URuntimeMeshShapeGenerator Member List

This is the complete list of members for URuntimeMeshShapeGenerator, including all inherited members.

ConvertQuadToTriangles(UPARAM(ref) TArray< int32 > &Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3)URuntimeMeshShapeGeneratorstatic
ConvertQuadToTriangles(TFunction< void(int32 Index)> TrianglesBuilder, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3)URuntimeMeshShapeGeneratorstatic
CreateBoxMesh(FVector BoxRadius, TArray< FVector > &Vertices, TArray< int32 > &Triangles, TArray< FVector > &Normals, TArray< FVector2D > &UVs, TArray< FRuntimeMeshTangent > &Tangents)URuntimeMeshShapeGeneratorstatic
CreateBoxMesh(FVector BoxRadius, TArray< FRuntimeMeshVertexSimple > &Vertices, TArray< int32 > &Triangles)URuntimeMeshShapeGeneratorstatic
CreateBoxMesh(FVector BoxRadius, const TSharedPtr< FRuntimeMeshAccessor > &MeshBuilder)URuntimeMeshShapeGeneratorstatic
CreateBoxMesh(FVector BoxRadius, FRuntimeMeshAccessor &MeshBuilder)URuntimeMeshShapeGeneratorstatic
CreateBoxMesh(FVector BoxRadius, FVerticesBuilderFunction VerticesBuilder, FTrianglesBuilderFunction TrianglesBuilder)URuntimeMeshShapeGeneratorstatic
CreateBoxMeshPacked(FVector BoxRadius, TArray< FRuntimeMeshBlueprintVertexSimple > &Vertices, TArray< int32 > &Triangles)URuntimeMeshShapeGeneratorstatic
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FVector > &Vertices, TArray< int32 > &Triangles, TArray< FVector > &Normals, TArray< FVector2D > &UVs, TArray< FRuntimeMeshTangent > &Tangents)URuntimeMeshShapeGeneratorstatic
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FRuntimeMeshVertexSimple > &Vertices, TArray< int32 > &Triangles)URuntimeMeshShapeGeneratorstatic
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, const TSharedPtr< FRuntimeMeshAccessor > &MeshBuilder)URuntimeMeshShapeGeneratorstatic
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, FVerticesBuilderFunction VerticesBuilder, FTrianglesBuilderFunction TrianglesBuilder)URuntimeMeshShapeGeneratorstatic
CreateGridMeshPacked(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FRuntimeMeshBlueprintVertexSimple > &Vertices, TArray< int32 > &Triangles)URuntimeMeshShapeGeneratorstatic
CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, TArray< int32 > &Triangles)URuntimeMeshShapeGeneratorstatic
CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, FTrianglesBuilderFunction TrianglesBuilder)URuntimeMeshShapeGeneratorstatic


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Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:50:33