#include <RuntimeMeshCore.h>
Public Member Functions | |
FRuntimeMeshTangent () | |
FRuntimeMeshTangent (float X, float Y, float Z, bool bInFlipTangentY=false) | |
FRuntimeMeshTangent (FVector InTangentX, bool bInFlipTangentY=false) | |
void | ModifyNormal (FVector4 &Normal) const |
void | ModifyNormal (FPackedNormal &Normal) const |
void | ModifyNormal (FPackedRGBA16N &Normal) const |
Public Attributes | |
bool | bFlipTangentY |
FVector | TangentX |
Struct used to specify a tangent vector for a vertex The Y tangent is computed from the cross product of the vertex normal (Tangent Z) and the TangentX member.
Definition at line 178 of file RuntimeMeshCore.h.
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Definition at line 190 of file RuntimeMeshCore.h.
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Definition at line 195 of file RuntimeMeshCore.h.
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Definition at line 200 of file RuntimeMeshCore.h.
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Definition at line 205 of file RuntimeMeshCore.h.
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Definition at line 206 of file RuntimeMeshCore.h.
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Definition at line 207 of file RuntimeMeshCore.h.
bool FRuntimeMeshTangent::bFlipTangentY |
Bool that indicates whether we should flip the Y tangent when we compute it using cross product
Definition at line 188 of file RuntimeMeshCore.h.
FVector FRuntimeMeshTangent::TangentX |
Direction of X tangent for this vertex
Definition at line 184 of file RuntimeMeshCore.h.