2 #define __gl_glext_h_ 1 37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 38 #ifndef WIN32_LEAN_AND_MEAN 39 #define WIN32_LEAN_AND_MEAN 1 48 #define APIENTRYP APIENTRY * 54 #define GL_GLEXT_VERSION 20181031 66 #ifndef GL_VERSION_1_2 67 #define GL_VERSION_1_2 1 68 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 69 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 70 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 71 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 72 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 73 #define GL_TEXTURE_BINDING_3D 0x806A 74 #define GL_PACK_SKIP_IMAGES 0x806B 75 #define GL_PACK_IMAGE_HEIGHT 0x806C 76 #define GL_UNPACK_SKIP_IMAGES 0x806D 77 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 78 #define GL_TEXTURE_3D 0x806F 79 #define GL_PROXY_TEXTURE_3D 0x8070 80 #define GL_TEXTURE_DEPTH 0x8071 81 #define GL_TEXTURE_WRAP_R 0x8072 82 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 83 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 84 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 85 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 86 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 87 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 88 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 89 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 91 #define GL_BGRA 0x80E1 92 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 93 #define GL_MAX_ELEMENTS_INDICES 0x80E9 94 #define GL_CLAMP_TO_EDGE 0x812F 95 #define GL_TEXTURE_MIN_LOD 0x813A 96 #define GL_TEXTURE_MAX_LOD 0x813B 97 #define GL_TEXTURE_BASE_LEVEL 0x813C 98 #define GL_TEXTURE_MAX_LEVEL 0x813D 99 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 100 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 101 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 102 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 103 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 104 #define GL_RESCALE_NORMAL 0x803A 105 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 106 #define GL_SINGLE_COLOR 0x81F9 107 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 108 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 111 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
113 #ifdef GL_GLEXT_PROTOTYPES 116 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
121 #ifndef GL_VERSION_1_3 122 #define GL_VERSION_1_3 1 123 #define GL_TEXTURE0 0x84C0 124 #define GL_TEXTURE1 0x84C1 125 #define GL_TEXTURE2 0x84C2 126 #define GL_TEXTURE3 0x84C3 127 #define GL_TEXTURE4 0x84C4 128 #define GL_TEXTURE5 0x84C5 129 #define GL_TEXTURE6 0x84C6 130 #define GL_TEXTURE7 0x84C7 131 #define GL_TEXTURE8 0x84C8 132 #define GL_TEXTURE9 0x84C9 133 #define GL_TEXTURE10 0x84CA 134 #define GL_TEXTURE11 0x84CB 135 #define GL_TEXTURE12 0x84CC 136 #define GL_TEXTURE13 0x84CD 137 #define GL_TEXTURE14 0x84CE 138 #define GL_TEXTURE15 0x84CF 139 #define GL_TEXTURE16 0x84D0 140 #define GL_TEXTURE17 0x84D1 141 #define GL_TEXTURE18 0x84D2 142 #define GL_TEXTURE19 0x84D3 143 #define GL_TEXTURE20 0x84D4 144 #define GL_TEXTURE21 0x84D5 145 #define GL_TEXTURE22 0x84D6 146 #define GL_TEXTURE23 0x84D7 147 #define GL_TEXTURE24 0x84D8 148 #define GL_TEXTURE25 0x84D9 149 #define GL_TEXTURE26 0x84DA 150 #define GL_TEXTURE27 0x84DB 151 #define GL_TEXTURE28 0x84DC 152 #define GL_TEXTURE29 0x84DD 153 #define GL_TEXTURE30 0x84DE 154 #define GL_TEXTURE31 0x84DF 155 #define GL_ACTIVE_TEXTURE 0x84E0 156 #define GL_MULTISAMPLE 0x809D 157 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 158 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 159 #define GL_SAMPLE_COVERAGE 0x80A0 160 #define GL_SAMPLE_BUFFERS 0x80A8 161 #define GL_SAMPLES 0x80A9 162 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 163 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 164 #define GL_TEXTURE_CUBE_MAP 0x8513 165 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 166 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 167 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 168 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 169 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 170 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 171 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 172 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 173 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 174 #define GL_COMPRESSED_RGB 0x84ED 175 #define GL_COMPRESSED_RGBA 0x84EE 176 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 177 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 178 #define GL_TEXTURE_COMPRESSED 0x86A1 179 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 180 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 181 #define GL_CLAMP_TO_BORDER 0x812D 182 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 183 #define GL_MAX_TEXTURE_UNITS 0x84E2 184 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 185 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 186 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 187 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 188 #define GL_MULTISAMPLE_BIT 0x20000000 189 #define GL_NORMAL_MAP 0x8511 190 #define GL_REFLECTION_MAP 0x8512 191 #define GL_COMPRESSED_ALPHA 0x84E9 192 #define GL_COMPRESSED_LUMINANCE 0x84EA 193 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 194 #define GL_COMPRESSED_INTENSITY 0x84EC 195 #define GL_COMBINE 0x8570 196 #define GL_COMBINE_RGB 0x8571 197 #define GL_COMBINE_ALPHA 0x8572 198 #define GL_SOURCE0_RGB 0x8580 199 #define GL_SOURCE1_RGB 0x8581 200 #define GL_SOURCE2_RGB 0x8582 201 #define GL_SOURCE0_ALPHA 0x8588 202 #define GL_SOURCE1_ALPHA 0x8589 203 #define GL_SOURCE2_ALPHA 0x858A 204 #define GL_OPERAND0_RGB 0x8590 205 #define GL_OPERAND1_RGB 0x8591 206 #define GL_OPERAND2_RGB 0x8592 207 #define GL_OPERAND0_ALPHA 0x8598 208 #define GL_OPERAND1_ALPHA 0x8599 209 #define GL_OPERAND2_ALPHA 0x859A 210 #define GL_RGB_SCALE 0x8573 211 #define GL_ADD_SIGNED 0x8574 212 #define GL_INTERPOLATE 0x8575 213 #define GL_SUBTRACT 0x84E7 214 #define GL_CONSTANT 0x8576 215 #define GL_PRIMARY_COLOR 0x8577 216 #define GL_PREVIOUS 0x8578 217 #define GL_DOT3_RGB 0x86AE 218 #define GL_DOT3_RGBA 0x86AF 224 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
265 #ifdef GL_GLEXT_PROTOTYPES 271 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
315 #ifndef GL_VERSION_1_4 316 #define GL_VERSION_1_4 1 317 #define GL_BLEND_DST_RGB 0x80C8 318 #define GL_BLEND_SRC_RGB 0x80C9 319 #define GL_BLEND_DST_ALPHA 0x80CA 320 #define GL_BLEND_SRC_ALPHA 0x80CB 321 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 322 #define GL_DEPTH_COMPONENT16 0x81A5 323 #define GL_DEPTH_COMPONENT24 0x81A6 324 #define GL_DEPTH_COMPONENT32 0x81A7 325 #define GL_MIRRORED_REPEAT 0x8370 326 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 327 #define GL_TEXTURE_LOD_BIAS 0x8501 328 #define GL_INCR_WRAP 0x8507 329 #define GL_DECR_WRAP 0x8508 330 #define GL_TEXTURE_DEPTH_SIZE 0x884A 331 #define GL_TEXTURE_COMPARE_MODE 0x884C 332 #define GL_TEXTURE_COMPARE_FUNC 0x884D 333 #define GL_POINT_SIZE_MIN 0x8126 334 #define GL_POINT_SIZE_MAX 0x8127 335 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 336 #define GL_GENERATE_MIPMAP 0x8191 337 #define GL_GENERATE_MIPMAP_HINT 0x8192 338 #define GL_FOG_COORDINATE_SOURCE 0x8450 339 #define GL_FOG_COORDINATE 0x8451 340 #define GL_FRAGMENT_DEPTH 0x8452 341 #define GL_CURRENT_FOG_COORDINATE 0x8453 342 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 343 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 344 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 345 #define GL_FOG_COORDINATE_ARRAY 0x8457 346 #define GL_COLOR_SUM 0x8458 347 #define GL_CURRENT_SECONDARY_COLOR 0x8459 348 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 349 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 350 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 351 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 352 #define GL_SECONDARY_COLOR_ARRAY 0x845E 353 #define GL_TEXTURE_FILTER_CONTROL 0x8500 354 #define GL_DEPTH_TEXTURE_MODE 0x884B 355 #define GL_COMPARE_R_TO_TEXTURE 0x884E 356 #define GL_BLEND_COLOR 0x8005 357 #define GL_BLEND_EQUATION 0x8009 358 #define GL_CONSTANT_COLOR 0x8001 359 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 360 #define GL_CONSTANT_ALPHA 0x8003 361 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 362 #define GL_FUNC_ADD 0x8006 363 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 364 #define GL_FUNC_SUBTRACT 0x800A 365 #define GL_MIN 0x8007 366 #define GL_MAX 0x8008 414 #ifdef GL_GLEXT_PROTOTYPES 465 #ifndef GL_VERSION_1_5 466 #define GL_VERSION_1_5 1 467 #include <KHR/khrplatform.h> 470 #define GL_BUFFER_SIZE 0x8764 471 #define GL_BUFFER_USAGE 0x8765 472 #define GL_QUERY_COUNTER_BITS 0x8864 473 #define GL_CURRENT_QUERY 0x8865 474 #define GL_QUERY_RESULT 0x8866 475 #define GL_QUERY_RESULT_AVAILABLE 0x8867 476 #define GL_ARRAY_BUFFER 0x8892 477 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 478 #define GL_ARRAY_BUFFER_BINDING 0x8894 479 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 480 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 481 #define GL_READ_ONLY 0x88B8 482 #define GL_WRITE_ONLY 0x88B9 483 #define GL_READ_WRITE 0x88BA 484 #define GL_BUFFER_ACCESS 0x88BB 485 #define GL_BUFFER_MAPPED 0x88BC 486 #define GL_BUFFER_MAP_POINTER 0x88BD 487 #define GL_STREAM_DRAW 0x88E0 488 #define GL_STREAM_READ 0x88E1 489 #define GL_STREAM_COPY 0x88E2 490 #define GL_STATIC_DRAW 0x88E4 491 #define GL_STATIC_READ 0x88E5 492 #define GL_STATIC_COPY 0x88E6 493 #define GL_DYNAMIC_DRAW 0x88E8 494 #define GL_DYNAMIC_READ 0x88E9 495 #define GL_DYNAMIC_COPY 0x88EA 496 #define GL_SAMPLES_PASSED 0x8914 497 #define GL_SRC1_ALPHA 0x8589 498 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 499 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 500 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 501 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 502 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 503 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 504 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 505 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 506 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 507 #define GL_FOG_COORD_SRC 0x8450 508 #define GL_FOG_COORD 0x8451 509 #define GL_CURRENT_FOG_COORD 0x8453 510 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 511 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 512 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 513 #define GL_FOG_COORD_ARRAY 0x8457 514 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 515 #define GL_SRC0_RGB 0x8580 516 #define GL_SRC1_RGB 0x8581 517 #define GL_SRC2_RGB 0x8582 518 #define GL_SRC0_ALPHA 0x8588 519 #define GL_SRC2_ALPHA 0x858A 539 #ifdef GL_GLEXT_PROTOTYPES 562 #ifndef GL_VERSION_2_0 563 #define GL_VERSION_2_0 1 565 #define GL_BLEND_EQUATION_RGB 0x8009 566 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 567 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 568 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 569 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 571 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 573 #define GL_STENCIL_BACK_FUNC 0x8800 574 #define GL_STENCIL_BACK_FAIL 0x8801 575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 577 #define GL_MAX_DRAW_BUFFERS 0x8824 578 #define GL_DRAW_BUFFER0 0x8825 579 #define GL_DRAW_BUFFER1 0x8826 580 #define GL_DRAW_BUFFER2 0x8827 581 #define GL_DRAW_BUFFER3 0x8828 582 #define GL_DRAW_BUFFER4 0x8829 583 #define GL_DRAW_BUFFER5 0x882A 584 #define GL_DRAW_BUFFER6 0x882B 585 #define GL_DRAW_BUFFER7 0x882C 586 #define GL_DRAW_BUFFER8 0x882D 587 #define GL_DRAW_BUFFER9 0x882E 588 #define GL_DRAW_BUFFER10 0x882F 589 #define GL_DRAW_BUFFER11 0x8830 590 #define GL_DRAW_BUFFER12 0x8831 591 #define GL_DRAW_BUFFER13 0x8832 592 #define GL_DRAW_BUFFER14 0x8833 593 #define GL_DRAW_BUFFER15 0x8834 594 #define GL_BLEND_EQUATION_ALPHA 0x883D 595 #define GL_MAX_VERTEX_ATTRIBS 0x8869 596 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 597 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 598 #define GL_FRAGMENT_SHADER 0x8B30 599 #define GL_VERTEX_SHADER 0x8B31 600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 602 #define GL_MAX_VARYING_FLOATS 0x8B4B 603 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 605 #define GL_SHADER_TYPE 0x8B4F 606 #define GL_FLOAT_VEC2 0x8B50 607 #define GL_FLOAT_VEC3 0x8B51 608 #define GL_FLOAT_VEC4 0x8B52 609 #define GL_INT_VEC2 0x8B53 610 #define GL_INT_VEC3 0x8B54 611 #define GL_INT_VEC4 0x8B55 612 #define GL_BOOL 0x8B56 613 #define GL_BOOL_VEC2 0x8B57 614 #define GL_BOOL_VEC3 0x8B58 615 #define GL_BOOL_VEC4 0x8B59 616 #define GL_FLOAT_MAT2 0x8B5A 617 #define GL_FLOAT_MAT3 0x8B5B 618 #define GL_FLOAT_MAT4 0x8B5C 619 #define GL_SAMPLER_1D 0x8B5D 620 #define GL_SAMPLER_2D 0x8B5E 621 #define GL_SAMPLER_3D 0x8B5F 622 #define GL_SAMPLER_CUBE 0x8B60 623 #define GL_SAMPLER_1D_SHADOW 0x8B61 624 #define GL_SAMPLER_2D_SHADOW 0x8B62 625 #define GL_DELETE_STATUS 0x8B80 626 #define GL_COMPILE_STATUS 0x8B81 627 #define GL_LINK_STATUS 0x8B82 628 #define GL_VALIDATE_STATUS 0x8B83 629 #define GL_INFO_LOG_LENGTH 0x8B84 630 #define GL_ATTACHED_SHADERS 0x8B85 631 #define GL_ACTIVE_UNIFORMS 0x8B86 632 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 633 #define GL_SHADER_SOURCE_LENGTH 0x8B88 634 #define GL_ACTIVE_ATTRIBUTES 0x8B89 635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 636 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 638 #define GL_CURRENT_PROGRAM 0x8B8D 639 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 640 #define GL_LOWER_LEFT 0x8CA1 641 #define GL_UPPER_LEFT 0x8CA2 642 #define GL_STENCIL_BACK_REF 0x8CA3 643 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 644 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 645 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 646 #define GL_POINT_SPRITE 0x8861 647 #define GL_COORD_REPLACE 0x8862 648 #define GL_MAX_TEXTURE_COORDS 0x8871 742 #ifdef GL_GLEXT_PROTOTYPES 839 #ifndef GL_VERSION_2_1 840 #define GL_VERSION_2_1 1 841 #define GL_PIXEL_PACK_BUFFER 0x88EB 842 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 843 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 844 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 845 #define GL_FLOAT_MAT2x3 0x8B65 846 #define GL_FLOAT_MAT2x4 0x8B66 847 #define GL_FLOAT_MAT3x2 0x8B67 848 #define GL_FLOAT_MAT3x4 0x8B68 849 #define GL_FLOAT_MAT4x2 0x8B69 850 #define GL_FLOAT_MAT4x3 0x8B6A 851 #define GL_SRGB 0x8C40 852 #define GL_SRGB8 0x8C41 853 #define GL_SRGB_ALPHA 0x8C42 854 #define GL_SRGB8_ALPHA8 0x8C43 855 #define GL_COMPRESSED_SRGB 0x8C48 856 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 857 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 858 #define GL_SLUMINANCE_ALPHA 0x8C44 859 #define GL_SLUMINANCE8_ALPHA8 0x8C45 860 #define GL_SLUMINANCE 0x8C46 861 #define GL_SLUMINANCE8 0x8C47 862 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 863 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 870 #ifdef GL_GLEXT_PROTOTYPES 880 #ifndef GL_VERSION_3_0 881 #define GL_VERSION_3_0 1 883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 884 #define GL_CLIP_DISTANCE0 0x3000 885 #define GL_CLIP_DISTANCE1 0x3001 886 #define GL_CLIP_DISTANCE2 0x3002 887 #define GL_CLIP_DISTANCE3 0x3003 888 #define GL_CLIP_DISTANCE4 0x3004 889 #define GL_CLIP_DISTANCE5 0x3005 890 #define GL_CLIP_DISTANCE6 0x3006 891 #define GL_CLIP_DISTANCE7 0x3007 892 #define GL_MAX_CLIP_DISTANCES 0x0D32 893 #define GL_MAJOR_VERSION 0x821B 894 #define GL_MINOR_VERSION 0x821C 895 #define GL_NUM_EXTENSIONS 0x821D 896 #define GL_CONTEXT_FLAGS 0x821E 897 #define GL_COMPRESSED_RED 0x8225 898 #define GL_COMPRESSED_RG 0x8226 899 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 900 #define GL_RGBA32F 0x8814 901 #define GL_RGB32F 0x8815 902 #define GL_RGBA16F 0x881A 903 #define GL_RGB16F 0x881B 904 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 906 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 908 #define GL_CLAMP_READ_COLOR 0x891C 909 #define GL_FIXED_ONLY 0x891D 910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 911 #define GL_TEXTURE_1D_ARRAY 0x8C18 912 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 913 #define GL_TEXTURE_2D_ARRAY 0x8C1A 914 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 915 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 916 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 917 #define GL_R11F_G11F_B10F 0x8C3A 918 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 919 #define GL_RGB9_E5 0x8C3D 920 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 921 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 922 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 923 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 924 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 925 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 926 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 927 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 928 #define GL_PRIMITIVES_GENERATED 0x8C87 929 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 930 #define GL_RASTERIZER_DISCARD 0x8C89 931 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 933 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 934 #define GL_SEPARATE_ATTRIBS 0x8C8D 935 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 936 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 937 #define GL_RGBA32UI 0x8D70 938 #define GL_RGB32UI 0x8D71 939 #define GL_RGBA16UI 0x8D76 940 #define GL_RGB16UI 0x8D77 941 #define GL_RGBA8UI 0x8D7C 942 #define GL_RGB8UI 0x8D7D 943 #define GL_RGBA32I 0x8D82 944 #define GL_RGB32I 0x8D83 945 #define GL_RGBA16I 0x8D88 946 #define GL_RGB16I 0x8D89 947 #define GL_RGBA8I 0x8D8E 948 #define GL_RGB8I 0x8D8F 949 #define GL_RED_INTEGER 0x8D94 950 #define GL_GREEN_INTEGER 0x8D95 951 #define GL_BLUE_INTEGER 0x8D96 952 #define GL_RGB_INTEGER 0x8D98 953 #define GL_RGBA_INTEGER 0x8D99 954 #define GL_BGR_INTEGER 0x8D9A 955 #define GL_BGRA_INTEGER 0x8D9B 956 #define GL_SAMPLER_1D_ARRAY 0x8DC0 957 #define GL_SAMPLER_2D_ARRAY 0x8DC1 958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 962 #define GL_UNSIGNED_INT_VEC3 0x8DC7 963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 964 #define GL_INT_SAMPLER_1D 0x8DC9 965 #define GL_INT_SAMPLER_2D 0x8DCA 966 #define GL_INT_SAMPLER_3D 0x8DCB 967 #define GL_INT_SAMPLER_CUBE 0x8DCC 968 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 970 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 974 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 975 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 976 #define GL_QUERY_WAIT 0x8E13 977 #define GL_QUERY_NO_WAIT 0x8E14 978 #define GL_QUERY_BY_REGION_WAIT 0x8E15 979 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 980 #define GL_BUFFER_ACCESS_FLAGS 0x911F 981 #define GL_BUFFER_MAP_LENGTH 0x9120 982 #define GL_BUFFER_MAP_OFFSET 0x9121 983 #define GL_DEPTH_COMPONENT32F 0x8CAC 984 #define GL_DEPTH32F_STENCIL8 0x8CAD 985 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 986 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 987 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 988 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 989 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 990 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 991 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 992 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 993 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 994 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 995 #define GL_FRAMEBUFFER_DEFAULT 0x8218 996 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 997 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 998 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 999 #define GL_DEPTH_STENCIL 0x84F9 1000 #define GL_UNSIGNED_INT_24_8 0x84FA 1001 #define GL_DEPTH24_STENCIL8 0x88F0 1002 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1003 #define GL_TEXTURE_RED_TYPE 0x8C10 1004 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1005 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1006 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1007 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1008 #define GL_UNSIGNED_NORMALIZED 0x8C17 1009 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1010 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 1011 #define GL_RENDERBUFFER_BINDING 0x8CA7 1012 #define GL_READ_FRAMEBUFFER 0x8CA8 1013 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1014 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1015 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1021 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1024 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1025 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1026 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1027 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1028 #define GL_COLOR_ATTACHMENT0 0x8CE0 1029 #define GL_COLOR_ATTACHMENT1 0x8CE1 1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 1031 #define GL_COLOR_ATTACHMENT3 0x8CE3 1032 #define GL_COLOR_ATTACHMENT4 0x8CE4 1033 #define GL_COLOR_ATTACHMENT5 0x8CE5 1034 #define GL_COLOR_ATTACHMENT6 0x8CE6 1035 #define GL_COLOR_ATTACHMENT7 0x8CE7 1036 #define GL_COLOR_ATTACHMENT8 0x8CE8 1037 #define GL_COLOR_ATTACHMENT9 0x8CE9 1038 #define GL_COLOR_ATTACHMENT10 0x8CEA 1039 #define GL_COLOR_ATTACHMENT11 0x8CEB 1040 #define GL_COLOR_ATTACHMENT12 0x8CEC 1041 #define GL_COLOR_ATTACHMENT13 0x8CED 1042 #define GL_COLOR_ATTACHMENT14 0x8CEE 1043 #define GL_COLOR_ATTACHMENT15 0x8CEF 1044 #define GL_COLOR_ATTACHMENT16 0x8CF0 1045 #define GL_COLOR_ATTACHMENT17 0x8CF1 1046 #define GL_COLOR_ATTACHMENT18 0x8CF2 1047 #define GL_COLOR_ATTACHMENT19 0x8CF3 1048 #define GL_COLOR_ATTACHMENT20 0x8CF4 1049 #define GL_COLOR_ATTACHMENT21 0x8CF5 1050 #define GL_COLOR_ATTACHMENT22 0x8CF6 1051 #define GL_COLOR_ATTACHMENT23 0x8CF7 1052 #define GL_COLOR_ATTACHMENT24 0x8CF8 1053 #define GL_COLOR_ATTACHMENT25 0x8CF9 1054 #define GL_COLOR_ATTACHMENT26 0x8CFA 1055 #define GL_COLOR_ATTACHMENT27 0x8CFB 1056 #define GL_COLOR_ATTACHMENT28 0x8CFC 1057 #define GL_COLOR_ATTACHMENT29 0x8CFD 1058 #define GL_COLOR_ATTACHMENT30 0x8CFE 1059 #define GL_COLOR_ATTACHMENT31 0x8CFF 1060 #define GL_DEPTH_ATTACHMENT 0x8D00 1061 #define GL_STENCIL_ATTACHMENT 0x8D20 1062 #define GL_FRAMEBUFFER 0x8D40 1063 #define GL_RENDERBUFFER 0x8D41 1064 #define GL_RENDERBUFFER_WIDTH 0x8D42 1065 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1066 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1067 #define GL_STENCIL_INDEX1 0x8D46 1068 #define GL_STENCIL_INDEX4 0x8D47 1069 #define GL_STENCIL_INDEX8 0x8D48 1070 #define GL_STENCIL_INDEX16 0x8D49 1071 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1072 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1073 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1074 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1075 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1076 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1077 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1078 #define GL_MAX_SAMPLES 0x8D57 1079 #define GL_INDEX 0x8222 1080 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 1081 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 1082 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1083 #define GL_HALF_FLOAT 0x140B 1084 #define GL_MAP_READ_BIT 0x0001 1085 #define GL_MAP_WRITE_BIT 0x0002 1086 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1087 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1088 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1089 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1090 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1091 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1092 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1093 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1094 #define GL_RG 0x8227 1095 #define GL_RG_INTEGER 0x8228 1096 #define GL_R8 0x8229 1097 #define GL_R16 0x822A 1098 #define GL_RG8 0x822B 1099 #define GL_RG16 0x822C 1100 #define GL_R16F 0x822D 1101 #define GL_R32F 0x822E 1102 #define GL_RG16F 0x822F 1103 #define GL_RG32F 0x8230 1104 #define GL_R8I 0x8231 1105 #define GL_R8UI 0x8232 1106 #define GL_R16I 0x8233 1107 #define GL_R16UI 0x8234 1108 #define GL_R32I 0x8235 1109 #define GL_R32UI 0x8236 1110 #define GL_RG8I 0x8237 1111 #define GL_RG8UI 0x8238 1112 #define GL_RG16I 0x8239 1113 #define GL_RG16UI 0x823A 1114 #define GL_RG32I 0x823B 1115 #define GL_RG32UI 0x823C 1116 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1117 #define GL_CLAMP_VERTEX_COLOR 0x891A 1118 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 1119 #define GL_ALPHA_INTEGER 0x8D97 1204 #ifdef GL_GLEXT_PROTOTYPES 1292 #ifndef GL_VERSION_3_1 1293 #define GL_VERSION_3_1 1 1294 #define GL_SAMPLER_2D_RECT 0x8B63 1295 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 1296 #define GL_SAMPLER_BUFFER 0x8DC2 1297 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 1298 #define GL_INT_SAMPLER_BUFFER 0x8DD0 1299 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 1300 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1301 #define GL_TEXTURE_BUFFER 0x8C2A 1302 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1303 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1304 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1305 #define GL_TEXTURE_RECTANGLE 0x84F5 1306 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 1307 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 1308 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 1309 #define GL_R8_SNORM 0x8F94 1310 #define GL_RG8_SNORM 0x8F95 1311 #define GL_RGB8_SNORM 0x8F96 1312 #define GL_RGBA8_SNORM 0x8F97 1313 #define GL_R16_SNORM 0x8F98 1314 #define GL_RG16_SNORM 0x8F99 1315 #define GL_RGB16_SNORM 0x8F9A 1316 #define GL_RGBA16_SNORM 0x8F9B 1317 #define GL_SIGNED_NORMALIZED 0x8F9C 1318 #define GL_PRIMITIVE_RESTART 0x8F9D 1319 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 1320 #define GL_COPY_READ_BUFFER 0x8F36 1321 #define GL_COPY_WRITE_BUFFER 0x8F37 1322 #define GL_UNIFORM_BUFFER 0x8A11 1323 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1324 #define GL_UNIFORM_BUFFER_START 0x8A29 1325 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1326 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1327 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1328 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1329 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1330 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1331 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1332 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1333 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1334 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1335 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1336 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1337 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1338 #define GL_UNIFORM_TYPE 0x8A37 1339 #define GL_UNIFORM_SIZE 0x8A38 1340 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1341 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1342 #define GL_UNIFORM_OFFSET 0x8A3B 1343 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1344 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1345 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1346 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1347 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1348 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1349 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1350 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1351 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1352 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 1353 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1354 #define GL_INVALID_INDEX 0xFFFFFFFFu 1367 #ifdef GL_GLEXT_PROTOTYPES 1383 #ifndef GL_VERSION_3_2 1384 #define GL_VERSION_3_2 1 1386 #ifndef GLEXT_64_TYPES_DEFINED 1388 #define GLEXT_64_TYPES_DEFINED 1391 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 1392 #include <inttypes.h> 1393 #elif defined(__sun__) || defined(__digital__) 1394 #include <inttypes.h> 1395 #if defined(__STDC__) 1396 #if defined(__arch64__) || defined(_LP64) 1398 typedef unsigned long int uint64_t;
1400 typedef long long int int64_t;
1401 typedef unsigned long long int uint64_t;
1404 #elif defined( __VMS ) || defined(__sgi) 1405 #include <inttypes.h> 1406 #elif defined(__SCO__) || defined(__USLC__) 1408 #elif defined(__UNIXOS2__) || defined(__SOL64__) 1410 typedef long long int int64_t;
1411 typedef unsigned long long int uint64_t;
1412 #elif defined(_WIN32) && defined(__GNUC__) 1414 #elif defined(_WIN32) 1420 #include <inttypes.h> 1425 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 1426 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 1427 #define GL_LINES_ADJACENCY 0x000A 1428 #define GL_LINE_STRIP_ADJACENCY 0x000B 1429 #define GL_TRIANGLES_ADJACENCY 0x000C 1430 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 1431 #define GL_PROGRAM_POINT_SIZE 0x8642 1432 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1433 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1434 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1435 #define GL_GEOMETRY_SHADER 0x8DD9 1436 #define GL_GEOMETRY_VERTICES_OUT 0x8916 1437 #define GL_GEOMETRY_INPUT_TYPE 0x8917 1438 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 1439 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1440 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1441 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1442 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 1443 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1444 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1445 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 1446 #define GL_CONTEXT_PROFILE_MASK 0x9126 1447 #define GL_DEPTH_CLAMP 0x864F 1448 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1449 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1450 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1451 #define GL_PROVOKING_VERTEX 0x8E4F 1452 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1453 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1454 #define GL_OBJECT_TYPE 0x9112 1455 #define GL_SYNC_CONDITION 0x9113 1456 #define GL_SYNC_STATUS 0x9114 1457 #define GL_SYNC_FLAGS 0x9115 1458 #define GL_SYNC_FENCE 0x9116 1459 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1460 #define GL_UNSIGNALED 0x9118 1461 #define GL_SIGNALED 0x9119 1462 #define GL_ALREADY_SIGNALED 0x911A 1463 #define GL_TIMEOUT_EXPIRED 0x911B 1464 #define GL_CONDITION_SATISFIED 0x911C 1465 #define GL_WAIT_FAILED 0x911D 1466 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1467 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1468 #define GL_SAMPLE_POSITION 0x8E50 1469 #define GL_SAMPLE_MASK 0x8E51 1470 #define GL_SAMPLE_MASK_VALUE 0x8E52 1471 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1472 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1473 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1474 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1475 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1476 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1477 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1478 #define GL_TEXTURE_SAMPLES 0x9106 1479 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1480 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1481 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1482 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1483 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1484 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1485 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1486 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1487 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1488 #define GL_MAX_INTEGER_SAMPLES 0x9110 1508 #ifdef GL_GLEXT_PROTOTYPES 1531 #ifndef GL_VERSION_3_3 1532 #define GL_VERSION_3_3 1 1533 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 1534 #define GL_SRC1_COLOR 0x88F9 1535 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 1536 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1537 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 1538 #define GL_ANY_SAMPLES_PASSED 0x8C2F 1539 #define GL_SAMPLER_BINDING 0x8919 1540 #define GL_RGB10_A2UI 0x906F 1541 #define GL_TEXTURE_SWIZZLE_R 0x8E42 1542 #define GL_TEXTURE_SWIZZLE_G 0x8E43 1543 #define GL_TEXTURE_SWIZZLE_B 0x8E44 1544 #define GL_TEXTURE_SWIZZLE_A 0x8E45 1545 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1546 #define GL_TIME_ELAPSED 0x88BF 1547 #define GL_TIMESTAMP 0x8E28 1548 #define GL_INT_2_10_10_10_REV 0x8D9F 1607 #ifdef GL_GLEXT_PROTOTYPES 1669 #ifndef GL_VERSION_4_0 1670 #define GL_VERSION_4_0 1 1671 #define GL_SAMPLE_SHADING 0x8C36 1672 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1673 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1674 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1675 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1676 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1677 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1678 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1680 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1681 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1682 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1683 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1684 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1685 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1686 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1687 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1688 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1689 #define GL_MAX_VERTEX_STREAMS 0x8E71 1690 #define GL_DOUBLE_VEC2 0x8FFC 1691 #define GL_DOUBLE_VEC3 0x8FFD 1692 #define GL_DOUBLE_VEC4 0x8FFE 1693 #define GL_DOUBLE_MAT2 0x8F46 1694 #define GL_DOUBLE_MAT3 0x8F47 1695 #define GL_DOUBLE_MAT4 0x8F48 1696 #define GL_DOUBLE_MAT2x3 0x8F49 1697 #define GL_DOUBLE_MAT2x4 0x8F4A 1698 #define GL_DOUBLE_MAT3x2 0x8F4B 1699 #define GL_DOUBLE_MAT3x4 0x8F4C 1700 #define GL_DOUBLE_MAT4x2 0x8F4D 1701 #define GL_DOUBLE_MAT4x3 0x8F4E 1702 #define GL_ACTIVE_SUBROUTINES 0x8DE5 1703 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 1704 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 1705 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 1706 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 1707 #define GL_MAX_SUBROUTINES 0x8DE7 1708 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 1709 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 1710 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 1711 #define GL_PATCHES 0x000E 1712 #define GL_PATCH_VERTICES 0x8E72 1713 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 1714 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 1715 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1716 #define GL_TESS_GEN_MODE 0x8E76 1717 #define GL_TESS_GEN_SPACING 0x8E77 1718 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1719 #define GL_TESS_GEN_POINT_MODE 0x8E79 1720 #define GL_ISOLINES 0x8E7A 1721 #define GL_FRACTIONAL_ODD 0x8E7B 1722 #define GL_FRACTIONAL_EVEN 0x8E7C 1723 #define GL_MAX_PATCH_VERTICES 0x8E7D 1724 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1725 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1726 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1727 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1728 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1729 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1730 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1731 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1732 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1733 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1734 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1735 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1736 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1737 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1738 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1739 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 1740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 1741 #define GL_TESS_EVALUATION_SHADER 0x8E87 1742 #define GL_TESS_CONTROL_SHADER 0x8E88 1743 #define GL_TRANSFORM_FEEDBACK 0x8E22 1744 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 1745 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 1746 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 1747 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 1794 #ifdef GL_GLEXT_PROTOTYPES 1844 #ifndef GL_VERSION_4_1 1845 #define GL_VERSION_4_1 1 1846 #define GL_FIXED 0x140C 1847 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 1848 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 1849 #define GL_LOW_FLOAT 0x8DF0 1850 #define GL_MEDIUM_FLOAT 0x8DF1 1851 #define GL_HIGH_FLOAT 0x8DF2 1852 #define GL_LOW_INT 0x8DF3 1853 #define GL_MEDIUM_INT 0x8DF4 1854 #define GL_HIGH_INT 0x8DF5 1855 #define GL_SHADER_COMPILER 0x8DFA 1856 #define GL_SHADER_BINARY_FORMATS 0x8DF8 1857 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1858 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1859 #define GL_MAX_VARYING_VECTORS 0x8DFC 1860 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1861 #define GL_RGB565 0x8D62 1862 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1863 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1864 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 1865 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 1866 #define GL_VERTEX_SHADER_BIT 0x00000001 1867 #define GL_FRAGMENT_SHADER_BIT 0x00000002 1868 #define GL_GEOMETRY_SHADER_BIT 0x00000004 1869 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 1870 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 1871 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1872 #define GL_PROGRAM_SEPARABLE 0x8258 1873 #define GL_ACTIVE_PROGRAM 0x8259 1874 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1875 #define GL_MAX_VIEWPORTS 0x825B 1876 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 1877 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 1878 #define GL_LAYER_PROVOKING_VERTEX 0x825E 1879 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 1880 #define GL_UNDEFINED_VERTEX 0x8260 1969 #ifdef GL_GLEXT_PROTOTYPES 2061 #ifndef GL_VERSION_4_2 2062 #define GL_VERSION_4_2 1 2063 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 2064 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 2065 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 2066 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 2067 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2068 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2069 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2070 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2071 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2072 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2073 