Perform collision checking with the environment. The collision world maintains a representation of the environment that the robot is operating in. More...
#include <collision_world.h>
Public Types | |
typedef World::ObjectConstPtr | ObjectConstPtr |
typedef World::ObjectPtr | ObjectPtr |
Public Member Functions | |
virtual void | checkCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const |
Check whether the robot model is in collision with itself or the world at a particular state. Any collision between any pair of links is checked for, NO collisions are ignored. | |
virtual void | checkCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const |
Check whether the robot model is in collision with itself or the world at a particular state. Allowed collisions specified by the allowed collision matrix are taken into account. | |
virtual void | checkCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const |
Check whether the robot model is in collision with itself or the world in a continuous manner (between two robot states) Any collision between any pair of links is checked for, NO collisions are ignored. | |
virtual void | checkCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const |
Check whether the robot model is in collision with itself or the world in a continuous manner (between two robot states). Allowed collisions specified by the allowed collision matrix are taken into account. | |
virtual void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const =0 |
Check whether the robot model is in collision with the world. Any collisions between a robot link and the world are considered. Self collisions are not checked. | |
virtual void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const =0 |
Check whether the robot model is in collision with the world. Allowed collisions are ignored. Self collisions are not checked. | |
virtual void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const =0 |
Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Any collisions between a robot link and the world are considered. Self collisions are not checked. | |
virtual void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const =0 |
Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked. | |
virtual void | checkWorldCollision (const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const =0 |
Check whether a given set of objects is in collision with objects from another world. Any contacts are considered. | |
virtual void | checkWorldCollision (const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const =0 |
Check whether a given set of objects is in collision with objects from another world. Allowed collisions are ignored. Any contacts are considered. | |
CollisionWorld () | |
CollisionWorld (const WorldPtr &world) | |
CollisionWorld (const CollisionWorld &other, const WorldPtr &world) | |
A copy constructor. other should not be changed while the copy constructor is running. world must be the same world as used by other or a (not-yet-modified) copy of the world used by other. | |
virtual double | distanceRobot (const CollisionRobot &robot, const robot_state::RobotState &state) const =0 |
Compute the shortest distance between a robot and the world. | |
virtual double | distanceRobot (const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const =0 |
Compute the shortest distance between a robot and the world. | |
virtual double | distanceWorld (const CollisionWorld &world) const =0 |
The shortest distance to another world instance (world) | |
virtual double | distanceWorld (const CollisionWorld &world, const AllowedCollisionMatrix &acm) const =0 |
The shortest distance to another world instance (world), ignoring the distances between world elements that are allowed to collide (as specified by acm) | |
const WorldPtr & | getWorld () |
const WorldConstPtr & | getWorld () const |
virtual void | setWorld (const WorldPtr &world) |
virtual | ~CollisionWorld () |
Private Attributes | |
WorldPtr | world_ |
WorldConstPtr | world_const_ |
Perform collision checking with the environment. The collision world maintains a representation of the environment that the robot is operating in.
Definition at line 55 of file collision_world.h.
Definition at line 213 of file collision_world.h.
Definition at line 212 of file collision_world.h.
Definition at line 40 of file collision_world.cpp.
collision_detection::CollisionWorld::CollisionWorld | ( | const WorldPtr & | world | ) | [explicit] |
Definition at line 44 of file collision_world.cpp.
collision_detection::CollisionWorld::CollisionWorld | ( | const CollisionWorld & | other, |
const WorldPtr & | world | ||
) |
A copy constructor. other should not be changed while the copy constructor is running. world must be the same world as used by other or a (not-yet-modified) copy of the world used by other.
Definition at line 48 of file collision_world.cpp.
virtual collision_detection::CollisionWorld::~CollisionWorld | ( | ) | [inline, virtual] |
Definition at line 66 of file collision_world.h.
void collision_detection::CollisionWorld::checkCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state | ||
) | const [virtual] |
Check whether the robot model is in collision with itself or the world at a particular state. Any collision between any pair of links is checked for, NO collisions are ignored.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state | The kinematic state for which checks are being made |
Definition at line 53 of file collision_world.cpp.
void collision_detection::CollisionWorld::checkCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state, | ||
const AllowedCollisionMatrix & | acm | ||
) | const [virtual] |
Check whether the robot model is in collision with itself or the world at a particular state. Allowed collisions specified by the allowed collision matrix are taken into account.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state | The kinematic state for which checks are being made |
acm | The allowed collision matrix. |
Definition at line 62 of file collision_world.cpp.
void collision_detection::CollisionWorld::checkCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state1, | ||
const robot_state::RobotState & | state2 | ||
) | const [virtual] |
Check whether the robot model is in collision with itself or the world in a continuous manner (between two robot states) Any collision between any pair of links is checked for, NO collisions are ignored.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state1 | The kinematic state at the start of the segment for which checks are being made |
state2 | The kinematic state at the end of the segment for which checks are being made |
Definition at line 72 of file collision_world.cpp.
void collision_detection::CollisionWorld::checkCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state1, | ||
const robot_state::RobotState & | state2, | ||
const AllowedCollisionMatrix & | acm | ||
) | const [virtual] |
Check whether the robot model is in collision with itself or the world in a continuous manner (between two robot states). Allowed collisions specified by the allowed collision matrix are taken into account.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state1 | The kinematic state at the start of the segment for which checks are being made |
state2 | The kinematic state at the end of the segment for which checks are being made |
acm | The allowed collision matrix. |
Definition at line 82 of file collision_world.cpp.
