This is the complete list of members for URuntimeMeshShapeGenerator, including all inherited members.
ConvertQuadToTriangles(UPARAM(ref) TArray< int32 > &Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3) | URuntimeMeshShapeGenerator | static |
ConvertQuadToTriangles(TFunction< void(int32 Index)> TrianglesBuilder, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3) | URuntimeMeshShapeGenerator | static |
CreateBoxMesh(FVector BoxRadius, TArray< FVector > &Vertices, TArray< int32 > &Triangles, TArray< FVector > &Normals, TArray< FVector2D > &UVs, TArray< FRuntimeMeshTangent > &Tangents) | URuntimeMeshShapeGenerator | static |
CreateBoxMesh(FVector BoxRadius, TArray< FRuntimeMeshVertexSimple > &Vertices, TArray< int32 > &Triangles) | URuntimeMeshShapeGenerator | static |
CreateBoxMesh(FVector BoxRadius, const TSharedPtr< FRuntimeMeshAccessor > &MeshBuilder) | URuntimeMeshShapeGenerator | static |
CreateBoxMesh(FVector BoxRadius, FRuntimeMeshAccessor &MeshBuilder) | URuntimeMeshShapeGenerator | static |
CreateBoxMesh(FVector BoxRadius, FVerticesBuilderFunction VerticesBuilder, FTrianglesBuilderFunction TrianglesBuilder) | URuntimeMeshShapeGenerator | static |
CreateBoxMeshPacked(FVector BoxRadius, TArray< FRuntimeMeshBlueprintVertexSimple > &Vertices, TArray< int32 > &Triangles) | URuntimeMeshShapeGenerator | static |
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FVector > &Vertices, TArray< int32 > &Triangles, TArray< FVector > &Normals, TArray< FVector2D > &UVs, TArray< FRuntimeMeshTangent > &Tangents) | URuntimeMeshShapeGenerator | static |
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FRuntimeMeshVertexSimple > &Vertices, TArray< int32 > &Triangles) | URuntimeMeshShapeGenerator | static |
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, const TSharedPtr< FRuntimeMeshAccessor > &MeshBuilder) | URuntimeMeshShapeGenerator | static |
CreateGridMesh(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, FVerticesBuilderFunction VerticesBuilder, FTrianglesBuilderFunction TrianglesBuilder) | URuntimeMeshShapeGenerator | static |
CreateGridMeshPacked(float Width, float Height, int32 NumSubdivisionsX, int32 NumSubdivisionsY, TArray< FRuntimeMeshBlueprintVertexSimple > &Vertices, TArray< int32 > &Triangles) | URuntimeMeshShapeGenerator | static |
CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, TArray< int32 > &Triangles) | URuntimeMeshShapeGenerator | static |
CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, FTrianglesBuilderFunction TrianglesBuilder) | URuntimeMeshShapeGenerator | static |