This is the complete list of members for occulution_shader, including all inherited members.
| _height_location | occulution_shader | private |
| _scanning_location | occulution_shader | private |
| _shader | rs2::texture_2d_shader | protected |
| _uv_sampler_location | occulution_shader | private |
| _width_location | occulution_shader | private |
| _xyz_sampler_location | occulution_shader | private |
| begin() | rs2::texture_2d_shader | |
| default_vertex_shader() | rs2::texture_2d_shader | protectedstatic |
| end() | rs2::texture_2d_shader | |
| occulution_shader() | occulution_shader | inline |
| set_height(float height) | occulution_shader | inline |
| set_opacity(float opacity) | rs2::texture_2d_shader | |
| set_position_and_scale(const float2 &position, const float2 &scale) | rs2::texture_2d_shader | |
| set_scanning(int mode) | occulution_shader | inline |
| set_uv_sampler(int uv) | occulution_shader | inline |
| set_width(float width) | occulution_shader | inline |
| set_xyz_sampler(int xyz) | occulution_shader | inline |
| texture_2d_shader() | rs2::texture_2d_shader | |
| texture_2d_shader(std::unique_ptr< shader_program > shader) | rs2::texture_2d_shader | protected |