#include <collision_robot_fcl.h>
Public Member Functions | |
virtual void | checkOtherCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state, const CollisionRobot &other_robot, const robot_state::RobotState &other_state) const |
Check for collision with a different robot (possibly a different kinematic model as well). Any collision between any pair of links is checked for, NO collisions are ignored. More... | |
virtual void | checkOtherCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state, const CollisionRobot &other_robot, const robot_state::RobotState &other_state, const AllowedCollisionMatrix &acm) const |
Check for collision with a different robot (possibly a different kinematic model as well). Allowed collisions specified by the allowed collision matrix are taken into account. More... | |
virtual void | checkOtherCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const CollisionRobot &other_robot, const robot_state::RobotState &other_state1, const robot_state::RobotState &other_state2) const |
Check for collision with a different robot (possibly a different kinematic model as well), in a continuous fashion. Any collision between any pair of links is checked for, NO collisions are ignored. More... | |
virtual void | checkOtherCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const CollisionRobot &other_robot, const robot_state::RobotState &other_state1, const robot_state::RobotState &other_state2, const AllowedCollisionMatrix &acm) const |
Check for collision with a different robot (possibly a different kinematic model as well), in a continuous fashion. Allowed collisions specified by the allowed collision matrix are taken into account. More... | |
virtual void | checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state) const |
Check for self collision. Any collision between any pair of links is checked for, NO collisions are ignored. More... | |
virtual void | checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const |
Check for self collision. Allowed collisions specified by the allowed collision matrix are taken into account. More... | |
virtual void | checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const |
Check for self collision in a continuous manner. Any collision between any pair of links is checked for, NO collisions are ignored. More... | |
virtual void | checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const |
Check for self collision. Allowed collisions specified by the allowed collision matrix are taken into account. More... | |
CollisionRobotFCL (const robot_model::RobotModelConstPtr &kmodel, double padding=0.0, double scale=1.0) | |
CollisionRobotFCL (const CollisionRobotFCL &other) | |
virtual void | distanceOther (const DistanceRequest &req, DistanceResult &res, const robot_state::RobotState &state, const CollisionRobot &other_robot, const robot_state::RobotState &other_state) const override |
The distance to self-collision given the robot is at state state. More... | |
virtual void | distanceSelf (const DistanceRequest &req, DistanceResult &res, const robot_state::RobotState &state) const override |
The distance to self-collision given the robot is at state state. More... | |
Public Member Functions inherited from collision_detection::CollisionRobot | |
CollisionRobot (const robot_model::RobotModelConstPtr &model, double padding=0.0, double scale=1.0) | |
Constructor. More... | |
CollisionRobot (const CollisionRobot &other) | |
A copy constructor. More... | |
double | distanceOther (const robot_state::RobotState &state, const CollisionRobot &other_robot, const robot_state::RobotState &other_state) const |
The distance to another robot instance. More... | |
double | distanceOther (const robot_state::RobotState &state, const CollisionRobot &other_robot, const robot_state::RobotState &other_state, const AllowedCollisionMatrix &acm) const |
The distance to another robot instance, ignoring distances between links that are allowed to always collide. More... | |
double | distanceSelf (const robot_state::RobotState &state) const |
The distance to self-collision given the robot is at state state. More... | |
double | distanceSelf (const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const |
The distance to self-collision given the robot is at state state, ignoring the distances between links that are allowed to always collide (as specified by acm) More... | |
double | getLinkPadding (const std::string &link_name) const |
Get the link padding for a particular link. More... | |
const std::map< std::string, double > & | getLinkPadding () const |
Get the link paddings as a map (from link names to padding value) More... | |
double | getLinkScale (const std::string &link_name) const |
Set the scaling for a particular link. More... | |
const std::map< std::string, double > & | getLinkScale () const |
Get the link scaling as a map (from link names to scale value) More... | |
void | getPadding (std::vector< moveit_msgs::LinkPadding > &padding) const |
