This contains common data used during collision checking. More...
#include <moveit/collision_detection/world.h>
#include <moveit/collision_detection/collision_world.h>
#include <fcl/broadphase/broadphase.h>
#include <fcl/collision.h>
#include <fcl/distance.h>
#include <set>
Go to the source code of this file.
Classes | |
struct | collision_detection::DistanceData |
struct | collision_detection::DistanceInfo |
Contains distance information in the planning frame queried from getDistanceInfo() More... | |
struct | collision_detection::DistanceRequest |
struct | collision_detection::DistanceResult |
struct | collision_detection::DistanceResultsData |
Namespaces | |
namespace | collision_detection |
Typedefs | |
typedef std::map< std::string, DistanceInfo > | collision_detection::DistanceInfoMap |
typedef std::map< std::string, DistanceResultsData > | collision_detection::DistanceMap |
Functions | |
bool | collision_detection::distanceDetailedCallback (fcl::CollisionObject *o1, fcl::CollisionObject *o2, void *data, double &min_dist) |
bool | collision_detection::getDistanceInfo (const DistanceMap &distance_detailed, DistanceInfoMap &distance_info_map, const Eigen::Affine3d &tf) |
getDistanceInfo | |
bool | collision_detection::getDistanceInfo (const DistanceMap &distance_detailed, DistanceInfoMap &distance_info_map) |
getDistanceInfo |
This contains common data used during collision checking.
This add additional capability not found in the existing MoveIt implementation. The add capability is the ability to make detailed distance requests.
Software License Agreement (Apache License)
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Definition in file collision_common.h.