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2074 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2075 #define GL_NUM_SAMPLE_COUNTS 0x9380 2076 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2077 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2078 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2079 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2080 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2081 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2082 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2083 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2084 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2085 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2086 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2087 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2088 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2089 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2090 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2091 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2092 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2093 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2094 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2095 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2096 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2097 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2098 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2099 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2100 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2101 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2102 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2103 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2104 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2105 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2106 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2107 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2108 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2109 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2110 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2111 #define GL_COMMAND_BARRIER_BIT 0x00000040 2112 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2113 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2114 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2115 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2116 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2117 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2118 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2119 #define GL_MAX_IMAGE_UNITS 0x8F38 2120 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2121 #define GL_IMAGE_BINDING_NAME 0x8F3A 2122 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2123 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2124 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2125 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2126 #define GL_IMAGE_1D 0x904C 2127 #define GL_IMAGE_2D 0x904D 2128 #define GL_IMAGE_3D 0x904E 2129 #define GL_IMAGE_2D_RECT 0x904F 2130 #define GL_IMAGE_CUBE 0x9050 2131 #define GL_IMAGE_BUFFER 0x9051 2132 #define GL_IMAGE_1D_ARRAY 0x9052 2133 #define GL_IMAGE_2D_ARRAY 0x9053 2134 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2135 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2136 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2137 #define GL_INT_IMAGE_1D 0x9057 2138 #define GL_INT_IMAGE_2D 0x9058 2139 #define GL_INT_IMAGE_3D 0x9059 2140 #define GL_INT_IMAGE_2D_RECT 0x905A 2141 #define GL_INT_IMAGE_CUBE 0x905B 2142 #define GL_INT_IMAGE_BUFFER 0x905C 2143 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2144 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2145 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2146 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2147 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2148 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2149 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2150 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2151 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2152 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2153 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2154 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2155 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2156 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2157 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2158 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2159 #define GL_MAX_IMAGE_SAMPLES 0x906D 2160 #define GL_IMAGE_BINDING_FORMAT 0x906E 2161 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2162 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2163 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2164 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2165 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2166 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2167 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2168 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2169 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2170 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 2171 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 2172 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 2173 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 2174 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2187 #ifdef GL_GLEXT_PROTOTYPES 2203 #ifndef GL_VERSION_4_3 2204 #define GL_VERSION_4_3 1 2206 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 2207 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 2208 #define GL_COMPRESSED_RGB8_ETC2 0x9274 2209 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 2210 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 2211 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 2212 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 2213 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 2214 #define GL_COMPRESSED_R11_EAC 0x9270 2215 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 2216 #define GL_COMPRESSED_RG11_EAC 0x9272 2217 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 2218 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 2219 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 2220 #define GL_MAX_ELEMENT_INDEX 0x8D6B 2221 #define GL_COMPUTE_SHADER 0x91B9 2222 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 2223 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 2224 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 2225 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 2226 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 2227 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 2228 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 2229 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 2230 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 2231 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 2232 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 2233 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 2234 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 2235 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 2236 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 2237 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 2238 #define GL_COMPUTE_SHADER_BIT 0x00000020 2239 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 2240 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 2241 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 2242 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 2243 #define GL_DEBUG_SOURCE_API 0x8246 2244 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 2245 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 2246 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 2247 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 2248 #define GL_DEBUG_SOURCE_OTHER 0x824B 2249 #define GL_DEBUG_TYPE_ERROR 0x824C 2250 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 2251 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 2252 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 2253 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 2254 #define GL_DEBUG_TYPE_OTHER 0x8251 2255 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 2256 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 2257 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 2258 #define GL_DEBUG_SEVERITY_HIGH 0x9146 2259 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 2260 #define GL_DEBUG_SEVERITY_LOW 0x9148 2261 #define GL_DEBUG_TYPE_MARKER 0x8268 2262 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 2263 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 2264 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 2265 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 2266 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 2267 #define GL_BUFFER 0x82E0 2268 #define GL_SHADER 0x82E1 2269 #define GL_PROGRAM 0x82E2 2270 #define GL_QUERY 0x82E3 2271 #define GL_PROGRAM_PIPELINE 0x82E4 2272 #define GL_SAMPLER 0x82E6 2273 #define GL_MAX_LABEL_LENGTH 0x82E8 2274 #define GL_DEBUG_OUTPUT 0x92E0 2275 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 2276 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 2277 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 2278 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 2279 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 2280 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 2281 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 2282 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 2283 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 2284 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 2285 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 2286 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 2287 #define GL_INTERNALFORMAT_PREFERRED 0x8270 2288 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 2289 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 2290 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 2291 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 2292 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 2293 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 2294 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 2295 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 2296 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 2297 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 2298 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 2299 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 2300 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 2301 #define GL_MAX_WIDTH 0x827E 2302 #define GL_MAX_HEIGHT 0x827F 2303 #define GL_MAX_DEPTH 0x8280 2304 #define GL_MAX_LAYERS 0x8281 2305 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 2306 #define GL_COLOR_COMPONENTS 0x8283 2307 #define GL_DEPTH_COMPONENTS 0x8284 2308 #define GL_STENCIL_COMPONENTS 0x8285 2309 #define GL_COLOR_RENDERABLE 0x8286 2310 #define GL_DEPTH_RENDERABLE 0x8287 2311 #define GL_STENCIL_RENDERABLE 0x8288 2312 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 2313 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 2314 #define GL_FRAMEBUFFER_BLEND 0x828B 2315 #define GL_READ_PIXELS 0x828C 2316 #define GL_READ_PIXELS_FORMAT 0x828D 2317 #define GL_READ_PIXELS_TYPE 0x828E 2318 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 2319 #define GL_TEXTURE_IMAGE_TYPE 0x8290 2320 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 2321 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 2322 #define GL_MIPMAP 0x8293 2323 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 2324 #define GL_AUTO_GENERATE_MIPMAP 0x8295 2325 #define GL_COLOR_ENCODING 0x8296 2326 #define GL_SRGB_READ 0x8297 2327 #define GL_SRGB_WRITE 0x8298 2328 #define GL_FILTER 0x829A 2329 #define GL_VERTEX_TEXTURE 0x829B 2330 #define GL_TESS_CONTROL_TEXTURE 0x829C 2331 #define GL_TESS_EVALUATION_TEXTURE 0x829D 2332 #define GL_GEOMETRY_TEXTURE 0x829E 2333 #define GL_FRAGMENT_TEXTURE 0x829F 2334 #define GL_COMPUTE_TEXTURE 0x82A0 2335 #define GL_TEXTURE_SHADOW 0x82A1 2336 #define GL_TEXTURE_GATHER 0x82A2 2337 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 2338 #define GL_SHADER_IMAGE_LOAD 0x82A4 2339 #define GL_SHADER_IMAGE_STORE 0x82A5 2340 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 2341 #define GL_IMAGE_TEXEL_SIZE 0x82A7 2342 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 2343 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 2344 #define GL_IMAGE_PIXEL_TYPE 0x82AA 2345 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 2346 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 2347 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 2348 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 2349 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 2350 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 2351 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 2352 #define GL_CLEAR_BUFFER 0x82B4 2353 #define GL_TEXTURE_VIEW 0x82B5 2354 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 2355 #define GL_FULL_SUPPORT 0x82B7 2356 #define GL_CAVEAT_SUPPORT 0x82B8 2357 #define GL_IMAGE_CLASS_4_X_32 0x82B9 2358 #define GL_IMAGE_CLASS_2_X_32 0x82BA 2359 #define GL_IMAGE_CLASS_1_X_32 0x82BB 2360 #define GL_IMAGE_CLASS_4_X_16 0x82BC 2361 #define GL_IMAGE_CLASS_2_X_16 0x82BD 2362 #define GL_IMAGE_CLASS_1_X_16 0x82BE 2363 #define GL_IMAGE_CLASS_4_X_8 0x82BF 2364 #define GL_IMAGE_CLASS_2_X_8 0x82C0 2365 #define GL_IMAGE_CLASS_1_X_8 0x82C1 2366 #define GL_IMAGE_CLASS_11_11_10 0x82C2 2367 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 2368 #define GL_VIEW_CLASS_128_BITS 0x82C4 2369 #define GL_VIEW_CLASS_96_BITS 0x82C5 2370 #define GL_VIEW_CLASS_64_BITS 0x82C6 2371 #define GL_VIEW_CLASS_48_BITS 0x82C7 2372 #define GL_VIEW_CLASS_32_BITS 0x82C8 2373 #define GL_VIEW_CLASS_24_BITS 0x82C9 2374 #define GL_VIEW_CLASS_16_BITS 0x82CA 2375 #define GL_VIEW_CLASS_8_BITS 0x82CB 2376 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 2377 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 2378 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 2379 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 2380 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 2381 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 2382 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 2383 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 2384 #define GL_UNIFORM 0x92E1 2385 #define GL_UNIFORM_BLOCK 0x92E2 2386 #define GL_PROGRAM_INPUT 0x92E3 2387 #define GL_PROGRAM_OUTPUT 0x92E4 2388 #define GL_BUFFER_VARIABLE 0x92E5 2389 #define GL_SHADER_STORAGE_BLOCK 0x92E6 2390 #define GL_VERTEX_SUBROUTINE 0x92E8 2391 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 2392 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 2393 #define GL_GEOMETRY_SUBROUTINE 0x92EB 2394 #define GL_FRAGMENT_SUBROUTINE 0x92EC 2395 #define GL_COMPUTE_SUBROUTINE 0x92ED 2396 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 2397 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 2398 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 2399 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 2400 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 2401 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 2402 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 2403 #define GL_ACTIVE_RESOURCES 0x92F5 2404 #define GL_MAX_NAME_LENGTH 0x92F6 2405 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 2406 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 2407 #define GL_NAME_LENGTH 0x92F9 2408 #define GL_TYPE 0x92FA 2409 #define GL_ARRAY_SIZE 0x92FB 2410 #define GL_OFFSET 0x92FC 2411 #define GL_BLOCK_INDEX 0x92FD 2412 #define GL_ARRAY_STRIDE 0x92FE 2413 #define GL_MATRIX_STRIDE 0x92FF 2414 #define GL_IS_ROW_MAJOR 0x9300 2415 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 2416 #define GL_BUFFER_BINDING 0x9302 2417 #define GL_BUFFER_DATA_SIZE 0x9303 2418 #define GL_NUM_ACTIVE_VARIABLES 0x9304 2419 #define GL_ACTIVE_VARIABLES 0x9305 2420 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 2421 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 2422 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 2423 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 2424 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 2425 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 2426 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 2427 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 2428 #define GL_LOCATION 0x930E 2429 #define GL_LOCATION_INDEX 0x930F 2430 #define GL_IS_PER_PATCH 0x92E7 2431 #define GL_SHADER_STORAGE_BUFFER 0x90D2 2432 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 2433 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 2434 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 2435 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 2436 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 2437 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 2438 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 2439 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 2440 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 2441 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 2442 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 2443 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 2444 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 2445 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 2446 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 2447 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 2448 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 2449 #define GL_TEXTURE_BUFFER_SIZE 0x919E 2450 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 2451 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 2452 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 2453 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 2454 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 2455 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 2456 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 2457 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 2458 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 2459 #define GL_VERTEX_BINDING_OFFSET 0x82D7 2460 #define GL_VERTEX_BINDING_STRIDE 0x82D8 2461 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 2462 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 2463 #define GL_VERTEX_BINDING_BUFFER 0x8F4F 2464 #define GL_DISPLAY_LIST 0x82E7 2469 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2508 #ifdef GL_GLEXT_PROTOTYPES 2512 GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
2513 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2519 GLAPI void APIENTRY glInvalidateBufferSubData (
GLuint buffer, GLintptr offset, GLsizeiptr length);
2555 #ifndef GL_VERSION_4_4 2556 #define GL_VERSION_4_4 1 2557 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 2558 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 2559 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 2560 #define GL_MAP_PERSISTENT_BIT 0x0040 2561 #define GL_MAP_COHERENT_BIT 0x0080 2562 #define GL_DYNAMIC_STORAGE_BIT 0x0100 2563 #define GL_CLIENT_STORAGE_BIT 0x0200 2564 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 2565 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 2566 #define GL_BUFFER_STORAGE_FLAGS 0x8220 2567 #define GL_CLEAR_TEXTURE 0x9365 2568 #define GL_LOCATION_COMPONENT 0x934A 2569 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 2570 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 2571 #define GL_QUERY_BUFFER 0x9192 2572 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 2573 #define GL_QUERY_BUFFER_BINDING 0x9193 2574 #define GL_QUERY_RESULT_NO_WAIT 0x9194 2575 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 2578 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2585 #ifdef GL_GLEXT_PROTOTYPES 2588 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data);
2598 #ifndef GL_VERSION_4_5 2599 #define GL_VERSION_4_5 1 2600 #define GL_CONTEXT_LOST 0x0507 2601 #define GL_NEGATIVE_ONE_TO_ONE 0x935E 2602 #define GL_ZERO_TO_ONE 0x935F 2603 #define GL_CLIP_ORIGIN 0x935C 2604 #define GL_CLIP_DEPTH_MODE 0x935D 2605 #define GL_QUERY_WAIT_INVERTED 0x8E17 2606 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 2607 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 2608 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A 2609 #define GL_MAX_CULL_DISTANCES 0x82F9 2610 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA 2611 #define GL_TEXTURE_TARGET 0x1006 2612 #define GL_QUERY_TARGET 0x82EA 2613 #define GL_GUILTY_CONTEXT_RESET 0x8253 2614 #define GL_INNOCENT_CONTEXT_RESET 0x8254 2615 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 2616 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 2617 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 2618 #define GL_NO_RESET_NOTIFICATION 0x8261 2619 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 2620 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB 2621 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC 2658 typedef void (
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2676 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2679 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
2721 typedef void (
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2744 #ifdef GL_GLEXT_PROTOTYPES 2755 GLAPI void APIENTRY glNamedBufferSubData (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const void *data);
2756 GLAPI void APIENTRY glCopyNamedBufferSubData (
GLuint readBuffer,
GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2762 GLAPI void APIENTRY glFlushMappedNamedBufferRange (
GLuint buffer, GLintptr offset, GLsizeiptr length);
2766 GLAPI void APIENTRY glGetNamedBufferSubData (
GLuint buffer, GLintptr offset, GLsizeiptr size,
void *data);
2781 GLAPI void APIENTRY glBlitNamedFramebuffer (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2799 GLAPI void APIENTRY glTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2802 GLAPI void APIENTRY glCompressedTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data);
2844 GLAPI void APIENTRY glGetTextureSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2870 #ifndef GL_VERSION_4_6 2871 #define GL_VERSION_4_6 1 2872 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 2873 #define GL_SPIR_V_BINARY 0x9552 2874 #define GL_PARAMETER_BUFFER 0x80EE 2875 #define GL_PARAMETER_BUFFER_BINDING 0x80EF 2876 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 2877 #define GL_VERTICES_SUBMITTED 0x82EE 2878 #define GL_PRIMITIVES_SUBMITTED 0x82EF 2879 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 2880 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 2881 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 2882 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 2883 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 2884 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 2885 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 2886 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 2887 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B 2888 #define GL_SPIR_V_EXTENSIONS 0x9553 2889 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 2890 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE 2891 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF 2892 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC 2893 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED 2898 #ifdef GL_GLEXT_PROTOTYPES 2906 #ifndef GL_ARB_ES2_compatibility 2907 #define GL_ARB_ES2_compatibility 1 2910 #ifndef GL_ARB_ES3_1_compatibility 2911 #define GL_ARB_ES3_1_compatibility 1 2914 #ifndef GL_ARB_ES3_2_compatibility 2915 #define GL_ARB_ES3_2_compatibility 1 2916 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE 2917 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 2918 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 2920 #ifdef GL_GLEXT_PROTOTYPES 2925 #ifndef GL_ARB_ES3_compatibility 2926 #define GL_ARB_ES3_compatibility 1 2929 #ifndef GL_ARB_arrays_of_arrays 2930 #define GL_ARB_arrays_of_arrays 1 2933 #ifndef GL_ARB_base_instance 2934 #define GL_ARB_base_instance 1 2937 #ifndef GL_ARB_bindless_texture 2938 #define GL_ARB_bindless_texture 1 2940 #define GL_UNSIGNED_INT64_ARB 0x140F 2957 #ifdef GL_GLEXT_PROTOTYPES 2960 GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle);
2961 GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle);
2964 GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle);
2977 #ifndef GL_ARB_blend_func_extended 2978 #define GL_ARB_blend_func_extended 1 2981 #ifndef GL_ARB_buffer_storage 2982 #define GL_ARB_buffer_storage 1 2985 #ifndef GL_ARB_cl_event 2986 #define GL_ARB_cl_event 1 2989 #define GL_SYNC_CL_EVENT_ARB 0x8240 2990 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2992 #ifdef GL_GLEXT_PROTOTYPES 2993 GLAPI GLsync
APIENTRY glCreateSyncFromCLeventARB (
struct _cl_context *context,
struct _cl_event *event,
GLbitfield flags);
2997 #ifndef GL_ARB_clear_buffer_object 2998 #define GL_ARB_clear_buffer_object 1 3001 #ifndef GL_ARB_clear_texture 3002 #define GL_ARB_clear_texture 1 3005 #ifndef GL_ARB_clip_control 3006 #define GL_ARB_clip_control 1 3009 #ifndef GL_ARB_color_buffer_float 3010 #define GL_ARB_color_buffer_float 1 3011 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 3012 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 3013 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 3014 #define GL_CLAMP_READ_COLOR_ARB 0x891C 3015 #define GL_FIXED_ONLY_ARB 0x891D 3017 #ifdef GL_GLEXT_PROTOTYPES 3022 #ifndef GL_ARB_compatibility 3023 #define GL_ARB_compatibility 1 3026 #ifndef GL_ARB_compressed_texture_pixel_storage 3027 #define GL_ARB_compressed_texture_pixel_storage 1 3030 #ifndef GL_ARB_compute_shader 3031 #define GL_ARB_compute_shader 1 3034 #ifndef GL_ARB_compute_variable_group_size 3035 #define GL_ARB_compute_variable_group_size 1 3036 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 3037 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB 3038 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 3039 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF 3041 #ifdef GL_GLEXT_PROTOTYPES 3046 #ifndef GL_ARB_conditional_render_inverted 3047 #define GL_ARB_conditional_render_inverted 1 3050 #ifndef GL_ARB_conservative_depth 3051 #define GL_ARB_conservative_depth 1 3054 #ifndef GL_ARB_copy_buffer 3055 #define GL_ARB_copy_buffer 1 3058 #ifndef GL_ARB_copy_image 3059 #define GL_ARB_copy_image 1 3062 #ifndef GL_ARB_cull_distance 3063 #define GL_ARB_cull_distance 1 3066 #ifndef GL_ARB_debug_output 3067 #define GL_ARB_debug_output 1 3069 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 3070 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 3071 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 3072 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 3073 #define GL_DEBUG_SOURCE_API_ARB 0x8246 3074 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 3075 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 3076 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 3077 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 3078 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 3079 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 3080 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 3081 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 3082 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 3083 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 3084 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 3085 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 3086 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 3087 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 3088 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 3089 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 3090 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 3095 #ifdef GL_GLEXT_PROTOTYPES 3103 #ifndef GL_ARB_depth_buffer_float 3104 #define GL_ARB_depth_buffer_float 1 3107 #ifndef GL_ARB_depth_clamp 3108 #define GL_ARB_depth_clamp 1 3111 #ifndef GL_ARB_depth_texture 3112 #define GL_ARB_depth_texture 1 3113 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 3114 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 3115 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 3116 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 3117 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 3120 #ifndef GL_ARB_derivative_control 3121 #define GL_ARB_derivative_control 1 3124 #ifndef GL_ARB_direct_state_access 3125 #define GL_ARB_direct_state_access 1 3128 #ifndef GL_ARB_draw_buffers 3129 #define GL_ARB_draw_buffers 1 3130 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 3131 #define GL_DRAW_BUFFER0_ARB 0x8825 3132 #define GL_DRAW_BUFFER1_ARB 0x8826 3133 #define GL_DRAW_BUFFER2_ARB 0x8827 3134 #define GL_DRAW_BUFFER3_ARB 0x8828 3135 #define GL_DRAW_BUFFER4_ARB 0x8829 3136 #define GL_DRAW_BUFFER5_ARB 0x882A 3137 #define GL_DRAW_BUFFER6_ARB 0x882B 3138 #define GL_DRAW_BUFFER7_ARB 0x882C 3139 #define GL_DRAW_BUFFER8_ARB 0x882D 3140 #define GL_DRAW_BUFFER9_ARB 0x882E 3141 #define GL_DRAW_BUFFER10_ARB 0x882F 3142 #define GL_DRAW_BUFFER11_ARB 0x8830 3143 #define GL_DRAW_BUFFER12_ARB 0x8831 3144 #define GL_DRAW_BUFFER13_ARB 0x8832 3145 #define GL_DRAW_BUFFER14_ARB 0x8833 3146 #define GL_DRAW_BUFFER15_ARB 0x8834 3148 #ifdef GL_GLEXT_PROTOTYPES 3153 #ifndef GL_ARB_draw_buffers_blend 3154 #define GL_ARB_draw_buffers_blend 1 3159 #ifdef GL_GLEXT_PROTOTYPES 3167 #ifndef GL_ARB_draw_elements_base_vertex 3168 #define GL_ARB_draw_elements_base_vertex 1 3171 #ifndef GL_ARB_draw_indirect 3172 #define GL_ARB_draw_indirect 1 3175 #ifndef GL_ARB_draw_instanced 3176 #define GL_ARB_draw_instanced 1 3179 #ifdef GL_GLEXT_PROTOTYPES 3185 #ifndef GL_ARB_enhanced_layouts 3186 #define GL_ARB_enhanced_layouts 1 3189 #ifndef GL_ARB_explicit_attrib_location 3190 #define GL_ARB_explicit_attrib_location 1 3193 #ifndef GL_ARB_explicit_uniform_location 3194 #define GL_ARB_explicit_uniform_location 1 3197 #ifndef GL_ARB_fragment_coord_conventions 3198 #define GL_ARB_fragment_coord_conventions 1 3201 #ifndef GL_ARB_fragment_layer_viewport 3202 #define GL_ARB_fragment_layer_viewport 1 3205 #ifndef GL_ARB_fragment_program 3206 #define GL_ARB_fragment_program 1 3207 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 3208 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 3209 #define GL_PROGRAM_LENGTH_ARB 0x8627 3210 #define GL_PROGRAM_FORMAT_ARB 0x8876 3211 #define GL_PROGRAM_BINDING_ARB 0x8677 3212 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 3213 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 3214 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 3215 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 3216 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 3217 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 3218 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 3219 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 3220 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 3221 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 3222 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 3223 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 3224 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 3225 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 3226 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 3227 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 3228 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 3229 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 3230 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 3231 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 3232 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 3233 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 3234 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 3235 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 3236 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 3237 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 3238 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 3239 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 3240 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 3241 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 3242 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 3243 #define GL_PROGRAM_STRING_ARB 0x8628 3244 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 3245 #define GL_CURRENT_MATRIX_ARB 0x8641 3246 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 3247 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 3248 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 3249 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 3250 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 3251 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 3252 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 3253 #define GL_MATRIX0_ARB 0x88C0 3254 #define GL_MATRIX1_ARB 0x88C1 3255 #define GL_MATRIX2_ARB 0x88C2 3256 #define GL_MATRIX3_ARB 0x88C3 3257 #define GL_MATRIX4_ARB 0x88C4 3258 #define GL_MATRIX5_ARB 0x88C5 3259 #define GL_MATRIX6_ARB 0x88C6 3260 #define GL_MATRIX7_ARB 0x88C7 3261 #define GL_MATRIX8_ARB 0x88C8 3262 #define GL_MATRIX9_ARB 0x88C9 3263 #define GL_MATRIX10_ARB 0x88CA 3264 #define GL_MATRIX11_ARB 0x88CB 3265 #define GL_MATRIX12_ARB 0x88CC 3266 #define GL_MATRIX13_ARB 0x88CD 3267 #define GL_MATRIX14_ARB 0x88CE 3268 #define GL_MATRIX15_ARB 0x88CF 3269 #define GL_MATRIX16_ARB 0x88D0 3270 #define GL_MATRIX17_ARB 0x88D1 3271 #define GL_MATRIX18_ARB 0x88D2 3272 #define GL_MATRIX19_ARB 0x88D3 3273 #define GL_MATRIX20_ARB 0x88D4 3274 #define GL_MATRIX21_ARB 0x88D5 3275 #define GL_MATRIX22_ARB 0x88D6 3276 #define GL_MATRIX23_ARB 0x88D7 3277 #define GL_MATRIX24_ARB 0x88D8 3278 #define GL_MATRIX25_ARB 0x88D9 3279 #define GL_MATRIX26_ARB 0x88DA 3280 #define GL_MATRIX27_ARB 0x88DB 3281 #define GL_MATRIX28_ARB 0x88DC 3282 #define GL_MATRIX29_ARB 0x88DD 3283 #define GL_MATRIX30_ARB 0x88DE 3284 #define GL_MATRIX31_ARB 0x88DF 3304 #ifdef GL_GLEXT_PROTOTYPES 3327 #ifndef GL_ARB_fragment_program_shadow 3328 #define GL_ARB_fragment_program_shadow 1 3331 #ifndef GL_ARB_fragment_shader 3332 #define GL_ARB_fragment_shader 1 3333 #define GL_FRAGMENT_SHADER_ARB 0x8B30 3334 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 3335 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 3338 #ifndef GL_ARB_fragment_shader_interlock 3339 #define GL_ARB_fragment_shader_interlock 1 3342 #ifndef GL_ARB_framebuffer_no_attachments 3343 #define GL_ARB_framebuffer_no_attachments 1 3346 #ifndef GL_ARB_framebuffer_object 3347 #define GL_ARB_framebuffer_object 1 3350 #ifndef GL_ARB_framebuffer_sRGB 3351 #define GL_ARB_framebuffer_sRGB 1 3354 #ifndef GL_ARB_geometry_shader4 3355 #define GL_ARB_geometry_shader4 1 3356 #define GL_LINES_ADJACENCY_ARB 0x000A 3357 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 3358 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 3359 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 3360 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 3361 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3362 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3363 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3364 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3365 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3366 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3367 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3368 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3369 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3370 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3371 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3372 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3373 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3378 #ifdef GL_GLEXT_PROTOTYPES 3386 #ifndef GL_ARB_get_program_binary 3387 #define GL_ARB_get_program_binary 1 3390 #ifndef GL_ARB_get_texture_sub_image 3391 #define GL_ARB_get_texture_sub_image 1 3394 #ifndef GL_ARB_gl_spirv 3395 #define GL_ARB_gl_spirv 1 3396 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 3397 #define GL_SPIR_V_BINARY_ARB 0x9552 3399 #ifdef GL_GLEXT_PROTOTYPES 3404 #ifndef GL_ARB_gpu_shader5 3405 #define GL_ARB_gpu_shader5 1 3408 #ifndef GL_ARB_gpu_shader_fp64 3409 #define GL_ARB_gpu_shader_fp64 1 3412 #ifndef GL_ARB_gpu_shader_int64 3413 #define GL_ARB_gpu_shader_int64 1 3414 #define GL_INT64_ARB 0x140E 3415 #define GL_INT64_VEC2_ARB 0x8FE9 3416 #define GL_INT64_VEC3_ARB 0x8FEA 3417 #define GL_INT64_VEC4_ARB 0x8FEB 3418 #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 3419 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 3420 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 3457 #ifdef GL_GLEXT_PROTOTYPES 3460 GLAPI void APIENTRY glUniform3i64ARB (
GLint location, GLint64 x, GLint64 y, GLint64 z);
3461 GLAPI void APIENTRY glUniform4i64ARB (
GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3468 GLAPI void APIENTRY glUniform3ui64ARB (
GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
3469 GLAPI void APIENTRY glUniform4ui64ARB (
GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3481 GLAPI void APIENTRY glProgramUniform4i64ARB (
GLuint program,
GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3489 GLAPI void APIENTRY glProgramUniform4ui64ARB (
GLuint program,
GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3497 #ifndef GL_ARB_half_float_pixel 3498 #define GL_ARB_half_float_pixel 1 3500 #define GL_HALF_FLOAT_ARB 0x140B 3503 #ifndef GL_ARB_half_float_vertex 3504 #define GL_ARB_half_float_vertex 1 3507 #ifndef GL_ARB_imaging 3508 #define GL_ARB_imaging 1 3509 #define GL_CONVOLUTION_1D 0x8010 3510 #define GL_CONVOLUTION_2D 0x8011 3511 #define GL_SEPARABLE_2D 0x8012 3512 #define GL_CONVOLUTION_BORDER_MODE 0x8013 3513 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 3514 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 3515 #define GL_REDUCE 0x8016 3516 #define GL_CONVOLUTION_FORMAT 0x8017 3517 #define GL_CONVOLUTION_WIDTH 0x8018 3518 #define GL_CONVOLUTION_HEIGHT 0x8019 3519 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 3520 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 3521 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 3522 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 3523 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 3524 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 3525 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 3526 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 3527 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 3528 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 3529 #define GL_HISTOGRAM 0x8024 3530 #define GL_PROXY_HISTOGRAM 0x8025 3531 #define GL_HISTOGRAM_WIDTH 0x8026 3532 #define GL_HISTOGRAM_FORMAT 0x8027 3533 #define GL_HISTOGRAM_RED_SIZE 0x8028 3534 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 3535 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 3536 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 3537 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 3538 #define GL_HISTOGRAM_SINK 0x802D 3539 #define GL_MINMAX 0x802E 3540 #define GL_MINMAX_FORMAT 0x802F 3541 #define GL_MINMAX_SINK 0x8030 3542 #define GL_TABLE_TOO_LARGE 0x8031 3543 #define GL_COLOR_MATRIX 0x80B1 3544 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 3545 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 3546 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 3547 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 3548 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 3549 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 3550 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 3551 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 3552 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 3553 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 3554 #define GL_COLOR_TABLE 0x80D0 3555 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 3556 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 3557 #define GL_PROXY_COLOR_TABLE 0x80D3 3558 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 3559 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 3560 #define GL_COLOR_TABLE_SCALE 0x80D6 3561 #define GL_COLOR_TABLE_BIAS 0x80D7 3562 #define GL_COLOR_TABLE_FORMAT 0x80D8 3563 #define GL_COLOR_TABLE_WIDTH 0x80D9 3564 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 3565 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 3566 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 3567 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 3568 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 3569 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 3570 #define GL_CONSTANT_BORDER 0x8151 3571 #define GL_REPLICATE_BORDER 0x8153 3572 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 3605 #ifdef GL_GLEXT_PROTOTYPES 3641 #ifndef GL_ARB_indirect_parameters 3642 #define GL_ARB_indirect_parameters 1 3643 #define GL_PARAMETER_BUFFER_ARB 0x80EE 3644 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF 3647 #ifdef GL_GLEXT_PROTOTYPES 3653 #ifndef GL_ARB_instanced_arrays 3654 #define GL_ARB_instanced_arrays 1 3655 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 3657 #ifdef GL_GLEXT_PROTOTYPES 3662 #ifndef GL_ARB_internalformat_query 3663 #define GL_ARB_internalformat_query 1 3666 #ifndef GL_ARB_internalformat_query2 3667 #define GL_ARB_internalformat_query2 1 3668 #define GL_SRGB_DECODE_ARB 0x8299 3669 #define GL_VIEW_CLASS_EAC_R11 0x9383 3670 #define GL_VIEW_CLASS_EAC_RG11 0x9384 3671 #define GL_VIEW_CLASS_ETC2_RGB 0x9385 3672 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386 3673 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 3674 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 3675 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 3676 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A 3677 #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B 3678 #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C 3679 #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D 3680 #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E 3681 #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F 3682 #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 3683 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 3684 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 3685 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 3686 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 3687 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 3690 #ifndef GL_ARB_invalidate_subdata 3691 #define GL_ARB_invalidate_subdata 1 3694 #ifndef GL_ARB_map_buffer_alignment 3695 #define GL_ARB_map_buffer_alignment 1 3698 #ifndef GL_ARB_map_buffer_range 3699 #define GL_ARB_map_buffer_range 1 3702 #ifndef GL_ARB_matrix_palette 3703 #define GL_ARB_matrix_palette 1 3704 #define GL_MATRIX_PALETTE_ARB 0x8840 3705 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 3706 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 3707 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 3708 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 3709 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 3710 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 3711 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 3712 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 3713 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 3719 #ifdef GL_GLEXT_PROTOTYPES 3728 #ifndef GL_ARB_multi_bind 3729 #define GL_ARB_multi_bind 1 3732 #ifndef GL_ARB_multi_draw_indirect 3733 #define GL_ARB_multi_draw_indirect 1 3736 #ifndef GL_ARB_multisample 3737 #define GL_ARB_multisample 1 3738 #define GL_MULTISAMPLE_ARB 0x809D 3739 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 3740 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 3741 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 3742 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 3743 #define GL_SAMPLES_ARB 0x80A9 3744 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 3745 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 3746 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 3748 #ifdef GL_GLEXT_PROTOTYPES 3753 #ifndef GL_ARB_multitexture 3754 #define GL_ARB_multitexture 1 3755 #define GL_TEXTURE0_ARB 0x84C0 3756 #define GL_TEXTURE1_ARB 0x84C1 3757 #define GL_TEXTURE2_ARB 0x84C2 3758 #define GL_TEXTURE3_ARB 0x84C3 3759 #define GL_TEXTURE4_ARB 0x84C4 3760 #define GL_TEXTURE5_ARB 0x84C5 3761 #define GL_TEXTURE6_ARB 0x84C6 3762 #define GL_TEXTURE7_ARB 0x84C7 3763 #define GL_TEXTURE8_ARB 0x84C8 3764 #define GL_TEXTURE9_ARB 0x84C9 3765 #define GL_TEXTURE10_ARB 0x84CA 3766 #define GL_TEXTURE11_ARB 0x84CB 3767 #define GL_TEXTURE12_ARB 0x84CC 3768 #define GL_TEXTURE13_ARB 0x84CD 3769 #define GL_TEXTURE14_ARB 0x84CE 3770 #define GL_TEXTURE15_ARB 0x84CF 3771 #define GL_TEXTURE16_ARB 0x84D0 3772 #define GL_TEXTURE17_ARB 0x84D1 3773 #define GL_TEXTURE18_ARB 0x84D2 3774 #define GL_TEXTURE19_ARB 0x84D3 3775 #define GL_TEXTURE20_ARB 0x84D4 3776 #define GL_TEXTURE21_ARB 0x84D5 3777 #define GL_TEXTURE22_ARB 0x84D6 3778 #define GL_TEXTURE23_ARB 0x84D7 3779 #define GL_TEXTURE24_ARB 0x84D8 3780 #define GL_TEXTURE25_ARB 0x84D9 3781 #define GL_TEXTURE26_ARB 0x84DA 3782 #define GL_TEXTURE27_ARB 0x84DB 3783 #define GL_TEXTURE28_ARB 0x84DC 3784 #define GL_TEXTURE29_ARB 0x84DD 3785 #define GL_TEXTURE30_ARB 0x84DE 3786 #define GL_TEXTURE31_ARB 0x84DF 3787 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 3788 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 3789 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 3824 #ifdef GL_GLEXT_PROTOTYPES 3862 #ifndef GL_ARB_occlusion_query 3863 #define GL_ARB_occlusion_query 1 3864 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 3865 #define GL_CURRENT_QUERY_ARB 0x8865 3866 #define GL_QUERY_RESULT_ARB 0x8866 3867 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 3868 #define GL_SAMPLES_PASSED_ARB 0x8914 3877 #ifdef GL_GLEXT_PROTOTYPES 3889 #ifndef GL_ARB_occlusion_query2 3890 #define GL_ARB_occlusion_query2 1 3893 #ifndef GL_ARB_parallel_shader_compile 3894 #define GL_ARB_parallel_shader_compile 1 3895 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 3896 #define GL_COMPLETION_STATUS_ARB 0x91B1 3898 #ifdef GL_GLEXT_PROTOTYPES 3903 #ifndef GL_ARB_pipeline_statistics_query 3904 #define GL_ARB_pipeline_statistics_query 1 3905 #define GL_VERTICES_SUBMITTED_ARB 0x82EE 3906 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF 3907 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 3908 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 3909 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 3910 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 3911 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 3912 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 3913 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 3914 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 3917 #ifndef GL_ARB_pixel_buffer_object 3918 #define GL_ARB_pixel_buffer_object 1 3919 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 3920 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 3921 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 3922 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 3925 #ifndef GL_ARB_point_parameters 3926 #define GL_ARB_point_parameters 1 3927 #define GL_POINT_SIZE_MIN_ARB 0x8126 3928 #define GL_POINT_SIZE_MAX_ARB 0x8127 3929 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 3930 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 3933 #ifdef GL_GLEXT_PROTOTYPES 3939 #ifndef GL_ARB_point_sprite 3940 #define GL_ARB_point_sprite 1 3941 #define GL_POINT_SPRITE_ARB 0x8861 3942 #define GL_COORD_REPLACE_ARB 0x8862 3945 #ifndef GL_ARB_polygon_offset_clamp 3946 #define GL_ARB_polygon_offset_clamp 1 3949 #ifndef GL_ARB_post_depth_coverage 3950 #define GL_ARB_post_depth_coverage 1 3953 #ifndef GL_ARB_program_interface_query 3954 #define GL_ARB_program_interface_query 1 3957 #ifndef GL_ARB_provoking_vertex 3958 #define GL_ARB_provoking_vertex 1 3961 #ifndef GL_ARB_query_buffer_object 3962 #define GL_ARB_query_buffer_object 1 3965 #ifndef GL_ARB_robust_buffer_access_behavior 3966 #define GL_ARB_robust_buffer_access_behavior 1 3969 #ifndef GL_ARB_robustness 3970 #define GL_ARB_robustness 1 3971 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 3972 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 3973 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 3974 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 3975 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 3976 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 3977 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 3998 #ifdef GL_GLEXT_PROTOTYPES 4022 #ifndef GL_ARB_robustness_isolation 4023 #define GL_ARB_robustness_isolation 1 4026 #ifndef GL_ARB_sample_locations 4027 #define GL_ARB_sample_locations 1 4028 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D 4029 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E 4030 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F 4031 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 4032 #define GL_SAMPLE_LOCATION_ARB 0x8E50 4033 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 4034 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 4035 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 4039 #ifdef GL_GLEXT_PROTOTYPES 4046 #ifndef GL_ARB_sample_shading 4047 #define GL_ARB_sample_shading 1 4048 #define GL_SAMPLE_SHADING_ARB 0x8C36 4049 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 4051 #ifdef GL_GLEXT_PROTOTYPES 4056 #ifndef GL_ARB_sampler_objects 4057 #define GL_ARB_sampler_objects 1 4060 #ifndef GL_ARB_seamless_cube_map 4061 #define GL_ARB_seamless_cube_map 1 4064 #ifndef GL_ARB_seamless_cubemap_per_texture 4065 #define GL_ARB_seamless_cubemap_per_texture 1 4068 #ifndef GL_ARB_separate_shader_objects 4069 #define GL_ARB_separate_shader_objects 1 4072 #ifndef GL_ARB_shader_atomic_counter_ops 4073 #define GL_ARB_shader_atomic_counter_ops 1 4076 #ifndef GL_ARB_shader_atomic_counters 4077 #define GL_ARB_shader_atomic_counters 1 4080 #ifndef GL_ARB_shader_ballot 4081 #define GL_ARB_shader_ballot 1 4084 #ifndef GL_ARB_shader_bit_encoding 4085 #define GL_ARB_shader_bit_encoding 1 4088 #ifndef GL_ARB_shader_clock 4089 #define GL_ARB_shader_clock 1 4092 #ifndef GL_ARB_shader_draw_parameters 4093 #define GL_ARB_shader_draw_parameters 1 4096 #ifndef GL_ARB_shader_group_vote 4097 #define GL_ARB_shader_group_vote 1 4100 #ifndef GL_ARB_shader_image_load_store 4101 #define GL_ARB_shader_image_load_store 1 4104 #ifndef GL_ARB_shader_image_size 4105 #define GL_ARB_shader_image_size 1 4108 #ifndef GL_ARB_shader_objects 4109 #define GL_ARB_shader_objects 1 4116 #define GL_PROGRAM_OBJECT_ARB 0x8B40 4117 #define GL_SHADER_OBJECT_ARB 0x8B48 4118 #define GL_OBJECT_TYPE_ARB 0x8B4E 4119 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 4120 #define GL_FLOAT_VEC2_ARB 0x8B50 4121 #define GL_FLOAT_VEC3_ARB 0x8B51 4122 #define GL_FLOAT_VEC4_ARB 0x8B52 4123 #define GL_INT_VEC2_ARB 0x8B53 4124 #define GL_INT_VEC3_ARB 0x8B54 4125 #define GL_INT_VEC4_ARB 0x8B55 4126 #define GL_BOOL_ARB 0x8B56 4127 #define GL_BOOL_VEC2_ARB 0x8B57 4128 #define GL_BOOL_VEC3_ARB 0x8B58 4129 #define GL_BOOL_VEC4_ARB 0x8B59 4130 #define GL_FLOAT_MAT2_ARB 0x8B5A 4131 #define GL_FLOAT_MAT3_ARB 0x8B5B 4132 #define GL_FLOAT_MAT4_ARB 0x8B5C 4133 #define GL_SAMPLER_1D_ARB 0x8B5D 4134 #define GL_SAMPLER_2D_ARB 0x8B5E 4135 #define GL_SAMPLER_3D_ARB 0x8B5F 4136 #define GL_SAMPLER_CUBE_ARB 0x8B60 4137 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 4138 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 4139 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 4140 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 4141 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 4142 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 4143 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 4144 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 4145 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 4146 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 4147 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 4148 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 4149 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 4155 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
4158 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
4159 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
4160 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
4184 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
4189 #ifdef GL_GLEXT_PROTOTYPES 4194 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj,
GLsizei count,
const GLcharARB **
string,
const GLint *length);
4195 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
4197 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
4198 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
4199 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
4200 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
4224 GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj,
const GLcharARB *name);
4232 #ifndef GL_ARB_shader_precision 4233 #define GL_ARB_shader_precision 1 4236 #ifndef GL_ARB_shader_stencil_export 4237 #define GL_ARB_shader_stencil_export 1 4240 #ifndef GL_ARB_shader_storage_buffer_object 4241 #define GL_ARB_shader_storage_buffer_object 1 4244 #ifndef GL_ARB_shader_subroutine 4245 #define GL_ARB_shader_subroutine 1 4248 #ifndef GL_ARB_shader_texture_image_samples 4249 #define GL_ARB_shader_texture_image_samples 1 4252 #ifndef GL_ARB_shader_texture_lod 4253 #define GL_ARB_shader_texture_lod 1 4256 #ifndef GL_ARB_shader_viewport_layer_array 4257 #define GL_ARB_shader_viewport_layer_array 1 4260 #ifndef GL_ARB_shading_language_100 4261 #define GL_ARB_shading_language_100 1 4262 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 4265 #ifndef GL_ARB_shading_language_420pack 4266 #define GL_ARB_shading_language_420pack 1 4269 #ifndef GL_ARB_shading_language_include 4270 #define GL_ARB_shading_language_include 1 4271 #define GL_SHADER_INCLUDE_ARB 0x8DAE 4272 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 4273 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 4280 #ifdef GL_GLEXT_PROTOTYPES 4290 #ifndef GL_ARB_shading_language_packing 4291 #define GL_ARB_shading_language_packing 1 4294 #ifndef GL_ARB_shadow 4295 #define GL_ARB_shadow 1 4296 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 4297 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 4298 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 4301 #ifndef GL_ARB_shadow_ambient 4302 #define GL_ARB_shadow_ambient 1 4303 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 4306 #ifndef GL_ARB_sparse_buffer 4307 #define GL_ARB_sparse_buffer 1 4308 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 4309 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 4313 #ifdef GL_GLEXT_PROTOTYPES 4320 #ifndef GL_ARB_sparse_texture 4321 #define GL_ARB_sparse_texture 1 4322 #define GL_TEXTURE_SPARSE_ARB 0x91A6 4323 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 4324 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA 4325 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 4326 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 4327 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 4328 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 4329 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 4330 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 4331 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A 4332 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 4334 #ifdef GL_GLEXT_PROTOTYPES 4339 #ifndef GL_ARB_sparse_texture2 4340 #define GL_ARB_sparse_texture2 1 4343 #ifndef GL_ARB_sparse_texture_clamp 4344 #define GL_ARB_sparse_texture_clamp 1 4347 #ifndef GL_ARB_spirv_extensions 4348 #define GL_ARB_spirv_extensions 1 4351 #ifndef GL_ARB_stencil_texturing 4352 #define GL_ARB_stencil_texturing 1 4356 #define GL_ARB_sync 1 4359 #ifndef GL_ARB_tessellation_shader 4360 #define GL_ARB_tessellation_shader 1 4363 #ifndef GL_ARB_texture_barrier 4364 #define GL_ARB_texture_barrier 1 4367 #ifndef GL_ARB_texture_border_clamp 4368 #define GL_ARB_texture_border_clamp 1 4369 #define GL_CLAMP_TO_BORDER_ARB 0x812D 4372 #ifndef GL_ARB_texture_buffer_object 4373 #define GL_ARB_texture_buffer_object 1 4374 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 4375 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 4376 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 4377 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 4378 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 4380 #ifdef GL_GLEXT_PROTOTYPES 4385 #ifndef GL_ARB_texture_buffer_object_rgb32 4386 #define GL_ARB_texture_buffer_object_rgb32 1 4389 #ifndef GL_ARB_texture_buffer_range 4390 #define GL_ARB_texture_buffer_range 1 4393 #ifndef GL_ARB_texture_compression 4394 #define GL_ARB_texture_compression 1 4395 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 4396 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 4397 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 4398 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 4399 #define GL_COMPRESSED_RGB_ARB 0x84ED 4400 #define GL_COMPRESSED_RGBA_ARB 0x84EE 4401 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 4402 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 4403 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 4404 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 4405 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 4409 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
4413 #ifdef GL_GLEXT_PROTOTYPES 4417 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data);
4424 #ifndef GL_ARB_texture_compression_bptc 4425 #define GL_ARB_texture_compression_bptc 1 4426 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 4427 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 4428 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 4429 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 4432 #ifndef GL_ARB_texture_compression_rgtc 4433 #define GL_ARB_texture_compression_rgtc 1 4436 #ifndef GL_ARB_texture_cube_map 4437 #define GL_ARB_texture_cube_map 1 4438 #define GL_NORMAL_MAP_ARB 0x8511 4439 #define GL_REFLECTION_MAP_ARB 0x8512 4440 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 4441 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 4442 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 4443 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 4444 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 4445 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 4446 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 4447 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 4448 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 4449 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 4452 #ifndef GL_ARB_texture_cube_map_array 4453 #define GL_ARB_texture_cube_map_array 1 4454 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 4455 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 4456 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 4457 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 4458 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 4459 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 4460 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 4463 #ifndef GL_ARB_texture_env_add 4464 #define GL_ARB_texture_env_add 1 4467 #ifndef GL_ARB_texture_env_combine 4468 #define GL_ARB_texture_env_combine 1 4469 #define GL_COMBINE_ARB 0x8570 4470 #define GL_COMBINE_RGB_ARB 0x8571 4471 #define GL_COMBINE_ALPHA_ARB 0x8572 4472 #define GL_SOURCE0_RGB_ARB 0x8580 4473 #define GL_SOURCE1_RGB_ARB 0x8581 4474 #define GL_SOURCE2_RGB_ARB 0x8582 4475 #define GL_SOURCE0_ALPHA_ARB 0x8588 4476 #define GL_SOURCE1_ALPHA_ARB 0x8589 4477 #define GL_SOURCE2_ALPHA_ARB 0x858A 4478 #define GL_OPERAND0_RGB_ARB 0x8590 4479 #define GL_OPERAND1_RGB_ARB 0x8591 4480 #define GL_OPERAND2_RGB_ARB 0x8592 4481 #define GL_OPERAND0_ALPHA_ARB 0x8598 4482 #define GL_OPERAND1_ALPHA_ARB 0x8599 4483 #define GL_OPERAND2_ALPHA_ARB 0x859A 4484 #define GL_RGB_SCALE_ARB 0x8573 4485 #define GL_ADD_SIGNED_ARB 0x8574 4486 #define GL_INTERPOLATE_ARB 0x8575 4487 #define GL_SUBTRACT_ARB 0x84E7 4488 #define GL_CONSTANT_ARB 0x8576 4489 #define GL_PRIMARY_COLOR_ARB 0x8577 4490 #define GL_PREVIOUS_ARB 0x8578 4493 #ifndef GL_ARB_texture_env_crossbar 4494 #define GL_ARB_texture_env_crossbar 1 4497 #ifndef GL_ARB_texture_env_dot3 4498 #define GL_ARB_texture_env_dot3 1 4499 #define GL_DOT3_RGB_ARB 0x86AE 4500 #define GL_DOT3_RGBA_ARB 0x86AF 4503 #ifndef GL_ARB_texture_filter_anisotropic 4504 #define GL_ARB_texture_filter_anisotropic 1 4507 #ifndef GL_ARB_texture_filter_minmax 4508 #define GL_ARB_texture_filter_minmax 1 4509 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 4510 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 4513 #ifndef GL_ARB_texture_float 4514 #define GL_ARB_texture_float 1 4515 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 4516 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 4517 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 4518 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 4519 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 4520 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 4521 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 4522 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 4523 #define GL_RGBA32F_ARB 0x8814 4524 #define GL_RGB32F_ARB 0x8815 4525 #define GL_ALPHA32F_ARB 0x8816 4526 #define GL_INTENSITY32F_ARB 0x8817 4527 #define GL_LUMINANCE32F_ARB 0x8818 4528 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 4529 #define GL_RGBA16F_ARB 0x881A 4530 #define GL_RGB16F_ARB 0x881B 4531 #define GL_ALPHA16F_ARB 0x881C 4532 #define GL_INTENSITY16F_ARB 0x881D 4533 #define GL_LUMINANCE16F_ARB 0x881E 4534 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 4537 #ifndef GL_ARB_texture_gather 4538 #define GL_ARB_texture_gather 1 4539 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 4540 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 4541 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 4544 #ifndef GL_ARB_texture_mirror_clamp_to_edge 4545 #define GL_ARB_texture_mirror_clamp_to_edge 1 4548 #ifndef GL_ARB_texture_mirrored_repeat 4549 #define GL_ARB_texture_mirrored_repeat 1 4550 #define GL_MIRRORED_REPEAT_ARB 0x8370 4553 #ifndef GL_ARB_texture_multisample 4554 #define GL_ARB_texture_multisample 1 4557 #ifndef GL_ARB_texture_non_power_of_two 4558 #define GL_ARB_texture_non_power_of_two 1 4561 #ifndef GL_ARB_texture_query_levels 4562 #define GL_ARB_texture_query_levels 1 4565 #ifndef GL_ARB_texture_query_lod 4566 #define GL_ARB_texture_query_lod 1 4569 #ifndef GL_ARB_texture_rectangle 4570 #define GL_ARB_texture_rectangle 1 4571 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 4572 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 4573 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 4574 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 4577 #ifndef GL_ARB_texture_rg 4578 #define GL_ARB_texture_rg 1 4581 #ifndef GL_ARB_texture_rgb10_a2ui 4582 #define GL_ARB_texture_rgb10_a2ui 1 4585 #ifndef GL_ARB_texture_stencil8 4586 #define GL_ARB_texture_stencil8 1 4589 #ifndef GL_ARB_texture_storage 4590 #define GL_ARB_texture_storage 1 4593 #ifndef GL_ARB_texture_storage_multisample 4594 #define GL_ARB_texture_storage_multisample 1 4597 #ifndef GL_ARB_texture_swizzle 4598 #define GL_ARB_texture_swizzle 1 4601 #ifndef GL_ARB_texture_view 4602 #define GL_ARB_texture_view 1 4605 #ifndef GL_ARB_timer_query 4606 #define GL_ARB_timer_query 1 4609 #ifndef GL_ARB_transform_feedback2 4610 #define GL_ARB_transform_feedback2 1 4613 #ifndef GL_ARB_transform_feedback3 4614 #define GL_ARB_transform_feedback3 1 4617 #ifndef GL_ARB_transform_feedback_instanced 4618 #define GL_ARB_transform_feedback_instanced 1 4621 #ifndef GL_ARB_transform_feedback_overflow_query 4622 #define GL_ARB_transform_feedback_overflow_query 1 4623 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC 4624 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED 4627 #ifndef GL_ARB_transpose_matrix 4628 #define GL_ARB_transpose_matrix 1 4629 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 4630 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 4631 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 4632 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 4637 #ifdef GL_GLEXT_PROTOTYPES 4645 #ifndef GL_ARB_uniform_buffer_object 4646 #define GL_ARB_uniform_buffer_object 1 4649 #ifndef GL_ARB_vertex_array_bgra 4650 #define GL_ARB_vertex_array_bgra 1 4653 #ifndef GL_ARB_vertex_array_object 4654 #define GL_ARB_vertex_array_object 1 4657 #ifndef GL_ARB_vertex_attrib_64bit 4658 #define GL_ARB_vertex_attrib_64bit 1 4661 #ifndef GL_ARB_vertex_attrib_binding 4662 #define GL_ARB_vertex_attrib_binding 1 4665 #ifndef GL_ARB_vertex_blend 4666 #define GL_ARB_vertex_blend 1 4667 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 4668 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 4669 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 4670 #define GL_VERTEX_BLEND_ARB 0x86A7 4671 #define GL_CURRENT_WEIGHT_ARB 0x86A8 4672 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 4673 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 4674 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 4675 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 4676 #define GL_WEIGHT_ARRAY_ARB 0x86AD 4677 #define GL_MODELVIEW0_ARB 0x1700 4678 #define GL_MODELVIEW1_ARB 0x850A 4679 #define GL_MODELVIEW2_ARB 0x8722 4680 #define GL_MODELVIEW3_ARB 0x8723 4681 #define GL_MODELVIEW4_ARB 0x8724 4682 #define GL_MODELVIEW5_ARB 0x8725 4683 #define GL_MODELVIEW6_ARB 0x8726 4684 #define GL_MODELVIEW7_ARB 0x8727 4685 #define GL_MODELVIEW8_ARB 0x8728 4686 #define GL_MODELVIEW9_ARB 0x8729 4687 #define GL_MODELVIEW10_ARB 0x872A 4688 #define GL_MODELVIEW11_ARB 0x872B 4689 #define GL_MODELVIEW12_ARB 0x872C 4690 #define GL_MODELVIEW13_ARB 0x872D 4691 #define GL_MODELVIEW14_ARB 0x872E 4692 #define GL_MODELVIEW15_ARB 0x872F 4693 #define GL_MODELVIEW16_ARB 0x8730 4694 #define GL_MODELVIEW17_ARB 0x8731 4695 #define GL_MODELVIEW18_ARB 0x8732 4696 #define GL_MODELVIEW19_ARB 0x8733 4697 #define GL_MODELVIEW20_ARB 0x8734 4698 #define GL_MODELVIEW21_ARB 0x8735 4699 #define GL_MODELVIEW22_ARB 0x8736 4700 #define GL_MODELVIEW23_ARB 0x8737 4701 #define GL_MODELVIEW24_ARB 0x8738 4702 #define GL_MODELVIEW25_ARB 0x8739 4703 #define GL_MODELVIEW26_ARB 0x873A 4704 #define GL_MODELVIEW27_ARB 0x873B 4705 #define GL_MODELVIEW28_ARB 0x873C 4706 #define GL_MODELVIEW29_ARB 0x873D 4707 #define GL_MODELVIEW30_ARB 0x873E 4708 #define GL_MODELVIEW31_ARB 0x873F 4719 #ifdef GL_GLEXT_PROTOTYPES 4733 #ifndef GL_ARB_vertex_buffer_object 4734 #define GL_ARB_vertex_buffer_object 1 4738 #define GL_BUFFER_SIZE_ARB 0x8764 4739 #define GL_BUFFER_USAGE_ARB 0x8765 4740 #define GL_ARRAY_BUFFER_ARB 0x8892 4741 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 4742 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 4743 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 4744 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 4745 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 4746 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 4747 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 4748 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 4749 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 4750 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 4751 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 4752 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 4753 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 4754 #define GL_READ_ONLY_ARB 0x88B8 4755 #define GL_WRITE_ONLY_ARB 0x88B9 4756 #define GL_READ_WRITE_ARB 0x88BA 4757 #define GL_BUFFER_ACCESS_ARB 0x88BB 4758 #define GL_BUFFER_MAPPED_ARB 0x88BC 4759 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 4760 #define GL_STREAM_DRAW_ARB 0x88E0 4761 #define GL_STREAM_READ_ARB 0x88E1 4762 #define GL_STREAM_COPY_ARB 0x88E2 4763 #define GL_STATIC_DRAW_ARB 0x88E4 4764 #define GL_STATIC_READ_ARB 0x88E5 4765 #define GL_STATIC_COPY_ARB 0x88E6 4766 #define GL_DYNAMIC_DRAW_ARB 0x88E8 4767 #define GL_DYNAMIC_READ_ARB 0x88E9 4768 #define GL_DYNAMIC_COPY_ARB 0x88EA 4780 #ifdef GL_GLEXT_PROTOTYPES 4786 GLAPI void APIENTRY glBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const void *data);
4787 GLAPI void APIENTRY glGetBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
void *data);
4795 #ifndef GL_ARB_vertex_program 4796 #define GL_ARB_vertex_program 1 4797 #define GL_COLOR_SUM_ARB 0x8458 4798 #define GL_VERTEX_PROGRAM_ARB 0x8620 4799 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 4800 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 4801 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 4802 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 4803 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 4804 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 4805 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 4806 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 4807 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 4808 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 4809 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 4810 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 4811 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 4812 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 4856 #ifdef GL_GLEXT_PROTOTYPES 4903 #ifndef GL_ARB_vertex_shader 4904 #define GL_ARB_vertex_shader 1 4905 #define GL_VERTEX_SHADER_ARB 0x8B31 4906 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 4907 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 4908 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 4909 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 4910 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 4911 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 4914 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
4915 #ifdef GL_GLEXT_PROTOTYPES 4916 GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj,
GLuint index,
const GLcharARB *name);
4918 GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj,
const GLcharARB *name);
4922 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev 4923 #define GL_ARB_vertex_type_10f_11f_11f_rev 1 4926 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 4927 #define GL_ARB_vertex_type_2_10_10_10_rev 1 4930 #ifndef GL_ARB_viewport_array 4931 #define GL_ARB_viewport_array 1 4934 #ifndef GL_ARB_window_pos 4935 #define GL_ARB_window_pos 1 4952 #ifdef GL_GLEXT_PROTOTYPES 4972 #ifndef GL_KHR_blend_equation_advanced 4973 #define GL_KHR_blend_equation_advanced 1 4974 #define GL_MULTIPLY_KHR 0x9294 4975 #define GL_SCREEN_KHR 0x9295 4976 #define GL_OVERLAY_KHR 0x9296 4977 #define GL_DARKEN_KHR 0x9297 4978 #define GL_LIGHTEN_KHR 0x9298 4979 #define GL_COLORDODGE_KHR 0x9299 4980 #define GL_COLORBURN_KHR 0x929A 4981 #define GL_HARDLIGHT_KHR 0x929B 4982 #define GL_SOFTLIGHT_KHR 0x929C 4983 #define GL_DIFFERENCE_KHR 0x929E 4984 #define GL_EXCLUSION_KHR 0x92A0 4985 #define GL_HSL_HUE_KHR 0x92AD 4986 #define GL_HSL_SATURATION_KHR 0x92AE 4987 #define GL_HSL_COLOR_KHR 0x92AF 4988 #define GL_HSL_LUMINOSITY_KHR 0x92B0 4990 #ifdef GL_GLEXT_PROTOTYPES 4995 #ifndef GL_KHR_blend_equation_advanced_coherent 4996 #define GL_KHR_blend_equation_advanced_coherent 1 4997 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 5000 #ifndef GL_KHR_context_flush_control 5001 #define GL_KHR_context_flush_control 1 5004 #ifndef GL_KHR_debug 5005 #define GL_KHR_debug 1 5008 #ifndef GL_KHR_no_error 5009 #define GL_KHR_no_error 1 5010 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 5013 #ifndef GL_KHR_parallel_shader_compile 5014 #define GL_KHR_parallel_shader_compile 1 5015 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 5016 #define GL_COMPLETION_STATUS_KHR 0x91B1 5018 #ifdef GL_GLEXT_PROTOTYPES 5023 #ifndef GL_KHR_robust_buffer_access_behavior 5024 #define GL_KHR_robust_buffer_access_behavior 1 5027 #ifndef GL_KHR_robustness 5028 #define GL_KHR_robustness 1 5029 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 5032 #ifndef GL_KHR_texture_compression_astc_hdr 5033 #define GL_KHR_texture_compression_astc_hdr 1 5034 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 5035 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 5036 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 5037 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 5038 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 5039 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 5040 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 5041 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 5042 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 5043 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 5044 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 5045 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 5046 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 5047 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 5048 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 5049 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 5050 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 5051 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 5052 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 5053 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 5054 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 5055 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 5056 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 5057 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 5058 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 5059 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 5060 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 5061 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 5064 #ifndef GL_KHR_texture_compression_astc_ldr 5065 #define GL_KHR_texture_compression_astc_ldr 1 5068 #ifndef GL_KHR_texture_compression_astc_sliced_3d 5069 #define GL_KHR_texture_compression_astc_sliced_3d 1 5072 #ifndef GL_OES_byte_coordinates 5073 #define GL_OES_byte_coordinates 1 5096 #ifdef GL_GLEXT_PROTOTYPES 5122 #ifndef GL_OES_compressed_paletted_texture 5123 #define GL_OES_compressed_paletted_texture 1 5124 #define GL_PALETTE4_RGB8_OES 0x8B90 5125 #define GL_PALETTE4_RGBA8_OES 0x8B91 5126 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 5127 #define GL_PALETTE4_RGBA4_OES 0x8B93 5128 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 5129 #define GL_PALETTE8_RGB8_OES 0x8B95 5130 #define GL_PALETTE8_RGBA8_OES 0x8B96 5131 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 5132 #define GL_PALETTE8_RGBA4_OES 0x8B98 5133 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 5136 #ifndef GL_OES_fixed_point 5137 #define GL_OES_fixed_point 1 5139 #define GL_FIXED_OES 0x140C 5145 typedef void (
APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed
n, GLfixed
f);
5148 typedef void (
APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
5158 typedef void (
APIENTRYP PFNGLLOADMATRIXXOESPROC) (
const GLfixed *
m);
5161 typedef void (
APIENTRYP PFNGLMULTMATRIXXOESPROC) (
const GLfixed *
m);
5164 typedef void (
APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
5169 typedef void (
APIENTRYP PFNGLSCALEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5174 typedef void (
APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5184 typedef void (
APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);
5186 typedef void (
APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed
v);
5197 typedef void (
APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);
5198 typedef void (
APIENTRYP PFNGLINDEXXVOESPROC) (
const GLfixed *component);
5199 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
5204 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
5213 typedef void (
APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token);
5219 typedef void (
APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed
x, GLfixed
y);
5221 typedef void (
APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5223 typedef void (
APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z, GLfixed
w);
5226 typedef void (
APIENTRYP PFNGLRECTXVOESPROC) (
const GLfixed *
v1,
const GLfixed *
v2);
5229 typedef void (
APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed
s, GLfixed
t);
5231 typedef void (
APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r);
5233 typedef void (
APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r, GLfixed
q);
5241 typedef void (
APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5243 #ifdef GL_GLEXT_PROTOTYPES 5245 GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5248 GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5252 GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
5266 GLAPI void APIENTRY glMultiTexCoord4xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
5267 GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed
nz);
5268 GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
5271 GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
5272 GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
5273 GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
5278 GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
5281 GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5282 GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5283 GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue);
5302 GLAPI void APIENTRY glIndexxvOES (
const GLfixed *component);
5303 GLAPI void APIENTRY glLoadTransposeMatrixxOES (
const GLfixed *
m);
5307 GLAPI void APIENTRY glMapGrid2xOES (
GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
5308 GLAPI void APIENTRY glMultTransposeMatrixxOES (
const GLfixed *
m);
5313 GLAPI void APIENTRY glMultiTexCoord3xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r);
5323 GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);
5325 GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);
5327 GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w);
5329 GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed
