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#ifndef HPP_FCL_TRAVERSAL_NODE_SETUP_H
#define HPP_FCL_TRAVERSAL_NODE_SETUP_H


#include <hpp/fcl/internal/tools.h>
#include <hpp/fcl/internal/traversal_node_shapes.h>

#include <hpp/fcl/internal/traversal_node_bvhs.h>
#include <hpp/fcl/internal/traversal_node_bvh_shape.h>

// #include <hpp/fcl/internal/traversal_node_hfields.h>
#include <hpp/fcl/internal/traversal_node_hfield_shape.h>

#ifdef HPP_FCL_HAS_OCTOMAP
#include <hpp/fcl/internal/traversal_node_octree.h>
#endif

#include <hpp/fcl/BVH/BVH_utility.h>

namespace hpp {
namespace fcl {

#ifdef HPP_FCL_HAS_OCTOMAP
inline bool initialize(OcTreeCollisionTraversalNode& node, const OcTree& model1,
                       const Transform3f& tf1, const OcTree& model2,
                       const Transform3f& tf2, const OcTreeSolver* otsolver,
                       CollisionResult& result) {
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

inline bool initialize(OcTreeDistanceTraversalNode& node, const OcTree& model1,
                       const Transform3f& tf1, const OcTree& model2,
                       const Transform3f& tf2, const OcTreeSolver* otsolver,
                       const DistanceRequest& request, DistanceResult& result)

{
  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename S>
bool initialize(ShapeOcTreeCollisionTraversalNode<S>& node, const S& model1,
                const Transform3f& tf1, const OcTree& model2,
                const Transform3f& tf2, const OcTreeSolver* otsolver,
                CollisionResult& result) {
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename S>
bool initialize(OcTreeShapeCollisionTraversalNode<S>& node,
                const OcTree& model1, const Transform3f& tf1, const S& model2,
                const Transform3f& tf2, const OcTreeSolver* otsolver,
                CollisionResult& result) {
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename S>
bool initialize(ShapeOcTreeDistanceTraversalNode<S>& node, const S& model1,
                const Transform3f& tf1, const OcTree& model2,
                const Transform3f& tf2, const OcTreeSolver* otsolver,
                const DistanceRequest& request, DistanceResult& result) {
  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename S>
bool initialize(OcTreeShapeDistanceTraversalNode<S>& node, const OcTree& model1,
                const Transform3f& tf1, const S& model2, const Transform3f& tf2,
                const OcTreeSolver* otsolver, const DistanceRequest& request,
                DistanceResult& result) {
  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename BV>
bool initialize(MeshOcTreeCollisionTraversalNode<BV>& node,
                const BVHModel<BV>& model1, const Transform3f& tf1,
                const OcTree& model2, const Transform3f& tf2,
                const OcTreeSolver* otsolver, CollisionResult& result) {
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename BV>
bool initialize(OcTreeMeshCollisionTraversalNode<BV>& node,
                const OcTree& model1, const Transform3f& tf1,
                const BVHModel<BV>& model2, const Transform3f& tf2,
                const OcTreeSolver* otsolver, CollisionResult& result) {
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename BV>
bool initialize(MeshOcTreeDistanceTraversalNode<BV>& node,
                const BVHModel<BV>& model1, const Transform3f& tf1,
                const OcTree& model2, const Transform3f& tf2,
                const OcTreeSolver* otsolver, const DistanceRequest& request,
                DistanceResult& result) {
  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

template <typename BV>
bool initialize(OcTreeMeshDistanceTraversalNode<BV>& node, const OcTree& model1,
                const Transform3f& tf1, const BVHModel<BV>& model2,
                const Transform3f& tf2, const OcTreeSolver* otsolver,
                const DistanceRequest& request, DistanceResult& result) {
  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.model2 = &model2;

  node.otsolver = otsolver;

  node.tf1 = tf1;
  node.tf2 = tf2;

  return true;
}

#endif

template <typename S1, typename S2>
bool initialize(ShapeCollisionTraversalNode<S1, S2>& node, const S1& shape1,
                const Transform3f& tf1, const S2& shape2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                CollisionResult& result) {
  node.model1 = &shape1;
  node.tf1 = tf1;
  node.model2 = &shape2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  node.result = &result;

  return true;
}

template <typename BV, typename S>
bool initialize(MeshShapeCollisionTraversalNode<BV, S>& node,
                BVHModel<BV>& model1, Transform3f& tf1, const S& model2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                CollisionResult& result, bool use_refit = false,
                bool refit_bottomup = false) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  if (!tf1.isIdentity())  // TODO(jcarpent): vectorized version
  {
    std::vector<Vec3f> vertices_transformed(model1.num_vertices);
    for (unsigned int i = 0; i < model1.num_vertices; ++i) {
      const Vec3f& p = model1.vertices[i];
      Vec3f new_v = tf1.transform(p);
      vertices_transformed[i] = new_v;
    }

