Class LinesProxyBase

Inheritance Relationships

Base Type

Derived Type

Class Documentation

class LinesProxyBase : public mrpt::opengl::RenderableProxy

Specialization for proxies that render lines/wireframes.

This provides common functionality for all line-based rendering, including vertex, color, and line parameter management.

Subclassed by mrpt::opengl::LinesProxy

Public Functions

LinesProxyBase() = default
virtual void compile(const mrpt::viz::CVisualObject *sourceObj) override

Initial compilation: uploads object data to GPU.

This is called once when the proxy is first created. It should:

  • Create OpenGL buffers (VBOs, VAOs, textures)

  • Upload initial vertex/color/normal/texture data

  • Cache any frequently-used values

Note

Must be called from OpenGL context thread

Note

After this call, the proxy should be ready to render

Parameters:

sourceObj – The abstract viz object (read-only access)

virtual void updateBuffers(const mrpt::viz::CVisualObject *sourceObj) override

Incremental update: refreshes GPU buffers with changed data.

This is called when the source object’s dirty flag is set (hasToUpdateBuffers() returns true). It should:

  • Re-upload only the changed data (vertices, colors, etc.)

  • Be as efficient as possible (don’t recompile everything)

Note

Must be called from OpenGL context thread

Note

Default implementation calls compile() - override for efficiency

Parameters:

sourceObj – The abstract viz object (read-only access)

virtual void render(const RenderContext &rc) const override

Renders this object using the provided context.

This is called every frame for visible objects. It should:

  • Bind appropriate buffers (VAO, VBO, textures)

  • Set shader uniforms (model matrix, material properties, etc.)

  • Issue draw calls (glDrawArrays, glDrawElements, etc.)

Note

Must be called from OpenGL context thread

Note

The shader program is already bound when this is called

Note

Common matrices (P, V, M) are already uploaded by CompiledViewport

Parameters:

rc – Rendering context (shader, matrices, lights)

inline virtual std::vector<shader_id_t> requiredShaders() const override

Returns the list of shader programs this object needs.

Most objects use a single shader, but some may use multiple (e.g., different shaders for shadow map pass vs. normal rendering).

Returns:

Vector of shader IDs, typically with 1 element

inline virtual bool castsShadows() const override

Does this object cast shadows?

Used to determine if the object should be rendered during the shadow map generation pass (1st pass of shadow rendering).

Returns:

true if object casts shadows (default: true)

virtual mrpt::math::TBoundingBoxf getBoundingBoxLocal() const override

Returns the object’s bounding box in local coordinates.

Used for frustum culling and spatial queries. The bounding box should be as tight as possible for efficient culling.

Note

This is in the object’s local frame, before applying pose transform

Returns:

Bounding box, or empty box if not applicable

inline virtual const char *typeName() const override

Returns a human-readable type name for this proxy. Used for debugging and logging.

Protected Attributes

Buffer m_vertexBuffer = {Buffer::Type::Vertex}

Vertex buffer (line endpoints)

Buffer m_colorBuffer = {Buffer::Type::Vertex}

Color buffer (per-vertex colors)

VertexArrayObject m_vao

Vertex Array Object

size_t m_vertexCount = 0

Number of vertices (lines have 2 vertices each)

float m_lineWidth = 1.0f

Line width

bool m_antiAliasing = false

Anti-aliasing enabled

mutable std::optional<mrpt::math::TBoundingBoxf> m_cachedBBox

Cached bounding box