virtual void collision_detection::CollisionWorld::checkRobotCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state | ||
) | const [pure virtual] |
Check whether the robot model is in collision with the world. Any collisions between a robot link and the world are considered. Self collisions are not checked.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result robot The collision model for the robot |
state | The kinematic state for which checks are being made |
Implemented in collision_detection::CollisionWorldFCL, and collision_detection::CollisionWorldAllValid.
virtual void collision_detection::CollisionWorld::checkRobotCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state, | ||
const AllowedCollisionMatrix & | acm | ||
) | const [pure virtual] |
Check whether the robot model is in collision with the world. Allowed collisions are ignored. Self collisions are not checked.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result robot The collision model for the robot |
state | The kinematic state for which checks are being made |
acm | The allowed collision matrix. |
Implemented in collision_detection::CollisionWorldFCL, and collision_detection::CollisionWorldAllValid.
virtual void collision_detection::CollisionWorld::checkRobotCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state1, | ||
const robot_state::RobotState & | state2 | ||
) | const [pure virtual] |
Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Any collisions between a robot link and the world are considered. Self collisions are not checked.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result robot The collision model for the robot |
state1 | The kinematic state at the start of the segment for which checks are being made |
state2 | The kinematic state at the end of the segment for which checks are being made |
Implemented in collision_detection::CollisionWorldFCL, and collision_detection::CollisionWorldAllValid.
virtual void collision_detection::CollisionWorld::checkRobotCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionRobot & | robot, | ||
const robot_state::RobotState & | state1, | ||
const robot_state::RobotState & | state2, | ||
const AllowedCollisionMatrix & | acm | ||
) | const [pure virtual] |
Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result robot The collision model for the robot |
state1 | The kinematic state at the start of the segment for which checks are being made |
state2 | The kinematic state at the end of the segment for which checks are being made |
acm | The allowed collision matrix. |
Implemented in collision_detection::CollisionWorldFCL, and collision_detection::CollisionWorldAllValid.
virtual void collision_detection::CollisionWorld::checkWorldCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionWorld & | other_world | ||
) | const [pure virtual] |
Check whether a given set of objects is in collision with objects from another world. Any contacts are considered.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
other_world | The other collision world |
Implemented in collision_detection::CollisionWorldAllValid, and collision_detection::CollisionWorldFCL.
virtual void collision_detection::CollisionWorld::checkWorldCollision | ( | const CollisionRequest & | req, |
CollisionResult & | res, | ||
const CollisionWorld & | other_world, | ||
const AllowedCollisionMatrix & | acm | ||
) | const [pure virtual] |
Check whether a given set of objects is in collision with objects from another world. Allowed collisions are ignored. Any contacts are considered.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
other_world | The other collision world |
acm | The allowed collision matrix. |
Implemented in collision_detection::CollisionWorldAllValid, and collision_detection::CollisionWorldFCL.
virtual double collision_detection::CollisionWorld::distanceRobot | ( | const CollisionRobot & | robot, |
const robot_state::RobotState & | state | ||
) | const [pure virtual] |
Compute the shortest distance between a robot and the world.
robot | The robot to check distance for |
state | The state for the robot to check distances from |
Implemented in collision_detection::CollisionWorldAllValid, and collision_detection::CollisionWorldFCL.
virtual double collision_detection::CollisionWorld::distanceRobot | ( | const CollisionRobot & | robot, |
const robot_state::RobotState & | state, | ||
const AllowedCollisionMatrix & | acm | ||
) | const [pure virtual] |
Compute the shortest distance between a robot and the world.
robot | The robot to check distance for |
state | The state for the robot to check distances from |
acm | Using an allowed collision matrix has the effect of ignoring distances from links that are always allowed to be in collision. |
Implemented in collision_detection::CollisionWorldAllValid, and collision_detection::CollisionWorldFCL.
virtual double collision_detection::CollisionWorld::distanceWorld | ( | const CollisionWorld & | world | ) | const [pure virtual] |
The shortest distance to another world instance (world)
Implemented in collision_detection::CollisionWorldAllValid, and collision_detection::CollisionWorldFCL.
virtual double collision_detection::CollisionWorld::distanceWorld | ( | const CollisionWorld & | world, |
const AllowedCollisionMatrix & | acm | ||
) | const [pure virtual] |
The shortest distance to another world instance (world), ignoring the distances between world elements that are allowed to collide (as specified by acm)
Implemented in collision_detection::CollisionWorldAllValid, and collision_detection::CollisionWorldFCL.
const WorldPtr& collision_detection::CollisionWorld::getWorld | ( | ) | [inline] |
access the world geometry
Definition at line 201 of file collision_world.h.
const WorldConstPtr& collision_detection::CollisionWorld::getWorld | ( | ) | const [inline] |
access the world geometry
Definition at line 207 of file collision_world.h.
void collision_detection::CollisionWorld::setWorld | ( | const WorldPtr & | world | ) | [virtual] |
set the world to use. This can be expensive unless the new and old world are empty. Passing NULL will result in a new empty world being created.
Reimplemented in collision_detection::CollisionWorldFCL.
Definition at line 93 of file collision_world.cpp.
WorldPtr collision_detection::CollisionWorld::world_ [private] |
Definition at line 216 of file collision_world.h.
WorldConstPtr collision_detection::CollisionWorld::world_const_ [private] |
Definition at line 217 of file collision_world.h.