    model1.beginReplaceModel();
    model1.replaceSubModel(vertices_transformed);
    model1.endReplaceModel(use_refit, refit_bottomup);

    tf1.setIdentity();
  }

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  computeBV(model2, tf2, node.model2_bv);

  node.vertices = model1.vertices;
  node.tri_indices = model1.tri_indices;

  node.result = &result;

  return true;
}

template <typename BV, typename S>
bool initialize(MeshShapeCollisionTraversalNode<BV, S, 0>& node,
                const BVHModel<BV>& model1, const Transform3f& tf1,
                const S& model2, const Transform3f& tf2,
                const GJKSolver* nsolver, CollisionResult& result) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  computeBV(model2, tf2, node.model2_bv);

  node.vertices = model1.vertices;
  node.tri_indices = model1.tri_indices;

  node.result = &result;

  return true;
}

template <typename BV, typename S>
bool initialize(HeightFieldShapeCollisionTraversalNode<BV, S>& node,
                HeightField<BV>& model1, Transform3f& tf1, const S& model2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                CollisionResult& result, bool use_refit = false,
                bool refit_bottomup = false);

template <typename BV, typename S>
bool initialize(HeightFieldShapeCollisionTraversalNode<BV, S, 0>& node,
                const HeightField<BV>& model1, const Transform3f& tf1,
                const S& model2, const Transform3f& tf2,
                const GJKSolver* nsolver, CollisionResult& result) {
  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  computeBV(model2, tf2, node.model2_bv);

  node.result = &result;

  return true;
}

namespace details {
template <typename S, typename BV, template <typename> class OrientedNode>
static inline bool setupShapeMeshCollisionOrientedNode(
    OrientedNode<S>& node, const S& model1, const Transform3f& tf1,
    const BVHModel<BV>& model2, const Transform3f& tf2,
    const GJKSolver* nsolver, CollisionResult& result) {
  if (model2.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model2 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  computeBV(model1, tf1, node.model1_bv);

  node.vertices = model2.vertices;
  node.tri_indices = model2.tri_indices;

  node.result = &result;

  return true;
}
}  // namespace details

template <typename BV>
bool initialize(
    MeshCollisionTraversalNode<BV, RelativeTransformationIsIdentity>& node,
    BVHModel<BV>& model1, Transform3f& tf1, BVHModel<BV>& model2,
    Transform3f& tf2, CollisionResult& result, bool use_refit = false,
    bool refit_bottomup = false) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)
  if (model2.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model2 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  if (!tf1.isIdentity()) {
    std::vector<Vec3f> vertices_transformed1(model1.num_vertices);
    for (unsigned int i = 0; i < model1.num_vertices; ++i) {
      Vec3f& p = model1.vertices[i];
      Vec3f new_v = tf1.transform(p);
      vertices_transformed1[i] = new_v;
    }

    model1.beginReplaceModel();
    model1.replaceSubModel(vertices_transformed1);
    model1.endReplaceModel(use_refit, refit_bottomup);

    tf1.setIdentity();
  }

  if (!tf2.isIdentity()) {
    std::vector<Vec3f> vertices_transformed2(model2.num_vertices);
    for (unsigned int i = 0; i < model2.num_vertices; ++i) {
      Vec3f& p = model2.vertices[i];
      Vec3f new_v = tf2.transform(p);
      vertices_transformed2[i] = new_v;
    }

    model2.beginReplaceModel();
    model2.replaceSubModel(vertices_transformed2);
    model2.endReplaceModel(use_refit, refit_bottomup);

    tf2.setIdentity();
  }

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;

  node.vertices1 = model1.vertices;
  node.vertices2 = model2.vertices;

  node.tri_indices1 = model1.tri_indices;
  node.tri_indices2 = model2.tri_indices;

  node.result = &result;

  return true;
}

template <typename BV>
bool initialize(MeshCollisionTraversalNode<BV, 0>& node,
                const BVHModel<BV>& model1, const Transform3f& tf1,
                const BVHModel<BV>& model2, const Transform3f& tf2,
                CollisionResult& result) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)
  if (model2.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model2 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  node.vertices1 = model1.vertices;
  node.vertices2 = model2.vertices;

  node.tri_indices1 = model1.tri_indices;
  node.tri_indices2 = model2.tri_indices;

