Public Member Functions | |
occulution_shader () | |
void | set_height (float height) |
void | set_scanning (int mode) |
void | set_uv_sampler (int uv) |
void | set_width (float width) |
void | set_xyz_sampler (int xyz) |
Public Member Functions inherited from rs2::texture_2d_shader | |
void | begin () |
void | end () |
void | set_opacity (float opacity) |
void | set_position_and_scale (const float2 &position, const float2 &scale) |
texture_2d_shader () | |
Private Attributes | |
uint32_t | _height_location |
uint32_t | _scanning_location |
uint32_t | _uv_sampler_location |
uint32_t | _width_location |
uint32_t | _xyz_sampler_location |
Additional Inherited Members | |
Protected Member Functions inherited from rs2::texture_2d_shader | |
texture_2d_shader (std::unique_ptr< shader_program > shader) | |
Static Protected Member Functions inherited from rs2::texture_2d_shader | |
static const char * | default_vertex_shader () |
Protected Attributes inherited from rs2::texture_2d_shader | |
std::unique_ptr< shader_program > | _shader |
Definition at line 320 of file pointcloud-gl.cpp.
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inline |
Definition at line 323 of file pointcloud-gl.cpp.
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inline |
Definition at line 344 of file pointcloud-gl.cpp.
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inline |
Definition at line 359 of file pointcloud-gl.cpp.
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inline |
Definition at line 354 of file pointcloud-gl.cpp.
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inline |
Definition at line 339 of file pointcloud-gl.cpp.
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inline |
Definition at line 349 of file pointcloud-gl.cpp.
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private |
Definition at line 365 of file pointcloud-gl.cpp.
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private |
Definition at line 370 of file pointcloud-gl.cpp.
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private |
Definition at line 368 of file pointcloud-gl.cpp.
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private |
Definition at line 364 of file pointcloud-gl.cpp.
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private |
Definition at line 367 of file pointcloud-gl.cpp.