y2);
5330 GLAPI void APIENTRY glRectxvOES (
const GLfixed *v1,
const GLfixed *v2);
5335 GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);
5337 GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
5345 GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);
5350 #ifndef GL_OES_query_matrix 5351 #define GL_OES_query_matrix 1 5353 #ifdef GL_GLEXT_PROTOTYPES 5358 #ifndef GL_OES_read_format 5359 #define GL_OES_read_format 1 5360 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 5361 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 5364 #ifndef GL_OES_single_precision 5365 #define GL_OES_single_precision 1 5372 #ifdef GL_GLEXT_PROTOTYPES 5382 #ifndef GL_3DFX_multisample 5383 #define GL_3DFX_multisample 1 5384 #define GL_MULTISAMPLE_3DFX 0x86B2 5385 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 5386 #define GL_SAMPLES_3DFX 0x86B4 5387 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 5390 #ifndef GL_3DFX_tbuffer 5391 #define GL_3DFX_tbuffer 1 5393 #ifdef GL_GLEXT_PROTOTYPES 5398 #ifndef GL_3DFX_texture_compression_FXT1 5399 #define GL_3DFX_texture_compression_FXT1 1 5400 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 5401 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 5404 #ifndef GL_AMD_blend_minmax_factor 5405 #define GL_AMD_blend_minmax_factor 1 5406 #define GL_FACTOR_MIN_AMD 0x901C 5407 #define GL_FACTOR_MAX_AMD 0x901D 5410 #ifndef GL_AMD_conservative_depth 5411 #define GL_AMD_conservative_depth 1 5414 #ifndef GL_AMD_debug_output 5415 #define GL_AMD_debug_output 1 5417 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 5418 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 5419 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 5420 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 5421 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 5422 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 5423 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 5424 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 5425 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 5426 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 5427 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 5428 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 5429 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 5430 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 5435 #ifdef GL_GLEXT_PROTOTYPES 5443 #ifndef GL_AMD_depth_clamp_separate 5444 #define GL_AMD_depth_clamp_separate 1 5445 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 5446 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 5449 #ifndef GL_AMD_draw_buffers_blend 5450 #define GL_AMD_draw_buffers_blend 1 5455 #ifdef GL_GLEXT_PROTOTYPES 5463 #ifndef GL_AMD_framebuffer_multisample_advanced 5464 #define GL_AMD_framebuffer_multisample_advanced 1 5465 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 5466 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 5467 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 5468 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 5469 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 5470 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 5473 #ifdef GL_GLEXT_PROTOTYPES 5479 #ifndef GL_AMD_framebuffer_sample_positions 5480 #define GL_AMD_framebuffer_sample_positions 1 5481 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 5482 #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE 5483 #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF 5484 #define GL_ALL_PIXELS_AMD 0xFFFFFFFF 5489 #ifdef GL_GLEXT_PROTOTYPES 5497 #ifndef GL_AMD_gcn_shader 5498 #define GL_AMD_gcn_shader 1 5501 #ifndef GL_AMD_gpu_shader_half_float 5502 #define GL_AMD_gpu_shader_half_float 1 5503 #define GL_FLOAT16_NV 0x8FF8 5504 #define GL_FLOAT16_VEC2_NV 0x8FF9 5505 #define GL_FLOAT16_VEC3_NV 0x8FFA 5506 #define GL_FLOAT16_VEC4_NV 0x8FFB 5507 #define GL_FLOAT16_MAT2_AMD 0x91C5 5508 #define GL_FLOAT16_MAT3_AMD 0x91C6 5509 #define GL_FLOAT16_MAT4_AMD 0x91C7 5510 #define GL_FLOAT16_MAT2x3_AMD 0x91C8 5511 #define GL_FLOAT16_MAT2x4_AMD 0x91C9 5512 #define GL_FLOAT16_MAT3x2_AMD 0x91CA 5513 #define GL_FLOAT16_MAT3x4_AMD 0x91CB 5514 #define GL_FLOAT16_MAT4x2_AMD 0x91CC 5515 #define GL_FLOAT16_MAT4x3_AMD 0x91CD 5518 #ifndef GL_AMD_gpu_shader_int16 5519 #define GL_AMD_gpu_shader_int16 1 5522 #ifndef GL_AMD_gpu_shader_int64 5523 #define GL_AMD_gpu_shader_int64 1 5525 #define GL_INT64_NV 0x140E 5526 #define GL_UNSIGNED_INT64_NV 0x140F 5527 #define GL_INT8_NV 0x8FE0 5528 #define GL_INT8_VEC2_NV 0x8FE1 5529 #define GL_INT8_VEC3_NV 0x8FE2 5530 #define GL_INT8_VEC4_NV 0x8FE3 5531 #define GL_INT16_NV 0x8FE4 5532 #define GL_INT16_VEC2_NV 0x8FE5 5533 #define GL_INT16_VEC3_NV 0x8FE6 5534 #define GL_INT16_VEC4_NV 0x8FE7 5535 #define GL_INT64_VEC2_NV 0x8FE9 5536 #define GL_INT64_VEC3_NV 0x8FEA 5537 #define GL_INT64_VEC4_NV 0x8FEB 5538 #define GL_UNSIGNED_INT8_NV 0x8FEC 5539 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 5540 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 5541 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 5542 #define GL_UNSIGNED_INT16_NV 0x8FF0 5543 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 5544 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 5545 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 5546 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 5547 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 5548 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 5583 #ifdef GL_GLEXT_PROTOTYPES 5586 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
5587 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
5594 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
5595 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
5604 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
5605 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
5612 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
5613 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
5621 #ifndef GL_AMD_interleaved_elements 5622 #define GL_AMD_interleaved_elements 1 5623 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 5624 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 5626 #ifdef GL_GLEXT_PROTOTYPES 5631 #ifndef GL_AMD_multi_draw_indirect 5632 #define GL_AMD_multi_draw_indirect 1 5635 #ifdef GL_GLEXT_PROTOTYPES 5641 #ifndef GL_AMD_name_gen_delete 5642 #define GL_AMD_name_gen_delete 1 5643 #define GL_DATA_BUFFER_AMD 0x9151 5644 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 5645 #define GL_QUERY_OBJECT_AMD 0x9153 5646 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 5647 #define GL_SAMPLER_OBJECT_AMD 0x9155 5651 #ifdef GL_GLEXT_PROTOTYPES 5658 #ifndef GL_AMD_occlusion_query_event 5659 #define GL_AMD_occlusion_query_event 1 5660 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F 5661 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 5662 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 5663 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 5664 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 5665 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF 5667 #ifdef GL_GLEXT_PROTOTYPES 5672 #ifndef GL_AMD_performance_monitor 5673 #define GL_AMD_performance_monitor 1 5674 #define GL_COUNTER_TYPE_AMD 0x8BC0 5675 #define GL_COUNTER_RANGE_AMD 0x8BC1 5676 #define GL_UNSIGNED_INT64_AMD 0x8BC2 5677 #define GL_PERCENTAGE_AMD 0x8BC3 5678 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 5679 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 5680 #define GL_PERFMON_RESULT_AMD 0x8BC6 5692 #ifdef GL_GLEXT_PROTOTYPES 5707 #ifndef GL_AMD_pinned_memory 5708 #define GL_AMD_pinned_memory 1 5709 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 5712 #ifndef GL_AMD_query_buffer_object 5713 #define GL_AMD_query_buffer_object 1 5714 #define GL_QUERY_BUFFER_AMD 0x9192 5715 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 5716 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 5719 #ifndef GL_AMD_sample_positions 5720 #define GL_AMD_sample_positions 1 5722 #ifdef GL_GLEXT_PROTOTYPES 5727 #ifndef GL_AMD_seamless_cubemap_per_texture 5728 #define GL_AMD_seamless_cubemap_per_texture 1 5731 #ifndef GL_AMD_shader_atomic_counter_ops 5732 #define GL_AMD_shader_atomic_counter_ops 1 5735 #ifndef GL_AMD_shader_ballot 5736 #define GL_AMD_shader_ballot 1 5739 #ifndef GL_AMD_shader_explicit_vertex_parameter 5740 #define GL_AMD_shader_explicit_vertex_parameter 1 5743 #ifndef GL_AMD_shader_gpu_shader_half_float_fetch 5744 #define GL_AMD_shader_gpu_shader_half_float_fetch 1 5747 #ifndef GL_AMD_shader_image_load_store_lod 5748 #define GL_AMD_shader_image_load_store_lod 1 5751 #ifndef GL_AMD_shader_stencil_export 5752 #define GL_AMD_shader_stencil_export 1 5755 #ifndef GL_AMD_shader_trinary_minmax 5756 #define GL_AMD_shader_trinary_minmax 1 5759 #ifndef GL_AMD_sparse_texture 5760 #define GL_AMD_sparse_texture 1 5761 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 5762 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 5763 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 5764 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 5765 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 5766 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A 5767 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B 5768 #define GL_MIN_LOD_WARNING_AMD 0x919C 5769 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 5772 #ifdef GL_GLEXT_PROTOTYPES 5778 #ifndef GL_AMD_stencil_operation_extended 5779 #define GL_AMD_stencil_operation_extended 1 5780 #define GL_SET_AMD 0x874A 5781 #define GL_REPLACE_VALUE_AMD 0x874B 5782 #define GL_STENCIL_OP_VALUE_AMD 0x874C 5783 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D 5785 #ifdef GL_GLEXT_PROTOTYPES 5790 #ifndef GL_AMD_texture_gather_bias_lod 5791 #define GL_AMD_texture_gather_bias_lod 1 5794 #ifndef GL_AMD_texture_texture4 5795 #define GL_AMD_texture_texture4 1 5798 #ifndef GL_AMD_transform_feedback3_lines_triangles 5799 #define GL_AMD_transform_feedback3_lines_triangles 1 5802 #ifndef GL_AMD_transform_feedback4 5803 #define GL_AMD_transform_feedback4 1 5804 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 5807 #ifndef GL_AMD_vertex_shader_layer 5808 #define GL_AMD_vertex_shader_layer 1 5811 #ifndef GL_AMD_vertex_shader_tessellator 5812 #define GL_AMD_vertex_shader_tessellator 1 5813 #define GL_SAMPLER_BUFFER_AMD 0x9001 5814 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 5815 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 5816 #define GL_TESSELLATION_MODE_AMD 0x9004 5817 #define GL_TESSELLATION_FACTOR_AMD 0x9005 5818 #define GL_DISCRETE_AMD 0x9006 5819 #define GL_CONTINUOUS_AMD 0x9007 5822 #ifdef GL_GLEXT_PROTOTYPES 5828 #ifndef GL_AMD_vertex_shader_viewport_index 5829 #define GL_AMD_vertex_shader_viewport_index 1 5832 #ifndef GL_APPLE_aux_depth_stencil 5833 #define GL_APPLE_aux_depth_stencil 1 5834 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 5837 #ifndef GL_APPLE_client_storage 5838 #define GL_APPLE_client_storage 1 5839 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 5842 #ifndef GL_APPLE_element_array 5843 #define GL_APPLE_element_array 1 5844 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 5845 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 5846 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 5852 #ifdef GL_GLEXT_PROTOTYPES 5861 #ifndef GL_APPLE_fence 5862 #define GL_APPLE_fence 1 5863 #define GL_DRAW_PIXELS_APPLE 0x8A0A 5864 #define GL_FENCE_APPLE 0x8A0B 5873 #ifdef GL_GLEXT_PROTOTYPES 5885 #ifndef GL_APPLE_float_pixels 5886 #define GL_APPLE_float_pixels 1 5887 #define GL_HALF_APPLE 0x140B 5888 #define GL_RGBA_FLOAT32_APPLE 0x8814 5889 #define GL_RGB_FLOAT32_APPLE 0x8815 5890 #define GL_ALPHA_FLOAT32_APPLE 0x8816 5891 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 5892 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 5893 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 5894 #define GL_RGBA_FLOAT16_APPLE 0x881A 5895 #define GL_RGB_FLOAT16_APPLE 0x881B 5896 #define GL_ALPHA_FLOAT16_APPLE 0x881C 5897 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 5898 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 5899 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 5900 #define GL_COLOR_FLOAT_APPLE 0x8A0F 5903 #ifndef GL_APPLE_flush_buffer_range 5904 #define GL_APPLE_flush_buffer_range 1 5905 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 5906 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 5909 #ifdef GL_GLEXT_PROTOTYPES 5911 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
5915 #ifndef GL_APPLE_object_purgeable 5916 #define GL_APPLE_object_purgeable 1 5917 #define GL_BUFFER_OBJECT_APPLE 0x85B3 5918 #define GL_RELEASED_APPLE 0x8A19 5919 #define GL_VOLATILE_APPLE 0x8A1A 5920 #define GL_RETAINED_APPLE 0x8A1B 5921 #define GL_UNDEFINED_APPLE 0x8A1C 5922 #define GL_PURGEABLE_APPLE 0x8A1D 5926 #ifdef GL_GLEXT_PROTOTYPES 5933 #ifndef GL_APPLE_rgb_422 5934 #define GL_APPLE_rgb_422 1 5935 #define GL_RGB_422_APPLE 0x8A1F 5936 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 5937 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 5938 #define GL_RGB_RAW_422_APPLE 0x8A51 5941 #ifndef GL_APPLE_row_bytes 5942 #define GL_APPLE_row_bytes 1 5943 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 5944 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 5947 #ifndef GL_APPLE_specular_vector 5948 #define GL_APPLE_specular_vector 1 5949 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 5952 #ifndef GL_APPLE_texture_range 5953 #define GL_APPLE_texture_range 1 5954 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 5955 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 5956 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 5957 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 5958 #define GL_STORAGE_CACHED_APPLE 0x85BE 5959 #define GL_STORAGE_SHARED_APPLE 0x85BF 5962 #ifdef GL_GLEXT_PROTOTYPES 5968 #ifndef GL_APPLE_transform_hint 5969 #define GL_APPLE_transform_hint 1 5970 #define GL_TRANSFORM_HINT_APPLE 0x85B1 5973 #ifndef GL_APPLE_vertex_array_object 5974 #define GL_APPLE_vertex_array_object 1 5975 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 5980 #ifdef GL_GLEXT_PROTOTYPES 5988 #ifndef GL_APPLE_vertex_array_range 5989 #define GL_APPLE_vertex_array_range 1 5990 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 5991 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 5992 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 5993 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 5994 #define GL_STORAGE_CLIENT_APPLE 0x85B4 5998 #ifdef GL_GLEXT_PROTOTYPES 6005 #ifndef GL_APPLE_vertex_program_evaluators 6006 #define GL_APPLE_vertex_program_evaluators 1 6007 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 6008 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 6009 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 6010 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 6011 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 6012 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 6013 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 6014 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 6015 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 6016 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 6022 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
6023 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
6024 #ifdef GL_GLEXT_PROTOTYPES 6030 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
6031 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
6035 #ifndef GL_APPLE_ycbcr_422 6036 #define GL_APPLE_ycbcr_422 1 6037 #define GL_YCBCR_422_APPLE 0x85B9 6040 #ifndef GL_ATI_draw_buffers 6041 #define GL_ATI_draw_buffers 1 6042 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 6043 #define GL_DRAW_BUFFER0_ATI 0x8825 6044 #define GL_DRAW_BUFFER1_ATI 0x8826 6045 #define GL_DRAW_BUFFER2_ATI 0x8827 6046 #define GL_DRAW_BUFFER3_ATI 0x8828 6047 #define GL_DRAW_BUFFER4_ATI 0x8829 6048 #define GL_DRAW_BUFFER5_ATI 0x882A 6049 #define GL_DRAW_BUFFER6_ATI 0x882B 6050 #define GL_DRAW_BUFFER7_ATI 0x882C 6051 #define GL_DRAW_BUFFER8_ATI 0x882D 6052 #define GL_DRAW_BUFFER9_ATI 0x882E 6053 #define GL_DRAW_BUFFER10_ATI 0x882F 6054 #define GL_DRAW_BUFFER11_ATI 0x8830 6055 #define GL_DRAW_BUFFER12_ATI 0x8831 6056 #define GL_DRAW_BUFFER13_ATI 0x8832 6057 #define GL_DRAW_BUFFER14_ATI 0x8833 6058 #define GL_DRAW_BUFFER15_ATI 0x8834 6060 #ifdef GL_GLEXT_PROTOTYPES 6065 #ifndef GL_ATI_element_array 6066 #define GL_ATI_element_array 1 6067 #define GL_ELEMENT_ARRAY_ATI 0x8768 6068 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 6069 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 6073 #ifdef GL_GLEXT_PROTOTYPES 6080 #ifndef GL_ATI_envmap_bumpmap 6081 #define GL_ATI_envmap_bumpmap 1 6082 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 6083 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 6084 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 6085 #define GL_BUMP_TEX_UNITS_ATI 0x8778 6086 #define GL_DUDV_ATI 0x8779 6087 #define GL_DU8DV8_ATI 0x877A 6088 #define GL_BUMP_ENVMAP_ATI 0x877B 6089 #define GL_BUMP_TARGET_ATI 0x877C 6094 #ifdef GL_GLEXT_PROTOTYPES 6102 #ifndef GL_ATI_fragment_shader 6103 #define GL_ATI_fragment_shader 1 6104 #define GL_FRAGMENT_SHADER_ATI 0x8920 6105 #define GL_REG_0_ATI 0x8921 6106 #define GL_REG_1_ATI 0x8922 6107 #define GL_REG_2_ATI 0x8923 6108 #define GL_REG_3_ATI 0x8924 6109 #define GL_REG_4_ATI 0x8925 6110 #define GL_REG_5_ATI 0x8926 6111 #define GL_REG_6_ATI 0x8927 6112 #define GL_REG_7_ATI 0x8928 6113 #define GL_REG_8_ATI 0x8929 6114 #define GL_REG_9_ATI 0x892A 6115 #define GL_REG_10_ATI 0x892B 6116 #define GL_REG_11_ATI 0x892C 6117 #define GL_REG_12_ATI 0x892D 6118 #define GL_REG_13_ATI 0x892E 6119 #define GL_REG_14_ATI 0x892F 6120 #define GL_REG_15_ATI 0x8930 6121 #define GL_REG_16_ATI 0x8931 6122 #define GL_REG_17_ATI 0x8932 6123 #define GL_REG_18_ATI 0x8933 6124 #define GL_REG_19_ATI 0x8934 6125 #define GL_REG_20_ATI 0x8935 6126 #define GL_REG_21_ATI 0x8936 6127 #define GL_REG_22_ATI 0x8937 6128 #define GL_REG_23_ATI 0x8938 6129 #define GL_REG_24_ATI 0x8939 6130 #define GL_REG_25_ATI 0x893A 6131 #define GL_REG_26_ATI 0x893B 6132 #define GL_REG_27_ATI 0x893C 6133 #define GL_REG_28_ATI 0x893D 6134 #define GL_REG_29_ATI 0x893E 6135 #define GL_REG_30_ATI 0x893F 6136 #define GL_REG_31_ATI 0x8940 6137 #define GL_CON_0_ATI 0x8941 6138 #define GL_CON_1_ATI 0x8942 6139 #define GL_CON_2_ATI 0x8943 6140 #define GL_CON_3_ATI 0x8944 6141 #define GL_CON_4_ATI 0x8945 6142 #define GL_CON_5_ATI 0x8946 6143 #define GL_CON_6_ATI 0x8947 6144 #define GL_CON_7_ATI 0x8948 6145 #define GL_CON_8_ATI 0x8949 6146 #define GL_CON_9_ATI 0x894A 6147 #define GL_CON_10_ATI 0x894B 6148 #define GL_CON_11_ATI 0x894C 6149 #define GL_CON_12_ATI 0x894D 6150 #define GL_CON_13_ATI 0x894E 6151 #define GL_CON_14_ATI 0x894F 6152 #define GL_CON_15_ATI 0x8950 6153 #define GL_CON_16_ATI 0x8951 6154 #define GL_CON_17_ATI 0x8952 6155 #define GL_CON_18_ATI 0x8953 6156 #define GL_CON_19_ATI 0x8954 6157 #define GL_CON_20_ATI 0x8955 6158 #define GL_CON_21_ATI 0x8956 6159 #define GL_CON_22_ATI 0x8957 6160 #define GL_CON_23_ATI 0x8958 6161 #define GL_CON_24_ATI 0x8959 6162 #define GL_CON_25_ATI 0x895A 6163 #define GL_CON_26_ATI 0x895B 6164 #define GL_CON_27_ATI 0x895C 6165 #define GL_CON_28_ATI 0x895D 6166 #define GL_CON_29_ATI 0x895E 6167 #define GL_CON_30_ATI 0x895F 6168 #define GL_CON_31_ATI 0x8960 6169 #define GL_MOV_ATI 0x8961 6170 #define GL_ADD_ATI 0x8963 6171 #define GL_MUL_ATI 0x8964 6172 #define GL_SUB_ATI 0x8965 6173 #define GL_DOT3_ATI 0x8966 6174 #define GL_DOT4_ATI 0x8967 6175 #define GL_MAD_ATI 0x8968 6176 #define GL_LERP_ATI 0x8969 6177 #define GL_CND_ATI 0x896A 6178 #define GL_CND0_ATI 0x896B 6179 #define GL_DOT2_ADD_ATI 0x896C 6180 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 6181 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 6182 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 6183 #define GL_NUM_PASSES_ATI 0x8970 6184 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 6185 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 6186 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 6187 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 6188 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 6189 #define GL_SWIZZLE_STR_ATI 0x8976 6190 #define GL_SWIZZLE_STQ_ATI 0x8977 6191 #define GL_SWIZZLE_STR_DR_ATI 0x8978 6192 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 6193 #define GL_SWIZZLE_STRQ_ATI 0x897A 6194 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 6195 #define GL_RED_BIT_ATI 0x00000001 6196 #define GL_GREEN_BIT_ATI 0x00000002 6197 #define GL_BLUE_BIT_ATI 0x00000004 6198 #define GL_2X_BIT_ATI 0x00000001 6199 #define GL_4X_BIT_ATI 0x00000002 6200 #define GL_8X_BIT_ATI 0x00000004 6201 #define GL_HALF_BIT_ATI 0x00000008 6202 #define GL_QUARTER_BIT_ATI 0x00000010 6203 #define GL_EIGHTH_BIT_ATI 0x00000020 6204 #define GL_SATURATE_BIT_ATI 0x00000040 6205 #define GL_COMP_BIT_ATI 0x00000002 6206 #define GL_NEGATE_BIT_ATI 0x00000004 6207 #define GL_BIAS_BIT_ATI 0x00000008 6217 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6220 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6222 #ifdef GL_GLEXT_PROTOTYPES 6232 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6235 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6240 #ifndef GL_ATI_map_object_buffer 6241 #define GL_ATI_map_object_buffer 1 6244 #ifdef GL_GLEXT_PROTOTYPES 6250 #ifndef GL_ATI_meminfo 6251 #define GL_ATI_meminfo 1 6252 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 6253 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 6254 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 6257 #ifndef GL_ATI_pixel_format_float 6258 #define GL_ATI_pixel_format_float 1 6259 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 6260 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 6263 #ifndef GL_ATI_pn_triangles 6264 #define GL_ATI_pn_triangles 1 6265 #define GL_PN_TRIANGLES_ATI 0x87F0 6266 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 6267 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 6268 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 6269 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 6270 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 6271 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 6272 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 6273 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 6276 #ifdef GL_GLEXT_PROTOTYPES 6282 #ifndef GL_ATI_separate_stencil 6283 #define GL_ATI_separate_stencil 1 6284 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 6285 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 6286 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 6287 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 6290 #ifdef GL_GLEXT_PROTOTYPES 6296 #ifndef GL_ATI_text_fragment_shader 6297 #define GL_ATI_text_fragment_shader 1 6298 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 6301 #ifndef GL_ATI_texture_env_combine3 6302 #define GL_ATI_texture_env_combine3 1 6303 #define GL_MODULATE_ADD_ATI 0x8744 6304 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 6305 #define GL_MODULATE_SUBTRACT_ATI 0x8746 6308 #ifndef GL_ATI_texture_float 6309 #define GL_ATI_texture_float 1 6310 #define GL_RGBA_FLOAT32_ATI 0x8814 6311 #define GL_RGB_FLOAT32_ATI 0x8815 6312 #define GL_ALPHA_FLOAT32_ATI 0x8816 6313 #define GL_INTENSITY_FLOAT32_ATI 0x8817 6314 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 6315 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 6316 #define GL_RGBA_FLOAT16_ATI 0x881A 6317 #define GL_RGB_FLOAT16_ATI 0x881B 6318 #define GL_ALPHA_FLOAT16_ATI 0x881C 6319 #define GL_INTENSITY_FLOAT16_ATI 0x881D 6320 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 6321 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 6324 #ifndef GL_ATI_texture_mirror_once 6325 #define GL_ATI_texture_mirror_once 1 6326 #define GL_MIRROR_CLAMP_ATI 0x8742 6327 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 6330 #ifndef GL_ATI_vertex_array_object 6331 #define GL_ATI_vertex_array_object 1 6332 #define GL_STATIC_ATI 0x8760 6333 #define GL_DYNAMIC_ATI 0x8761 6334 #define GL_PRESERVE_ATI 0x8762 6335 #define GL_DISCARD_ATI 0x8763 6336 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 6337 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 6338 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 6339 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 6352 #ifdef GL_GLEXT_PROTOTYPES 6368 #ifndef GL_ATI_vertex_attrib_array_object 6369 #define GL_ATI_vertex_attrib_array_object 1 6373 #ifdef GL_GLEXT_PROTOTYPES 6380 #ifndef GL_ATI_vertex_streams 6381 #define GL_ATI_vertex_streams 1 6382 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 6383 #define GL_VERTEX_STREAM0_ATI 0x876C 6384 #define GL_VERTEX_STREAM1_ATI 0x876D 6385 #define GL_VERTEX_STREAM2_ATI 0x876E 6386 #define GL_VERTEX_STREAM3_ATI 0x876F 6387 #define GL_VERTEX_STREAM4_ATI 0x8770 6388 #define GL_VERTEX_STREAM5_ATI 0x8771 6389 #define GL_VERTEX_STREAM6_ATI 0x8772 6390 #define GL_VERTEX_STREAM7_ATI 0x8773 6391 #define GL_VERTEX_SOURCE_ATI 0x8774 6437 #ifdef GL_GLEXT_PROTOTYPES 6486 #ifndef GL_EXT_422_pixels 6487 #define GL_EXT_422_pixels 1 6488 #define GL_422_EXT 0x80CC 6489 #define GL_422_REV_EXT 0x80CD 6490 #define GL_422_AVERAGE_EXT 0x80CE 6491 #define GL_422_REV_AVERAGE_EXT 0x80CF 6494 #ifndef GL_EXT_EGL_image_storage 6495 #define GL_EXT_EGL_image_storage 1 6499 #ifdef GL_GLEXT_PROTOTYPES 6506 #define GL_EXT_abgr 1 6507 #define GL_ABGR_EXT 0x8000 6511 #define GL_EXT_bgra 1 6512 #define GL_BGR_EXT 0x80E0 6513 #define GL_BGRA_EXT 0x80E1 6516 #ifndef GL_EXT_bindable_uniform 6517 #define GL_EXT_bindable_uniform 1 6518 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 6519 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 6520 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 6521 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 6522 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 6523 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 6527 #ifdef GL_GLEXT_PROTOTYPES 6534 #ifndef GL_EXT_blend_color 6535 #define GL_EXT_blend_color 1 6536 #define GL_CONSTANT_COLOR_EXT 0x8001 6537 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 6538 #define GL_CONSTANT_ALPHA_EXT 0x8003 6539 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 6540 #define GL_BLEND_COLOR_EXT 0x8005 6542 #ifdef GL_GLEXT_PROTOTYPES 6547 #ifndef GL_EXT_blend_equation_separate 6548 #define GL_EXT_blend_equation_separate 1 6549 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 6550 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 6552 #ifdef GL_GLEXT_PROTOTYPES 6557 #ifndef GL_EXT_blend_func_separate 6558 #define GL_EXT_blend_func_separate 1 6559 #define GL_BLEND_DST_RGB_EXT 0x80C8 6560 #define GL_BLEND_SRC_RGB_EXT 0x80C9 6561 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 6562 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 6564 #ifdef GL_GLEXT_PROTOTYPES 6569 #ifndef GL_EXT_blend_logic_op 6570 #define GL_EXT_blend_logic_op 1 6573 #ifndef GL_EXT_blend_minmax 6574 #define GL_EXT_blend_minmax 1 6575 #define GL_MIN_EXT 0x8007 6576 #define GL_MAX_EXT 0x8008 6577 #define GL_FUNC_ADD_EXT 0x8006 6578 #define GL_BLEND_EQUATION_EXT 0x8009 6580 #ifdef GL_GLEXT_PROTOTYPES 6585 #ifndef GL_EXT_blend_subtract 6586 #define GL_EXT_blend_subtract 1 6587 #define GL_FUNC_SUBTRACT_EXT 0x800A 6588 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 6591 #ifndef GL_EXT_clip_volume_hint 6592 #define GL_EXT_clip_volume_hint 1 6593 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 6596 #ifndef GL_EXT_cmyka 6597 #define GL_EXT_cmyka 1 6598 #define GL_CMYK_EXT 0x800C 6599 #define GL_CMYKA_EXT 0x800D 6600 #define GL_PACK_CMYK_HINT_EXT 0x800E 6601 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 6604 #ifndef GL_EXT_color_subtable 6605 #define GL_EXT_color_subtable 1 6608 #ifdef GL_GLEXT_PROTOTYPES 6614 #ifndef GL_EXT_compiled_vertex_array 6615 #define GL_EXT_compiled_vertex_array 1 6616 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 6617 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 6620 #ifdef GL_GLEXT_PROTOTYPES 6626 #ifndef GL_EXT_convolution 6627 #define GL_EXT_convolution 1 6628 #define GL_CONVOLUTION_1D_EXT 0x8010 6629 #define GL_CONVOLUTION_2D_EXT 0x8011 6630 #define GL_SEPARABLE_2D_EXT 0x8012 6631 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 6632 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 6633 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 6634 #define GL_REDUCE_EXT 0x8016 6635 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 6636 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 6637 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 6638 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 6639 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 6640 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 6641 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 6642 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 6643 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 6644 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 6645 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 6646 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 6647 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 6661 #ifdef GL_GLEXT_PROTOTYPES 6678 #ifndef GL_EXT_coordinate_frame 6679 #define GL_EXT_coordinate_frame 1 6680 #define GL_TANGENT_ARRAY_EXT 0x8439 6681 #define GL_BINORMAL_ARRAY_EXT 0x843A 6682 #define GL_CURRENT_TANGENT_EXT 0x843B 6683 #define GL_CURRENT_BINORMAL_EXT 0x843C 6684 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 6685 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 6686 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 6687 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 6688 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 6689 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 6690 #define GL_MAP1_TANGENT_EXT 0x8444 6691 #define GL_MAP2_TANGENT_EXT 0x8445 6692 #define GL_MAP1_BINORMAL_EXT 0x8446 6693 #define GL_MAP2_BINORMAL_EXT 0x8447 6716 #ifdef GL_GLEXT_PROTOTYPES 6742 #ifndef GL_EXT_copy_texture 6743 #define GL_EXT_copy_texture 1 6749 #ifdef GL_GLEXT_PROTOTYPES 6758 #ifndef GL_EXT_cull_vertex 6759 #define GL_EXT_cull_vertex 1 6760 #define GL_CULL_VERTEX_EXT 0x81AA 6761 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 6762 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 6765 #ifdef GL_GLEXT_PROTOTYPES 6771 #ifndef GL_EXT_debug_label 6772 #define GL_EXT_debug_label 1 6773 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 6774 #define GL_PROGRAM_OBJECT_EXT 0x8B40 6775 #define GL_SHADER_OBJECT_EXT 0x8B48 6776 #define GL_BUFFER_OBJECT_EXT 0x9151 6777 #define GL_QUERY_OBJECT_EXT 0x9153 6778 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 6781 #ifdef GL_GLEXT_PROTOTYPES 6787 #ifndef GL_EXT_debug_marker 6788 #define GL_EXT_debug_marker 1 6792 #ifdef GL_GLEXT_PROTOTYPES 6799 #ifndef GL_EXT_depth_bounds_test 6800 #define GL_EXT_depth_bounds_test 1 6801 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 6802 #define GL_DEPTH_BOUNDS_EXT 0x8891 6804 #ifdef GL_GLEXT_PROTOTYPES 6809 #ifndef GL_EXT_direct_state_access 6810 #define GL_EXT_direct_state_access 1 6811 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 6812 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 6813 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 6848 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6849 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6885 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6886 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6901 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6908 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7069 #ifdef GL_GLEXT_PROTOTYPES 7104 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
7105 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7141 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
7142 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7157 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7164 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7173 GLAPI void APIENTRY glNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const void *data);
7178 GLAPI void APIENTRY glGetNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
void *data);
7261 GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (
GLuint readBuffer,
GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
7287 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
7328 #ifndef GL_EXT_draw_buffers2 7329 #define GL_EXT_draw_buffers2 1 7331 #ifdef GL_GLEXT_PROTOTYPES 7336 #ifndef GL_EXT_draw_instanced 7337 #define GL_EXT_draw_instanced 1 7340 #ifdef GL_GLEXT_PROTOTYPES 7346 #ifndef GL_EXT_draw_range_elements 7347 #define GL_EXT_draw_range_elements 1 7348 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 7349 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 7351 #ifdef GL_GLEXT_PROTOTYPES 7356 #ifndef GL_EXT_external_buffer 7357 #define GL_EXT_external_buffer 1 7361 #ifdef GL_GLEXT_PROTOTYPES 7362 GLAPI void APIENTRY glBufferStorageExternalEXT (
GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer,
GLbitfield flags);
7363 GLAPI void APIENTRY glNamedBufferStorageExternalEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer,
GLbitfield flags);
7367 #ifndef GL_EXT_fog_coord 7368 #define GL_EXT_fog_coord 1 7369 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 7370 #define GL_FOG_COORDINATE_EXT 0x8451 7371 #define GL_FRAGMENT_DEPTH_EXT 0x8452 7372 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 7373 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 7374 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 7375 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 7376 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 7382 #ifdef GL_GLEXT_PROTOTYPES 7391 #ifndef GL_EXT_framebuffer_blit 7392 #define GL_EXT_framebuffer_blit 1 7393 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 7394 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 7395 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 7396 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 7398 #ifdef GL_GLEXT_PROTOTYPES 7403 #ifndef GL_EXT_framebuffer_multisample 7404 #define GL_EXT_framebuffer_multisample 1 7405 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 7406 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 7407 #define GL_MAX_SAMPLES_EXT 0x8D57 7409 #ifdef GL_GLEXT_PROTOTYPES 7414 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 7415 #define GL_EXT_framebuffer_multisample_blit_scaled 1 7416 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 7417 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 7420 #ifndef GL_EXT_framebuffer_object 7421 #define GL_EXT_framebuffer_object 1 7422 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 7423 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 7424 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 7425 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 7426 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 7427 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 7428 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 7429 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 7430 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 7431 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 7432 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 7433 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 7434 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 7435 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 7436 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 7437 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 7438 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 7439 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 7440 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 7441 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 7442 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 7443 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 7444 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 7445 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 7446 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 7447 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 7448 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 7449 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 7450 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 7451 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 7452 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 7453 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 7454 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 7455 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 7456 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 7457 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 7458 #define GL_FRAMEBUFFER_EXT 0x8D40 7459 #define GL_RENDERBUFFER_EXT 0x8D41 7460 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 7461 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 7462 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 7463 #define GL_STENCIL_INDEX1_EXT 0x8D46 7464 #define GL_STENCIL_INDEX4_EXT 0x8D47 7465 #define GL_STENCIL_INDEX8_EXT 0x8D48 7466 #define GL_STENCIL_INDEX16_EXT 0x8D49 7467 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 7468 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 7469 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 7470 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 7471 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 7472 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 7490 #ifdef GL_GLEXT_PROTOTYPES 7511 #ifndef GL_EXT_framebuffer_sRGB 7512 #define GL_EXT_framebuffer_sRGB 1 7513 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 7514 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 7517 #ifndef GL_EXT_geometry_shader4 7518 #define GL_EXT_geometry_shader4 1 7519 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 7520 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 7521 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 7522 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 7523 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 7524 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 7525 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 7526 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 7527 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 7528 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 7529 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 7530 #define GL_LINES_ADJACENCY_EXT 0x000A 7531 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 7532 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 7533 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 7534 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 7535 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 7536 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 7537 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 7538 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 7540 #ifdef GL_GLEXT_PROTOTYPES 7545 #ifndef GL_EXT_gpu_program_parameters 7546 #define GL_EXT_gpu_program_parameters 