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;

  node.result = &result;

  node.RT.R.noalias() = tf1.getRotation().transpose() * tf2.getRotation();
  node.RT.T.noalias() = tf1.getRotation().transpose() *
                        (tf2.getTranslation() - tf1.getTranslation());

  return true;
}

template <typename S1, typename S2>
bool initialize(ShapeDistanceTraversalNode<S1, S2>& node, const S1& shape1,
                const Transform3f& tf1, const S2& shape2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                const DistanceRequest& request, DistanceResult& result) {
  node.request = request;
  node.result = &result;

  node.model1 = &shape1;
  node.tf1 = tf1;
  node.model2 = &shape2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  return true;
}

template <typename BV>
bool initialize(
    MeshDistanceTraversalNode<BV, RelativeTransformationIsIdentity>& node,
    BVHModel<BV>& model1, Transform3f& tf1, BVHModel<BV>& model2,
    Transform3f& tf2, const DistanceRequest& request, DistanceResult& result,
    bool use_refit = false, bool refit_bottomup = false) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)
  if (model2.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model2 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  if (!tf1.isIdentity()) {
    std::vector<Vec3f> vertices_transformed1(model1.num_vertices);
    for (unsigned int i = 0; i < model1.num_vertices; ++i) {
      const Vec3f& p = model1.vertices[i];
      Vec3f new_v = tf1.transform(p);
      vertices_transformed1[i] = new_v;
    }

    model1.beginReplaceModel();
    model1.replaceSubModel(vertices_transformed1);
    model1.endReplaceModel(use_refit, refit_bottomup);

    tf1.setIdentity();
  }

  if (!tf2.isIdentity()) {
    std::vector<Vec3f> vertices_transformed2(model2.num_vertices);
    for (unsigned int i = 0; i < model2.num_vertices; ++i) {
      const Vec3f& p = model2.vertices[i];
      Vec3f new_v = tf2.transform(p);
      vertices_transformed2[i] = new_v;
    }

    model2.beginReplaceModel();
    model2.replaceSubModel(vertices_transformed2);
    model2.endReplaceModel(use_refit, refit_bottomup);

    tf2.setIdentity();
  }

  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;

  node.vertices1 = model1.vertices;
  node.vertices2 = model2.vertices;

  node.tri_indices1 = model1.tri_indices;
  node.tri_indices2 = model2.tri_indices;

  return true;
}

template <typename BV>
bool initialize(MeshDistanceTraversalNode<BV, 0>& node,
                const BVHModel<BV>& model1, const Transform3f& tf1,
                const BVHModel<BV>& model2, const Transform3f& tf2,
                const DistanceRequest& request, DistanceResult& result) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)
  if (model2.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model2 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;

  node.vertices1 = model1.vertices;
  node.vertices2 = model2.vertices;

  node.tri_indices1 = model1.tri_indices;
  node.tri_indices2 = model2.tri_indices;

  relativeTransform(tf1.getRotation(), tf1.getTranslation(), tf2.getRotation(),
                    tf2.getTranslation(), node.RT.R, node.RT.T);

  return true;
}

template <typename BV, typename S>
bool initialize(MeshShapeDistanceTraversalNode<BV, S>& node,
                BVHModel<BV>& model1, Transform3f& tf1, const S& model2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                const DistanceRequest& request, DistanceResult& result,
                bool use_refit = false, bool refit_bottomup = false) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  if (!tf1.isIdentity()) {
    std::vector<Vec3f> vertices_transformed1(model1.num_vertices);
    for (unsigned int i = 0; i < model1.num_vertices; ++i) {
      const Vec3f& p = model1.vertices[i];
      Vec3f new_v = tf1.transform(p);
      vertices_transformed1[i] = new_v;
    }

    model1.beginReplaceModel();
    model1.replaceSubModel(vertices_transformed1);
    model1.endReplaceModel(use_refit, refit_bottomup);

    tf1.setIdentity();
  }

  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  node.vertices = model1.vertices;
  node.tri_indices = model1.tri_indices;

  computeBV(model2, tf2, node.model2_bv);

  return true;
}

template <typename S, typename BV>
bool initialize(ShapeMeshDistanceTraversalNode<S, BV>& node, const S& model1,
                const Transform3f& tf1, BVHModel<BV>& model2, Transform3f& tf2,
                const GJKSolver* nsolver, const DistanceRequest& request,
                DistanceResult& result, bool use_refit = false,
                bool refit_bottomup = false) {
  if (model2.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model2 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  if (!tf2.isIdentity()) {
    std::vector<Vec3f> vertices_transformed(model2.num_vertices);
    for (unsigned int i = 0; i < model2.num_vertices; ++i) {
      const Vec3f& p = model2.vertices[i];
      Vec3f new_v = tf2.transform(p);
      vertices_transformed[i] = new_v;
    }

