Struct DefaultShaderID
Defined in File DefaultShaders.h
Struct Documentation
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struct DefaultShaderID
Public Static Attributes
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static constexpr shader_id_t POINTS = 0
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static constexpr shader_id_t WIREFRAME = 1
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static constexpr shader_id_t TEXT = 2
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static constexpr shader_id_t TRIANGLES_LIGHT = 10
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static constexpr shader_id_t TEXTURED_TRIANGLES_LIGHT = 11
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static constexpr shader_id_t TRIANGLES_NO_LIGHT = 12
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static constexpr shader_id_t TEXTURED_TRIANGLES_NO_LIGHT = 13
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static constexpr shader_id_t TRIANGLES_SHADOW_1ST = 20
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static constexpr shader_id_t TRIANGLES_SHADOW_2ND = 21
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static constexpr shader_id_t TEXTURED_TRIANGLES_SHADOW_1ST = 22
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static constexpr shader_id_t TEXTURED_TRIANGLES_SHADOW_2ND = 23
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static constexpr shader_id_t SKYBOX = 5
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static constexpr shader_id_t DEBUG_TEXTURE_TO_SCREEN = 30
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static constexpr shader_id_t NONE = 31
Skip rendering.
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static constexpr shader_id_t SSAO_GEOMETRY = 40
G-buffer: view-space pos+normal.
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static constexpr shader_id_t SSAO_COMPUTE = 41
Hemisphere AO computation.
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static constexpr shader_id_t SSAO_BLUR = 42
Box blur on raw AO result.
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static constexpr shader_id_t POINTS = 0