Get the link padding as a vector of messages. More... | |
const robot_model::RobotModelConstPtr & | getRobotModel () const |
The kinematic model corresponding to this collision model. More... | |
void | getScale (std::vector< moveit_msgs::LinkScale > &scale) const |
Get the link scaling as a vector of messages. More... | |
void | setLinkPadding (const std::string &link_name, double padding) |
Set the link padding for a particular link. More... | |
void | setLinkPadding (const std::map< std::string, double > &padding) |
Set the link paddings using a map (from link names to padding value) More... | |
void | setLinkScale (const std::string &link_name, double scale) |
Set the scaling for a particular link. More... | |
void | setLinkScale (const std::map< std::string, double > &scale) |
Set the link scaling using a map (from link names to scale value) More... | |
void | setPadding (double padding) |
Set the link padding (for every link) More... | |
void | setPadding (const std::vector< moveit_msgs::LinkPadding > &padding) |
Set the link padding from a vector of messages. More... | |
void | setScale (double scale) |
Set the link scaling (for every link) More... | |
void | setScale (const std::vector< moveit_msgs::LinkScale > &scale) |
Set the link scaling from a vector of messages. More... | |
virtual | ~CollisionRobot () |
Protected Member Functions | |
void | allocSelfCollisionBroadPhase (const robot_state::RobotState &state, FCLManager &manager) const |
void | checkOtherCollisionHelper (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state, const CollisionRobot &other_robot, const robot_state::RobotState &other_state, const AllowedCollisionMatrix *acm) const |
void | checkSelfCollisionHelper (const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const |
void | constructFCLObject (const robot_state::RobotState &state, FCLObject &fcl_obj) const |
void | getAttachedBodyObjects (const robot_state::AttachedBody *ab, std::vector< FCLGeometryConstPtr > &geoms) const |
virtual void | updatedPaddingOrScaling (const std::vector< std::string > &links) |
When the scale or padding is changed for a set of links by any of the functions in this class, updatedPaddingOrScaling() function is called. This function has an empty default implementation. The intention is to override this function in a derived class to allow for updating additional structures that may need such updating when link scale or padding changes. More... | |
Protected Attributes | |
std::vector< FCLCollisionObjectConstPtr > | fcl_objs_ |
std::vector< FCLGeometryConstPtr > | geoms_ |
Protected Attributes inherited from collision_detection::CollisionRobot | |
std::map< std::string, double > | link_padding_ |
The internally maintained map (from link names to padding) More... | |
std::map< std::string, double > | link_scale_ |
The internally maintained map (from link names to scaling) More... | |
robot_model::RobotModelConstPtr | robot_model_ |
The kinematic model corresponding to this collision model. More... | |
Friends | |
class | CollisionWorldFCL |
Definition at line 44 of file collision_robot_fcl.h.
collision_detection::CollisionRobotFCL::CollisionRobotFCL | ( | const robot_model::RobotModelConstPtr & | kmodel, |
double | padding = 0.0 , |
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double | scale = 1.0 |
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Definition at line 41 of file collision_robot_fcl.cpp.
collision_detection::CollisionRobotFCL::CollisionRobotFCL | ( | const CollisionRobotFCL & | other | ) |
Definition at line 71 of file collision_robot_fcl.cpp.
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protected |
Definition at line 127 of file collision_robot_fcl.cpp.
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virtual |
Check for collision with a different robot (possibly a different kinematic model as well). Any collision between any pair of links is checked for, NO collisions are ignored.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state | The kinematic state for which checks are being made. |
other_robot | The collision representation for the other robot |
other_state | The kinematic state corresponding to the other robot |
Implements collision_detection::CollisionRobot.
Definition at line 186 of file collision_robot_fcl.cpp.
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Check for collision with a different robot (possibly a different kinematic model as well). Allowed collisions specified by the allowed collision matrix are taken into account.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state | The kinematic state for which checks are being made. |
other_robot | The collision representation for the other robot |
other_state | The kinematic state corresponding to the other robot |
acm | The allowed collision matrix. |
Implements collision_detection::CollisionRobot.
Definition at line 193 of file collision_robot_fcl.cpp.