1 7549 #ifdef GL_GLEXT_PROTOTYPES 7555 #ifndef GL_EXT_gpu_shader4 7556 #define GL_EXT_gpu_shader4 1 7557 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 7558 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 7559 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 7560 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 7561 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 7562 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 7563 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 7564 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 7565 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 7566 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 7567 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 7568 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 7569 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 7570 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 7571 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 7572 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 7573 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 7574 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 7575 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 7576 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 7577 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 7578 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 7579 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 7580 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 7581 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 7582 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 7583 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 7584 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 7596 #ifdef GL_GLEXT_PROTOTYPES 7611 #ifndef GL_EXT_histogram 7612 #define GL_EXT_histogram 1 7613 #define GL_HISTOGRAM_EXT 0x8024 7614 #define GL_PROXY_HISTOGRAM_EXT 0x8025 7615 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 7616 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 7617 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 7618 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 7619 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 7620 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 7621 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 7622 #define GL_HISTOGRAM_SINK_EXT 0x802D 7623 #define GL_MINMAX_EXT 0x802E 7624 #define GL_MINMAX_FORMAT_EXT 0x802F 7625 #define GL_MINMAX_SINK_EXT 0x8030 7626 #define GL_TABLE_TOO_LARGE_EXT 0x8031 7637 #ifdef GL_GLEXT_PROTOTYPES 7651 #ifndef GL_EXT_index_array_formats 7652 #define GL_EXT_index_array_formats 1 7653 #define GL_IUI_V2F_EXT 0x81AD 7654 #define GL_IUI_V3F_EXT 0x81AE 7655 #define GL_IUI_N3F_V2F_EXT 0x81AF 7656 #define GL_IUI_N3F_V3F_EXT 0x81B0 7657 #define GL_T2F_IUI_V2F_EXT 0x81B1 7658 #define GL_T2F_IUI_V3F_EXT 0x81B2 7659 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 7660 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 7663 #ifndef GL_EXT_index_func 7664 #define GL_EXT_index_func 1 7665 #define GL_INDEX_TEST_EXT 0x81B5 7666 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 7667 #define GL_INDEX_TEST_REF_EXT 0x81B7 7669 #ifdef GL_GLEXT_PROTOTYPES 7674 #ifndef GL_EXT_index_material 7675 #define GL_EXT_index_material 1 7676 #define GL_INDEX_MATERIAL_EXT 0x81B8 7677 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 7678 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 7680 #ifdef GL_GLEXT_PROTOTYPES 7685 #ifndef GL_EXT_index_texture 7686 #define GL_EXT_index_texture 1 7689 #ifndef GL_EXT_light_texture 7690 #define GL_EXT_light_texture 1 7691 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 7692 #define GL_FRAGMENT_NORMAL_EXT 0x834A 7693 #define GL_FRAGMENT_COLOR_EXT 0x834C 7694 #define GL_ATTENUATION_EXT 0x834D 7695 #define GL_SHADOW_ATTENUATION_EXT 0x834E 7696 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 7697 #define GL_TEXTURE_LIGHT_EXT 0x8350 7698 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 7699 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 7703 #ifdef GL_GLEXT_PROTOTYPES 7710 #ifndef GL_EXT_memory_object 7711 #define GL_EXT_memory_object 1 7712 #define GL_TEXTURE_TILING_EXT 0x9580 7713 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 7714 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B 7715 #define GL_NUM_TILING_TYPES_EXT 0x9582 7716 #define GL_TILING_TYPES_EXT 0x9583 7717 #define GL_OPTIMAL_TILING_EXT 0x9584 7718 #define GL_LINEAR_TILING_EXT 0x9585 7719 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 7720 #define GL_DEVICE_UUID_EXT 0x9597 7721 #define GL_DRIVER_UUID_EXT 0x9598 7722 #define GL_UUID_SIZE_EXT 16 7742 #ifdef GL_GLEXT_PROTOTYPES 7765 #ifndef GL_EXT_memory_object_fd 7766 #define GL_EXT_memory_object_fd 1 7767 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 7769 #ifdef GL_GLEXT_PROTOTYPES 7774 #ifndef GL_EXT_memory_object_win32 7775 #define GL_EXT_memory_object_win32 1 7776 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 7777 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 7778 #define GL_DEVICE_LUID_EXT 0x9599 7779 #define GL_DEVICE_NODE_MASK_EXT 0x959A 7780 #define GL_LUID_SIZE_EXT 8 7781 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 7782 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A 7783 #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B 7784 #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C 7787 #ifdef GL_GLEXT_PROTOTYPES 7793 #ifndef GL_EXT_misc_attribute 7794 #define GL_EXT_misc_attribute 1 7797 #ifndef GL_EXT_multi_draw_arrays 7798 #define GL_EXT_multi_draw_arrays 1 7801 #ifdef GL_GLEXT_PROTOTYPES 7807 #ifndef GL_EXT_multisample 7808 #define GL_EXT_multisample 1 7809 #define GL_MULTISAMPLE_EXT 0x809D 7810 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 7811 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 7812 #define GL_SAMPLE_MASK_EXT 0x80A0 7813 #define GL_1PASS_EXT 0x80A1 7814 #define GL_2PASS_0_EXT 0x80A2 7815 #define GL_2PASS_1_EXT 0x80A3 7816 #define GL_4PASS_0_EXT 0x80A4 7817 #define GL_4PASS_1_EXT 0x80A5 7818 #define GL_4PASS_2_EXT 0x80A6 7819 #define GL_4PASS_3_EXT 0x80A7 7820 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 7821 #define GL_SAMPLES_EXT 0x80A9 7822 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 7823 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 7824 #define GL_SAMPLE_PATTERN_EXT 0x80AC 7825 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 7828 #ifdef GL_GLEXT_PROTOTYPES 7834 #ifndef GL_EXT_packed_depth_stencil 7835 #define GL_EXT_packed_depth_stencil 1 7836 #define GL_DEPTH_STENCIL_EXT 0x84F9 7837 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 7838 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 7839 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 7842 #ifndef GL_EXT_packed_float 7843 #define GL_EXT_packed_float 1 7844 #define GL_R11F_G11F_B10F_EXT 0x8C3A 7845 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 7846 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 7849 #ifndef GL_EXT_packed_pixels 7850 #define GL_EXT_packed_pixels 1 7851 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 7852 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 7853 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 7854 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 7855 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 7858 #ifndef GL_EXT_paletted_texture 7859 #define GL_EXT_paletted_texture 1 7860 #define GL_COLOR_INDEX1_EXT 0x80E2 7861 #define GL_COLOR_INDEX2_EXT 0x80E3 7862 #define GL_COLOR_INDEX4_EXT 0x80E4 7863 #define GL_COLOR_INDEX8_EXT 0x80E5 7864 #define GL_COLOR_INDEX12_EXT 0x80E6 7865 #define GL_COLOR_INDEX16_EXT 0x80E7 7866 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 7871 #ifdef GL_GLEXT_PROTOTYPES 7879 #ifndef GL_EXT_pixel_buffer_object 7880 #define GL_EXT_pixel_buffer_object 1 7881 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 7882 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 7883 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 7884 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 7887 #ifndef GL_EXT_pixel_transform 7888 #define GL_EXT_pixel_transform 1 7889 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 7890 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 7891 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 7892 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 7893 #define GL_CUBIC_EXT 0x8334 7894 #define GL_AVERAGE_EXT 0x8335 7895 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 7896 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 7897 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 7904 #ifdef GL_GLEXT_PROTOTYPES 7914 #ifndef GL_EXT_pixel_transform_color_table 7915 #define GL_EXT_pixel_transform_color_table 1 7918 #ifndef GL_EXT_point_parameters 7919 #define GL_EXT_point_parameters 1 7920 #define GL_POINT_SIZE_MIN_EXT 0x8126 7921 #define GL_POINT_SIZE_MAX_EXT 0x8127 7922 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 7923 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 7926 #ifdef GL_GLEXT_PROTOTYPES 7932 #ifndef GL_EXT_polygon_offset 7933 #define GL_EXT_polygon_offset 1 7934 #define GL_POLYGON_OFFSET_EXT 0x8037 7935 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 7936 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 7938 #ifdef GL_GLEXT_PROTOTYPES 7943 #ifndef GL_EXT_polygon_offset_clamp 7944 #define GL_EXT_polygon_offset_clamp 1 7945 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 7947 #ifdef GL_GLEXT_PROTOTYPES 7952 #ifndef GL_EXT_post_depth_coverage 7953 #define GL_EXT_post_depth_coverage 1 7956 #ifndef GL_EXT_provoking_vertex 7957 #define GL_EXT_provoking_vertex 1 7958 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 7959 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 7960 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 7961 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 7963 #ifdef GL_GLEXT_PROTOTYPES 7968 #ifndef GL_EXT_raster_multisample 7969 #define GL_EXT_raster_multisample 1 7970 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 7971 #define GL_RASTER_SAMPLES_EXT 0x9328 7972 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 7973 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A 7974 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B 7975 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C 7977 #ifdef GL_GLEXT_PROTOTYPES 7982 #ifndef GL_EXT_rescale_normal 7983 #define GL_EXT_rescale_normal 1 7984 #define GL_RESCALE_NORMAL_EXT 0x803A 7987 #ifndef GL_EXT_secondary_color 7988 #define GL_EXT_secondary_color 1 7989 #define GL_COLOR_SUM_EXT 0x8458 7990 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 7991 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 7992 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 7993 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 7994 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 7995 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 8013 #ifdef GL_GLEXT_PROTOTYPES 8034 #ifndef GL_EXT_semaphore 8035 #define GL_EXT_semaphore 1 8036 #define GL_LAYOUT_GENERAL_EXT 0x958D 8037 #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E 8038 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F 8039 #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 8040 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 8041 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 8042 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 8043 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 8044 #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 8052 #ifdef GL_GLEXT_PROTOTYPES 8063 #ifndef GL_EXT_semaphore_fd 8064 #define GL_EXT_semaphore_fd 1 8066 #ifdef GL_GLEXT_PROTOTYPES 8071 #ifndef GL_EXT_semaphore_win32 8072 #define GL_EXT_semaphore_win32 1 8073 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 8074 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 8077 #ifdef GL_GLEXT_PROTOTYPES 8083 #ifndef GL_EXT_separate_shader_objects 8084 #define GL_EXT_separate_shader_objects 1 8085 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 8089 #ifdef GL_GLEXT_PROTOTYPES 8096 #ifndef GL_EXT_separate_specular_color 8097 #define GL_EXT_separate_specular_color 1 8098 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 8099 #define GL_SINGLE_COLOR_EXT 0x81F9 8100 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 8103 #ifndef GL_EXT_shader_framebuffer_fetch 8104 #define GL_EXT_shader_framebuffer_fetch 1 8105 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 8108 #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent 8109 #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 8111 #ifdef GL_GLEXT_PROTOTYPES 8116 #ifndef GL_EXT_shader_image_load_formatted 8117 #define GL_EXT_shader_image_load_formatted 1 8120 #ifndef GL_EXT_shader_image_load_store 8121 #define GL_EXT_shader_image_load_store 1 8122 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 8123 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 8124 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 8125 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 8126 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 8127 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 8128 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 8129 #define GL_IMAGE_1D_EXT 0x904C 8130 #define GL_IMAGE_2D_EXT 0x904D 8131 #define GL_IMAGE_3D_EXT 0x904E 8132 #define GL_IMAGE_2D_RECT_EXT 0x904F 8133 #define GL_IMAGE_CUBE_EXT 0x9050 8134 #define GL_IMAGE_BUFFER_EXT 0x9051 8135 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 8136 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 8137 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 8138 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 8139 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 8140 #define GL_INT_IMAGE_1D_EXT 0x9057 8141 #define GL_INT_IMAGE_2D_EXT 0x9058 8142 #define GL_INT_IMAGE_3D_EXT 0x9059 8143 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 8144 #define GL_INT_IMAGE_CUBE_EXT 0x905B 8145 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 8146 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 8147 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 8148 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 8149 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 8150 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 8151 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 8152 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 8153 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 8154 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 8155 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 8156 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 8157 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 8158 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 8159 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 8160 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 8161 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 8162 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 8163 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 8164 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 8165 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 8166 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 8167 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 8168 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 8169 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 8170 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 8171 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 8172 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 8173 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 8174 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 8175 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 8176 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 8179 #ifdef GL_GLEXT_PROTOTYPES 8185 #ifndef GL_EXT_shader_integer_mix 8186 #define GL_EXT_shader_integer_mix 1 8189 #ifndef GL_EXT_shadow_funcs 8190 #define GL_EXT_shadow_funcs 1 8193 #ifndef GL_EXT_shared_texture_palette 8194 #define GL_EXT_shared_texture_palette 1 8195 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 8198 #ifndef GL_EXT_sparse_texture2 8199 #define GL_EXT_sparse_texture2 1 8202 #ifndef GL_EXT_stencil_clear_tag 8203 #define GL_EXT_stencil_clear_tag 1 8204 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 8205 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 8207 #ifdef GL_GLEXT_PROTOTYPES 8212 #ifndef GL_EXT_stencil_two_side 8213 #define GL_EXT_stencil_two_side 1 8214 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 8215 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 8217 #ifdef GL_GLEXT_PROTOTYPES 8222 #ifndef GL_EXT_stencil_wrap 8223 #define GL_EXT_stencil_wrap 1 8224 #define GL_INCR_WRAP_EXT 0x8507 8225 #define GL_DECR_WRAP_EXT 0x8508 8228 #ifndef GL_EXT_subtexture 8229 #define GL_EXT_subtexture 1 8232 #ifdef GL_GLEXT_PROTOTYPES 8238 #ifndef GL_EXT_texture 8239 #define GL_EXT_texture 1 8240 #define GL_ALPHA4_EXT 0x803B 8241 #define GL_ALPHA8_EXT 0x803C 8242 #define GL_ALPHA12_EXT 0x803D 8243 #define GL_ALPHA16_EXT 0x803E 8244 #define GL_LUMINANCE4_EXT 0x803F 8245 #define GL_LUMINANCE8_EXT 0x8040 8246 #define GL_LUMINANCE12_EXT 0x8041 8247 #define GL_LUMINANCE16_EXT 0x8042 8248 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 8249 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 8250 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 8251 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 8252 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 8253 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 8254 #define GL_INTENSITY_EXT 0x8049 8255 #define GL_INTENSITY4_EXT 0x804A 8256 #define GL_INTENSITY8_EXT 0x804B 8257 #define GL_INTENSITY12_EXT 0x804C 8258 #define GL_INTENSITY16_EXT 0x804D 8259 #define GL_RGB2_EXT 0x804E 8260 #define GL_RGB4_EXT 0x804F 8261 #define GL_RGB5_EXT 0x8050 8262 #define GL_RGB8_EXT 0x8051 8263 #define GL_RGB10_EXT 0x8052 8264 #define GL_RGB12_EXT 0x8053 8265 #define GL_RGB16_EXT 0x8054 8266 #define GL_RGBA2_EXT 0x8055 8267 #define GL_RGBA4_EXT 0x8056 8268 #define GL_RGB5_A1_EXT 0x8057 8269 #define GL_RGBA8_EXT 0x8058 8270 #define GL_RGB10_A2_EXT 0x8059 8271 #define GL_RGBA12_EXT 0x805A 8272 #define GL_RGBA16_EXT 0x805B 8273 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 8274 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 8275 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 8276 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 8277 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 8278 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 8279 #define GL_REPLACE_EXT 0x8062 8280 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 8281 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 8282 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 8285 #ifndef GL_EXT_texture3D 8286 #define GL_EXT_texture3D 1 8287 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 8288 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 8289 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 8290 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 8291 #define GL_TEXTURE_3D_EXT 0x806F 8292 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 8293 #define GL_TEXTURE_DEPTH_EXT 0x8071 8294 #define GL_TEXTURE_WRAP_R_EXT 0x8072 8295 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 8297 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
8298 #ifdef GL_GLEXT_PROTOTYPES 8300 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
8304 #ifndef GL_EXT_texture_array 8305 #define GL_EXT_texture_array 1 8306 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 8307 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 8308 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 8309 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 8310 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 8311 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 8312 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 8313 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 8315 #ifdef GL_GLEXT_PROTOTYPES 8320 #ifndef GL_EXT_texture_buffer_object 8321 #define GL_EXT_texture_buffer_object 1 8322 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 8323 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 8324 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 8325 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 8326 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 8328 #ifdef GL_GLEXT_PROTOTYPES 8333 #ifndef GL_EXT_texture_compression_latc 8334 #define GL_EXT_texture_compression_latc 1 8335 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 8336 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 8337 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 8338 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 8341 #ifndef GL_EXT_texture_compression_rgtc 8342 #define GL_EXT_texture_compression_rgtc 1 8343 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 8344 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 8345 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 8346 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 8349 #ifndef GL_EXT_texture_compression_s3tc 8350 #define GL_EXT_texture_compression_s3tc 1 8351 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 8352 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 8353 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 8354 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 8357 #ifndef GL_EXT_texture_cube_map 8358 #define GL_EXT_texture_cube_map 1 8359 #define GL_NORMAL_MAP_EXT 0x8511 8360 #define GL_REFLECTION_MAP_EXT 0x8512 8361 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 8362 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 8363 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 8364 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 8365 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 8366 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 8367 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 8368 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 8369 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 8370 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 8373 #ifndef GL_EXT_texture_env_add 8374 #define GL_EXT_texture_env_add 1 8377 #ifndef GL_EXT_texture_env_combine 8378 #define GL_EXT_texture_env_combine 1 8379 #define GL_COMBINE_EXT 0x8570 8380 #define GL_COMBINE_RGB_EXT 0x8571 8381 #define GL_COMBINE_ALPHA_EXT 0x8572 8382 #define GL_RGB_SCALE_EXT 0x8573 8383 #define GL_ADD_SIGNED_EXT 0x8574 8384 #define GL_INTERPOLATE_EXT 0x8575 8385 #define GL_CONSTANT_EXT 0x8576 8386 #define GL_PRIMARY_COLOR_EXT 0x8577 8387 #define GL_PREVIOUS_EXT 0x8578 8388 #define GL_SOURCE0_RGB_EXT 0x8580 8389 #define GL_SOURCE1_RGB_EXT 0x8581 8390 #define GL_SOURCE2_RGB_EXT 0x8582 8391 #define GL_SOURCE0_ALPHA_EXT 0x8588 8392 #define GL_SOURCE1_ALPHA_EXT 0x8589 8393 #define GL_SOURCE2_ALPHA_EXT 0x858A 8394 #define GL_OPERAND0_RGB_EXT 0x8590 8395 #define GL_OPERAND1_RGB_EXT 0x8591 8396 #define GL_OPERAND2_RGB_EXT 0x8592 8397 #define GL_OPERAND0_ALPHA_EXT 0x8598 8398 #define GL_OPERAND1_ALPHA_EXT 0x8599 8399 #define GL_OPERAND2_ALPHA_EXT 0x859A 8402 #ifndef GL_EXT_texture_env_dot3 8403 #define GL_EXT_texture_env_dot3 1 8404 #define GL_DOT3_RGB_EXT 0x8740 8405 #define GL_DOT3_RGBA_EXT 0x8741 8408 #ifndef GL_EXT_texture_filter_anisotropic 8409 #define GL_EXT_texture_filter_anisotropic 1 8410 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 8411 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 8414 #ifndef GL_EXT_texture_filter_minmax 8415 #define GL_EXT_texture_filter_minmax 1 8416 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 8417 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 8420 #ifndef GL_EXT_texture_integer 8421 #define GL_EXT_texture_integer 1 8422 #define GL_RGBA32UI_EXT 0x8D70 8423 #define GL_RGB32UI_EXT 0x8D71 8424 #define GL_ALPHA32UI_EXT 0x8D72 8425 #define GL_INTENSITY32UI_EXT 0x8D73 8426 #define GL_LUMINANCE32UI_EXT 0x8D74 8427 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 8428 #define GL_RGBA16UI_EXT 0x8D76 8429 #define GL_RGB16UI_EXT 0x8D77 8430 #define GL_ALPHA16UI_EXT 0x8D78 8431 #define GL_INTENSITY16UI_EXT 0x8D79 8432 #define GL_LUMINANCE16UI_EXT 0x8D7A 8433 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 8434 #define GL_RGBA8UI_EXT 0x8D7C 8435 #define GL_RGB8UI_EXT 0x8D7D 8436 #define GL_ALPHA8UI_EXT 0x8D7E 8437 #define GL_INTENSITY8UI_EXT 0x8D7F 8438 #define GL_LUMINANCE8UI_EXT 0x8D80 8439 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 8440 #define GL_RGBA32I_EXT 0x8D82 8441 #define GL_RGB32I_EXT 0x8D83 8442 #define GL_ALPHA32I_EXT 0x8D84 8443 #define GL_INTENSITY32I_EXT 0x8D85 8444 #define GL_LUMINANCE32I_EXT 0x8D86 8445 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 8446 #define GL_RGBA16I_EXT 0x8D88 8447 #define GL_RGB16I_EXT 0x8D89 8448 #define GL_ALPHA16I_EXT 0x8D8A 8449 #define GL_INTENSITY16I_EXT 0x8D8B 8450 #define GL_LUMINANCE16I_EXT 0x8D8C 8451 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 8452 #define GL_RGBA8I_EXT 0x8D8E 8453 #define GL_RGB8I_EXT 0x8D8F 8454 #define GL_ALPHA8I_EXT 0x8D90 8455 #define GL_INTENSITY8I_EXT 0x8D91 8456 #define GL_LUMINANCE8I_EXT 0x8D92 8457 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 8458 #define GL_RED_INTEGER_EXT 0x8D94 8459 #define GL_GREEN_INTEGER_EXT 0x8D95 8460 #define GL_BLUE_INTEGER_EXT 0x8D96 8461 #define GL_ALPHA_INTEGER_EXT 0x8D97 8462 #define GL_RGB_INTEGER_EXT 0x8D98 8463 #define GL_RGBA_INTEGER_EXT 0x8D99 8464 #define GL_BGR_INTEGER_EXT 0x8D9A 8465 #define GL_BGRA_INTEGER_EXT 0x8D9B 8466 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 8467 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 8468 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 8475 #ifdef GL_GLEXT_PROTOTYPES 8485 #ifndef GL_EXT_texture_lod_bias 8486 #define GL_EXT_texture_lod_bias 1 8487 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 8488 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 8489 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 8492 #ifndef GL_EXT_texture_mirror_clamp 8493 #define GL_EXT_texture_mirror_clamp 1 8494 #define GL_MIRROR_CLAMP_EXT 0x8742 8495 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 8496 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 8499 #ifndef GL_EXT_texture_object 8500 #define GL_EXT_texture_object 1 8501 #define GL_TEXTURE_PRIORITY_EXT 0x8066 8502 #define GL_TEXTURE_RESIDENT_EXT 0x8067 8503 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 8504 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 8505 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 8512 #ifdef GL_GLEXT_PROTOTYPES 8522 #ifndef GL_EXT_texture_perturb_normal 8523 #define GL_EXT_texture_perturb_normal 1 8524 #define GL_PERTURB_EXT 0x85AE 8525 #define GL_TEXTURE_NORMAL_EXT 0x85AF 8527 #ifdef GL_GLEXT_PROTOTYPES 8532 #ifndef GL_EXT_texture_sRGB 8533 #define GL_EXT_texture_sRGB 1 8534 #define GL_SRGB_EXT 0x8C40 8535 #define GL_SRGB8_EXT 0x8C41 8536 #define GL_SRGB_ALPHA_EXT 0x8C42 8537 #define GL_SRGB8_ALPHA8_EXT 0x8C43 8538 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 8539 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 8540 #define GL_SLUMINANCE_EXT 0x8C46 8541 #define GL_SLUMINANCE8_EXT 0x8C47 8542 #define GL_COMPRESSED_SRGB_EXT 0x8C48 8543 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 8544 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 8545 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 8546 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 8547 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 8548 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 8549 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 8552 #ifndef GL_EXT_texture_sRGB_decode 8553 #define GL_EXT_texture_sRGB_decode 1 8554 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 8555 #define GL_DECODE_EXT 0x8A49 8556 #define GL_SKIP_DECODE_EXT 0x8A4A 8559 #ifndef GL_EXT_texture_shared_exponent 8560 #define GL_EXT_texture_shared_exponent 1 8561 #define GL_RGB9_E5_EXT 0x8C3D 8562 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 8563 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 8566 #ifndef GL_EXT_texture_snorm 8567 #define GL_EXT_texture_snorm 1 8568 #define GL_ALPHA_SNORM 0x9010 8569 #define GL_LUMINANCE_SNORM 0x9011 8570 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 8571 #define GL_INTENSITY_SNORM 0x9013 8572 #define GL_ALPHA8_SNORM 0x9014 8573 #define GL_LUMINANCE8_SNORM 0x9015 8574 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 8575 #define GL_INTENSITY8_SNORM 0x9017 8576 #define GL_ALPHA16_SNORM 0x9018 8577 #define GL_LUMINANCE16_SNORM 0x9019 8578 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 8579 #define GL_INTENSITY16_SNORM 0x901B 8580 #define GL_RED_SNORM 0x8F90 8581 #define GL_RG_SNORM 0x8F91 8582 #define GL_RGB_SNORM 0x8F92 8583 #define GL_RGBA_SNORM 0x8F93 8586 #ifndef GL_EXT_texture_swizzle 8587 #define GL_EXT_texture_swizzle 1 8588 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 8589 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 8590 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 8591 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 8592 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 8595 #ifndef GL_EXT_timer_query 8596 #define GL_EXT_timer_query 1 8597 #define GL_TIME_ELAPSED_EXT 0x88BF 8600 #ifdef GL_GLEXT_PROTOTYPES 8606 #ifndef GL_EXT_transform_feedback 8607 #define GL_EXT_transform_feedback 1 8608 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 8609 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 8610 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 8611 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 8612 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 8613 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 8614 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 8615 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 8616 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 8617 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 8618 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 8619 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 8620 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 8621 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 8622 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 8630 #ifdef GL_GLEXT_PROTOTYPES 8641 #ifndef GL_EXT_vertex_array 8642 #define GL_EXT_vertex_array 1 8643 #define GL_VERTEX_ARRAY_EXT 0x8074 8644 #define GL_NORMAL_ARRAY_EXT 0x8075 8645 #define GL_COLOR_ARRAY_EXT 0x8076 8646 #define GL_INDEX_ARRAY_EXT 0x8077 8647 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 8648 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 8649 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 8650 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 8651 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 8652 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 8653 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 8654 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 8655 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 8656 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 8657 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 8658 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 8659 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 8660 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 8661 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 8662 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 8663 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 8664 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 8665 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 8666 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 8667 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 8668 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 8669 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 8670 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 8671 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 8672 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 8673 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 8674 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 8684 #ifdef GL_GLEXT_PROTOTYPES 8697 #ifndef GL_EXT_vertex_array_bgra 8698 #define GL_EXT_vertex_array_bgra 1 8701 #ifndef GL_EXT_vertex_attrib_64bit 8702 #define GL_EXT_vertex_attrib_64bit 1 8703 #define GL_DOUBLE_VEC2_EXT 0x8FFC 8704 #define GL_DOUBLE_VEC3_EXT 0x8FFD 8705 #define GL_DOUBLE_VEC4_EXT 0x8FFE 8706 #define GL_DOUBLE_MAT2_EXT 0x8F46 8707 #define GL_DOUBLE_MAT3_EXT 0x8F47 8708 #define GL_DOUBLE_MAT4_EXT 0x8F48 8709 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 8710 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 8711 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 8712 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 8713 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 8714 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 8725 #ifdef GL_GLEXT_PROTOTYPES 8739 #ifndef GL_EXT_vertex_shader 8740 #define GL_EXT_vertex_shader 1 8741 #define GL_VERTEX_SHADER_EXT 0x8780 8742 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 8743 #define GL_OP_INDEX_EXT 0x8782 8744 #define GL_OP_NEGATE_EXT 0x8783 8745 #define GL_OP_DOT3_EXT 0x8784 8746 #define GL_OP_DOT4_EXT 0x8785 8747 #define GL_OP_MUL_EXT 0x8786 8748 #define GL_OP_ADD_EXT 0x8787 8749 #define GL_OP_MADD_EXT 0x8788 8750 #define GL_OP_FRAC_EXT 0x8789 8751 #define GL_OP_MAX_EXT 0x878A 8752 #define GL_OP_MIN_EXT 0x878B 8753 #define GL_OP_SET_GE_EXT 0x878C 8754 #define GL_OP_SET_LT_EXT 0x878D 8755 #define GL_OP_CLAMP_EXT 0x878E 8756 #define GL_OP_FLOOR_EXT 0x878F 8757 #define GL_OP_ROUND_EXT 0x8790 8758 #define GL_OP_EXP_BASE_2_EXT 0x8791 8759 #define GL_OP_LOG_BASE_2_EXT 0x8792 8760 #define GL_OP_POWER_EXT 0x8793 8761 #define GL_OP_RECIP_EXT 0x8794 8762 #define GL_OP_RECIP_SQRT_EXT 0x8795 8763 #define GL_OP_SUB_EXT 0x8796 8764 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 8765 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 8766 #define GL_OP_MOV_EXT 0x8799 8767 #define GL_OUTPUT_VERTEX_EXT 0x879A 8768 #define GL_OUTPUT_COLOR0_EXT 0x879B 8769 #define GL_OUTPUT_COLOR1_EXT 0x879C 8770 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 8771 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 8772 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 8773 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 8774 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 8775 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 8776 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 8777 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 8778 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 8779 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 8780 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 8781 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 8782 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 8783 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 8784 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 8785 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 8786 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 8787 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 8788 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 8789 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 8790 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 8791 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 8792 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 8793 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 8794 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 8795 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 8796 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 8797 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 8798 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 8799 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 8800 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 8801 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 8802 #define GL_OUTPUT_FOG_EXT 0x87BD 8803 #define GL_SCALAR_EXT 0x87BE 8804 #define GL_VECTOR_EXT 0x87BF 8805 #define GL_MATRIX_EXT 0x87C0 8806 #define GL_VARIANT_EXT 0x87C1 8807 #define GL_INVARIANT_EXT 0x87C2 8808 #define GL_LOCAL_CONSTANT_EXT 0x87C3 8809 #define GL_LOCAL_EXT 0x87C4 8810 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 8811 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 8812 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 8813 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 8814 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 8815 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 8816 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 8817 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 8818 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 8819 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 8820 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 8821 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 8822 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 8823 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 8824 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 8825 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 8826 #define GL_X_EXT 0x87D5 8827 #define GL_Y_EXT 0x87D6 8828 #define GL_Z_EXT 0x87D7 8829 #define GL_W_EXT 0x87D8 8830 #define GL_NEGATIVE_X_EXT 0x87D9 8831 #define GL_NEGATIVE_Y_EXT 0x87DA 8832 #define GL_NEGATIVE_Z_EXT 0x87DB 8833 #define GL_NEGATIVE_W_EXT 0x87DC 8834 #define GL_ZERO_EXT 0x87DD 8835 #define GL_ONE_EXT 0x87DE 8836 #define GL_NEGATIVE_ONE_EXT 0x87DF 8837 #define GL_NORMALIZED_RANGE_EXT 0x87E0 8838 #define GL_FULL_RANGE_EXT 0x87E1 8839 #define GL_CURRENT_VERTEX_EXT 0x87E2 8840 #define GL_MVP_MATRIX_EXT 0x87E3 8841 #define GL_VARIANT_VALUE_EXT 0x87E4 8842 #define GL_VARIANT_DATATYPE_EXT 0x87E5 8843 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 8844 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 8845 #define GL_VARIANT_ARRAY_EXT 0x87E8 8846 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 8847 #define GL_INVARIANT_VALUE_EXT 0x87EA 8848 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 8849 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 8850 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 8893 #ifdef GL_GLEXT_PROTOTYPES 8939 #ifndef GL_EXT_vertex_weighting 8940 #define GL_EXT_vertex_weighting 1 8941 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 8942 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 8943 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 8944 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 8945 #define GL_VERTEX_WEIGHTING_EXT 0x8509 8946 #define GL_MODELVIEW0_EXT 0x1700 8947 #define GL_MODELVIEW1_EXT 0x850A 8948 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 8949 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 8950 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 8951 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 8952 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 8953 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 8957 #ifdef GL_GLEXT_PROTOTYPES 8964 #ifndef GL_EXT_win32_keyed_mutex 8965 #define GL_EXT_win32_keyed_mutex 1 8968 #ifdef GL_GLEXT_PROTOTYPES 8974 #ifndef GL_EXT_window_rectangles 8975 #define GL_EXT_window_rectangles 1 8976 #define GL_INCLUSIVE_EXT 0x8F10 8977 #define GL_EXCLUSIVE_EXT 0x8F11 8978 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 8979 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 8980 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 8981 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 8983 #ifdef GL_GLEXT_PROTOTYPES 8988 #ifndef GL_EXT_x11_sync_object 8989 #define GL_EXT_x11_sync_object 1 8990 #define GL_SYNC_X11_FENCE_EXT 0x90E1 8992 #ifdef GL_GLEXT_PROTOTYPES 8997 #ifndef GL_GREMEDY_frame_terminator 8998 #define GL_GREMEDY_frame_terminator 1 9000 #ifdef GL_GLEXT_PROTOTYPES 9005 #ifndef GL_GREMEDY_string_marker 9006 #define GL_GREMEDY_string_marker 1 9008 #ifdef GL_GLEXT_PROTOTYPES 9013 #ifndef GL_HP_convolution_border_modes 9014 #define GL_HP_convolution_border_modes 1 9015 #define GL_IGNORE_BORDER_HP 0x8150 9016 #define GL_CONSTANT_BORDER_HP 0x8151 9017 #define GL_REPLICATE_BORDER_HP 0x8153 9018 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 9021 #ifndef GL_HP_image_transform 9022 #define GL_HP_image_transform 1 9023 #define GL_IMAGE_SCALE_X_HP 0x8155 9024 #define GL_IMAGE_SCALE_Y_HP 0x8156 9025 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 9026 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 9027 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 9028 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 9029 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 9030 #define GL_IMAGE_MAG_FILTER_HP 0x815C 9031 #define GL_IMAGE_MIN_FILTER_HP 0x815D 9032 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 9033 #define GL_CUBIC_HP 0x815F 9034 #define GL_AVERAGE_HP 0x8160 9035 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 9036 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 9037 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 9044 #ifdef GL_GLEXT_PROTOTYPES 9054 #ifndef GL_HP_occlusion_test 9055 #define GL_HP_occlusion_test 1 9056 #define GL_OCCLUSION_TEST_HP 0x8165 9057 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 9060 #ifndef GL_HP_texture_lighting 9061 #define GL_HP_texture_lighting 1 9062 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 9063 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 9064 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 9067 #ifndef GL_IBM_cull_vertex 9068 #define GL_IBM_cull_vertex 1 9069 #define GL_CULL_VERTEX_IBM 103050 9072 #ifndef GL_IBM_multimode_draw_arrays 9073 #define GL_IBM_multimode_draw_arrays 1 9076 #ifdef GL_GLEXT_PROTOTYPES 9082 #ifndef GL_IBM_rasterpos_clip 9083 #define GL_IBM_rasterpos_clip 1 9084 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 9087 #ifndef GL_IBM_static_data 9088 #define GL_IBM_static_data 1 9089 #define GL_ALL_STATIC_DATA_IBM 103060 9090 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 9092 #ifdef GL_GLEXT_PROTOTYPES 9097 #ifndef GL_IBM_texture_mirrored_repeat 9098 #define GL_IBM_texture_mirrored_repeat 1 9099 #define GL_MIRRORED_REPEAT_IBM 0x8370 9102 #ifndef GL_IBM_vertex_array_lists 9103 #define GL_IBM_vertex_array_lists 1 9104 #define GL_VERTEX_ARRAY_LIST_IBM 103070 9105 #define GL_NORMAL_ARRAY_LIST_IBM 103071 9106 #define GL_COLOR_ARRAY_LIST_IBM 103072 9107 #define GL_INDEX_ARRAY_LIST_IBM 103073 9108 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 9109 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 9110 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 9111 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 9112 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 9113 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 9114 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 9115 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 9116 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 9117 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 9118 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 9119 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 9128 #ifdef GL_GLEXT_PROTOTYPES 9140 #ifndef GL_INGR_blend_func_separate 9141 #define GL_INGR_blend_func_separate 1 9143 #ifdef GL_GLEXT_PROTOTYPES 9148 #ifndef GL_INGR_color_clamp 9149 #define GL_INGR_color_clamp 1 9150 #define GL_RED_MIN_CLAMP_INGR 0x8560 9151 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 9152 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 9153 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 9154 #define GL_RED_MAX_CLAMP_INGR 0x8564 9155 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 9156 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 9157 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 9160 #ifndef GL_INGR_interlace_read 9161 #define GL_INGR_interlace_read 1 9162 #define GL_INTERLACE_READ_INGR 0x8568 9165 #ifndef GL_INTEL_blackhole_render 9166 #define GL_INTEL_blackhole_render 1 9167 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC 9170 #ifndef GL_INTEL_conservative_rasterization 9171 #define GL_INTEL_conservative_rasterization 1 9172 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE 9175 #ifndef GL_INTEL_fragment_shader_ordering 9176 #define GL_INTEL_fragment_shader_ordering 1 9179 #ifndef GL_INTEL_framebuffer_CMAA 9180 #define GL_INTEL_framebuffer_CMAA 1 9182 #ifdef GL_GLEXT_PROTOTYPES 9183 GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (
void);
9187 #ifndef GL_INTEL_map_texture 9188 #define GL_INTEL_map_texture 1 9189 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF 9190 #define GL_LAYOUT_DEFAULT_INTEL 0 9191 #define GL_LAYOUT_LINEAR_INTEL 1 9192 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 9196 #ifdef GL_GLEXT_PROTOTYPES 9203 #ifndef GL_INTEL_parallel_arrays 9204 #define GL_INTEL_parallel_arrays 1 9205 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 9206 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 9207 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 9208 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 9209 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 9214 #ifdef GL_GLEXT_PROTOTYPES 9222 #ifndef GL_INTEL_performance_query 9223 #define GL_INTEL_performance_query 1 9224 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 9225 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 9226 #define GL_PERFQUERY_WAIT_INTEL 0x83FB 9227 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 9228 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 9229 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 9230 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 9231 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 9232 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 9233 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 9234 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 9235 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 9236 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 9237 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 9238 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 9239 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 9240 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 9241 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 9242 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 9243 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 9250 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *
counterName,
GLuint counterDescLength, GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
9254 #ifdef GL_GLEXT_PROTOTYPES 9261 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *counterName,
GLuint counterDescLength, GLchar *counterDesc,
GLuint *counterOffset,
GLuint *counterDataSize,
GLuint *counterTypeEnum,
GLuint *counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
9268 #ifndef GL_MESAX_texture_stack 9269 #define GL_MESAX_texture_stack 1 9270 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 9271 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 9272 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 9273 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 9274 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 9275 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 9278 #ifndef GL_MESA_pack_invert 9279 #define GL_MESA_pack_invert 1 9280 #define GL_PACK_INVERT_MESA 0x8758 9283 #ifndef GL_MESA_program_binary_formats 9284 #define GL_MESA_program_binary_formats 1 9285 #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F 9288 #ifndef GL_MESA_resize_buffers 9289 #define GL_MESA_resize_buffers 1 9291 #ifdef GL_GLEXT_PROTOTYPES 9296 #ifndef GL_MESA_shader_integer_functions 9297 #define GL_MESA_shader_integer_functions 1 9300 #ifndef GL_MESA_tile_raster_order 9301 #define GL_MESA_tile_raster_order 1 9302 #define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 9303 #define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 9304 #define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA 9307 #ifndef GL_MESA_window_pos 9308 #define GL_MESA_window_pos 1 9333 #ifdef GL_GLEXT_PROTOTYPES 9361 #ifndef GL_MESA_ycbcr_texture 9362 #define GL_MESA_ycbcr_texture 1 9363 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 9364 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 9365 #define GL_YCBCR_MESA 0x8757 9368 #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers 9369 #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 9372 #ifndef GL_NVX_conditional_render 9373 #define GL_NVX_conditional_render 1 9376 #ifdef GL_GLEXT_PROTOTYPES 9382 #ifndef GL_NVX_gpu_memory_info 9383 #define GL_NVX_gpu_memory_info 1 9384 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 9385 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 9386 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 9387 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A 9388 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B 9391 #ifndef GL_NVX_linked_gpu_multicast 9392 #define GL_NVX_linked_gpu_multicast 1 9393 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 9394 #define GL_MAX_LGPU_GPUS_NVX 0x92BA 9396 typedef void (
APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (
GLuint sourceGpu,
GLbitfield destinationGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srxY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9398 #ifdef GL_GLEXT_PROTOTYPES 9400 GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (
GLuint sourceGpu,
GLbitfield destinationGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srxY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9405 #ifndef GL_NV_alpha_to_coverage_dither_control 9406 #define GL_NV_alpha_to_coverage_dither_control 1 9407 #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D 9408 #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E 9409 #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F 9410 #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF 9412 #ifdef GL_GLEXT_PROTOTYPES 9417 #ifndef GL_NV_bindless_multi_draw_indirect 9418 #define GL_NV_bindless_multi_draw_indirect 1 9421 #ifdef GL_GLEXT_PROTOTYPES 9427 #ifndef GL_NV_bindless_multi_draw_indirect_count 9428 #define GL_NV_bindless_multi_draw_indirect_count 1 9431 #ifdef GL_GLEXT_PROTOTYPES 9437 #ifndef GL_NV_bindless_texture 9438 #define GL_NV_bindless_texture 1 9452 #ifdef GL_GLEXT_PROTOTYPES 9455 GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
9456 GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
9459 GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
9469 #ifndef GL_NV_blend_equation_advanced 9470 #define GL_NV_blend_equation_advanced 1 9471 #define GL_BLEND_OVERLAP_NV 0x9281 9472 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 9473 #define GL_BLUE_NV 0x1905 9474 #define GL_COLORBURN_NV 0x929A 9475 #define GL_COLORDODGE_NV 0x9299 9476 #define GL_CONJOINT_NV 0x9284 9477 #define GL_CONTRAST_NV 0x92A1 9478 #define GL_DARKEN_NV 0x9297 9479 #define GL_DIFFERENCE_NV 0x929E 9480 #define GL_DISJOINT_NV 0x9283 9481 #define GL_DST_ATOP_NV 0x928F 9482 #define GL_DST_IN_NV 0x928B 9483 #define GL_DST_NV 0x9287 9484 #define GL_DST_OUT_NV 0x928D 9485 #define GL_DST_OVER_NV 0x9289 9486 #define GL_EXCLUSION_NV 0x92A0 9487 #define GL_GREEN_NV 0x1904 9488 #define GL_HARDLIGHT_NV 0x929B 9489 #define GL_HARDMIX_NV 0x92A9 9490 #define GL_HSL_COLOR_NV 0x92AF 9491 #define GL_HSL_HUE_NV 0x92AD 9492 #define GL_HSL_LUMINOSITY_NV 0x92B0 9493 #define GL_HSL_SATURATION_NV 0x92AE 9494 #define GL_INVERT_OVG_NV 0x92B4 9495 #define GL_INVERT_RGB_NV 0x92A3 9496 #define GL_LIGHTEN_NV 0x9298 9497 #define GL_LINEARBURN_NV 0x92A5 9498 #define GL_LINEARDODGE_NV 0x92A4 9499 #define GL_LINEARLIGHT_NV 0x92A7 9500 #define GL_MINUS_CLAMPED_NV 0x92B3 9501 #define GL_MINUS_NV 0x929F 9502 #define GL_MULTIPLY_NV 0x9294 9503 #define GL_OVERLAY_NV 0x9296 9504 #define GL_PINLIGHT_NV 0x92A8 9505 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 9506 #define GL_PLUS_CLAMPED_NV 0x92B1 9507 #define GL_PLUS_DARKER_NV 0x9292 9508 #define GL_PLUS_NV 0x9291 9509 #define GL_RED_NV 0x1903 9510 #define GL_SCREEN_NV 0x9295 9511 #define GL_SOFTLIGHT_NV 0x929C 9512 #define GL_SRC_ATOP_NV 0x928E 9513 #define GL_SRC_IN_NV 0x928A 9514 #define GL_SRC_NV 0x9286 9515 #define GL_SRC_OUT_NV 0x928C 9516 #define GL_SRC_OVER_NV 0x9288 9517 #define GL_UNCORRELATED_NV 0x9282 9518 #define GL_VIVIDLIGHT_NV 0x92A6 9519 #define GL_XOR_NV 0x1506 9522 #ifdef GL_GLEXT_PROTOTYPES 9528 #ifndef GL_NV_blend_equation_advanced_coherent 9529 #define GL_NV_blend_equation_advanced_coherent 1 9530 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 9533 #ifndef GL_NV_blend_minmax_factor 9534 #define GL_NV_blend_minmax_factor 1 9537 #ifndef GL_NV_blend_square 9538 #define GL_NV_blend_square 1 9541 #ifndef GL_NV_clip_space_w_scaling 9542 #define GL_NV_clip_space_w_scaling 1 9543 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C 9544 #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D 9545 #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E 9547 #ifdef GL_GLEXT_PROTOTYPES 9552 #ifndef GL_NV_command_list 9553 #define GL_NV_command_list 1 9554 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 9555 #define GL_NOP_COMMAND_NV 0x0001 9556 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 9557 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 9558 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 9559 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 9560 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 9561 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 9562 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 9563 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 9564 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A 9565 #define GL_BLEND_COLOR_COMMAND_NV 0x000B 9566 #define GL_STENCIL_REF_COMMAND_NV 0x000C 9567 #define GL_LINE_WIDTH_COMMAND_NV 0x000D 9568 #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E 9569 #define GL_ALPHA_REF_COMMAND_NV 0x000F 9570 #define GL_VIEWPORT_COMMAND_NV 0x0010 9571 #define GL_SCISSOR_COMMAND_NV 0x0011 9572 #define GL_FRONT_FACE_COMMAND_NV 0x0012 9590 #ifdef GL_GLEXT_PROTOTYPES 9611 #ifndef GL_NV_compute_program5 9612 #define GL_NV_compute_program5 1 9613 #define GL_COMPUTE_PROGRAM_NV 0x90FB 9614 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC 9617 #ifndef GL_NV_compute_shader_derivatives 9618 #define GL_NV_compute_shader_derivatives 1 9621 #ifndef GL_NV_conditional_render 9622 #define GL_NV_conditional_render 1 9623 #define GL_QUERY_WAIT_NV 0x8E13 9624 #define GL_QUERY_NO_WAIT_NV 0x8E14 9625 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 9626 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 9629 #ifdef GL_GLEXT_PROTOTYPES 9635 #ifndef GL_NV_conservative_raster 9636 #define GL_NV_conservative_raster 1 9637 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 9638 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 9639 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 9640 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 9642 #ifdef GL_GLEXT_PROTOTYPES 9647 #ifndef GL_NV_conservative_raster_dilate 9648 #define GL_NV_conservative_raster_dilate 1 9649 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 9650 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A 9651 #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B 9653 #ifdef GL_GLEXT_PROTOTYPES 9658 #ifndef GL_NV_conservative_raster_pre_snap 9659 #define GL_NV_conservative_raster_pre_snap 1 9660 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 9663 #ifndef GL_NV_conservative_raster_pre_snap_triangles 9664 #define GL_NV_conservative_raster_pre_snap_triangles 1 9665 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D 9666 #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E 9667 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F 9669 #ifdef GL_GLEXT_PROTOTYPES 9674 #ifndef GL_NV_conservative_raster_underestimation 9675 #define GL_NV_conservative_raster_underestimation 1 9678 #ifndef GL_NV_copy_depth_to_color 9679 #define GL_NV_copy_depth_to_color 1 9680 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 9681 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 9684 #ifndef GL_NV_copy_image 9685 #define GL_NV_copy_image 1 9686 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9687 #ifdef GL_GLEXT_PROTOTYPES 9688 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9692 #ifndef GL_NV_deep_texture3D 9693 #define GL_NV_deep_texture3D 1 9694 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 9695 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 9698 #ifndef GL_NV_depth_buffer_float 9699 #define GL_NV_depth_buffer_float 1 9700 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 9701 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 9702 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 9703 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 9707 #ifdef GL_GLEXT_PROTOTYPES 9714 #ifndef GL_NV_depth_clamp 9715 #define GL_NV_depth_clamp 1 9716 #define GL_DEPTH_CLAMP_NV 0x864F 9719 #ifndef GL_NV_draw_texture 9720 #define GL_NV_draw_texture 1 9721 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9722 #ifdef GL_GLEXT_PROTOTYPES 9723 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9727 #ifndef GL_NV_draw_vulkan_image 9728 #define GL_NV_draw_vulkan_image 1 9730 typedef void (
APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9732 typedef void (
APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
9733 typedef void (
APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
9734 typedef void (
APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
9735 #ifdef GL_GLEXT_PROTOTYPES 9736 GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9738 GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
9739 GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
9744 #ifndef GL_NV_evaluators 9745 #define GL_NV_evaluators 1 9746 #define GL_EVAL_2D_NV 0x86C0 9747 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 9748 #define GL_MAP_TESSELLATION_NV 0x86C2 9749 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 9750 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 9751 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 9752 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 9753 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 9754 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 9755 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 9756 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 9757 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 9758 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 9759 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 9760 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 9761 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 9762 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 9763 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 9764 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 9765 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 9766 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 9767 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 9768 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 9769 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 9779 #ifdef GL_GLEXT_PROTOTYPES 9792 #ifndef GL_NV_explicit_multisample 9793 #define GL_NV_explicit_multisample 1 9794 #define GL_SAMPLE_POSITION_NV 0x8E50 9795 #define GL_SAMPLE_MASK_NV 0x8E51 9796 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 9797 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 9798 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 9799 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 9800 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 9801 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 9802 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 9803 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 9807 #ifdef GL_GLEXT_PROTOTYPES 9815 #define GL_NV_fence 1 9816 #define GL_ALL_COMPLETED_NV 0x84F2 9817 #define GL_FENCE_STATUS_NV 0x84F3 9818 #define GL_FENCE_CONDITION_NV 0x84F4 9826 #ifdef GL_GLEXT_PROTOTYPES 9837 #ifndef GL_NV_fill_rectangle 9838 #define GL_NV_fill_rectangle 1 9839 #define GL_FILL_RECTANGLE_NV 0x933C 9842 #ifndef GL_NV_float_buffer 9843 #define GL_NV_float_buffer 1 9844 #define GL_FLOAT_R_NV 0x8880 9845 #define GL_FLOAT_RG_NV 0x8881 9846 #define GL_FLOAT_RGB_NV 0x8882 9847 #define GL_FLOAT_RGBA_NV 0x8883 9848 #define GL_FLOAT_R16_NV 0x8884 9849 #define GL_FLOAT_R32_NV 0x8885 9850 #define GL_FLOAT_RG16_NV 0x8886 9851 #define GL_FLOAT_RG32_NV 0x8887 9852 #define GL_FLOAT_RGB16_NV 0x8888 9853 #define GL_FLOAT_RGB32_NV 0x8889 9854 #define GL_FLOAT_RGBA16_NV 0x888A 9855 #define GL_FLOAT_RGBA32_NV 0x888B 9856 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 9857 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 9858 #define GL_FLOAT_RGBA_MODE_NV 0x888E 9861 #ifndef GL_NV_fog_distance 9862 #define GL_NV_fog_distance 1 9863 #define GL_FOG_DISTANCE_MODE_NV 0x855A 9864 #define GL_EYE_RADIAL_NV 0x855B 9865 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 9868 #ifndef GL_NV_fragment_coverage_to_color 9869 #define GL_NV_fragment_coverage_to_color 1 9870 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD 9871 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE 9873 #ifdef GL_GLEXT_PROTOTYPES 9878 #ifndef GL_NV_fragment_program 9879 #define GL_NV_fragment_program 1 9880 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 9881 #define GL_FRAGMENT_PROGRAM_NV 0x8870 9882 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 9883 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 9884 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 9885 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 9892 #ifdef GL_GLEXT_PROTOTYPES 9902 #ifndef GL_NV_fragment_program2 9903 #define GL_NV_fragment_program2 1 9904 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 9905 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 9906 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 9907 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 9908 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 9911 #ifndef GL_NV_fragment_program4 9912 #define GL_NV_fragment_program4 1 9915 #ifndef GL_NV_fragment_program_option 9916 #define GL_NV_fragment_program_option 1 9919 #ifndef GL_NV_fragment_shader_barycentric 9920 #define GL_NV_fragment_shader_barycentric 1 9923 #ifndef GL_NV_fragment_shader_interlock 9924 #define GL_NV_fragment_shader_interlock 1 9927 #ifndef GL_NV_framebuffer_mixed_samples 9928 #define GL_NV_framebuffer_mixed_samples 1 9929 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 9930 #define GL_COLOR_SAMPLES_NV 0x8E20 9931 #define GL_DEPTH_SAMPLES_NV 0x932D 9932 #define GL_STENCIL_SAMPLES_NV 0x932E 9933 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F 9934 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 9935 #define GL_COVERAGE_MODULATION_NV 0x9332 9936 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 9940 #ifdef GL_GLEXT_PROTOTYPES 9947 #ifndef GL_NV_framebuffer_multisample_coverage 9948 #define GL_NV_framebuffer_multisample_coverage 1 9949 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 9950 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 9951 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 9952 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 9954 #ifdef GL_GLEXT_PROTOTYPES 9959 #ifndef GL_NV_geometry_program4 9960 #define GL_NV_geometry_program4 1 9961 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 9962 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 9963 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 9967 #ifdef GL_GLEXT_PROTOTYPES 9974 #ifndef GL_NV_geometry_shader4 9975 #define GL_NV_geometry_shader4 1 9978 #ifndef GL_NV_geometry_shader_passthrough 9979 #define GL_NV_geometry_shader_passthrough 1 9982 #ifndef GL_NV_gpu_multicast 9983 #define GL_NV_gpu_multicast 1 9984 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800 9985 #define GL_MULTICAST_GPUS_NV 0x92BA 9986 #define GL_RENDER_GPU_MASK_NV 0x9558 9987 #define GL_PER_GPU_STORAGE_NV 0x9548 9988 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 9992 typedef void (
APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
9993 typedef void (
APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (
GLuint srcGpu,
GLuint dstGpu,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
10001 #ifdef GL_GLEXT_PROTOTYPES 10005 GLAPI void APIENTRY glMulticastCopyImageSubDataNV (
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
10006 GLAPI void APIENTRY glMulticastBlitFramebufferNV (
GLuint srcGpu,
GLuint dstGpu,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
10017 #ifndef GL_NV_gpu_program4 10018 #define GL_NV_gpu_program4 1 10019 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 10020 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 10021 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 10022 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 10023 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 10024 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 10025 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 10026 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 10043 #ifdef GL_GLEXT_PROTOTYPES 10063 #ifndef GL_NV_gpu_program5 10064 #define GL_NV_gpu_program5 1 10065 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 10066 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 10067 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 10068 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 10069 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 10070 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 10071 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 10072 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 10075 #ifdef GL_GLEXT_PROTOTYPES 10081 #ifndef GL_NV_gpu_program5_mem_extended 10082 #define GL_NV_gpu_program5_mem_extended 1 10085 #ifndef GL_NV_gpu_shader5 10086 #define GL_NV_gpu_shader5 1 10089 #ifndef GL_NV_half_float 10090 #define GL_NV_half_float 1 10092 #define GL_HALF_FLOAT_NV 0x140B 10093 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
10094 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
10095 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
10096 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
10097 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
10098 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
10100 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
10102 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
10104 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
10106 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
10107 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
10108 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
10109 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
10110 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
10111 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
10112 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
10121 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
10122 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
10124 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
10139 #ifdef GL_GLEXT_PROTOTYPES 10142 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
10144 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
10146 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV
nz);
10148 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
10150 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
10154 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
10156 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
10158 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
10164 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
10166 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
10170 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
10178 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
10180 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
10189 #ifndef GL_NV_internalformat_sample_query 10190 #define GL_NV_internalformat_sample_query 1 10191 #define GL_MULTISAMPLES_NV 0x9371 10192 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 10193 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 10194 #define GL_CONFORMANT_NV 0x9374 10196 #ifdef GL_GLEXT_PROTOTYPES 10201 #ifndef GL_NV_light_max_exponent 10202 #define GL_NV_light_max_exponent 1 10203 #define GL_MAX_SHININESS_NV 0x8504 10204 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 10207 #ifndef GL_NV_memory_attachment 10208 #define GL_NV_memory_attachment 1 10209 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 10210 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 10211 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 10212 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 10213 #define GL_MEMORY_ATTACHABLE_NV 0x95A8 10214 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 10215 #define GL_DETACHED_TEXTURES_NV 0x95AA 10216 #define GL_DETACHED_BUFFERS_NV 0x95AB 10217 #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC 10218 #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD 10225 #ifdef GL_GLEXT_PROTOTYPES 10235 #ifndef GL_NV_mesh_shader 10236 #define GL_NV_mesh_shader 1 10237 #define GL_MESH_SHADER_NV 0x9559 10238 #define GL_TASK_SHADER_NV 0x955A 10239 #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 10240 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 10241 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 10242 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 10243 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 10244 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 10245 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 10246 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 10247 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 10248 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 10249 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A 10250 #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B 10251 #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C 10252 #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D 10253 #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E 10254 #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F 10255 #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 10256 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 10257 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 10258 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 10259 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 10260 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 10261 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A 10262 #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D 10263 #define GL_MAX_MESH_VIEWS_NV 0x9557 10264 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF 10265 #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 10266 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B 10267 #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C 10268 #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E 10269 #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F 10270 #define GL_MESH_VERTICES_OUT_NV 0x9579 10271 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A 10272 #define GL_MESH_OUTPUT_TYPE_NV 0x957B 10273 #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C 10274 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D 10275 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E 10276 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F 10277 #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 10278 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 10279 #define GL_MESH_SUBROUTINE_NV 0x957C 10280 #define GL_TASK_SUBROUTINE_NV 0x957D 10281 #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E 10282 #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F 10283 #define GL_MESH_SHADER_BIT_NV 0x00000040 10284 #define GL_TASK_SHADER_BIT_NV 0x00000080 10289 #ifdef GL_GLEXT_PROTOTYPES 10291 GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect);
10293 GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride);
10297 #ifndef GL_NV_multisample_coverage 10298 #define GL_NV_multisample_coverage 1 10301 #ifndef GL_NV_multisample_filter_hint 10302 #define GL_NV_multisample_filter_hint 1 10303 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 10306 #ifndef GL_NV_occlusion_query 10307 #define GL_NV_occlusion_query 1 10308 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 10309 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 10310 #define GL_PIXEL_COUNT_NV 0x8866 10311 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 10319 #ifdef GL_GLEXT_PROTOTYPES 10330 #ifndef GL_NV_packed_depth_stencil 10331 #define GL_NV_packed_depth_stencil 1 10332 #define GL_DEPTH_STENCIL_NV 0x84F9 10333 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 10336 #ifndef GL_NV_parameter_buffer_object 10337 #define GL_NV_parameter_buffer_object 1 10338 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 10339 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 10340 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 10341 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 10342 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 10346 #ifdef GL_GLEXT_PROTOTYPES 10353 #ifndef GL_NV_parameter_buffer_object2 10354 #define GL_NV_parameter_buffer_object2 1 10357 #ifndef GL_NV_path_rendering 10358 #define GL_NV_path_rendering 1 10359 #define GL_PATH_FORMAT_SVG_NV 0x9070 10360 #define GL_PATH_FORMAT_PS_NV 0x9071 10361 #define GL_STANDARD_FONT_NAME_NV 0x9072 10362 #define GL_SYSTEM_FONT_NAME_NV 0x9073 10363 #define GL_FILE_NAME_NV 0x9074 10364 #define GL_PATH_STROKE_WIDTH_NV 0x9075 10365 #define GL_PATH_END_CAPS_NV 0x9076 10366 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 10367 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 10368 #define GL_PATH_JOIN_STYLE_NV 0x9079 10369 #define GL_PATH_MITER_LIMIT_NV 0x907A 10370 #define GL_PATH_DASH_CAPS_NV 0x907B 10371 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 10372 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 10373 #define GL_PATH_DASH_OFFSET_NV 0x907E 10374 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 10375 #define GL_PATH_FILL_MODE_NV 0x9080 10376 #define GL_PATH_FILL_MASK_NV 0x9081 10377 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 10378 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 10379 #define GL_PATH_STROKE_MASK_NV 0x9084 10380 #define GL_COUNT_UP_NV 0x9088 10381 #define GL_COUNT_DOWN_NV 0x9089 10382 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 10383 #define GL_CONVEX_HULL_NV 0x908B 10384 #define GL_BOUNDING_BOX_NV 0x908D 10385 #define GL_TRANSLATE_X_NV 0x908E 10386 #define GL_TRANSLATE_Y_NV 0x908F 10387 #define GL_TRANSLATE_2D_NV 0x9090 10388 #define GL_TRANSLATE_3D_NV 0x9091 10389 #define GL_AFFINE_2D_NV 0x9092 10390 #define GL_AFFINE_3D_NV 0x9094 10391 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 10392 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 10393 #define GL_UTF8_NV 0x909A 10394 #define GL_UTF16_NV 0x909B 10395 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 10396 #define GL_PATH_COMMAND_COUNT_NV 0x909D 10397 #define GL_PATH_COORD_COUNT_NV 0x909E 10398 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 10399 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 10400 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 10401 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 10402 #define GL_SQUARE_NV 0x90A3 10403 #define GL_ROUND_NV 0x90A4 10404 #define GL_TRIANGULAR_NV 0x90A5 10405 #define GL_BEVEL_NV 0x90A6 10406 #define GL_MITER_REVERT_NV 0x90A7 10407 #define GL_MITER_TRUNCATE_NV 0x90A8 10408 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 10409 #define GL_USE_MISSING_GLYPH_NV 0x90AA 10410 #define GL_PATH_ERROR_POSITION_NV 0x90AB 10411 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 10412 #define GL_ADJACENT_PAIRS_NV 0x90AE 10413 #define GL_FIRST_TO_REST_NV 0x90AF 10414 #define GL_PATH_GEN_MODE_NV 0x90B0 10415 #define GL_PATH_GEN_COEFF_NV 0x90B1 10416 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 10417 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 10418 #define GL_PATH_STENCIL_REF_NV 0x90B8 10419 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 10420 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 10421 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 10422 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 10423 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 10424 #define GL_MOVE_TO_RESETS_NV 0x90B5 10425 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 10426 #define GL_CLOSE_PATH_NV 0x00 10427 #define GL_MOVE_TO_NV 0x02 10428 #define GL_RELATIVE_MOVE_TO_NV 0x03 10429 #define GL_LINE_TO_NV 0x04 10430 #define GL_RELATIVE_LINE_TO_NV 0x05 10431 #define GL_HORIZONTAL_LINE_TO_NV 0x06 10432 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 10433 #define GL_VERTICAL_LINE_TO_NV 0x08 10434 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 10435 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 10436 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 10437 #define GL_CUBIC_CURVE_TO_NV 0x0C 10438 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 10439 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 10440 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 10441 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 10442 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 10443 #define GL_SMALL_CCW_ARC_TO_NV 0x12 10444 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 10445 #define GL_SMALL_CW_ARC_TO_NV 0x14 10446 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 10447 #define GL_LARGE_CCW_ARC_TO_NV 0x16 10448 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 10449 #define GL_LARGE_CW_ARC_TO_NV 0x18 10450 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 10451 #define GL_RESTART_PATH_NV 0xF0 10452 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 10453 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 10454 #define GL_RECT_NV 0xF6 10455 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 