#include <texture2d.h>
Public Types | |
typedef TextureArguments | BaseType |
typedef Texture2DArguments | ThisType |
Public Member Functions | |
void | clear (void) |
Texture2DArguments (void) | |
Public Attributes | |
const void * | data |
GLenum | dataFormat |
GLenum | dataType |
GLsizei | height |
TextureSampleMode | sampler |
GLsizei | width |
Definition at line 9 of file texture2d.h.
Reimplemented from glw::TextureArguments.
Definition at line 13 of file texture2d.h.
Reimplemented from glw::TextureArguments.
Definition at line 14 of file texture2d.h.
glw::Texture2DArguments::Texture2DArguments | ( | void | ) | [inline] |
Definition at line 23 of file texture2d.h.
void glw::Texture2DArguments::clear | ( | void | ) | [inline] |
Reimplemented from glw::TextureArguments.
Definition at line 28 of file texture2d.h.
const void* glw::Texture2DArguments::data |
Definition at line 20 of file texture2d.h.
Definition at line 18 of file texture2d.h.
Definition at line 19 of file texture2d.h.
GLsizei glw::Texture2DArguments::height |
Definition at line 17 of file texture2d.h.
Definition at line 21 of file texture2d.h.
GLsizei glw::Texture2DArguments::width |
Definition at line 16 of file texture2d.h.