#include <object.h>
Public Types | |
typedef void | BaseType |
typedef ObjectArguments | ThisType |
Public Member Functions | |
void | clear (void) |
ObjectArguments (void) |
typedef void glw::ObjectArguments::BaseType |
Reimplemented in glw::ProgramArguments, glw::FramebufferArguments, glw::TextureArguments, glw::ShaderArguments, glw::RenderableArguments, glw::BufferArguments, glw::FragmentShaderArguments, glw::GeometryShaderArguments, glw::RenderbufferArguments, glw::Texture2DArguments, glw::TextureCubeArguments, and glw::VertexShaderArguments.
Reimplemented in glw::ProgramArguments, glw::FramebufferArguments, glw::TextureArguments, glw::ShaderArguments, glw::RenderableArguments, glw::BufferArguments, glw::FragmentShaderArguments, glw::GeometryShaderArguments, glw::RenderbufferArguments, glw::Texture2DArguments, glw::TextureCubeArguments, and glw::VertexShaderArguments.
glw::ObjectArguments::ObjectArguments | ( | void | ) | [inline] |
void glw::ObjectArguments::clear | ( | void | ) | [inline] |
Reimplemented in glw::ProgramArguments, glw::FramebufferArguments, glw::TextureArguments, glw::BufferArguments, glw::RenderableArguments, glw::RenderbufferArguments, glw::Texture2DArguments, glw::ShaderArguments, glw::TextureCubeArguments, glw::FragmentShaderArguments, glw::GeometryShaderArguments, and glw::VertexShaderArguments.