Class LinesProxy
Defined in File LinesProxy.h
Nested Relationships
Nested Types
Inheritance Relationships
Base Type
public mrpt::opengl::LinesProxyBase(Class LinesProxyBase)
Class Documentation
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class LinesProxy : public mrpt::opengl::LinesProxyBase
GPU-side proxy for rendering lines and wireframes.
This proxy handles rendering of any CVisualObject that uses the WIREFRAME shader, such as:
CSetOfLines
CSimpleLine
CGridPlaneXY / CGridPlaneXZ
CAxis
Wireframe rendering of meshes
Any object derived from VisualObjectParams_Lines
The proxy manages:
Vertex buffer (line endpoints as pairs)
Color buffer (per-vertex RGBA colors)
Line rendering parameters (width, anti-aliasing)
VAO for efficient attribute binding
Line rendering features:
Variable line width
Per-vertex colors
Optional anti-aliasing (GL_LINE_SMOOTH)
Alpha blending for transparency
Typical data flow:
compile(): Upload initial line vertices and colors to GPU
updateBuffers(): Re-upload when lines change
render(): Draw lines every frame
RenderableProxy Interface Implementation
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virtual void compile(const mrpt::viz::CVisualObject *sourceObj) override
Initial compilation: uploads object data to GPU.
This is called once when the proxy is first created. It should:
Create OpenGL buffers (VBOs, VAOs, textures)
Upload initial vertex/color/normal/texture data
Cache any frequently-used values
Note
Must be called from OpenGL context thread
Note
After this call, the proxy should be ready to render
- Parameters:
sourceObj – The abstract viz object (read-only access)
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virtual void updateBuffers(const mrpt::viz::CVisualObject *sourceObj) override
Incremental update: refreshes GPU buffers with changed data.
This is called when the source object’s dirty flag is set (hasToUpdateBuffers() returns true). It should:
Re-upload only the changed data (vertices, colors, etc.)
Be as efficient as possible (don’t recompile everything)
Note
Must be called from OpenGL context thread
Note
Default implementation calls compile() - override for efficiency
- Parameters:
sourceObj – The abstract viz object (read-only access)
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virtual void render(const RenderContext &rc) const override
Renders this object using the provided context.
This is called every frame for visible objects. It should:
Bind appropriate buffers (VAO, VBO, textures)
Set shader uniforms (model matrix, material properties, etc.)
Issue draw calls (glDrawArrays, glDrawElements, etc.)
Note
Must be called from OpenGL context thread
Note
The shader program is already bound when this is called
Note
Common matrices (P, V, M) are already uploaded by CompiledViewport
- Parameters:
rc – Rendering context (shader, matrices, lights)
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inline virtual const char *typeName() const override
Returns a human-readable type name for this proxy. Used for debugging and logging.
Public Functions
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LinesProxy() = default