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static void | ConvertQuadToTriangles (UPARAM(ref) TArray< int32 > &Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3) |
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static void | ConvertQuadToTriangles (TFunction< void(int32 Index)> TrianglesBuilder, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3) |
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static void | CreateBoxMesh (FVector BoxRadius, TArray< FVector > &Vertices, TArray< int32 > &Triangles, TArray< FVector > &Normals, TArray< FVector2D > &UVs, TArray< FRuntimeMeshTangent > &Tangents) |
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static void | CreateBoxMesh (FVector BoxRadius, TArray< FRuntimeMeshVertexSimple > &Vertices, TArray< int32 > &Triangles) |
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static void | CreateBoxMesh (FVector BoxRadius, const TSharedPtr< FRuntimeMeshAccessor > &MeshBuilder) |
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static void | CreateBoxMesh (FVector BoxRadius, FRuntimeMeshAccessor &MeshBuilder) |
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static void | CreateBoxMesh (FVector BoxRadius, FVerticesBuilderFunction VerticesBuilder, FTrianglesBuilderFunction TrianglesBuilder) |
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static void | CreateBoxMeshPacked (FVector BoxRadius, TArray< FRuntimeMeshBlueprintVertexSimple > &Vertices, TArray< int32 > &Triangles) |
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static void | CreateGridMesh (float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FVector > &Vertices, TArray< int32 > &Triangles, TArray< FVector > &Normals, TArray< FVector2D > &UVs, TArray< FRuntimeMeshTangent > &Tangents) |
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static void | CreateGridMesh (float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FRuntimeMeshVertexSimple > &Vertices, TArray< int32 > &Triangles) |
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static void | CreateGridMesh (float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, const TSharedPtr< FRuntimeMeshAccessor > &MeshBuilder) |
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static void | CreateGridMesh (float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, FVerticesBuilderFunction VerticesBuilder, FTrianglesBuilderFunction TrianglesBuilder) |
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static void | CreateGridMeshPacked (float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FRuntimeMeshBlueprintVertexSimple > &Vertices, TArray< int32 > &Triangles) |
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static void | CreateGridMeshTriangles (int32 NumX, int32 NumY, bool bWinding, TArray< int32 > &Triangles) |
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static void | CreateGridMeshTriangles (int32 NumX, int32 NumY, bool bWinding, FTrianglesBuilderFunction TrianglesBuilder) |
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Definition at line 19 of file RuntimeMeshShapeGenerator.h.