Template Class OccupancyOcTreeBase

Inheritance Relationships

Base Type

Class Documentation

template<class NODE>
class OccupancyOcTreeBase : public octomap::OcTreeBaseImpl<NODE, AbstractOccupancyOcTree>

Base implementation for Occupancy Octrees (e.g. for mapping). AbstractOccupancyOcTree serves as a common base interface for all these classes. Each class used as NODE type needs to be derived from OccupancyOcTreeNode.

This tree implementation has a maximum depth of 16. At a resolution of 1 cm, values have to be < +/- 327.68 meters (2^15)

This limitation enables the use of an efficient key generation method which uses the binary representation of the data.

Note

The tree does not save individual points.

Template Parameters:

NODE – Node class to be used in tree (usually derived from OcTreeDataNode)

Public Functions

OccupancyOcTreeBase(double resolution)

Default constructor, sets resolution of leafs.

virtual ~OccupancyOcTreeBase()
OccupancyOcTreeBase(const OccupancyOcTreeBase<NODE> &rhs)

Copy constructor.

virtual void insertPointCloud(const Pointcloud &scan, const octomap::point3d &sensor_origin, double maxrange = -1., bool lazy_eval = false, bool discretize = false)

Integrate a Pointcloud (in global reference frame), parallelized with OpenMP. Special care is taken that each voxel in the map is updated only once, and occupied nodes have a preference over free ones. This avoids holes in the floor from mutual deletion and is more efficient than the plain ray insertion in insertPointCloudRays().

Note

replaces insertScan()

Parameters:
  • scanPointcloud (measurement endpoints), in global reference frame

  • sensor_origin – measurement origin in global reference frame

  • maxrange – maximum range for how long individual beams are inserted (default -1: complete beam)

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

  • discretize – whether the scan is discretized first into octree key cells (default: false). This reduces the number of raycasts using computeDiscreteUpdate(), resulting in a potential speedup.*

virtual void insertPointCloud(const Pointcloud &scan, const point3d &sensor_origin, const pose6d &frame_origin, double maxrange = -1., bool lazy_eval = false, bool discretize = false)

Integrate a 3d scan (transform scan before tree update), parallelized with OpenMP. Special care is taken that each voxel in the map is updated only once, and occupied nodes have a preference over free ones. This avoids holes in the floor from mutual deletion and is more efficient than the plain ray insertion in insertPointCloudRays().

Note

replaces insertScan()

Parameters:
  • scanPointcloud (measurement endpoints) relative to frame origin

  • sensor_origin – origin of sensor relative to frame origin

  • frame_origin – origin of reference frame, determines transform to be applied to cloud and sensor origin

  • maxrange – maximum range for how long individual beams are inserted (default -1: complete beam)

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

  • discretize – whether the scan is discretized first into octree key cells (default: false). This reduces the number of raycasts using computeDiscreteUpdate(), resulting in a potential speedup.*

virtual void insertPointCloud(const ScanNode &scan, double maxrange = -1., bool lazy_eval = false, bool discretize = false)

Insert a 3d scan (given as a ScanNode) into the tree, parallelized with OpenMP.

Note

replaces insertScan

Parameters:
  • scanScanNode contains Pointcloud data and frame/sensor origin

  • maxrange – maximum range for how long individual beams are inserted (default -1: complete beam)

  • lazy_eval – whether the tree is left ‘dirty’ after the update (default: false). This speeds up the insertion by not updating inner nodes, but you need to call updateInnerOccupancy() when done.

  • discretize – whether the scan is discretized first into octree key cells (default: false). This reduces the number of raycasts using computeDiscreteUpdate(), resulting in a potential speedup.

virtual void insertPointCloudRays(const Pointcloud &scan, const point3d &sensor_origin, double maxrange = -1., bool lazy_eval = false)

Integrate a Pointcloud (in global reference frame), parallelized with OpenMP. This function simply inserts all rays of the point clouds as batch operation. Discretization effects can lead to the deletion of occupied space, it is usually recommended to use insertPointCloud() instead.

