#include <shader.h>
Public Types | |
typedef ObjectArguments | BaseType |
typedef ShaderArguments | ThisType |
Public Member Functions | |
void | clear (void) |
ShaderArguments (void) | |
Public Attributes | |
std::string | source |
Reimplemented from glw::ObjectArguments.
Reimplemented in glw::FragmentShaderArguments, glw::GeometryShaderArguments, and glw::VertexShaderArguments.
Reimplemented from glw::ObjectArguments.
Reimplemented in glw::FragmentShaderArguments, glw::GeometryShaderArguments, and glw::VertexShaderArguments.
glw::ShaderArguments::ShaderArguments | ( | void | ) | [inline] |
void glw::ShaderArguments::clear | ( | void | ) | [inline] |
Reimplemented from glw::ObjectArguments.
Reimplemented in glw::FragmentShaderArguments, glw::GeometryShaderArguments, and glw::VertexShaderArguments.
std::string glw::ShaderArguments::source |