SimulationState
This is a ROS message definition.
Source
# Simulation states used in SetSimulationState and returned in GetSimulationState
uint8 STATE_STOPPED = 0 # Simulation is stopped, which is equivalent to pausing and resetting with ALL_PAUSED.
# This is typically the default state when simulator is launched.
# Stopped simulation can be played. It can also be paused, which means
# starting simulation in a paused state immediately,
# without any time steps for physics or simulated clock ticks.
uint8 STATE_PLAYING = 1 # Simulation is playing, can be either paused or stopped.
uint8 STATE_PAUSED = 2 # Simulation is paused, can be either stopped (which will reset it) or played.
uint8 STATE_QUITTING = 3 # Closing the simulator application. Switching from STATE_PLAYING or STATE_PAUSED
# states is expected to stop the simulation first, and then exit.
# Simulation interfaces will become unavailable after quitting.
# Running simulation application is outside of the simulation interfaces as
# there is no service to handle the call when the simulator is not up.
uint8 STATE_NO_WORLD = 4 # Simulation world is currently unloaded.
# The simulation is inactive and cannot be started, stopped, or paused.
uint8 STATE_LOADING_WORLD = 5 # Simulation world is currently loading.
# The simulation is inactive while world is loading and cannot be started, stopped, or paused.
uint8 state