Program Listing for File transform.hpp
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#ifndef TF2_2D__TRANSFORM_HPP_
#define TF2_2D__TRANSFORM_HPP_
#include <Eigen/Core>
#include <tf2/LinearMath/Scalar.h>
#include <tf2/LinearMath/Transform.h>
#include <tf2_2d/rotation.hpp>
#include <tf2_2d/vector2.hpp>
namespace tf2_2d
{
class Transform
{
public:
Transform();
Transform(const Rotation & rotation, const Vector2 & translation);
Transform(const tf2Scalar x, const tf2Scalar y, const tf2Scalar yaw);
explicit Transform(const tf2::Transform & transform);
Transform & operator*=(const Transform & rhs);
bool operator==(const Transform & rhs);
bool operator!=(const Transform & rhs);
Transform lerp(const Transform & other, const tf2Scalar ratio) const;
const Rotation & getRotation() const;
const Rotation & rotation() const {return getRotation();}
const Vector2 & getTranslation() const;
const Vector2 & translation() const {return getTranslation();}
void setRotation(const Rotation & other);
void setTranslation(const Vector2 & other);
const tf2Scalar & getX() const;
const tf2Scalar & x() const {return getX();}
const tf2Scalar & getY() const;
const tf2Scalar & y() const {return getY();}
const tf2Scalar & getYaw() const;
const tf2Scalar & yaw() const {return getYaw();}
// There are a lot of common aliases for yaw
const tf2Scalar & getAngle() const {return getYaw();}
const tf2Scalar & angle() const {return getYaw();}
const tf2Scalar & getHeading() const {return getYaw();}
const tf2Scalar & heading() const {return getYaw();}
const tf2Scalar & getTheta() const {return getYaw();}
const tf2Scalar & theta() const {return getYaw();}
void setX(const tf2Scalar x);
void setY(const tf2Scalar y);
void setYaw(const tf2Scalar yaw);
// There are a lot of common aliases for yaw
void setAngle(const tf2Scalar angle) {setYaw(angle);}
void setHeading(const tf2Scalar heading) {setYaw(heading);}
void setTheta(const tf2Scalar theta) {setYaw(theta);}
void setIdentity();
Transform inverse() const;
Transform inverseTimes(const Transform & other) const;
Eigen::Matrix3d getHomogeneousMatrix() const;
private:
Rotation rotation_;
Vector2 translation_;
};
Transform operator*(Transform lhs, const Transform & rhs);
Vector2 operator*(const Transform & lhs, const Vector2 & rhs);
Rotation operator*(const Transform & lhs, const Rotation & rhs);
std::ostream & operator<<(std::ostream & stream, const Transform & transform);
} // namespace tf2_2d
#include <tf2_2d/transform_impl.hpp>
#endif // TF2_2D__TRANSFORM_HPP_