29 #ifndef AVOIDANCE_RESOLUTION_H    30 #define AVOIDANCE_RESOLUTION_H    63     std::vector<std::reference_wrapper<Vertex>> 
resolve(
Vertex &_current, 
Vertex &_next, int32_t _collision);
    85     void trackBack(
Vertex &_current, 
Vertex &_next, 
const int32_t _collision, 
const float _freePotential);
    87     void avoid(
Vertex &_current, 
Vertex &_next, 
const int32_t _collision, 
const float _freePotential);
    95     void avoidGoal(
Vertex &_current, 
Vertex &_next, 
const int32_t _collision, 
const float _freePotential);
   113 #endif // HEURISTIC_H 
const std::vector< uint32_t > & getRobotCollisions() const 
returns amount of robot collisions found in each resolve try after resetSession 
 
std::vector< std::reference_wrapper< Vertex > > foundSolutions_
 
void resetSession(const RouteCoordinatorWrapper *_route_querry, const PotentialCalculator *_pCalc, const uint32_t _robot_radius)
resets the session (setting the new route querry and potential calculator) 
 
void avoidStart(Vertex &_current, Vertex &_next, const int32_t _collision, const float _freePotential)
 
const RouteCoordinatorWrapper * route_querry_
 
void saveCollision(const uint32_t _coll)
increases the collision count of one robot 
 
void avoidGoal(Vertex &_current, Vertex &_next, const int32_t _collision, const float _freePotential)
 
bool expandSegment(const Vertex &cSeg, Vertex &_current, Vertex &_next, const int32_t _collision, const float _freePotential)
 
void moveSegment(Vertex &_current, Vertex &_next, const int32_t _collision, const float _freePotential)
 
const PotentialCalculator * pCalc_
 
bool avoidStartSuccessorDone_
 
uint32_t resolutionAttemp_
 
std::vector< uint32_t > encounteredCollisions_
 
std::vector< std::vector< std::unique_ptr< Vertex > > > generatedSubgraphs_
 
std::vector< std::reference_wrapper< Vertex > > resolve(Vertex &_current, Vertex &_next, int32_t _collision)
resolves a found collision between two robots. 
 
bool avoidStartPredecessorDone_
 
void avoid(Vertex &_current, Vertex &_next, const int32_t _collision, const float _freePotential)
 
void trackBack(Vertex &_current, Vertex &_next, const int32_t _collision, const float _freePotential)
 
std::queue< queueElement > queue_
 
void addCollision(const uint32_t robot)