10456 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 10457 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 10458 #define GL_ARC_TO_NV 0xFE 10459 #define GL_RELATIVE_ARC_TO_NV 0xFF 10460 #define GL_BOLD_BIT_NV 0x01 10461 #define GL_ITALIC_BIT_NV 0x02 10462 #define GL_GLYPH_WIDTH_BIT_NV 0x01 10463 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 10464 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 10465 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 10466 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 10467 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 10468 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 10469 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 10470 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 10471 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 10472 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 10473 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 10474 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 10475 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 10476 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 10477 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 10478 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 10479 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 10480 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 10481 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 10482 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 10483 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 10484 #define GL_ROUNDED_RECT_NV 0xE8 10485 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 10486 #define GL_ROUNDED_RECT2_NV 0xEA 10487 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB 10488 #define GL_ROUNDED_RECT4_NV 0xEC 10489 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED 10490 #define GL_ROUNDED_RECT8_NV 0xEE 10491 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF 10492 #define GL_RELATIVE_RECT_NV 0xF7 10493 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 10494 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 10495 #define GL_FONT_UNAVAILABLE_NV 0x936A 10496 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B 10497 #define GL_CONIC_CURVE_TO_NV 0x1A 10498 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B 10499 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 10500 #define GL_STANDARD_FONT_FORMAT_NV 0x936C 10501 #define GL_2_BYTES_NV 0x1407 10502 #define GL_3_BYTES_NV 0x1408 10503 #define GL_4_BYTES_NV 0x1409 10504 #define GL_EYE_LINEAR_NV 0x2400 10505 #define GL_OBJECT_LINEAR_NV 0x2401 10506 #define GL_CONSTANT_NV 0x8576 10507 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 10508 #define GL_PRIMARY_COLOR_NV 0x852C 10509 #define GL_SECONDARY_COLOR_NV 0x852D 10510 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 10511 #define GL_PATH_PROJECTION_NV 0x1701 10512 #define GL_PATH_MODELVIEW_NV 0x1700 10513 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 10514 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 10515 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 10516 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 10517 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 10518 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 10519 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 10520 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 10521 #define GL_FRAGMENT_INPUT_NV 0x936D 10586 #ifdef GL_GLEXT_PROTOTYPES 10654 #ifndef GL_NV_path_rendering_shared_edge 10655 #define GL_NV_path_rendering_shared_edge 1 10656 #define GL_SHARED_EDGE_NV 0xC0 10659 #ifndef GL_NV_pixel_data_range 10660 #define GL_NV_pixel_data_range 1 10661 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 10662 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 10663 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 10664 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 10665 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 10666 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 10669 #ifdef GL_GLEXT_PROTOTYPES 10675 #ifndef GL_NV_point_sprite 10676 #define GL_NV_point_sprite 1 10677 #define GL_POINT_SPRITE_NV 0x8861 10678 #define GL_COORD_REPLACE_NV 0x8862 10679 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 10682 #ifdef GL_GLEXT_PROTOTYPES 10688 #ifndef GL_NV_present_video 10689 #define GL_NV_present_video 1 10690 #define GL_FRAME_NV 0x8E26 10691 #define GL_FIELDS_NV 0x8E27 10692 #define GL_CURRENT_TIME_NV 0x8E28 10693 #define GL_NUM_FILL_STREAMS_NV 0x8E29 10694 #define GL_PRESENT_TIME_NV 0x8E2A 10695 #define GL_PRESENT_DURATION_NV 0x8E2B 10696 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10697 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10702 #ifdef GL_GLEXT_PROTOTYPES 10703 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10704 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10712 #ifndef GL_NV_primitive_restart 10713 #define GL_NV_primitive_restart 1 10714 #define GL_PRIMITIVE_RESTART_NV 0x8558 10715 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 10718 #ifdef GL_GLEXT_PROTOTYPES 10724 #ifndef GL_NV_query_resource 10725 #define GL_NV_query_resource 1 10726 #define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 10727 #define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 10728 #define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 10729 #define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 10730 #define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 10731 #define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 10733 #ifdef GL_GLEXT_PROTOTYPES 10738 #ifndef GL_NV_query_resource_tag 10739 #define GL_NV_query_resource_tag 1 10743 #ifdef GL_GLEXT_PROTOTYPES 10750 #ifndef GL_NV_register_combiners 10751 #define GL_NV_register_combiners 1 10752 #define GL_REGISTER_COMBINERS_NV 0x8522 10753 #define GL_VARIABLE_A_NV 0x8523 10754 #define GL_VARIABLE_B_NV 0x8524 10755 #define GL_VARIABLE_C_NV 0x8525 10756 #define GL_VARIABLE_D_NV 0x8526 10757 #define GL_VARIABLE_E_NV 0x8527 10758 #define GL_VARIABLE_F_NV 0x8528 10759 #define GL_VARIABLE_G_NV 0x8529 10760 #define GL_CONSTANT_COLOR0_NV 0x852A 10761 #define GL_CONSTANT_COLOR1_NV 0x852B 10762 #define GL_SPARE0_NV 0x852E 10763 #define GL_SPARE1_NV 0x852F 10764 #define GL_DISCARD_NV 0x8530 10765 #define GL_E_TIMES_F_NV 0x8531 10766 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 10767 #define GL_UNSIGNED_IDENTITY_NV 0x8536 10768 #define GL_UNSIGNED_INVERT_NV 0x8537 10769 #define GL_EXPAND_NORMAL_NV 0x8538 10770 #define GL_EXPAND_NEGATE_NV 0x8539 10771 #define GL_HALF_BIAS_NORMAL_NV 0x853A 10772 #define GL_HALF_BIAS_NEGATE_NV 0x853B 10773 #define GL_SIGNED_IDENTITY_NV 0x853C 10774 #define GL_SIGNED_NEGATE_NV 0x853D 10775 #define GL_SCALE_BY_TWO_NV 0x853E 10776 #define GL_SCALE_BY_FOUR_NV 0x853F 10777 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 10778 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 10779 #define GL_COMBINER_INPUT_NV 0x8542 10780 #define GL_COMBINER_MAPPING_NV 0x8543 10781 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 10782 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 10783 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 10784 #define GL_COMBINER_MUX_SUM_NV 0x8547 10785 #define GL_COMBINER_SCALE_NV 0x8548 10786 #define GL_COMBINER_BIAS_NV 0x8549 10787 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 10788 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 10789 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 10790 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 10791 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 10792 #define GL_COLOR_SUM_CLAMP_NV 0x854F 10793 #define GL_COMBINER0_NV 0x8550 10794 #define GL_COMBINER1_NV 0x8551 10795 #define GL_COMBINER2_NV 0x8552 10796 #define GL_COMBINER3_NV 0x8553 10797 #define GL_COMBINER4_NV 0x8554 10798 #define GL_COMBINER5_NV 0x8555 10799 #define GL_COMBINER6_NV 0x8556 10800 #define GL_COMBINER7_NV 0x8557 10814 #ifdef GL_GLEXT_PROTOTYPES 10831 #ifndef GL_NV_register_combiners2 10832 #define GL_NV_register_combiners2 1 10833 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 10836 #ifdef GL_GLEXT_PROTOTYPES 10842 #ifndef GL_NV_representative_fragment_test 10843 #define GL_NV_representative_fragment_test 1 10844 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F 10847 #ifndef GL_NV_robustness_video_memory_purge 10848 #define GL_NV_robustness_video_memory_purge 1 10849 #define GL_PURGED_CONTEXT_RESET_NV 0x92BB 10852 #ifndef GL_NV_sample_locations 10853 #define GL_NV_sample_locations 1 10854 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 10855 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 10856 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F 10857 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 10858 #define GL_SAMPLE_LOCATION_NV 0x8E50 10859 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 10860 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 10861 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 10865 #ifdef GL_GLEXT_PROTOTYPES 10872 #ifndef GL_NV_sample_mask_override_coverage 10873 #define GL_NV_sample_mask_override_coverage 1 10876 #ifndef GL_NV_scissor_exclusive 10877 #define GL_NV_scissor_exclusive 1 10878 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 10879 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 10882 #ifdef GL_GLEXT_PROTOTYPES 10888 #ifndef GL_NV_shader_atomic_counters 10889 #define GL_NV_shader_atomic_counters 1 10892 #ifndef GL_NV_shader_atomic_float 10893 #define GL_NV_shader_atomic_float 1 10896 #ifndef GL_NV_shader_atomic_float64 10897 #define GL_NV_shader_atomic_float64 1 10900 #ifndef GL_NV_shader_atomic_fp16_vector 10901 #define GL_NV_shader_atomic_fp16_vector 1 10904 #ifndef GL_NV_shader_atomic_int64 10905 #define GL_NV_shader_atomic_int64 1 10908 #ifndef GL_NV_shader_buffer_load 10909 #define GL_NV_shader_buffer_load 1 10910 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 10911 #define GL_GPU_ADDRESS_NV 0x8F34 10912 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 10926 #ifdef GL_GLEXT_PROTOTYPES 10943 #ifndef GL_NV_shader_buffer_store 10944 #define GL_NV_shader_buffer_store 1 10945 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 10948 #ifndef GL_NV_shader_storage_buffer_object 10949 #define GL_NV_shader_storage_buffer_object 1 10952 #ifndef GL_NV_shader_texture_footprint 10953 #define GL_NV_shader_texture_footprint 1 10956 #ifndef GL_NV_shader_thread_group 10957 #define GL_NV_shader_thread_group 1 10958 #define GL_WARP_SIZE_NV 0x9339 10959 #define GL_WARPS_PER_SM_NV 0x933A 10960 #define GL_SM_COUNT_NV 0x933B 10963 #ifndef GL_NV_shader_thread_shuffle 10964 #define GL_NV_shader_thread_shuffle 1 10967 #ifndef GL_NV_shading_rate_image 10968 #define GL_NV_shading_rate_image 1 10969 #define GL_SHADING_RATE_IMAGE_NV 0x9563 10970 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 10971 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 10972 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 10973 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 10974 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 10975 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 10976 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A 10977 #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B 10978 #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C 10979 #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D 10980 #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E 10981 #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F 10982 #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B 10983 #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C 10984 #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D 10985 #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E 10986 #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F 10987 #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE 10988 #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF 10989 #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 10997 #ifdef GL_GLEXT_PROTOTYPES 11008 #ifndef GL_NV_stereo_view_rendering 11009 #define GL_NV_stereo_view_rendering 1 11012 #ifndef GL_NV_tessellation_program5 11013 #define GL_NV_tessellation_program5 1 11014 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 11015 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 11016 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 11017 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 11018 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 11021 #ifndef GL_NV_texgen_emboss 11022 #define GL_NV_texgen_emboss 1 11023 #define GL_EMBOSS_LIGHT_NV 0x855D 11024 #define GL_EMBOSS_CONSTANT_NV 0x855E 11025 #define GL_EMBOSS_MAP_NV 0x855F 11028 #ifndef GL_NV_texgen_reflection 11029 #define GL_NV_texgen_reflection 1 11030 #define GL_NORMAL_MAP_NV 0x8511 11031 #define GL_REFLECTION_MAP_NV 0x8512 11034 #ifndef GL_NV_texture_barrier 11035 #define GL_NV_texture_barrier 1 11037 #ifdef GL_GLEXT_PROTOTYPES 11042 #ifndef GL_NV_texture_compression_vtc 11043 #define GL_NV_texture_compression_vtc 1 11046 #ifndef GL_NV_texture_env_combine4 11047 #define GL_NV_texture_env_combine4 1 11048 #define GL_COMBINE4_NV 0x8503 11049 #define GL_SOURCE3_RGB_NV 0x8583 11050 #define GL_SOURCE3_ALPHA_NV 0x858B 11051 #define GL_OPERAND3_RGB_NV 0x8593 11052 #define GL_OPERAND3_ALPHA_NV 0x859B 11055 #ifndef GL_NV_texture_expand_normal 11056 #define GL_NV_texture_expand_normal 1 11057 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 11060 #ifndef GL_NV_texture_multisample 11061 #define GL_NV_texture_multisample 1 11062 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 11063 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 11070 #ifdef GL_GLEXT_PROTOTYPES 11080 #ifndef GL_NV_texture_rectangle 11081 #define GL_NV_texture_rectangle 1 11082 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 11083 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 11084 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 11085 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 11088 #ifndef GL_NV_texture_rectangle_compressed 11089 #define GL_NV_texture_rectangle_compressed 1 11092 #ifndef GL_NV_texture_shader 11093 #define GL_NV_texture_shader 1 11094 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 11095 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 11096 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 11097 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 11098 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 11099 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 11100 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 11101 #define GL_SHADER_CONSISTENT_NV 0x86DD 11102 #define GL_TEXTURE_SHADER_NV 0x86DE 11103 #define GL_SHADER_OPERATION_NV 0x86DF 11104 #define GL_CULL_MODES_NV 0x86E0 11105 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 11106 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 11107 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 11108 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 11109 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 11110 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 11111 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 11112 #define GL_CONST_EYE_NV 0x86E5 11113 #define GL_PASS_THROUGH_NV 0x86E6 11114 #define GL_CULL_FRAGMENT_NV 0x86E7 11115 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 11116 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 11117 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 11118 #define GL_DOT_PRODUCT_NV 0x86EC 11119 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 11120 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 11121 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 11122 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 11123 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 11124 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 11125 #define GL_HILO_NV 0x86F4 11126 #define GL_DSDT_NV 0x86F5 11127 #define GL_DSDT_MAG_NV 0x86F6 11128 #define GL_DSDT_MAG_VIB_NV 0x86F7 11129 #define GL_HILO16_NV 0x86F8 11130 #define GL_SIGNED_HILO_NV 0x86F9 11131 #define GL_SIGNED_HILO16_NV 0x86FA 11132 #define GL_SIGNED_RGBA_NV 0x86FB 11133 #define GL_SIGNED_RGBA8_NV 0x86FC 11134 #define GL_SIGNED_RGB_NV 0x86FE 11135 #define GL_SIGNED_RGB8_NV 0x86FF 11136 #define GL_SIGNED_LUMINANCE_NV 0x8701 11137 #define GL_SIGNED_LUMINANCE8_NV 0x8702 11138 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 11139 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 11140 #define GL_SIGNED_ALPHA_NV 0x8705 11141 #define GL_SIGNED_ALPHA8_NV 0x8706 11142 #define GL_SIGNED_INTENSITY_NV 0x8707 11143 #define GL_SIGNED_INTENSITY8_NV 0x8708 11144 #define GL_DSDT8_NV 0x8709 11145 #define GL_DSDT8_MAG8_NV 0x870A 11146 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 11147 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 11148 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 11149 #define GL_HI_SCALE_NV 0x870E 11150 #define GL_LO_SCALE_NV 0x870F 11151 #define GL_DS_SCALE_NV 0x8710 11152 #define GL_DT_SCALE_NV 0x8711 11153 #define GL_MAGNITUDE_SCALE_NV 0x8712 11154 #define GL_VIBRANCE_SCALE_NV 0x8713 11155 #define GL_HI_BIAS_NV 0x8714 11156 #define GL_LO_BIAS_NV 0x8715 11157 #define GL_DS_BIAS_NV 0x8716 11158 #define GL_DT_BIAS_NV 0x8717 11159 #define GL_MAGNITUDE_BIAS_NV 0x8718 11160 #define GL_VIBRANCE_BIAS_NV 0x8719 11161 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 11162 #define GL_TEXTURE_HI_SIZE_NV 0x871B 11163 #define GL_TEXTURE_LO_SIZE_NV 0x871C 11164 #define GL_TEXTURE_DS_SIZE_NV 0x871D 11165 #define GL_TEXTURE_DT_SIZE_NV 0x871E 11166 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 11169 #ifndef GL_NV_texture_shader2 11170 #define GL_NV_texture_shader2 1 11171 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 11174 #ifndef GL_NV_texture_shader3 11175 #define GL_NV_texture_shader3 1 11176 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 11177 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 11178 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 11179 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 11180 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 11181 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 11182 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 11183 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 11184 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 11185 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 11186 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 11187 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 11188 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 11189 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 11190 #define GL_HILO8_NV 0x885E 11191 #define GL_SIGNED_HILO8_NV 0x885F 11192 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 11195 #ifndef GL_NV_transform_feedback 11196 #define GL_NV_transform_feedback 1 11197 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 11198 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 11199 #define GL_TEXTURE_COORD_NV 0x8C79 11200 #define GL_CLIP_DISTANCE_NV 0x8C7A 11201 #define GL_VERTEX_ID_NV 0x8C7B 11202 #define GL_PRIMITIVE_ID_NV 0x8C7C 11203 #define GL_GENERIC_ATTRIB_NV 0x8C7D 11204 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 11205 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 11206 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 11207 #define GL_ACTIVE_VARYINGS_NV 0x8C81 11208 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 11209 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 11210 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 11211 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 11212 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 11213 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 11214 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 11215 #define GL_RASTERIZER_DISCARD_NV 0x8C89 11216 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 11217 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 11218 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 11219 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 11220 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 11221 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 11222 #define GL_LAYER_NV 0x8DAA 11223 #define GL_NEXT_BUFFER_NV -2 11224 #define GL_SKIP_COMPONENTS4_NV -3 11225 #define GL_SKIP_COMPONENTS3_NV -4 11226 #define GL_SKIP_COMPONENTS2_NV -5 11227 #define GL_SKIP_COMPONENTS1_NV -6 11240 #ifdef GL_GLEXT_PROTOTYPES 11256 #ifndef GL_NV_transform_feedback2 11257 #define GL_NV_transform_feedback2 1 11258 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 11259 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 11260 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 11261 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 11269 #ifdef GL_GLEXT_PROTOTYPES 11280 #ifndef GL_NV_uniform_buffer_unified_memory 11281 #define GL_NV_uniform_buffer_unified_memory 1 11282 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E 11283 #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F 11284 #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 11287 #ifndef GL_NV_vdpau_interop 11288 #define GL_NV_vdpau_interop 1 11290 #define GL_SURFACE_STATE_NV 0x86EB 11291 #define GL_SURFACE_REGISTERED_NV 0x86FD 11292 #define GL_SURFACE_MAPPED_NV 0x8700 11293 #define GL_WRITE_DISCARD_NV 0x88BE 11299 typedef void (
APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
11304 #ifdef GL_GLEXT_PROTOTYPES 11310 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
11318 #ifndef GL_NV_vdpau_interop2 11319 #define GL_NV_vdpau_interop2 1 11321 #ifdef GL_GLEXT_PROTOTYPES 11326 #ifndef GL_NV_vertex_array_range 11327 #define GL_NV_vertex_array_range 1 11328 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 11329 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 11330 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 11331 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 11332 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 11335 #ifdef GL_GLEXT_PROTOTYPES 11341 #ifndef GL_NV_vertex_array_range2 11342 #define GL_NV_vertex_array_range2 1 11343 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 11346 #ifndef GL_NV_vertex_attrib_integer_64bit 11347 #define GL_NV_vertex_attrib_integer_64bit 1 11367 #ifdef GL_GLEXT_PROTOTYPES 11370 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11371 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11378 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11379 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11390 #ifndef GL_NV_vertex_buffer_unified_memory 11391 #define GL_NV_vertex_buffer_unified_memory 1 11392 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 11393 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 11394 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 11395 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 11396 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 11397 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 11398 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 11399 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 11400 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 11401 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 11402 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 11403 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 11404 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 11405 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 11406 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 11407 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 11408 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 11409 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 11410 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 11411 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 11412 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 11413 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 11414 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 11415 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 11416 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 11429 #ifdef GL_GLEXT_PROTOTYPES 11445 #ifndef GL_NV_vertex_program 11446 #define GL_NV_vertex_program 1 11447 #define GL_VERTEX_PROGRAM_NV 0x8620 11448 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 11449 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 11450 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 11451 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 11452 #define GL_CURRENT_ATTRIB_NV 0x8626 11453 #define GL_PROGRAM_LENGTH_NV 0x8627 11454 #define GL_PROGRAM_STRING_NV 0x8628 11455 #define GL_MODELVIEW_PROJECTION_NV 0x8629 11456 #define GL_IDENTITY_NV 0x862A 11457 #define GL_INVERSE_NV 0x862B 11458 #define GL_TRANSPOSE_NV 0x862C 11459 #define GL_INVERSE_TRANSPOSE_NV 0x862D 11460 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 11461 #define GL_MAX_TRACK_MATRICES_NV 0x862F 11462 #define GL_MATRIX0_NV 0x8630 11463 #define GL_MATRIX1_NV 0x8631 11464 #define GL_MATRIX2_NV 0x8632 11465 #define GL_MATRIX3_NV 0x8633 11466 #define GL_MATRIX4_NV 0x8634 11467 #define GL_MATRIX5_NV 0x8635 11468 #define GL_MATRIX6_NV 0x8636 11469 #define GL_MATRIX7_NV 0x8637 11470 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 11471 #define GL_CURRENT_MATRIX_NV 0x8641 11472 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 11473 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 11474 #define GL_PROGRAM_PARAMETER_NV 0x8644 11475 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 11476 #define GL_PROGRAM_TARGET_NV 0x8646 11477 #define GL_PROGRAM_RESIDENT_NV 0x8647 11478 #define GL_TRACK_MATRIX_NV 0x8648 11479 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 11480 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 11481 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 11482 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 11483 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 11484 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 11485 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 11486 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 11487 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 11488 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 11489 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 11490 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 11491 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 11492 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 11493 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 11494 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 11495 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 11496 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 11497 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 11498 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 11499 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 11500 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 11501 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 11502 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 11503 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 11504 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 11505 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 11506 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 11507 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 11508 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 11509 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 11510 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 11511 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 11512 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 11513 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 11514 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 11515 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 11516 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 11517 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 11518 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 11519 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 11520 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 11521 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 11522 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 11523 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 11524 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 11525 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 11526 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 11527 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 11528 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 11529 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 11594 #ifdef GL_GLEXT_PROTOTYPES 11662 #ifndef GL_NV_vertex_program1_1 11663 #define GL_NV_vertex_program1_1 1 11666 #ifndef GL_NV_vertex_program2 11667 #define GL_NV_vertex_program2 1 11670 #ifndef GL_NV_vertex_program2_option 11671 #define GL_NV_vertex_program2_option 1 11674 #ifndef GL_NV_vertex_program3 11675 #define GL_NV_vertex_program3 1 11678 #ifndef GL_NV_vertex_program4 11679 #define GL_NV_vertex_program4 1 11680 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 11704 #ifdef GL_GLEXT_PROTOTYPES 11731 #ifndef GL_NV_video_capture 11732 #define GL_NV_video_capture 1 11733 #define GL_VIDEO_BUFFER_NV 0x9020 11734 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 11735 #define GL_FIELD_UPPER_NV 0x9022 11736 #define GL_FIELD_LOWER_NV 0x9023 11737 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 11738 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 11739 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 11740 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 11741 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 11742 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 11743 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 11744 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 11745 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 11746 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 11747 #define GL_PARTIAL_SUCCESS_NV 0x902E 11748 #define GL_SUCCESS_NV 0x902F 11749 #define GL_FAILURE_NV 0x9030 11750 #define GL_YCBYCR8_422_NV 0x9031 11751 #define GL_YCBAYCR8A_4224_NV 0x9032 11752 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 11753 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 11754 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 11755 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 11756 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 11757 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 11758 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 11759 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 11760 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 11761 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 11774 #ifdef GL_GLEXT_PROTOTYPES 11790 #ifndef GL_NV_viewport_array2 11791 #define GL_NV_viewport_array2 1 11794 #ifndef GL_NV_viewport_swizzle 11795 #define GL_NV_viewport_swizzle 1 11796 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 11797 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 11798 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 11799 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 11800 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 11801 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 11802 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 11803 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 11804 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 11805 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 11806 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A 11807 #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B 11809 #ifdef GL_GLEXT_PROTOTYPES 11814 #ifndef GL_OML_interlace 11815 #define GL_OML_interlace 1 11816 #define GL_INTERLACE_OML 0x8980 11817 #define GL_INTERLACE_READ_OML 0x8981 11820 #ifndef GL_OML_resample 11821 #define GL_OML_resample 1 11822 #define GL_PACK_RESAMPLE_OML 0x8984 11823 #define GL_UNPACK_RESAMPLE_OML 0x8985 11824 #define GL_RESAMPLE_REPLICATE_OML 0x8986 11825 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 11826 #define GL_RESAMPLE_AVERAGE_OML 0x8988 11827 #define GL_RESAMPLE_DECIMATE_OML 0x8989 11830 #ifndef GL_OML_subsample 11831 #define GL_OML_subsample 1 11832 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 11833 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 11836 #ifndef GL_OVR_multiview 11837 #define GL_OVR_multiview 1 11838 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 11839 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 11840 #define GL_MAX_VIEWS_OVR 0x9631 11841 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 11843 #ifdef GL_GLEXT_PROTOTYPES 11848 #ifndef GL_OVR_multiview2 11849 #define GL_OVR_multiview2 1 11852 #ifndef GL_PGI_misc_hints 11853 #define GL_PGI_misc_hints 1 11854 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 11855 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 11856 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 11857 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 11858 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 11859 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 11860 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 11861 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 11862 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 11863 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 11864 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 11865 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 11866 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 11867 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 11868 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 11869 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 11870 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 11871 #define GL_CLIP_FAR_HINT_PGI 0x1A221 11872 #define GL_WIDE_LINE_HINT_PGI 0x1A222 11873 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 11875 #ifdef GL_GLEXT_PROTOTYPES 11880 #ifndef GL_PGI_vertex_hints 11881 #define GL_PGI_vertex_hints 1 11882 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 11883 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 11884 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 11885 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 11886 #define GL_COLOR3_BIT_PGI 0x00010000 11887 #define GL_COLOR4_BIT_PGI 0x00020000 11888 #define GL_EDGEFLAG_BIT_PGI 0x00040000 11889 #define GL_INDEX_BIT_PGI 0x00080000 11890 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 11891 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 11892 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 11893 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 11894 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 11895 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 11896 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 11897 #define GL_NORMAL_BIT_PGI 0x08000000 11898 #define GL_TEXCOORD1_BIT_PGI 0x10000000 11899 #define GL_TEXCOORD2_BIT_PGI 0x20000000 11900 #define GL_TEXCOORD3_BIT_PGI 0x40000000 11901 #define GL_TEXCOORD4_BIT_PGI 0x80000000 11902 #define GL_VERTEX23_BIT_PGI 0x00000004 11903 #define GL_VERTEX4_BIT_PGI 0x00000008 11906 #ifndef GL_REND_screen_coordinates 11907 #define GL_REND_screen_coordinates 1 11908 #define GL_SCREEN_COORDINATES_REND 0x8490 11909 #define GL_INVERTED_SCREEN_W_REND 0x8491 11913 #define GL_S3_s3tc 1 11914 #define GL_RGB_S3TC 0x83A0 11915 #define GL_RGB4_S3TC 0x83A1 11916 #define GL_RGBA_S3TC 0x83A2 11917 #define GL_RGBA4_S3TC 0x83A3 11918 #define GL_RGBA_DXT5_S3TC 0x83A4 11919 #define GL_RGBA4_DXT5_S3TC 0x83A5 11922 #ifndef GL_SGIS_detail_texture 11923 #define GL_SGIS_detail_texture 1 11924 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 11925 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 11926 #define GL_LINEAR_DETAIL_SGIS 0x8097 11927 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 11928 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 11929 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 11930 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 11931 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 11934 #ifdef GL_GLEXT_PROTOTYPES 11940 #ifndef GL_SGIS_fog_function 11941 #define GL_SGIS_fog_function 1 11942 #define GL_FOG_FUNC_SGIS 0x812A 11943 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 11944 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 11947 #ifdef GL_GLEXT_PROTOTYPES 11953 #ifndef GL_SGIS_generate_mipmap 11954 #define GL_SGIS_generate_mipmap 1 11955 #define GL_GENERATE_MIPMAP_SGIS 0x8191 11956 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 11959 #ifndef GL_SGIS_multisample 11960 #define GL_SGIS_multisample 1 11961 #define GL_MULTISAMPLE_SGIS 0x809D 11962 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 11963 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 11964 #define GL_SAMPLE_MASK_SGIS 0x80A0 11965 #define GL_1PASS_SGIS 0x80A1 11966 #define GL_2PASS_0_SGIS 0x80A2 11967 #define GL_2PASS_1_SGIS 0x80A3 11968 #define GL_4PASS_0_SGIS 0x80A4 11969 #define GL_4PASS_1_SGIS 0x80A5 11970 #define GL_4PASS_2_SGIS 0x80A6 11971 #define GL_4PASS_3_SGIS 0x80A7 11972 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 11973 #define GL_SAMPLES_SGIS 0x80A9 11974 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 11975 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 11976 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 11979 #ifdef GL_GLEXT_PROTOTYPES 11985 #ifndef GL_SGIS_pixel_texture 11986 #define GL_SGIS_pixel_texture 1 11987 #define GL_PIXEL_TEXTURE_SGIS 0x8353 11988 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 11989 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 11990 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 11997 #ifdef GL_GLEXT_PROTOTYPES 12007 #ifndef GL_SGIS_point_line_texgen 12008 #define GL_SGIS_point_line_texgen 1 12009 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 12010 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 12011 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 12012 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 12013 #define GL_EYE_POINT_SGIS 0x81F4 12014 #define GL_OBJECT_POINT_SGIS 0x81F5 12015 #define GL_EYE_LINE_SGIS 0x81F6 12016 #define GL_OBJECT_LINE_SGIS 0x81F7 12019 #ifndef GL_SGIS_point_parameters 12020 #define GL_SGIS_point_parameters 1 12021 #define GL_POINT_SIZE_MIN_SGIS 0x8126 12022 #define GL_POINT_SIZE_MAX_SGIS 0x8127 12023 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 12024 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 12027 #ifdef GL_GLEXT_PROTOTYPES 12033 #ifndef GL_SGIS_sharpen_texture 12034 #define GL_SGIS_sharpen_texture 1 12035 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 12036 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 12037 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 12038 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 12041 #ifdef GL_GLEXT_PROTOTYPES 12047 #ifndef GL_SGIS_texture4D 12048 #define GL_SGIS_texture4D 1 12049 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 12050 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 12051 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 12052 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 12053 #define GL_TEXTURE_4D_SGIS 0x8134 12054 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 12055 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 12056 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 12057 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 12058 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 12059 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