Parameters:
  • scanPointcloud (measurement endpoints), in global reference frame

  • sensor_origin – measurement origin in global reference frame

  • maxrange – maximum range for how long individual beams are inserted (default -1: complete beam)

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

virtual NODE *setNodeValue(const OcTreeKey &key, float log_odds_value, bool lazy_eval = false)

Set log_odds value of voxel to log_odds_value. This only works if key is at the lowest octree level

Parameters:
  • keyOcTreeKey of the NODE that is to be updated

  • log_odds_value – value to be set as the log_odds value of the node

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *setNodeValue(const point3d &value, float log_odds_value, bool lazy_eval = false)

Set log_odds value of voxel to log_odds_value. Looks up the OcTreeKey corresponding to the coordinate and then calls setNodeValue() with it.

Parameters:
  • value – 3d coordinate of the NODE that is to be updated

  • log_odds_value – value to be set as the log_odds value of the node

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *setNodeValue(double x, double y, double z, float log_odds_value, bool lazy_eval = false)

Set log_odds value of voxel to log_odds_value. Looks up the OcTreeKey corresponding to the coordinate and then calls setNodeValue() with it.

Parameters:
  • x

  • y

  • z

  • log_odds_value – value to be set as the log_odds value of the node

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *updateNode(const OcTreeKey &key, float log_odds_update, bool lazy_eval = false)

Manipulate log_odds value of a voxel by changing it by log_odds_update (relative). This only works if key is at the lowest octree level

Parameters:
  • keyOcTreeKey of the NODE that is to be updated

  • log_odds_update – value to be added (+) to log_odds value of node

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *updateNode(const point3d &value, float log_odds_update, bool lazy_eval = false)

Manipulate log_odds value of a voxel by changing it by log_odds_update (relative). Looks up the OcTreeKey corresponding to the coordinate and then calls updateNode() with it.

Parameters:
  • value – 3d coordinate of the NODE that is to be updated

  • log_odds_update – value to be added (+) to log_odds value of node

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *updateNode(double x, double y, double z, float log_odds_update, bool lazy_eval = false)

Manipulate log_odds value of a voxel by changing it by log_odds_update (relative). Looks up the OcTreeKey corresponding to the coordinate and then calls updateNode() with it.

Parameters:
  • x

  • y

  • z

  • log_odds_update – value to be added (+) to log_odds value of node

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *updateNode(const OcTreeKey &key, bool occupied, bool lazy_eval = false)

Integrate occupancy measurement.

Parameters:
  • keyOcTreeKey of the NODE that is to be updated

  • occupied – true if the node was measured occupied, else false

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *updateNode(const point3d &value, bool occupied, bool lazy_eval = false)

Integrate occupancy measurement. Looks up the OcTreeKey corresponding to the coordinate and then calls udpateNode() with it.

Parameters:
  • value – 3d coordinate of the NODE that is to be updated

  • occupied – true if the node was measured occupied, else false

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual NODE *updateNode(double x, double y, double z, bool occupied, bool lazy_eval = false)

Integrate occupancy measurement. Looks up the OcTreeKey corresponding to the coordinate and then calls udpateNode() with it.

Parameters:
  • x

  • y

  • z

  • occupied – true if the node was measured occupied, else false

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

pointer to the updated NODE

virtual void toMaxLikelihood()

Creates the maximum likelihood map by calling toMaxLikelihood on all tree nodes, setting their occupancy to the corresponding occupancy thresholds. This enables a very efficient compression if you call prune() afterwards.

virtual bool insertRay(const point3d &origin, const point3d &end, double maxrange = -1.0, bool lazy_eval = false)

Insert one ray between origin and end into the tree. integrateMissOnRay() is called for the ray, the end point is updated as occupied. It is usually more efficient to insert complete pointcloudsm with insertPointCloud() or insertPointCloudRays().

Parameters:
  • origin – origin of sensor in global coordinates

  • end – endpoint of measurement in global coordinates

  • maxrange – maximum range after which the raycast should be aborted

  • lazy_eval – whether update of inner nodes is omitted after the update (default: false). This speeds up the insertion, but you need to call updateInnerOccupancy() when done.

