arrow.h
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1 /*
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29 
30 #include "object.h"
31 
32 #ifndef OGRE_TOOLS_ARROW_H
33 #define OGRE_TOOLS_ARROW_H
34 
35 namespace Ogre
36 {
37 class SceneManager;
38 class SceneNode;
39 class Vector3;
40 class Quaternion;
41 class ColourValue;
42 class Any;
43 } // namespace Ogre
44 
45 namespace rviz
46 {
47 class Shape;
48 
59 class Arrow : public Object
60 {
61 public:
73  Arrow(Ogre::SceneManager* scene_manager,
74  Ogre::SceneNode* parent_node = nullptr,
75  float shaft_length = 1.0f,
76  float shaft_diameter = 0.1f,
77  float head_length = 0.3f,
78  float head_diameter = 0.2f);
79  ~Arrow() override;
80 
89  void set(float shaft_length, float shaft_diameter, float head_length, float head_diameter);
90 
99  void setColor(float r, float g, float b, float a) override;
100  void setColor(const Ogre::ColourValue& color);
101 
109  void setHeadColor(float r, float g, float b, float a = 1.0f);
110  void setHeadColor(const Ogre::ColourValue& color);
118  void setShaftColor(float r, float g, float b, float a = 1.0f);
119  void setShaftColor(const Ogre::ColourValue& color);
120 
126  void setOrientation(const Ogre::Quaternion& orientation) override;
127 
129  void setPosition(const Ogre::Vector3& position) override;
130 
139  void setDirection(const Ogre::Vector3& direction);
140 
141  void setScale(const Ogre::Vector3& scale) override;
142  const Ogre::Vector3& getPosition() override;
143  const Ogre::Quaternion& getOrientation() override;
144 
149  Ogre::SceneNode* getSceneNode()
150  {
151  return scene_node_;
152  }
153 
157  void setUserData(const Ogre::Any& data) override;
158 
160  {
161  return shaft_;
162  }
164  {
165  return head_;
166  }
167 
168 private:
169  Ogre::SceneNode* scene_node_;
170 
173 };
174 
175 } // namespace rviz
176 
177 #endif /* OGRE_TOOLS_ARROW_H */
Ogre::SceneNode * scene_node_
Definition: arrow.h:169
f
Shape * getHead()
Definition: arrow.h:163
Base class for visible objects, providing a minimal generic interface.
Definition: object.h:50
Ogre::SceneNode * getSceneNode()
Get the scene node associated with this arrow.
Definition: arrow.h:149
Shape * head_
Cone used for the head of the arrow.
Definition: arrow.h:172
An arrow consisting of a cylinder and a cone.
Definition: arrow.h:59
Shape * getShaft()
Definition: arrow.h:159
r
Shape * shaft_
Cylinder used for the shaft of the arrow.
Definition: arrow.h:171


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:24