object.h
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1 /*
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29 
30 #ifndef OGRE_TOOLS_OBJECT_H
31 #define OGRE_TOOLS_OBJECT_H
32 
33 #include "rviz/rviz_export.h"
34 
35 namespace Ogre
36 {
37 class SceneManager;
38 class SceneNode;
39 class Vector3;
40 class Quaternion;
41 class Any;
42 } // namespace Ogre
43 
44 namespace rviz
45 {
50 class RVIZ_EXPORT Object
51 {
52 public:
57  Object(Ogre::SceneManager* scene_manager);
58  virtual ~Object()
59  {
60  }
61 
66  virtual void setPosition(const Ogre::Vector3& position) = 0;
67 
72  virtual void setOrientation(const Ogre::Quaternion& orientation) = 0;
73 
78  virtual void setScale(const Ogre::Vector3& scale) = 0;
79 
86  virtual void setColor(float r, float g, float b, float a) = 0;
87 
92  virtual const Ogre::Vector3& getPosition() = 0;
97  virtual const Ogre::Quaternion& getOrientation() = 0;
98 
103  virtual void setUserData(const Ogre::Any& data) = 0;
104 
105 protected:
106  Ogre::SceneManager* scene_manager_;
107 };
108 
109 } // namespace rviz
110 
111 #endif /* OGRE_TOOLS_OBJECT_H */
Base class for visible objects, providing a minimal generic interface.
Definition: object.h:50
virtual ~Object()
Definition: object.h:58
Ogre::SceneManager * scene_manager_
Ogre scene manager this object is part of.
Definition: object.h:106
r


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:24