Returns:

success of operation

virtual bool castRay(const point3d &origin, const point3d &direction, point3d &end, bool ignoreUnknownCells = false, double maxRange = -1.0) const

Performs raycasting in 3d, similar to computeRay(). Can be called in parallel e.g. with OpenMP for a speedup.

A ray is cast from ‘origin’ with a given direction, the first non-free cell is returned in ‘end’ (as center coordinate). This could also be the origin node if it is occupied or unknown. castRay() returns true if an occupied node was hit by the raycast. If the raycast returns false you can search() the node at ‘end’ and see whether it’s unknown space.

Parameters:
  • origin[in] starting coordinate of ray

  • direction[in] A vector pointing in the direction of the raycast (NOT a point in space). Does not need to be normalized.

  • end[out] returns the center of the last cell on the ray. If the function returns true, it is occupied.

  • ignoreUnknownCells[in] whether unknown cells are ignored (= treated as free). If false (default), the raycast aborts when an unknown cell is hit and returns false.

  • maxRange[in] Maximum range after which the raycast is aborted (<= 0: no limit, default)

Returns:

true if an occupied cell was hit, false if the maximum range or octree bounds are reached, or if an unknown node was hit.

virtual bool getRayIntersection(const point3d &origin, const point3d &direction, const point3d &center, point3d &intersection, double delta = 0.0) const

Retrieves the entry point of a ray into a voxel. This is the closest intersection point of the ray originating from origin and a plane of the axis aligned cube.

Parameters:
  • origin[in] Starting point of ray

  • direction[in] A vector pointing in the direction of the raycast. Does not need to be normalized.

  • center[in] The center of the voxel where the ray terminated. This is the output of castRay.

  • intersection[out] The entry point of the ray into the voxel, on the voxel surface.

  • delta[in] A small increment to avoid ambiguity of beeing exactly on a voxel surface. A positive value will get the point out of the hit voxel, while a negative valuewill get it inside.

Returns:

Whether or not an intesection point has been found. Either, the ray never cross the voxel or the ray is exactly parallel to the only surface it intersect.

bool getNormals(const point3d &point, std::vector<point3d> &normals, bool unknownStatus = true) const

Performs a step of the marching cubes surface reconstruction algorithm to retrieve the normal of the triangles that fall in the cube formed by the voxels located at the vertex of a given voxel.

Parameters:
  • point[in] voxel for which retrieve the normals

  • normals[out] normals of the triangles

  • unknownStatus[in] consider unknown cells as free (false) or occupied (default, true).

Returns:

True if the input voxel is known in the occupancy grid, and false if it is unknown.

inline void useBBXLimit(bool enable)

use or ignore BBX limit (default: ignore)

inline bool bbxSet() const
void setBBXMin(const point3d &min)

sets the minimum for a query bounding box to use

void setBBXMax(const point3d &max)

sets the maximum for a query bounding box to use

inline point3d getBBXMin() const
Returns:

the currently set minimum for bounding box queries, if set

inline point3d getBBXMax() const
Returns:

the currently set maximum for bounding box queries, if set

point3d getBBXBounds() const
point3d getBBXCenter() const
bool inBBX(const point3d &p) const
Returns:

true if point is in the currently set bounding box

bool inBBX(const OcTreeKey &key) const
Returns:

true if key is in the currently set bounding box

inline void enableChangeDetection(bool enable)

track or ignore changes while inserting scans (default: ignore)

inline bool isChangeDetectionEnabled() const
inline void resetChangeDetection()

Reset the set of changed keys. Call this after you obtained all changed nodes.

inline KeyBoolMap::const_iterator changedKeysBegin() const

Iterator to traverse all keys of changed nodes. you need to enableChangeDetection() first. Here, an OcTreeKey always refers to a node at the lowest tree level (its size is the minimum tree resolution)

inline KeyBoolMap::const_iterator changedKeysEnd() const

Iterator to traverse all keys of changed nodes.

inline size_t numChangesDetected() const

Number of changes since last reset.

void computeUpdate(const Pointcloud &scan, const octomap::point3d &origin, KeySet &free_cells, KeySet &occupied_cells, double maxrange)

Helper for insertPointCloud(). Computes all octree nodes affected by the point cloud integration at once. Here, occupied nodes have a preference over free ones.

