.. _program_listing_file__tmp_ws_src_tf2_2d_include_tf2_2d_transform.hpp: Program Listing for File transform.hpp ====================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/tf2_2d/include/tf2_2d/transform.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Software License Agreement (BSD License) * * Copyright (c) 2019, Locus Robotics * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef TF2_2D__TRANSFORM_HPP_ #define TF2_2D__TRANSFORM_HPP_ #include #include #include #include #include namespace tf2_2d { class Transform { public: Transform(); Transform(const Rotation & rotation, const Vector2 & translation); Transform(const tf2Scalar x, const tf2Scalar y, const tf2Scalar yaw); explicit Transform(const tf2::Transform & transform); Transform & operator*=(const Transform & rhs); bool operator==(const Transform & rhs); bool operator!=(const Transform & rhs); Transform lerp(const Transform & other, const tf2Scalar ratio) const; const Rotation & getRotation() const; const Rotation & rotation() const {return getRotation();} const Vector2 & getTranslation() const; const Vector2 & translation() const {return getTranslation();} void setRotation(const Rotation & other); void setTranslation(const Vector2 & other); const tf2Scalar & getX() const; const tf2Scalar & x() const {return getX();} const tf2Scalar & getY() const; const tf2Scalar & y() const {return getY();} const tf2Scalar & getYaw() const; const tf2Scalar & yaw() const {return getYaw();} // There are a lot of common aliases for yaw const tf2Scalar & getAngle() const {return getYaw();} const tf2Scalar & angle() const {return getYaw();} const tf2Scalar & getHeading() const {return getYaw();} const tf2Scalar & heading() const {return getYaw();} const tf2Scalar & getTheta() const {return getYaw();} const tf2Scalar & theta() const {return getYaw();} void setX(const tf2Scalar x); void setY(const tf2Scalar y); void setYaw(const tf2Scalar yaw); // There are a lot of common aliases for yaw void setAngle(const tf2Scalar angle) {setYaw(angle);} void setHeading(const tf2Scalar heading) {setYaw(heading);} void setTheta(const tf2Scalar theta) {setYaw(theta);} void setIdentity(); Transform inverse() const; Transform inverseTimes(const Transform & other) const; Eigen::Matrix3d getHomogeneousMatrix() const; private: Rotation rotation_; Vector2 translation_; }; Transform operator*(Transform lhs, const Transform & rhs); Vector2 operator*(const Transform & lhs, const Vector2 & rhs); Rotation operator*(const Transform & lhs, const Rotation & rhs); std::ostream & operator<<(std::ostream & stream, const Transform & transform); } // namespace tf2_2d #include #endif // TF2_2D__TRANSFORM_HPP_