual const std::string& collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType >::getName ( ) const [inline, virtual]

A unique name identifying the CollisionWorld/CollisionRobot pairing.

Implements collision_detection::CollisionDetectorAllocator.

Definition at line 75 of file collision_detector_allocator.h.


The documentation for this class was generated from the following file:


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Wed Jun 19 2019 19:23:49