Parameters:
  • scan – point cloud measurement to be integrated

  • origin – origin of the sensor for ray casting

  • free_cells – keys of nodes to be cleared

  • occupied_cells – keys of nodes to be marked occupied

  • maxrange – maximum range for raycasting (-1: unlimited)

void computeDiscreteUpdate(const Pointcloud &scan, const octomap::point3d &origin, KeySet &free_cells, KeySet &occupied_cells, double maxrange)

Helper for insertPointCloud(). Computes all octree nodes affected by the point cloud integration at once. Here, occupied nodes have a preference over free ones. This function first discretizes the scan with the octree grid, which results in fewer raycasts (=speedup) but a slightly different result than computeUpdate().

Parameters:
  • scan – point cloud measurement to be integrated

  • origin – origin of the sensor for ray casting

  • free_cells – keys of nodes to be cleared

  • occupied_cells – keys of nodes to be marked occupied

  • maxrange – maximum range for raycasting (-1: unlimited)

virtual std::istream &readBinaryData(std::istream &s)

Reads only the data (=complete tree structure) from the input stream. The tree needs to be constructed with the proper header information beforehand, see readBinary().

std::istream &readBinaryNode(std::istream &s, NODE *node)

Read node from binary stream (max-likelihood value), recursively continue with all children.

This will set the log_odds_occupancy value of all leaves to either free or occupied.

std::ostream &writeBinaryNode(std::ostream &s, const NODE *node) const

Write node to binary stream (max-likelihood value), recursively continue with all children.

This will discard the log_odds_occupancy value, writing all leaves as either free or occupied.

Parameters:
  • s

  • nodeOcTreeNode to write out, will recurse to all children

Returns:

virtual std::ostream &writeBinaryData(std::ostream &s) const

Writes the data of the tree (without header) to the stream, recursively calling writeBinaryNode (starting with root)

void updateInnerOccupancy()

Updates the occupancy of all inner nodes to reflect their children’s occupancy. If you performed batch-updates with lazy evaluation enabled, you must call this before any queries to ensure correct multi-resolution behavior.

virtual void integrateHit(NODE *occupancyNode) const

integrate a “hit” measurement according to the tree’s sensor model

virtual void integrateMiss(NODE *occupancyNode) const

integrate a “miss” measurement according to the tree’s sensor model

virtual void updateNodeLogOdds(NODE *occupancyNode, const float &update) const

update logodds value of node by adding to the current value.

virtual void nodeToMaxLikelihood(NODE *occupancyNode) const

converts the node to the maximum likelihood value according to the tree’s parameter for “occupancy”

virtual void nodeToMaxLikelihood(NODE &occupancyNode) const

converts the node to the maximum likelihood value according to the tree’s parameter for “occupancy”

Protected Functions

OccupancyOcTreeBase(double resolution, unsigned int tree_depth, unsigned int tree_max_val)

Constructor to enable derived classes to change tree constants. This usually requires a re-implementation of some core tree-traversal functions as well!

inline bool integrateMissOnRay(const point3d &origin, const point3d &end, bool lazy_eval = false)

Traces a ray from origin to end and updates all voxels on the way as free. The volume containing “end” is not updated.

NODE *updateNodeRecurs(NODE *node, bool node_just_created, const OcTreeKey &key, unsigned int depth, const float &log_odds_update, bool lazy_eval = false)
NODE *setNodeValueRecurs(NODE *node, bool node_just_created, const OcTreeKey &key, unsigned int depth, const float &log_odds_value, bool lazy_eval = false)
void updateInnerOccupancyRecurs(NODE *node, unsigned int depth)
void toMaxLikelihoodRecurs(NODE *node, unsigned int depth, unsigned int max_depth)

Protected Attributes

bool use_bbx_limit

use bounding box for queries (needs to be set)?

point3d bbx_min
point3d bbx_max
OcTreeKey bbx_min_key
OcTreeKey bbx_max_key
bool use_change_detection
KeyBoolMap changed_keys

Set of leaf keys (lowest level) which changed since last resetChangeDetection.