This is the complete list of members for occulution_shader, including all inherited members.
_height_location | occulution_shader | private |
_scanning_location | occulution_shader | private |
_shader | rs2::texture_2d_shader | protected |
_uv_sampler_location | occulution_shader | private |
_width_location | occulution_shader | private |
_xyz_sampler_location | occulution_shader | private |
begin() | rs2::texture_2d_shader | |
default_vertex_shader() | rs2::texture_2d_shader | protectedstatic |
end() | rs2::texture_2d_shader | |
occulution_shader() | occulution_shader | inline |
set_height(float height) | occulution_shader | inline |
set_opacity(float opacity) | rs2::texture_2d_shader | |
set_position_and_scale(const float2 &position, const float2 &scale) | rs2::texture_2d_shader | |
set_scanning(int mode) | occulution_shader | inline |
set_uv_sampler(int uv) | occulution_shader | inline |
set_width(float width) | occulution_shader | inline |
set_xyz_sampler(int xyz) | occulution_shader | inline |
texture_2d_shader() | rs2::texture_2d_shader | |
texture_2d_shader(std::unique_ptr< shader_program > shader) | rs2::texture_2d_shader | protected |