Program Listing for File material_manager.hpp

Return to documentation for file (include/rviz_rendering/material_manager.hpp)

// Copyright (c) 2008, Willow Garage, Inc.
// Copyright (c) 2017, Bosch Software Innovations GmbH.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//    * Redistributions of source code must retain the above copyright
//      notice, this list of conditions and the following disclaimer.
//
//    * Redistributions in binary form must reproduce the above copyright
//      notice, this list of conditions and the following disclaimer in the
//      documentation and/or other materials provided with the distribution.
//
//    * Neither the name of the copyright holder nor the names of its
//      contributors may be used to endorse or promote products derived from
//      this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.


#ifndef RVIZ_RENDERING__MATERIAL_MANAGER_HPP_
#define RVIZ_RENDERING__MATERIAL_MANAGER_HPP_

#include <string>

#include <OgreColourValue.h>
#include <OgreMaterialManager.h>
#include <OgreSceneManager.h>

#include "rviz_rendering/visibility_control.hpp"

namespace rviz_rendering
{

const float unit_alpha_threshold = 0.9998f;

class RVIZ_RENDERING_PUBLIC MaterialManager
{
public:
  static void createColorMaterial(
    const std::string & name, const Ogre::ColourValue & color, bool use_self_illumination);

  static void createDefaultColorMaterials();

  static Ogre::MaterialPtr createMaterialWithNoLighting(std::string name);

  static Ogre::MaterialPtr createMaterialWithLighting(std::string name);

  static Ogre::MaterialPtr createMaterialWithShadowsAndLighting(std::string name);

  static Ogre::MaterialPtr createMaterialWithShadowsAndNoLighting(std::string name);

  static void createDefaultMaterials();

  static void enableAlphaBlending(Ogre::MaterialPtr material, float alpha);

  static void enableAlphaBlending(Ogre::SceneBlendType & blending, bool & depth_write, float alpha);
};

}  // namespace rviz_rendering

#endif  // RVIZ_RENDERING__MATERIAL_MANAGER_HPP_