Function mrpt::opengl::createAndPreloadShaders
Defined in File ShaderProgramManager.h
Function Documentation
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std::unique_ptr<ShaderProgramManager> mrpt::opengl::createAndPreloadShaders()
Helper: Creates a shader program manager and preloads all default shaders.
Convenience function for initialization. Logs any compilation errors to stderr.
Example:
auto shaderMgr = createAndPreloadShaders(); // All default shaders are now ready to use
- Returns:
Unique pointer to initialized manager