#include <opengl3.h>
Definition at line 163 of file opengl3.h.
texture_2d_shader::texture_2d_shader |
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texture_2d_shader::texture_2d_shader |
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std::unique_ptr< shader_program > |
shader | ) |
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protected |
void texture_2d_shader::begin |
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const char * texture_2d_shader::default_vertex_shader |
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staticprotected |
void texture_2d_shader::end |
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void texture_2d_shader::init |
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private |
void texture_2d_shader::set_opacity |
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float |
opacity | ) |
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void texture_2d_shader::set_position_and_scale |
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const float2 & |
position, |
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const float2 & |
scale |
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uint32_t rs2::texture_2d_shader::_opacity_location |
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private |
uint32_t rs2::texture_2d_shader::_position_location |
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private |
uint32_t rs2::texture_2d_shader::_scale_location |
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private |
The documentation for this class was generated from the following files: