include
pinocchio
multibody
multibody/fcl.hpp
Go to the documentation of this file.
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//
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// Copyright (c) 2015-2023 CNRS INRIA
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//
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#ifndef __pinocchio_multibody_fcl_hpp__
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#define __pinocchio_multibody_fcl_hpp__
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#include "
pinocchio/spatial/se3.hpp
"
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#include "
pinocchio/multibody/fwd.hpp
"
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#include "
pinocchio/multibody/model-item.hpp
"
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#include "
pinocchio/container/aligned-vector.hpp
"
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#ifdef PINOCCHIO_WITH_HPP_FCL
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#if (WIN32)
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// It appears that std::snprintf is missing for Windows.
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#if !( \
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(defined(_MSC_VER) && _MSC_VER < 1900) \
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|| (defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)))
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#include <cstdio>
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#include <stdarg.h>
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namespace
std
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{
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inline
int
_snprintf(
char
* buffer, std::size_t buf_size,
const
char
* format, ...)
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{
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int
res
;
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va_list
args
;
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va_start(args, format);
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res
= vsnprintf(buffer, buf_size, format, args);
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va_end(args);
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return
res
;
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}
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}
// namespace std
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#endif
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#endif
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#include <
hpp/fcl/collision_object.h
>
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#include <
hpp/fcl/collision.h
>
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#include <
hpp/fcl/distance.h
>
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#include <hpp/fcl/shape/geometric_shapes.h>
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#include "
pinocchio/collision/fcl-pinocchio-conversions.hpp
"
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#endif
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#include <map>
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#include <vector>
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#include <utility>
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#include <memory>
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#include <limits>
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#include <assert.h>
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#include <boost/foreach.hpp>
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namespace
pinocchio
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{
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#ifndef PINOCCHIO_WITH_HPP_FCL
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namespace
fcl
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{
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struct
FakeCollisionGeometry
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{
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FakeCollisionGeometry
() {};
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bool
operator==
(
const
FakeCollisionGeometry
&)
const
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{
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return
true
;
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}
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};
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struct
AABB
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{
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AABB
()
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:
min_
(0)
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,
max_
(1) {};
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int
min_
;
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int
max_
;
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};
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typedef
FakeCollisionGeometry
CollisionGeometry
;
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}
// namespace fcl
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#else
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namespace
fcl =
hpp::fcl
;
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inline
bool
operator==
(
const
fcl::CollisionObject
& lhs,
const
fcl::CollisionObject
&
rhs
)
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{
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return
lhs.collisionGeometry() ==
rhs
.collisionGeometry()
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&& lhs.getAABB().min_ ==
rhs
.getAABB().min_ && lhs.getAABB().max_ ==
rhs
.getAABB().max_;
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}
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#endif // PINOCCHIO_WITH_HPP_FCL
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}
// namespace pinocchio
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#endif // ifndef __pinocchio_multibody_fcl_hpp__
aligned-vector.hpp
CollisionObject
CollisionObject(const shared_ptr< CollisionGeometry > &cgeom_, bool compute_local_aabb=true)
pinocchio::operator==
bool operator==(const ConstraintDataBase< ConstraintDataDerived > &data1, const ConstraintDataTpl< Scalar, Options, ConstraintCollectionTpl > &data2)
Definition:
constraint-data-generic.hpp:104
distance.h
args
args
fcl-pinocchio-conversions.hpp
pinocchio::fcl::FakeCollisionGeometry::operator==
bool operator==(const FakeCollisionGeometry &) const
Definition:
multibody/fcl.hpp:67
res
res
pinocchio::fcl::FakeCollisionGeometry
Definition:
multibody/fcl.hpp:63
se3.hpp
pinocchio::fcl::CollisionGeometry
FakeCollisionGeometry CollisionGeometry
Definition:
multibody/fcl.hpp:83
hpp::fcl
pinocchio::fcl::AABB::max_
int max_
Definition:
multibody/fcl.hpp:80
std
Definition:
autodiff/casadi/utils/static-if.hpp:64
model-item.hpp
pinocchio::fcl::AABB::min_
int min_
Definition:
multibody/fcl.hpp:77
pinocchio::fcl::FakeCollisionGeometry::FakeCollisionGeometry
FakeCollisionGeometry()
Definition:
multibody/fcl.hpp:65
pinocchio::fcl::AABB
Definition:
multibody/fcl.hpp:73
pinocchio::fcl::AABB::AABB
AABB()
Definition:
multibody/fcl.hpp:75
collision.h
collision_object.h
fwd.hpp
simulation-closed-kinematic-chains.rhs
rhs
Definition:
simulation-closed-kinematic-chains.py:138
pinocchio
Main pinocchio namespace.
Definition:
timings.cpp:27
pinocchio
Author(s):
autogenerated on Thu Dec 19 2024 03:41:29