12060 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
12061 #ifdef GL_GLEXT_PROTOTYPES 12062 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
12063 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
12067 #ifndef GL_SGIS_texture_border_clamp 12068 #define GL_SGIS_texture_border_clamp 1 12069 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 12072 #ifndef GL_SGIS_texture_color_mask 12073 #define GL_SGIS_texture_color_mask 1 12074 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 12076 #ifdef GL_GLEXT_PROTOTYPES 12081 #ifndef GL_SGIS_texture_edge_clamp 12082 #define GL_SGIS_texture_edge_clamp 1 12083 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 12086 #ifndef GL_SGIS_texture_filter4 12087 #define GL_SGIS_texture_filter4 1 12088 #define GL_FILTER4_SGIS 0x8146 12089 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 12092 #ifdef GL_GLEXT_PROTOTYPES 12098 #ifndef GL_SGIS_texture_lod 12099 #define GL_SGIS_texture_lod 1 12100 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 12101 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 12102 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 12103 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 12106 #ifndef GL_SGIS_texture_select 12107 #define GL_SGIS_texture_select 1 12108 #define GL_DUAL_ALPHA4_SGIS 0x8110 12109 #define GL_DUAL_ALPHA8_SGIS 0x8111 12110 #define GL_DUAL_ALPHA12_SGIS 0x8112 12111 #define GL_DUAL_ALPHA16_SGIS 0x8113 12112 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 12113 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 12114 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 12115 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 12116 #define GL_DUAL_INTENSITY4_SGIS 0x8118 12117 #define GL_DUAL_INTENSITY8_SGIS 0x8119 12118 #define GL_DUAL_INTENSITY12_SGIS 0x811A 12119 #define GL_DUAL_INTENSITY16_SGIS 0x811B 12120 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 12121 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 12122 #define GL_QUAD_ALPHA4_SGIS 0x811E 12123 #define GL_QUAD_ALPHA8_SGIS 0x811F 12124 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 12125 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 12126 #define GL_QUAD_INTENSITY4_SGIS 0x8122 12127 #define GL_QUAD_INTENSITY8_SGIS 0x8123 12128 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 12129 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 12132 #ifndef GL_SGIX_async 12133 #define GL_SGIX_async 1 12134 #define GL_ASYNC_MARKER_SGIX 0x8329 12141 #ifdef GL_GLEXT_PROTOTYPES 12151 #ifndef GL_SGIX_async_histogram 12152 #define GL_SGIX_async_histogram 1 12153 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 12154 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 12157 #ifndef GL_SGIX_async_pixel 12158 #define GL_SGIX_async_pixel 1 12159 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 12160 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 12161 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 12162 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 12163 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 12164 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 12167 #ifndef GL_SGIX_blend_alpha_minmax 12168 #define GL_SGIX_blend_alpha_minmax 1 12169 #define GL_ALPHA_MIN_SGIX 0x8320 12170 #define GL_ALPHA_MAX_SGIX 0x8321 12173 #ifndef GL_SGIX_calligraphic_fragment 12174 #define GL_SGIX_calligraphic_fragment 1 12175 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 12178 #ifndef GL_SGIX_clipmap 12179 #define GL_SGIX_clipmap 1 12180 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 12181 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 12182 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 12183 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 12184 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 12185 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 12186 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 12187 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 12188 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 12189 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 12190 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 12191 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 12194 #ifndef GL_SGIX_convolution_accuracy 12195 #define GL_SGIX_convolution_accuracy 1 12196 #define GL_CONVOLUTION_HINT_SGIX 0x8316 12199 #ifndef GL_SGIX_depth_pass_instrument 12200 #define GL_SGIX_depth_pass_instrument 1 12203 #ifndef GL_SGIX_depth_texture 12204 #define GL_SGIX_depth_texture 1 12205 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 12206 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 12207 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 12210 #ifndef GL_SGIX_flush_raster 12211 #define GL_SGIX_flush_raster 1 12213 #ifdef GL_GLEXT_PROTOTYPES 12218 #ifndef GL_SGIX_fog_offset 12219 #define GL_SGIX_fog_offset 1 12220 #define GL_FOG_OFFSET_SGIX 0x8198 12221 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 12224 #ifndef GL_SGIX_fragment_lighting 12225 #define GL_SGIX_fragment_lighting 1 12226 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 12227 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 12228 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 12229 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 12230 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 12231 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 12232 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 12233 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 12234 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 12235 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 12236 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 12237 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 12238 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 12239 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 12240 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 12241 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 12242 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 12243 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 12244 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 12245 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 12264 #ifdef GL_GLEXT_PROTOTYPES 12286 #ifndef GL_SGIX_framezoom 12287 #define GL_SGIX_framezoom 1 12288 #define GL_FRAMEZOOM_SGIX 0x818B 12289 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 12290 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 12292 #ifdef GL_GLEXT_PROTOTYPES 12297 #ifndef GL_SGIX_igloo_interface 12298 #define GL_SGIX_igloo_interface 1 12300 #ifdef GL_GLEXT_PROTOTYPES 12305 #ifndef GL_SGIX_instruments 12306 #define GL_SGIX_instruments 1 12307 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 12308 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 12315 #ifdef GL_GLEXT_PROTOTYPES 12325 #ifndef GL_SGIX_interlace 12326 #define GL_SGIX_interlace 1 12327 #define GL_INTERLACE_SGIX 0x8094 12330 #ifndef GL_SGIX_ir_instrument1 12331 #define GL_SGIX_ir_instrument1 1 12332 #define GL_IR_INSTRUMENT1_SGIX 0x817F 12335 #ifndef GL_SGIX_list_priority 12336 #define GL_SGIX_list_priority 1 12337 #define GL_LIST_PRIORITY_SGIX 0x8182 12344 #ifdef GL_GLEXT_PROTOTYPES 12354 #ifndef GL_SGIX_pixel_texture 12355 #define GL_SGIX_pixel_texture 1 12356 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 12357 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 12359 #ifdef GL_GLEXT_PROTOTYPES 12364 #ifndef GL_SGIX_pixel_tiles 12365 #define GL_SGIX_pixel_tiles 1 12366 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 12367 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 12368 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 12369 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 12370 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 12371 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 12372 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 12373 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 12376 #ifndef GL_SGIX_polynomial_ffd 12377 #define GL_SGIX_polynomial_ffd 1 12378 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 12379 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 12380 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 12381 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 12382 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 12383 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 12384 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
12385 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
12388 #ifdef GL_GLEXT_PROTOTYPES 12389 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
12390 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
12396 #ifndef GL_SGIX_reference_plane 12397 #define GL_SGIX_reference_plane 1 12398 #define GL_REFERENCE_PLANE_SGIX 0x817D 12399 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 12401 #ifdef GL_GLEXT_PROTOTYPES 12406 #ifndef GL_SGIX_resample 12407 #define GL_SGIX_resample 1 12408 #define GL_PACK_RESAMPLE_SGIX 0x842E 12409 #define GL_UNPACK_RESAMPLE_SGIX 0x842F 12410 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 12411 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 12412 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 12415 #ifndef GL_SGIX_scalebias_hint 12416 #define GL_SGIX_scalebias_hint 1 12417 #define GL_SCALEBIAS_HINT_SGIX 0x8322 12420 #ifndef GL_SGIX_shadow 12421 #define GL_SGIX_shadow 1 12422 #define GL_TEXTURE_COMPARE_SGIX 0x819A 12423 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 12424 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 12425 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 12428 #ifndef GL_SGIX_shadow_ambient 12429 #define GL_SGIX_shadow_ambient 1 12430 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 12433 #ifndef GL_SGIX_sprite 12434 #define GL_SGIX_sprite 1 12435 #define GL_SPRITE_SGIX 0x8148 12436 #define GL_SPRITE_MODE_SGIX 0x8149 12437 #define GL_SPRITE_AXIS_SGIX 0x814A 12438 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 12439 #define GL_SPRITE_AXIAL_SGIX 0x814C 12440 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 12441 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 12446 #ifdef GL_GLEXT_PROTOTYPES 12454 #ifndef GL_SGIX_subsample 12455 #define GL_SGIX_subsample 1 12456 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 12457 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 12458 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 12459 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 12460 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 12463 #ifndef GL_SGIX_tag_sample_buffer 12464 #define GL_SGIX_tag_sample_buffer 1 12466 #ifdef GL_GLEXT_PROTOTYPES 12471 #ifndef GL_SGIX_texture_add_env 12472 #define GL_SGIX_texture_add_env 1 12473 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 12476 #ifndef GL_SGIX_texture_coordinate_clamp 12477 #define GL_SGIX_texture_coordinate_clamp 1 12478 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 12479 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 12480 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 12483 #ifndef GL_SGIX_texture_lod_bias 12484 #define GL_SGIX_texture_lod_bias 1 12485 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 12486 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 12487 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 12490 #ifndef GL_SGIX_texture_multi_buffer 12491 #define GL_SGIX_texture_multi_buffer 1 12492 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 12495 #ifndef GL_SGIX_texture_scale_bias 12496 #define GL_SGIX_texture_scale_bias 1 12497 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 12498 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 12499 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 12500 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 12503 #ifndef GL_SGIX_vertex_preclip 12504 #define GL_SGIX_vertex_preclip 1 12505 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 12506 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 12509 #ifndef GL_SGIX_ycrcb 12510 #define GL_SGIX_ycrcb 1 12511 #define GL_YCRCB_422_SGIX 0x81BB 12512 #define GL_YCRCB_444_SGIX 0x81BC 12515 #ifndef GL_SGIX_ycrcb_subsample 12516 #define GL_SGIX_ycrcb_subsample 1 12519 #ifndef GL_SGIX_ycrcba 12520 #define GL_SGIX_ycrcba 1 12521 #define GL_YCRCB_SGIX 0x8318 12522 #define GL_YCRCBA_SGIX 0x8319 12525 #ifndef GL_SGI_color_matrix 12526 #define GL_SGI_color_matrix 1 12527 #define GL_COLOR_MATRIX_SGI 0x80B1 12528 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 12529 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 12530 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 12531 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 12532 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 12533 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 12534 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 12535 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 12536 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 12537 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 12540 #ifndef GL_SGI_color_table 12541 #define GL_SGI_color_table 1 12542 #define GL_COLOR_TABLE_SGI 0x80D0 12543 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 12544 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 12545 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 12546 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 12547 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 12548 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 12549 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 12550 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 12551 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 12552 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 12553 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 12554 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 12555 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 12556 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 12557 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 12565 #ifdef GL_GLEXT_PROTOTYPES 12576 #ifndef GL_SGI_texture_color_table 12577 #define GL_SGI_texture_color_table 1 12578 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 12579 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 12582 #ifndef GL_SUNX_constant_data 12583 #define GL_SUNX_constant_data 1 12584 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 12585 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 12587 #ifdef GL_GLEXT_PROTOTYPES 12592 #ifndef GL_SUN_convolution_border_modes 12593 #define GL_SUN_convolution_border_modes 1 12594 #define GL_WRAP_BORDER_SUN 0x81D4 12597 #ifndef GL_SUN_global_alpha 12598 #define GL_SUN_global_alpha 1 12599 #define GL_GLOBAL_ALPHA_SUN 0x81D9 12600 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 12609 #ifdef GL_GLEXT_PROTOTYPES 12621 #ifndef GL_SUN_mesh_array 12622 #define GL_SUN_mesh_array 1 12623 #define GL_QUAD_MESH_SUN 0x8614 12624 #define GL_TRIANGLE_MESH_SUN 0x8615 12626 #ifdef GL_GLEXT_PROTOTYPES 12631 #ifndef GL_SUN_slice_accum 12632 #define GL_SUN_slice_accum 1 12633 #define GL_SLICE_ACCUM_SUN 0x85CC 12636 #ifndef GL_SUN_triangle_list 12637 #define GL_SUN_triangle_list 1 12638 #define GL_RESTART_SUN 0x0001 12639 #define GL_REPLACE_MIDDLE_SUN 0x0002 12640 #define GL_REPLACE_OLDEST_SUN 0x0003 12641 #define GL_TRIANGLE_LIST_SUN 0x81D7 12642 #define GL_REPLACEMENT_CODE_SUN 0x81D8 12643 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 12644 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 12645 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 12646 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 12647 #define GL_R1UI_V3F_SUN 0x85C4 12648 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 12649 #define GL_R1UI_C3F_V3F_SUN 0x85C6 12650 #define GL_R1UI_N3F_V3F_SUN 0x85C7 12651 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 12652 #define GL_R1UI_T2F_V3F_SUN 0x85C9 12653 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 12654 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 12662 #ifdef GL_GLEXT_PROTOTYPES 12673 #ifndef GL_SUN_vertex 12674 #define GL_SUN_vertex 1 12695 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12697 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
12707 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12713 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12715 #ifdef GL_GLEXT_PROTOTYPES 12736 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12738 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
12748 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12754 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12759 #ifndef GL_WIN_phong_shading 12760 #define GL_WIN_phong_shading 1 12761 #define GL_PHONG_WIN 0x80EA 12762 #define GL_PHONG_HINT_WIN 0x80EB 12765 #ifndef GL_WIN_specular_fog 12766 #define GL_WIN_specular_fog 1 12767 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC GLenum const void GLuint pathBase
const void GLsizei drawCount
#define glMultiTexCoord3fv
GLenum GLenum GLsizei void * row
#define glFramebufferTexture3D
#define glTexImage3DMultisample
#define glGetTexParameterIiv
#define glVertexAttrib4fv
#define glVertexAttribI4ui
#define glSecondaryColor3usv
#define glMultTransposeMatrixd
#define glGetShaderInfoLog
#define glVertexAttribI1uiv
#define glMultiTexCoord4f
#define glPointParameteri
#define glGetnPixelMapusvARB
#define glVertexAttrib1fv
GLenum GLenum GLenum dppass
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GLsizei const GLuint * textures
#define glPointParameteriv
GLuint GLenum frame_region
GLsizeiptr const void GLenum usage
const GLuint * renderbuffers
GLenum GLenum GLsizei void GLsizei void * column
GLsizei const GLchar *const GLenum bufferMode
#define glCopyTexSubImage3D
GLint GLsizei GLsizei primcount
#define glSecondaryColor3iv
#define glMultiTexCoord2d
GLfloat GLfloat GLfloat minW
#define glSecondaryColor3f
GLfixed GLfixed GLint GLint order
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
GLenum GLenum GLenum dfactorAlpha
GLuint GLenum const GLfloat * transformValues
const void GLsizei GLsizei GLint vertexBufferCount
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLint GLfloat GLint stencil
GLfloat GLfloat GLfloat v2
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLsizei GLsizei instancecount
GLenum GLsizei const void * pointer
#define glMultiTexCoord2fv
GLint GLint GLsizei counterSize
#define glMultiTexCoord3f
GLsizei GLsizei GLchar * groupString
#define glMultiTexCoord1sv
#define glGetVertexAttribIuiv
void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC(GLuint buffer, GLenum access)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
#define glGetVertexAttribdv
#define glStencilMaskSeparate
GLuint const GLchar * name
GLuint GLuint storageBlockBinding
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
#define glGetCompressedTexImage
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
#define glSecondaryColor3fv
GLint GLint GLint GLint GLint GLint dstX1
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
#define glGetQueryObjectuiv
#define glFramebufferTexture2D
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
const GLchar * uniformBlockName
#define glMultiTexCoord4dv
#define glMultiTexCoord4fv
#define glGetBufferPointerv
#define glVertexAttrib4dv
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLsizei const GLchar *const GLenum bufferMode
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
#define glBindRenderbuffer
#define glMultiTexCoord4d
GLenum GLintptr GLintptr writeOffset
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
#define glGetAttribLocation
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
#define glCompressedTexImage3D
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLenum GLenum GLenum dppass
GLsizei const GLubyte GLsizei GLenum coordType
const GLchar GLuint const GLuint const GLuint * pConstantValue
#define glSecondaryColor3us
GLenum const void GLbitfield GLuint firstGlyph
GLint GLint GLint GLint zoffset
GLuint64EXT GLuint beginPresentTimeId
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLsizei const GLchar *const * string
#define glGetActiveUniformBlockiv
GLuint GLuint GLuint group_size_x
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLenum GLenum GLenum GLenum GLenum scale
GLenum GLenum renderbuffertarget
GLboolean GLuint GLint GLuint * counterList
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
#define glMultiTexCoord2s
GLuint GLuint GLuint dstMod
#define glSecondaryColor3b
GLdouble GLdouble GLdouble y2
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
#define glMultiTexCoord1f
#define glSecondaryColor3ub
#define glGetnCompressedTexImageARB
GLuint64 GLenum void * handle
GLint GLint GLsizei GLuint * counters
GLsizei GLenum GLenum * types
#define glVertexAttribI3uiv
GLsizei const GLint * box
GLenum GLsizei numTextureNames
#define glGetnHistogramARB
#define glProvokingVertex
GLsizei GLsizei GLenum * binaryFormat
GLsizei const GLchar *const * path
#define glUniformMatrix4x3fv
GLsizei GLenum const void GLint basevertex
GLenum GLintptr readOffset
#define glDeleteRenderbuffers
#define glTransformFeedbackVaryings
#define glUniformMatrix2x4fv
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
#define glCheckFramebufferStatus
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLsizei const GLuint * paths
#define glGetUniformIndices
GLsizei GLsizei colorSamples
GLenum GLsizei GLuint GLint * bytesWritten
#define glVertexAttribI1i
GLenum GLenum GLenum GLenum swizzlew
GLenum const void * fontName
GLuint GLsizei GLsizei GLchar * counterString
#define glUniformMatrix4x2fv
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
#define glVertexAttribI4iv
const GLvdpauSurfaceNV * surfaces
#define glMultiTexCoord4s
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
#define glVertexAttribI2iv
GLsizei const GLchar *const * uniformNames
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLenum GLuint GLsizei propCount
GLuint GLuint GLchar GLuint counterDescLength
GLenum GLenum GLenum swizzlez
GLuint GLenum GLenum outY
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLsizei GLboolean transpose
GLenum GLuint GLint GLint layer
GLuint GLuint counterNameLength
GLenum GLuint GLenum GLsizei const GLchar * buf
GLint GLint GLsizei GLsizei GLsizei depth
GLenum GLuint GLsizei bufsize
#define glUniformMatrix4fv
const GLint GLsizei nbuffers
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
#define glTexParameterIuiv
GLuint GLchar GLuint GLuint GLuint * noInstances
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
#define glMultiTexCoord1iv
#define glVertexAttribI3iv
GLdouble GLdouble GLdouble w
#define glPointParameterfv
const GLint GLsizei const GLint * bufstreams
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLenum GLenum GLsizei const GLuint GLboolean enabled
const GLchar * pEntryPoint
#define glGenRenderbuffers
GLuint64EXT minPresentTime
GLuint GLsizei const GLenum * rates
#define glIsVertexArrayAPPLE
GLsizei GLenum GLboolean sink
const GLuint const GLfixed * priorities
const GLuint * framebuffers
#define glGetGraphicsResetStatusARB
#define glGetFramebufferAttachmentParameteriv
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
#define glVertexAttrib3dv
GLfloat GLfloat GLfloat GLfloat h
GLuint GLuint GLfloat weight
#define glCompressedTexImage1D
#define glGetInteger64i_v
GLdouble GLdouble GLdouble GLdouble GLdouble zFar
#define glGetActiveUniformsiv
#define glDebugMessageInsert
GLsizei GLsizei GLfloat distance
GLsizei const GLubyte * commands
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
#define glCompressedTexSubImage1D
#define glGenVertexArraysAPPLE
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLuint GLsizei GLsizei GLchar * uniformName
GLfixed GLfixed GLint ustride
GLenum GLuint GLint GLint baseViewIndex
GLfixed GLfixed GLfixed y2
GLuint GLsizei const void GLenum preserve
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
const GLint const GLsizei GLsizei GLint modestride
GLint GLint GLint GLint GLint GLint GLint dstY1
#define glBlendEquationSeparate
#define glVertexAttrib4Niv
GLenum GLenum GLsizei void * image
GLenum GLsizeiptr const void * fontData
#define glFramebufferTextureLayer
GLsizei const void * pointer
#define glUniformMatrix3fv
GLbitfield GLuint readBuffer
GLfloat GLfloat GLfloat GLfloat maxX
#define glMultiTexCoord3dv
#define glGetActiveUniform
GLbitfield GLuint64 timeout
GLfloat GLfloat GLfloat alpha
#define glBindFragDataLocation
GLenum const void * lists
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLboolean GLboolean GLboolean GLboolean a
#define glVertexAttrib2sv
const char * datatype()
returns DataType<M>::value();
GLint GLint GLsizei GLsizei GLsizei GLint border
khronos_ssize_t GLsizeiptr
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLint GLenum GLint const GLfloat * coeffs
#define glLoadTransposeMatrixd
#define glVertexAttrib4Nuiv
const GLdouble * equation
GLenum GLenum GLsizei void GLsizei void void * span
GLenum GLenum colorFormat
GLenum const void GLbitfield GLsizei numGlyphs
#define glDeleteVertexArrays
#define glLoadTransposeMatrixf
GLuint GLuint GLuint GLuint arg1
#define glDrawElementsInstancedBaseVertex
GLuint GLenum GLenum GLenum outZ
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLenum GLenum sfactorAlpha
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLenum GLuint GLenum GLuint GLuint numlevels
GLsizei const GLubyte GLsizei numCoords
GLsizei GLsizei GLchar * source
#define glGenVertexArrays
#define glGetVertexAttribfv
#define glVertexAttrib4Nsv
void * GLeglClientBufferEXT
GLsizeiptr const void GLenum usage
#define glDrawElementsBaseVertex
#define glVertexAttribPointer
GLintptr GLsizeiptr GLeglClientBufferEXT clientBuffer
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLeglImageOES const GLint * attrib_list
#define glGetBufferParameteri64v
#define glGetVertexAttribIiv
GLint GLint GLsizei GLsizei height
#define glSecondaryColor3ui
#define glFramebufferTexture1D
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLfloat GLfloat GLfloat alpha
GLsizei GLenum const void * indices
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLuint const GLint * locations
#define glVertexAttribI4i
void *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
#define glUniformMatrix3x4fv
GLsizei GLsizei GLuint * shaders
#define glEnableVertexAttribArray
const GLuint * framebuffers
GLsizei const GLenum * attachments
GLsizei GLsizei GLchar * infoLog
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLsizei const GLchar *const * varyings
GLenum GLint const void GLint ptrstride
GLsizei GLsizei commandsToDelete
#define glDeleteFramebuffers
#define glMultiTexCoord3d
GLenum GLenum GLsizei void GLsizei columnBufSize
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GLint GLint GLint yoffset
#define glBindVertexArray
#define glGetnPixelMapfvARB
#define glSecondaryColor3d
#define glGenFramebuffers
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
void *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
#define glEndConditionalRender
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)
#define glBindFramebuffer
#define glGetnUniformuivARB
#define glVertexAttrib4bv
#define glVertexAttrib3sv
GLbitfield GLuint GLenum GLint GLint GLint srxY
GLbitfield GLuint program
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLenum GLuint GLenum GLuint minlevel
#define glVertexAttribI2uiv
GLuint GLuint GLchar * counterName
GLenum GLint GLint * precision
GLenum GLint GLint GLint GLint GLuint dstName
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLuint GLsizei const GLchar * message
#define glGetBufferParameteriv
GLfixed GLfixed GLint GLint GLfixed points
#define glVertexAttribI3i
GLuint GLchar GLuint GLuint * noCounters
GLsizei GLsizei GLchar * infoLog
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
GLbitfield GLuint srcName
GLsizei const GLuint const GLintptr const GLsizei * strides
#define glMultiTexCoord2i
const void * getProcAddress
GLenum GLenum GLenum GLenum dstAlpha
#define glMultiDrawElementsBaseVertex
#define glCompressedTexImage2D
#define glDeleteVertexArraysAPPLE
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
#define glMultiTexCoord3i
GLenum GLuint GLint GLint layer
GLenum GLuint GLsizei const GLenum * props
GLfloat GLfloat GLfloat GLfloat v3
const GLuint GLboolean * residences
GLuint const GLintptr * indirects
#define glVertexAttrib2dv
#define glGetnConvolutionFilterARB
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
#define glMultiTexCoord2f
#define glBeginTransformFeedback
#define glSecondaryColor3sv
GLsizei GLenum GLsizei GLsizei GLuint memory
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * data
GLuint GLuint GLuint GLuint GLuint group_size_z
#define glGetMultisamplefv
#define glDisableVertexAttribArray
#define glMultiTexCoord2sv
unsigned __int64 uint64_t
GLfloat GLfloat GLfloat GLfloat v3
GLenum const void GLbitfield fontStyle
#define glGetnColorTableARB
#define glSecondaryColor3bv
#define glGetFragDataLocation
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLuint const GLuint GLuint numTextureBarriers
#define glGetQueryObjectiv
#define glDebugMessageCallback
#define glGetnPixelMapuivARB
#define glGetnUniformfvARB
const GLuint const GLfloat * priorities
#define glGetDebugMessageLog
#define glCompressedTexSubImage2D
#define glTexImage2DMultisample
const GLuint GLenum binaryformat
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLint GLenum GLboolean GLuint relativeoffset
#define glPrimitiveRestartIndex
#define glVertexAttribI3ui
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum mapping
GLuint GLsizei GLsizei GLchar * uniformName
GLenum GLsizei const GLuint * textureNames
const GLint const GLsizei GLsizei drawcount
const GLuint GLboolean * residences
GLenum const GLfloat * params
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
const GLchar GLuint numSpecializationConstants
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
#define glVertexAttrib4Nub
GLint GLfloat GLint stencil
#define glFlushMappedBufferRange
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLint GLsizei GLsizei GLuint baseinstance
GLenum GLuint GLenum GLsizei const GLchar const void * userParam
#define glCopyBufferSubData
const base::type::char_t * unit
#define glDrawRangeElements
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLuint GLuint uniformBlockBinding
GLint GLint GLint GLint GLint woffset
#define glGetUniformLocation
#define glBeginConditionalRender
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLsizei GLenum GLenum GLuint GLenum * severities
#define glVertexAttribI2ui
GLint GLint GLsizei GLint GLenum GLenum const void * pixels
GLint GLint * maxActiveCounters
GLboolean GLboolean GLboolean GLboolean a
#define glSecondaryColor3s
GLuint GLsizei const GLchar * label
GLenum GLenum GLuint components
GLuint GLuint64EXT * capture_time
GLenum GLenum GLsizei rowBufSize
GLsizei const GLchar *const * strings
GLsizei GLenum GLsizei GLsizei GLboolean fixedSampleLocations
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLenum GLenum GLsizei void * table
GLenum GLsizeiptr fontSize
GLenum GLsizei GLsizei GLint * values
GLuint GLuint num_groups_z
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
khronos_uint16_t GLushort
#define glUniformMatrix3x2fv
#define glVertexAttribI2i
#define glDebugMessageControl
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLuint GLsizei const GLuint const GLintptr * offsets
#define glVertexAttrib4Nubv
GLint GLint GLsizei width
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
#define glVertexAttrib4usv
GLint const GLchar GLint stringlen
#define glMultiTexCoord1fv
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
#define glGetnTexImageARB
#define glRenderbufferStorage
GLsizei GLsizei storageSamples
GLuint GLint GLboolean layered
const GLint const GLsizei GLsizei drawcount
#define glMultiTexCoord2dv
#define glDrawArraysInstanced
const void GLsizei GLsizei maxDrawCount
GLint GLsizei GLsizei instancecount
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLboolean GLboolean GLboolean b
#define glGetBufferSubData
#define glValidateProgram
#define glBindAttribLocation
GLuint GLenum transformType
#define glVertexAttribI4bv
#define glVertexAttrib4ubv
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
GLenum GLenum GLsizei void * table
#define glVertexAttrib4uiv
const void GLintptr GLsizei maxdrawcount
GLsizei const GLfloat * values
#define glDrawRangeElementsBaseVertex
#define glVertexAttribI1ui
#define glFogCoordPointer
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLenum GLuint GLint GLint GLsizei numViews
#define glSecondaryColor3i
#define glVertexAttribI4ubv
#define glUniformMatrix2fv
GLuint GLuint GLuint GLuint group_size_y
#define glGetActiveUniformName
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
#define glMultiTexCoord3s
GLuint GLfloat GLfloat GLfloat x1
void(APIENTRY * GLVULKANPROCNV)(void)
GLuint const GLchar * name
#define glVertexAttribI4uiv
GLenum GLenum GLenum dfactorAlpha
GLenum GLenum GLenum GLenum sumOutput
GLuint GLuint uniformBlockBinding
GLdouble GLdouble GLdouble q
#define glMultiTexCoord4sv
#define glUniformBlockBinding
#define glStencilFuncSeparate
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLintptr GLvdpauSurfaceNV
GLenum GLenum GLuint texture
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
const GLuint * renderbuffers
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
#define glGetRenderbufferParameteriv
#define glMultiTexCoord1d
GLsizei GLfixed GLfixed GLfixed xmove
#define glVertexAttrib4iv
GLbitfield GLuint64 timeout
GLsizei const GLfloat * dashArray
GLenum GLenum GLenum input
#define glDrawElementsInstanced
GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte * bitmap
GLuint GLuint GLchar GLuint GLchar * counterDesc
#define glGetUniformBlockIndex
#define glGetShaderSource
#define glBindVertexArrayAPPLE
#define glVertexAttrib4sv
GLuint GLsizei const GLchar * label
GLuint GLint GLboolean GLint GLenum access
GLuint const GLuint GLuint const GLuint const GLenum * srcLayouts
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLuint64EXT GLuint GLuint presentDurationId
const GLuint GLenum const void * binary
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLenum GLenum GLsizei void GLsizei void void * span
GLenum GLenum GLenum srcAlpha
const GLchar * uniformBlockName
GLint GLint GLint GLint GLint x
GLuint const GLuint GLuint const GLuint const GLenum * dstLayouts
GLint GLint GLint GLint GLint dstY0
#define glCompressedTexSubImage3D
GLsizei GLfixed GLfixed yorig
#define glMultiDrawElements
#define glMultiTexCoord4iv
GLuint GLsizei GLsizei * length
GLsizei GLsizei numSegments
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLsizei GLenum const void GLuint GLfloat advanceScale
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
const GLuint * memoryObjects
void *APIENTRYP PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLfixed GLfixed GLint GLint uorder
GLuint GLuint64EXT address
#define glGetTexParameterIuiv
GLenum GLsizeiptr const void GLsizei faceIndex
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
khronos_intptr_t GLintptr
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLdouble GLdouble GLdouble GLdouble q
#define glClientActiveTexture
GLsizei GLsizei GLchar * source
#define glVertexAttribI1iv
#define glUniformMatrix2x3fv
GLenum GLenum GLsizei void * image
#define glGetProgramInfoLog
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLenum GLsizei const void * pathString
#define glVertexAttrib2fv
GLenum GLenum GLenum GLenum GLenum componentUsage
#define glStencilOpSeparate
#define glGetnUniformivARB
#define glGetObjectPtrLabel
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
#define glVertexAttrib1dv
#define glSampleCoverageARB
#define glGetVertexAttribiv
GLint GLint GLint GLint GLint GLint y
#define glBlendFuncSeparate
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
const GLchar GLuint const GLuint * pConstantIndex
GLenum GLsizei const GLuint GLboolean isFrameStructure
GLenum GLsizei GLsizei GLsizei GLsizei layers
#define glFramebufferTexture
#define glMultiTexCoord3iv
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
#define glGetTransformFeedbackVarying
#define glMultiTexCoord1dv
#define glSecondaryColor3dv
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GLuint GLchar * queryName
GLuint GLenum GLenum transform
GLsizei const GLchar *const GLuint * uniformIndices
#define glGetVertexAttribPointerv
#define glEndTransformFeedback
#define glMultiDrawArrays
#define glSecondaryColor3ubv
#define glGetActiveAttrib
GLintptr GLsizeiptr GLboolean commit
GLsizei const GLfloat * value
GLdouble GLdouble GLdouble GLdouble top
#define glBindBufferRange
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
#define glGetnSeparableFilterARB
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
#define glMultiTexCoord1s
#define glGetnUniformdvARB
#define glMultiTexCoord1i
GLuint GLenum GLenum GLenum GLenum outW
GLdouble GLdouble GLdouble r
#define glMultiTexCoord4i
GLsizei GLsizei GLuint * shaders
GLsizei GLenum const void GLint basevertex
#define glSecondaryColor3uiv
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
#define glVertexAttribI4usv
#define glMultiTexCoord3sv
#define glVertexAttrib1sv
GLint GLint GLint GLint dstX0
#define glFramebufferRenderbuffer
GLuint64 GLenum handleType
#define glGetActiveUniformBlockName
#define glVertexAttrib4Nbv
GLubyte GLubyte GLubyte GLubyte w
#define glGetnPolygonStippleARB
GeneratorWrapper< T > map(Func &&function, GeneratorWrapper< U > &&generator)
#define glVertexAttribIPointer
GLuint GLuint GLsizei count
GLsizei GLenum * categories
#define glGetAttachedShaders
#define glBlitFramebuffer
GLenum GLint GLint GLint GLint srcZ
GLenum GLuint GLint GLenum face
GLint GLint internalformat
GLdouble GLdouble GLint GLint const GLdouble * points
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
#define glVertexAttrib4Nusv
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLbitfield destinationGpuMask
GLint GLenum GLboolean normalized
#define glMultTransposeMatrixf
GLuint GLuint GLsizei GLenum type
#define glVertexAttrib3fv
#define glPointParameterf
#define glRenderbufferStorageMultisample
GLenum GLuint origtexture
#define glMultiTexCoord2iv
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLenum GLint GLint GLint srcY
GLuint GLuint GLsizei GLenum const void * indices
#define glVertexAttribI4sv
#define glTexParameterIiv
GLenum GLenum GLenum cdOutput
const GLintptr const GLsizei const GLuint const GLuint * fbos
#define glSecondaryColorPointer