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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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| File in include/tf2 | Includes file in include/tf2/LinearMath |
|---|---|
| buffer_core.hpp | Transform.hpp |
| transform_storage.hpp | Quaternion.hpp |
| transform_storage.hpp | Vector3.hpp |
| impl / utils.hpp | Quaternion.hpp |
| utils.hpp | Quaternion.hpp |
| utils.hpp | Transform.hpp |