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Check for collision with a different robot (possibly a different kinematic model as well), in a continuous fashion. Any collision between any pair of links is checked for, NO collisions are ignored.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state1 | The kinematic state at the start of the segment for which checks are being made (this robot) |
state2 | The kinematic state at the end of the segment for which checks are being made (this robot) |
other_robot | The collision representation for the other robot |
other_state1 | The kinematic state at the start of the segment for which checks are being made (other robot) |
other_state2 | The kinematic state at the end of the segment for which checks are being made (other robot) |
Implements collision_detection::CollisionRobot.
Definition at line 201 of file collision_robot_fcl.cpp.
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Check for collision with a different robot (possibly a different kinematic model as well), in a continuous fashion. Allowed collisions specified by the allowed collision matrix are taken into account.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state1 | The kinematic state at the start of the segment for which checks are being made (this robot) |
state2 | The kinematic state at the end of the segment for which checks are being made (this robot) |
other_robot | The collision representation for the other robot |
other_state1 | The kinematic state at the start of the segment for which checks are being made (other robot) |
other_state2 | The kinematic state at the end of the segment for which checks are being made (other robot) |
acm | The allowed collision matrix. |
Implements collision_detection::CollisionRobot.
Definition at line 210 of file collision_robot_fcl.cpp.
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Definition at line 220 of file collision_robot_fcl.cpp.
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Check for self collision. Any collision between any pair of links is checked for, NO collisions are ignored.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state | The kinematic state for which checks are being made |
Implements collision_detection::CollisionRobot.
Definition at line 137 of file collision_robot_fcl.cpp.
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Check for self collision. Allowed collisions specified by the allowed collision matrix are taken into account.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state | The kinematic state for which checks are being made |
acm | The allowed collision matrix. |
Implements collision_detection::CollisionRobot.
Definition at line 143 of file collision_robot_fcl.cpp.
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Check for self collision in a continuous manner. Any collision between any pair of links is checked for, NO collisions are ignored.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state1 | The kinematic state at the start of the segment for which checks are being made |
state2 | The kinematic state at the end of the segment for which checks are being made |
Implements collision_detection::CollisionRobot.
Definition at line 150 of file collision_robot_fcl.cpp.
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Check for self collision. Allowed collisions specified by the allowed collision matrix are taken into account.
req | A CollisionRequest object that encapsulates the collision request |
res | A CollisionResult object that encapsulates the collision result |
state1 | The kinematic state at the start of the segment for which checks are being made |
state2 | The kinematic state at the end of the segment for which checks are being made |
acm | The allowed collision matrix. |
Implements collision_detection::CollisionRobot.
Definition at line 157 of file collision_robot_fcl.cpp.
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Definition at line 164 of file collision_robot_fcl.cpp.
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Definition at line 89 of file collision_robot_fcl.cpp.
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The distance to self-collision given the robot is at state state.
req | A DistanceRequest object that encapsulates the distance request |
res | A DistanceResult object that encapsulates the distance result |
state | The state of this robot to consider |
other_robot | The other robot instance to measure distance to |
other_state | The state of the other robot |
Implements collision_detection::CollisionRobot.
Definition at line 286 of file collision_robot_fcl.cpp.
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overridevirtual |
The distance to self-collision given the robot is at state state.
req | A DistanceRequest object that encapsulates the distance request |
res | A DistanceResult object that encapsulates the distance result |
state | The state of this robot to consider |
Implements collision_detection::CollisionRobot.
Definition at line 276 of file collision_robot_fcl.cpp.
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Definition at line 77 of file collision_robot_fcl.cpp.
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When the scale or padding is changed for a set of links by any of the functions in this class, updatedPaddingOrScaling() function is called. This function has an empty default implementation. The intention is to override this function in a derived class to allow for updating additional structures that may need such updating when link scale or padding changes.
links | the names of the links whose padding or scaling were updated |
Reimplemented from collision_detection::CollisionRobot.
Definition at line 251 of file collision_robot_fcl.cpp.
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Definition at line 46 of file collision_robot_fcl.h.
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Definition at line 99 of file collision_robot_fcl.h.
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Definition at line 98 of file collision_robot_fcl.h.