marker_selection_handler.h
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29 
30 #ifndef RVIZ_MARKER_SELECTION_HANDLER_H
31 #define RVIZ_MARKER_SELECTION_HANDLER_H
32 
35 
36 namespace rviz
37 {
38 class InteractiveMarkerControl;
39 class MarkerBase;
40 class QuaternionProperty;
41 class VectorProperty;
42 typedef std::pair<std::string, int32_t> MarkerID;
43 
45 {
46 public:
47  MarkerSelectionHandler(const MarkerBase* marker, MarkerID id, DisplayContext* context);
48  ~MarkerSelectionHandler() override;
49 
50  Ogre::Vector3 getPosition();
51  Ogre::Quaternion getOrientation();
52 
53  void createProperties(const Picked& obj, Property* parent_property) override;
54  void updateProperties() override;
55 
56 private:
58  QString marker_id_;
61 };
62 
63 } // end namespace rviz
64 
65 #endif
A single element of a property tree, with a name, value, description, and possibly children...
Definition: property.h:100
MarkerSelectionHandler(const MarkerBase *marker, MarkerID id, DisplayContext *context)
void createProperties(const Picked &obj, Property *parent_property) override
Override to create properties of the given picked object(s).
std::pair< std::string, int32_t > MarkerID
Pure-virtual base class for objects which give Display subclasses context in which to work...
void updateProperties() override
Override to update property values.
QuaternionProperty * orientation_property_


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Mon Aug 15 2022 02:05:17