    model2.beginReplaceModel();
    model2.replaceSubModel(vertices_transformed);
    model2.endReplaceModel(use_refit, refit_bottomup);

    tf2.setIdentity();
  }

  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  node.vertices = model2.vertices;
  node.tri_indices = model2.tri_indices;

  computeBV(model1, tf1, node.model1_bv);

  return true;
}

namespace details {

template <typename BV, typename S, template <typename> class OrientedNode>
static inline bool setupMeshShapeDistanceOrientedNode(
    OrientedNode<S>& node, const BVHModel<BV>& model1, const Transform3f& tf1,
    const S& model2, const Transform3f& tf2, const GJKSolver* nsolver,
    const DistanceRequest& request, DistanceResult& result) {
  if (model1.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model1 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  computeBV(model2, tf2, node.model2_bv);

  node.vertices = model1.vertices;
  node.tri_indices = model1.tri_indices;

  return true;
}
}  // namespace details

template <typename S>
bool initialize(MeshShapeDistanceTraversalNodeRSS<S>& node,
                const BVHModel<RSS>& model1, const Transform3f& tf1,
                const S& model2, const Transform3f& tf2,
                const GJKSolver* nsolver, const DistanceRequest& request,
                DistanceResult& result) {
  return details::setupMeshShapeDistanceOrientedNode(
      node, model1, tf1, model2, tf2, nsolver, request, result);
}

template <typename S>
bool initialize(MeshShapeDistanceTraversalNodekIOS<S>& node,
                const BVHModel<kIOS>& model1, const Transform3f& tf1,
                const S& model2, const Transform3f& tf2,
                const GJKSolver* nsolver, const DistanceRequest& request,
                DistanceResult& result) {
  return details::setupMeshShapeDistanceOrientedNode(
      node, model1, tf1, model2, tf2, nsolver, request, result);
}

template <typename S>
bool initialize(MeshShapeDistanceTraversalNodeOBBRSS<S>& node,
                const BVHModel<OBBRSS>& model1, const Transform3f& tf1,
                const S& model2, const Transform3f& tf2,
                const GJKSolver* nsolver, const DistanceRequest& request,
                DistanceResult& result) {
  return details::setupMeshShapeDistanceOrientedNode(
      node, model1, tf1, model2, tf2, nsolver, request, result);
}

namespace details {
template <typename S, typename BV, template <typename> class OrientedNode>
static inline bool setupShapeMeshDistanceOrientedNode(
    OrientedNode<S>& node, const S& model1, const Transform3f& tf1,
    const BVHModel<BV>& model2, const Transform3f& tf2,
    const GJKSolver* nsolver, const DistanceRequest& request,
    DistanceResult& result) {
  if (model2.getModelType() != BVH_MODEL_TRIANGLES)
    HPP_FCL_THROW_PRETTY(
        "model2 should be of type BVHModelType::BVH_MODEL_TRIANGLES.",
        std::invalid_argument)

  node.request = request;
  node.result = &result;

  node.model1 = &model1;
  node.tf1 = tf1;
  node.model2 = &model2;
  node.tf2 = tf2;
  node.nsolver = nsolver;

  computeBV(model1, tf1, node.model1_bv);

  node.vertices = model2.vertices;
  node.tri_indices = model2.tri_indices;
  node.R = tf2.getRotation();
  node.T = tf2.getTranslation();

  return true;
}
}  // namespace details

template <typename S>
bool initialize(ShapeMeshDistanceTraversalNodeRSS<S>& node, const S& model1,
                const Transform3f& tf1, const BVHModel<RSS>& model2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                const DistanceRequest& request, DistanceResult& result) {
  return details::setupShapeMeshDistanceOrientedNode(
      node, model1, tf1, model2, tf2, nsolver, request, result);
}

template <typename S>
bool initialize(ShapeMeshDistanceTraversalNodekIOS<S>& node, const S& model1,
                const Transform3f& tf1, const BVHModel<kIOS>& model2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                const DistanceRequest& request, DistanceResult& result) {
  return details::setupShapeMeshDistanceOrientedNode(
      node, model1, tf1, model2, tf2, nsolver, request, result);
}

template <typename S>
bool initialize(ShapeMeshDistanceTraversalNodeOBBRSS<S>& node, const S& model1,
                const Transform3f& tf1, const BVHModel<OBBRSS>& model2,
                const Transform3f& tf2, const GJKSolver* nsolver,
                const DistanceRequest& request, DistanceResult& result) {
  return details::setupShapeMeshDistanceOrientedNode(
      node, model1, tf1, model2, tf2, nsolver, request, result);
}

}  // namespace fcl

}  // namespace hpp


#endif